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Page 1: OVA Miho Player Book

7232019 OVA Miho Player Book

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7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 214

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 314

P L A Y E

R B

O O K

1

What Kind of Game Is ThisOVA is a specific kind of game called aRole-Playing Game If yoursquove never playedan RPG before it might be a little differentfrom other games yoursquore used to Therersquosno winning or losing no optimum choicesor preferred strategies Instead you andyour friends are working together to cre-

ate a story one grounded in the tropesand ideas of Japanese animation With therules as a guide you create characters thatlive in this world acting out their hopesand fears as they face conflict overcomeadversity and fulfill their destinies Thereare also rules for fighting that allow youto unleash the flashy attacks and powersyoursquove come to know and love from an-

ime hellip or not Therersquos no one kind of storyyou can tell and if that happens to forgofiery explosions for romantic escapadespolitical intrigue or slapstick comedythatrsquos okay too

Each segment of story you create isknown as an adventure An adventurecan usually be completed in one sessionof the gamemdashroughly three to five hoursbut lengthy ones may be split up over sev-

eral You and your friends may like yourcharacters so much that you continue toexpand on their stories again and againmuch like a series of episodes

What You Need to PlayFirst off you canrsquot play OVA by yoursel983142 At the very least you will need one otherplayer to become the Game Master In factmaybe a Game Master gave you this bookThe GM (as the name is often shortened)controls everyone else you might meet inthe game as well as shapes the adventure

you will take part in The GM also has acopy of theOVA rulebook which containsa more thorough guide to how the gameworks But enough about Game Masterswhat do you need

l Pencil or Pen or anything that writesreally Yoursquoll need this to take notes

during the game like if your charactergets injured or changes through play

l Paper to write on A blank sheet willdo but a notepad index cards or anof983142icial character sheet from WiseTurtle are great options too

l Six-Sided Dice that you can get in anyold board game The more the betterbut eight or so should suffice If you

donrsquot have enough your Game Mastermay have some to share or you canfind blocks of dice for sale online or atyour favorite local gaming store

And this Player Book It contains every-thing you need to play the game as Mihothe well-intentioned ultimately naivebattle-android with a human heart Onceyou have grasped its contents you will be

ready to try the full OVA game With therulebook at your disposal yoursquoll be able tocreate any character you want Be sure tovisit wwwwiseturtlecom to find out howyou can get your own copy

7232019 OVA Miho Player Book

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P L A Y E R

B O O K

2

Miho I DONrsquoT KNOW WHAT IT IS TO BE HUMAN

BUT I KNOW THAT ITrsquoS WHAT IrsquoM MEANT TO BE

Background

Since their earliest ventures in technol-ogy people have strived to build a morepowerful weapon of war These attemptshave all fallen prey to the limitations ofhumans themselvesmdashuntil now TheMalicron Corporation was determinedto create a better war machine Self-sufficient adaptable the deadliestweapon of all a human android

Though the scientific commu-

nity ridiculed the idea Project 983117983113983112983119(Military Intelligent Humanoid Op-erative) was a success However thisnew weapon exhibited a quality unin-tended by her creators the ability to thinkfor herself Miho was built to adapt butdeveloping a conscience or emotions werenot part of her programming Dr HeijiTomori head of the 983117983113983112983119 project recog-

nized these qualities and arranged for herescape Unfortunately Malicron quicklymobilized its military might to regain thecompanyrsquos prized creation The events thatfollowed and the fate of Dr Tomori re-main unknown Whatever happened theordeal did not result in Mihorsquos capture butleft her critically damaged With her lastremaining strength she simply collapsedinto a dumpster many miles away

By luck or maybe fate a young inven-tor named Braun rummaged through thatvery trash It took time but he restoredthe android to prime condition Mihohas dedicated herself to helping her heroever since Well that avoiding her pursu-ers and destroying half of Tokyo with hergood but ultimately disastrous intentions

PersonalityDespite her military origins Miho is aninnocent kind-hearted spirit hopelesslynaive and trustful of anyone she meets

She desires to learn as much as possibleabout the world making reading (at inhu-man speeds) one of her favorite pastimesThough she wants to help her inherentlydestructive build often proves more hin-drance than aid

Robot CharacteristicsMiho sustains herself with energy fromthe sun either in hour-long ldquosunbathsrdquowhere her systems shut down or gatheredgradually through the day If deprived for

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P L A Y E

R B

O O K

3

Agile

Attack (Robo-Powered Arsenal)Beautiful

Combat ExpertHeightened Sense (Sight)

Life Support

Quick

Strong

Transformation +2 Combat Expert +2 Endurance Reserve ndash3 Unique Weakness

(Loss of Control)

Unique Ability

(Quick Calculator)

+3

+3

+3

+3+3

+3

+3

+3

+1

+1

Bizarre Appearance (Robot Features)Dependency (Sun)Guardian (Braun)

Ineptitude (Cooking)Kind-Hearted

Naive

Trigger (Transformation If Critical)

Unique Weakness (Excessive Density)

Vulnerability (Electricity)

Wanted (Malicron Corporation)

ndash1

ndash3

ndash2

ndash3ndash2

ndash2

ndash2

ndash1

ndash3

ndash3

ABILITIES WEAKNESSES

Mode 1 Hand-to-Hand983137983142983142983145983150983145983156983161 983149983137983154983156983145983137983148 983137983154983156983155Even barehanded Miho is a competentcombatant

Mode 2 Gatling Gun983154983137983150983143983141983140 983151983158983141983154983159983144983141983148983149983145983150983143 983145983150983137983139983139983157983154983137983156983141 9831603Shersquos packinrsquo The more bullets thebetter

Mode 3 Missile Launcher983137983154983141983137 983141983142983142983141983139983156 983155983156983157983150983150983145983150983143 983154983137983150983143983141983140983145983150983137983139983139983157983154983137983156983141 9831603 983140983141983148983137983161983141983140Speak softly and launch a big missile

Mode 4 Sniper Rifle983137983139983139983157983154983137983156983141 983137983154983149983151983154 983152983145983141983154983139983145983150983143 983145983149983152983137983145983154983145983150983143983154983137983150983143983141983140 983139983151983150983139983141983150983156983154983137983156983145983151983150 983137983145983149983145983150983143Miho takes them out with robotic precision

Mode SP Miho Ray983141983142983142983141983139983156983145983158983141 9831606 983154983137983150983143983141983140 983154983141983153983157983145983154983141983149983141983150983156983155983141983148983142-983152983154983141983155983141983154983158983137983156983145983151983150 983149983151983140983141 983080ndash20983081

Nothing will remain to hurt her

Attacks amp Combat Stats983154983151983148983148

8983140983160

7983141983150983140

0

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

5 40 40 20

OTHER STATISTICS

983139983151983150983139983141983152983156 Missile-Powered MechanicalMaiden

983138983145983154983156983144983140983137983161 February 12983137983143983141 1 (Appears 18)983143983141983150983140983141983154 Female

983144983141983145983143983144983156 5acute5˝983159983141983145983143983144983156 275 lbs983144983137983145983154 Blue983141983161983141983155 Yellow983137983155983155983151983139983145983137983156983145983151983150 Malicron

Creation983144983151983138983138983145983141983155 Reading983142983137983158983141 983142983151983151983140 Sunshine983137983148983148983145983141983155 Braun983141983150983141983149983145983141983155 Malicron Corp

983154983151983148983148

5983140983160

4983141983150983140

0983154983151983148983148

5983140983160

4983141983150983140

0983154983151983148983148

9983140983160

4983141983150983140

0983154983151983148983148

10

983140983160

10

983141983150983140

10

24 hours Mihorsquos systems switch to an al-ternate less effective power supply Herexcessive density can pose problems toostraining weak floors inhibiting attemptsto swim and making her very difficult tocarry Her body exhibits clues to her robot-ic nature that may be difficult to disguise

Finally if reduced to a combined 10 Healthand Endurance Miho enters Self-Preserva-tion Mode Her consciousness shuts downinstead focusing on eliminating the dan-germdashand anything in her way friend or foeOnce successful Miho returns to normalwith no memory of her time in this mode

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P L A Y E R

B O O K

4

Understanding Your CharacterEvery character in OVA is made up of twothings Abilities and Weaknesses Abilitiesare positive attributes like skills talents

areas of physical prowess and even su-pernatural powersOn the other hand Weaknesses rep-

resent negative or problematic traits likedisabilities undesirable quirks respon-sibilities and other things that can ruinyour day

Miho is made up of these too Lateron wersquoll describe what each item on hercharacter sheet means in the game but

for now know that Abilities are rankedon a scale of one to five with 1 beingcompetent 3 being excellent and 5 beingone-of-a-kind awing levels of magnitudeLikewise Weaknesses are ranked from ndash1to ndash3 with ndash1 being annoying ndash2 bad and

ndash3 just plain awful

Health and Endurance

Characters also have two other importantnumbers Health and Endurance Healthrepresents your characterrsquos toughness theability to take hard knocks and keep go-ing When your character gets hurt thisnumber will get reduced

Endurance is your vitality and energyrepresenting your ability to not tire orgive up This number may become de-pleted when you unleash strenuous pow-

ers perform feats of stamina or attemptto resist the effects of certain obstacles

Be careful If both numbers hit zeroyour character will fall unconscious

Combat StatisticsThe Attack amp Combat Stats box organizesyour characterrsquos important numbers forcombat in one place Itrsquos possible you maynever need them but in the likely situa-tion that you will this can help fights runsmoothly Yoursquoll 983142ind out more aboutfighting later on

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P L A Y E

R B

O O K

5

Taking Action While playingOVA your character will domany things Most of the time these aredone simply by describing them aloud

ldquoMiho investigates the source of thestrange noiserdquo or ldquoI smile and greet himrdquoBut sometimes you want to do somethingspecial something with genuine conse-quences for failure or something wherethe outcome is uncertain ldquoMiho wants toshoot out the motion sensorrdquo or ldquoIrsquoll tryto impress them with my cooking skillsrdquoRemember those dice mentioned earlierThey represent chance and dramatic ten-

sion This is where you put them to use When you want to take an action roll

two dice and take the highest one If theyend up the same add them together Thisnumber represents how well you did Itrsquosthen compared to a Difficulty Number setby the Game Master or to a roll made bysomeone else If you beat it you succeed

ModifiersBut what if your character is particularlygood at what she is trying to do Or whatif the odds are stacked against her favorThese things are represented by modifiers Modifiers are added or subtracted fromthe number of dice you roll

A983140983140 983140983145983139983141 983159983144983141983150hellipl You have an Ability that aids what you

are trying to do Add a number of diceequal to your Level in that Ability

l You have something working in yourfavor This Bonus is decided by theGame Master

T983137983147983141 983137983159983137983161 983140983145983139983141 983159983144983141983150hellipl You have a Weakness that hampers

what you are trying to do Remove anumber of dice equal to your Level inthat Weakness

l You have something working againstyou This Penalty is decided by theGame Master

More dice are handled the same way Withdoubles add them together and comparethe sum to any other number rolled If theadded dice are highest use them If notuse the other highest die Triples qua-druples and so on are all added together

Negative DiceGoing by the rules you may soon realizeitrsquos possible to have fewer than one die to

roll Donrsquot panic all is not lost When diceare reduced this low you roll NegativeDice instead At zero roll two dice andtake the lowest For each number belowzero roll an additional die and againtake the lowest Duplicate dice are neveradded together when rolling this way

Drama Dice

Oh no You just botched that roll andnow you are in one heck of a messOr are you If you feel success is vital-

ly important you may spend Enduranceto help improve your result For every 5points you spend you may roll one addi-tional die a Drama Die These dice can begained even after you have rolled

What It Means to FailNo matter how much characters try orhow badly they want it they will eventuallyfail But a bad roll does not always meanoutright failure Sometimes characters canstill succeedhellipjust not as they intended

Perhaps something else goes wrong ormaybe one of your characterrsquos Weaknessescomes into play You might even gain atemporary Weakness as consequence ofyour failed attempt This is Succeedingwith Complications What exactly happensdepends on the circumstances at hand andultimately the Game Masterrsquos discretion

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P L A Y E R

B O O K

6

Combat Whether you want to or not sometimesthings cannot be resolved with words andother peaceful means When it becomes

clear that you have to fight it out you en-ter combat and gameplay becomes sepa-rated into Rounds

The RoundMost often when you are playingOVA thepassage of time is not important Waitingfor the bus at 3 orsquoclock can take as long assaying so many words However in situa-tions of excitement danger and suspense

the nature of time starts to matter Youneed to know exactly how much you canaccomplishmdashand how fast

In these cases time is split up intodramatic units called Rounds This is nota specific segment of time A Round mayrepresent mere seconds between a furiousexchange of blows Or instead it can en-compass minutes of heroic dialogue the

detailed exposition of evil plans or otherposturing All a Round represents really isenough time for everyone to perform anaction The order in which characters cando so is determined by Initiative

Initiative At the beginning of the first Round ev-eryone involved in this conflict rolls theirInitiative Initiative is two dice plus any

modifiers from Abilities like Quick and Weaknesses like Slow Everyone acts fromhighest to lowest Initiative Should twoInitiatives tie the person rolling the mostdice goes first In case of further ties referto the next highest die

Actions and Free Actions When your turn has arrived you maymake one action An action is somethingthat requires time and concentration likeattacking running away or helping afallen comrade

While these things are worthy of anaction many things are not Attackingwith a weapon is an action but drawingthat weapon would not be Performinga detailed search of a dresserrsquos contents

would require an action or even severalRounds of actions but scanning a roomquickly would not If any action can beperformed instantaneously and has noroom for failure then it is a free action andwill not take up your action for the turn

AttackLike any other action attacking an oppo-nent is handled by rolling the dice Pick

a target choose one of the attacks avail-able on your character sheet and let loosewith an Attack Roll The number of diceyou need to use is helpfully listed underRoll for that attack Your result will becompared to a different roll made by youropponent If you exceed this roll you hitIf you roll a lower number or tie you donot

RangeExact distances are not important in OVAIt is assumed that any character can closethe gap and properly face any opponentwithin a Round However there are timeswhen this is not the case Characters inflying vehicles on top of buildings or inother faraway places are simply not inrange Unless the character has a conve-

nient way of getting to them such distantopponents can only be hit with attacksthat have the Ranged Perk

Defend As you read above attacks are comparedto another roll the Defense Roll Whenyou are attacked roll the number of dicelisted under Defense on your charactersheet You are almost always entitled toroll for your defense even if you have al-ready acted earlier in the Round or havefallen prey to some Complication

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P L A Y E

R B

O O K

7

DamageOnce yoursquove successfully hit someoneDamage is calculated For every pointyour Attack Roll exceeds your opponentrsquos

Defense Roll you deal your Damage Mul-tiplier This is listed under DX for yourattack The total is then subtracted fromyour opponentrsquos Health

Combat ComplicationsIf characters ever take half or more oftheir maximum Health in a single attackthey receive a Combat Complication ofthe attackerrsquos choice This represents the

overwhelming nature of the blow andputs characters in a position of disad-vantage A Complication can mean manythings but it usually falls under one ofthese three types

l Stunned characters are thrown offguard by the force of the attack Theymay be knocked down flung into a

nearby wall or simply dazed Regard-less of exact circumstances the charac-ter loses their next action If a characteris already losing an action through an-other Stunned Complication Ability orcondition there is no additional effect

l Impaired characters are debilitated bythe attack The offense may inflict acrippling injury rattle the characterrsquoscapacity to think clearly or otherwise

reduce the ability to fight Characterswho are Impaired receive a ndash1 Penaltyto all actions for the combatrsquos durationFurther attacks can add more Impair-ments and the effects may last after thebattle at the Game Masterrsquos discretion

l WeaknessFlaw Complications causecharacters to succumb to one of their Weaknesses or Flaws A character withFocus or Requirement may be disarmedor have a key item broken Short-Tem- pered characters may become enragedand have poor judgment and so on

Health amp EnduranceHealth will gradually wear down over thecourse of a fight as you take a few hitsYour Endurance on the other hand is re-

duced by actions you take Feats of stam-ina and many attacks carry with them anEndurance cost to perform

If you run out of Health the battle isnot over yet Through sheer force of willyou can keep on fighting Further Dam-age will take away from your Enduranceinstead but you now receive a ndash1 Penal-ty to all actions much like the Impaired Complication Likewise if you use up all

your Endurance further expenditures willdeduct from Health and yoursquoll incur thissame ndash1 Penalty Once both Health andEndurance are gone your ability to con-tribute to the fight is over You may fallunconscious or tire to the point that yougive in In any case itrsquos up to your friendsto continue the fight from here

RecoveringOnce in any combat you may choose tolet your character recover instead of takingan action that Round This maneuver im-mediately replenishes 10 Endurance notto exceed the characterrsquos maximum Theactual action the character performs isup to you whether itrsquos focusing ones en-ergy quoting axioms from an old mentoror simply having a second wind Once a

character has taken advantage of recover-ing they may not do so again until thiscombat has ended

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P L A Y E R

B O O K

8

Mihorsquos Abilities A983143983145983148983141 Miho is designed to be naturallyadept at moving skillfully You can addthree dice to Attack Rolls aiming danc-ing sleight of hand and other activitiesthat test her coordination and dexterity

A983156983156983137983139983147 This gives Miho +3 to her Dam-age Multiplier when attacking This Abil-ity is what all the attacks on her character

sheet are based on

B983141983137983157983156983145983142983157983148 Miho was crafted with ex-quisite attention to detail Ostensibly thiswas to increase her versatility for covertoperations but it was mostly the pride DrTomori took in his work Add three dicewhenever Miho uses her looks to charmdistract or otherwise aid a given task

C983151983149983138983137983156 E983160983152983141983154983156 Mihorsquos military train-ing makes her well-equipped for a fightYou can add three dice to Attack Rolls orwhen showing off her combat mastery

H983141983145983143983144983156983141983150983141983140 S983141983150983155983141 983080S983145983143983144983156983081 Miho hasa sense of vision beyond that of a normalhuman When attempting to see things faraway discern minute details or otherwise

make use of sight you may add three dice

L983145983142983141 S983157983152983152983151983154983156 Since Miho is not alivein the sense that humans are she is unaf-fected by lack of food water or even airHowever itrsquos possible certain environ-ments could remain harmful to her

Q983157983145983139983147 Miho is quite fast and possessesquick reflexes You can add three diceto her Initiative and Defense as well aswhen running driving or anything elsethat challenges her ability to move quickly

S983156983154983151983150983143 Despite her appearance Mihohas a lot of raw physical power You canadd three dice when lifting climbingbreaking things or performing any otheraction that tests her strength Strong also

acts as a Bonus to her Damage Multiplier when fighting barehanded as reflectedunder her attacks

T983154983137983150983155983142983151983154983149983137983156983145983151983150 Under speci983142ic cir-cumstances Miho enters Self-Preser-vation Mode In this state she gains anadditional two dice to roll with her attacksas well as access to her Miho Ray She alsogets a special reserve of 40 Endurance

for use with it However this Endurancecannot be used to absorb Damage in com-bat spent for Drama Dice or otherwiseused for any purpose besides Miho RayThe transformationrsquos biggest drawback isMihorsquos complete loss of control Her abil-ity to define friend from foe is eliminatedin favor of pure ef983142iciency The GameMaster may take control of Miho while

shersquos in this state or perhaps just alter yourintentions without your input

U983150983145983153983157983141 A983138983145983148983145983156983161 983080Q983157983145983139983147 C983137983148983139983157983148983137983156983151983154983081 Due to her computerized mind Miho isable to make calculations quickly and ac-curately She can also digest informationat an incredibly expeditious pace

Mihorsquos WeaknessesB983145983162983137983154983154983141 A983152983152983141983137983154983137983150983139983141 While startlinglyhuman-like Miho has a variety of tell-talefeatures that betray her robotic originsPorts markings and her ldquoearsrdquo may bedifficult to fully disguise but are unlikelyto alarm those who notice them

D983141983152983141983150983140983141983150983139983161 983080S983157983150983148983145983143983144983156983081 Miho derivesher energy from the sun While she canmanage without it her alternate meth-ods for generating power are much lessefficient If Miho goes 24 hours without

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P L A Y E

R B

O O K

9

sunlight she receives a ndash3 penalty to allher rolls

G983157983137983154983140983145983137983150 Miho cherishes Braun forsaving her and will do anything in her

power to protect him Unfortunately be-cause Braun is in possession of ldquostolenrdquogoods namely Miho herself his propensi-ty for getting in trouble is highly elevated

I983150983141983152983156983145983156983157983140983141 983080C983151983151983147983145983150983143983081 Despite a will-ingness to learn and a mastery of count-less difficult skills Miho couldnrsquot cookher way out of a paper grocery bag Thisdoesnrsquot stop her from trying

K983145983150983140-H983141983137983154983156983141983140 Miho is a kind soul anddoes her best to be helpful to everyoneeven if it causes her great hardship

N983137983145983158983141 Miho is guileless and trustingCoupled with her lack of experience withthe world shersquos apt to believe anythinganyone tells her Only the most audacious

misrepresentations of the truth will makeher pause to consider their accuracy

T983154983145983143983143983141983154 983080T983154983137983150983155983142983151983154983149983137983156983145983151983150 I983142 C983154983145983156983145983139983137983148983081 Mihorsquos Transformation can only be acti-vated if her Health and Endurance is re-duced to a combined 10 At this point thetransformation is automatic

U983150983145983153983157983141 W983141983137983147983150983141983155983155 983080E983160983139983141983155983155983145983158983141 D983141983150983155983145983156983161983081

Miho is not just heavy she packs all thatweight into a relatively confined spaceShe sinks like a rock can break weakfloors or any other fragile surface and isdifficult to move or carry

V983157983148983150983141983154983137983138983145983148983145983156983161 983080E983148983141983139983156983154983145983139983145983156983161983081 Becauseof Mihorsquos many complex electrical work-ings attempts to harm her with electricalmeans are more effective than they wouldbe on a human being For each point ofDamage Miho receives from an electricalsource inflict two more

W983137983150983156983141983140 983080M983137983148983145983139983154983151983150983081 Put simply Mali-cron wants Miho back at any cost Worseif they do capture her her freedom oreven her life may be lost forever

Mihorsquos AttacksH983137983150983140-983156983151-H983137983150983140 Miho can add herStrong Bonus to her Damage Multiplierwhile fighting with her fists and feet

G983137983156983148983145983150983143 G983157983150 When using this attackMihorsquos Attack Roll is reduced but herOverwhelming forces her opponent to giveup their next action if they want to defendagainst it

M983145983155983155983145983148983141 L983137983157983150983139983144983141983154 This missile-pow-ered attack can affect up to three targetsin reasonable proximity and the force ofthe blow only requires a quarter of theirmaximum Health to inflict the Stunned Complication However this attack is lessaccurate and will only take effect beforethe start of Mihorsquos next turn While she

can make Defense Rolls and even takeDamage without disrupting the attack ifshe is Stunned or otherwise disabled be-fore then the attack automatically fails

S983150983145983152983141983154 R983145983142983148983141 While using her sniperrifle Miho can roll an extra die to attackThis attack also eliminates two levels of

Armored and inflicts the Impaired Com-plication with only a quarter of the oppo-

nentrsquos maximum Health However Mihoneeds complete concentration until hernext turn If she is interrupted in any wayeven to make a Defense Roll the attack isunsuccessful

M983145983144983151 R983137983161 Mihorsquos ultimate most dam-aging attack Using it costs 10 Endurancebut this can be drained from her Endur-ance Reserve Coupled with her increased Attack Roll Miho can cause serious harmto any adversary But even friends are notsafe when she is in Self-Preservation Mode

7232019 OVA Miho Player Book

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Background

Appearance Personality

Other Notes

CHARACTER PORTRAIT

7232019 OVA Miho Player Book

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CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 2: OVA Miho Player Book

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P L A Y E

R B

O O K

1

What Kind of Game Is ThisOVA is a specific kind of game called aRole-Playing Game If yoursquove never playedan RPG before it might be a little differentfrom other games yoursquore used to Therersquosno winning or losing no optimum choicesor preferred strategies Instead you andyour friends are working together to cre-

ate a story one grounded in the tropesand ideas of Japanese animation With therules as a guide you create characters thatlive in this world acting out their hopesand fears as they face conflict overcomeadversity and fulfill their destinies Thereare also rules for fighting that allow youto unleash the flashy attacks and powersyoursquove come to know and love from an-

ime hellip or not Therersquos no one kind of storyyou can tell and if that happens to forgofiery explosions for romantic escapadespolitical intrigue or slapstick comedythatrsquos okay too

Each segment of story you create isknown as an adventure An adventurecan usually be completed in one sessionof the gamemdashroughly three to five hoursbut lengthy ones may be split up over sev-

eral You and your friends may like yourcharacters so much that you continue toexpand on their stories again and againmuch like a series of episodes

What You Need to PlayFirst off you canrsquot play OVA by yoursel983142 At the very least you will need one otherplayer to become the Game Master In factmaybe a Game Master gave you this bookThe GM (as the name is often shortened)controls everyone else you might meet inthe game as well as shapes the adventure

you will take part in The GM also has acopy of theOVA rulebook which containsa more thorough guide to how the gameworks But enough about Game Masterswhat do you need

l Pencil or Pen or anything that writesreally Yoursquoll need this to take notes

during the game like if your charactergets injured or changes through play

l Paper to write on A blank sheet willdo but a notepad index cards or anof983142icial character sheet from WiseTurtle are great options too

l Six-Sided Dice that you can get in anyold board game The more the betterbut eight or so should suffice If you

donrsquot have enough your Game Mastermay have some to share or you canfind blocks of dice for sale online or atyour favorite local gaming store

And this Player Book It contains every-thing you need to play the game as Mihothe well-intentioned ultimately naivebattle-android with a human heart Onceyou have grasped its contents you will be

ready to try the full OVA game With therulebook at your disposal yoursquoll be able tocreate any character you want Be sure tovisit wwwwiseturtlecom to find out howyou can get your own copy

7232019 OVA Miho Player Book

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P L A Y E R

B O O K

2

Miho I DONrsquoT KNOW WHAT IT IS TO BE HUMAN

BUT I KNOW THAT ITrsquoS WHAT IrsquoM MEANT TO BE

Background

Since their earliest ventures in technol-ogy people have strived to build a morepowerful weapon of war These attemptshave all fallen prey to the limitations ofhumans themselvesmdashuntil now TheMalicron Corporation was determinedto create a better war machine Self-sufficient adaptable the deadliestweapon of all a human android

Though the scientific commu-

nity ridiculed the idea Project 983117983113983112983119(Military Intelligent Humanoid Op-erative) was a success However thisnew weapon exhibited a quality unin-tended by her creators the ability to thinkfor herself Miho was built to adapt butdeveloping a conscience or emotions werenot part of her programming Dr HeijiTomori head of the 983117983113983112983119 project recog-

nized these qualities and arranged for herescape Unfortunately Malicron quicklymobilized its military might to regain thecompanyrsquos prized creation The events thatfollowed and the fate of Dr Tomori re-main unknown Whatever happened theordeal did not result in Mihorsquos capture butleft her critically damaged With her lastremaining strength she simply collapsedinto a dumpster many miles away

By luck or maybe fate a young inven-tor named Braun rummaged through thatvery trash It took time but he restoredthe android to prime condition Mihohas dedicated herself to helping her heroever since Well that avoiding her pursu-ers and destroying half of Tokyo with hergood but ultimately disastrous intentions

PersonalityDespite her military origins Miho is aninnocent kind-hearted spirit hopelesslynaive and trustful of anyone she meets

She desires to learn as much as possibleabout the world making reading (at inhu-man speeds) one of her favorite pastimesThough she wants to help her inherentlydestructive build often proves more hin-drance than aid

Robot CharacteristicsMiho sustains herself with energy fromthe sun either in hour-long ldquosunbathsrdquowhere her systems shut down or gatheredgradually through the day If deprived for

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P L A Y E

R B

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3

Agile

Attack (Robo-Powered Arsenal)Beautiful

Combat ExpertHeightened Sense (Sight)

Life Support

Quick

Strong

Transformation +2 Combat Expert +2 Endurance Reserve ndash3 Unique Weakness

(Loss of Control)

Unique Ability

(Quick Calculator)

+3

+3

+3

+3+3

+3

+3

+3

+1

+1

Bizarre Appearance (Robot Features)Dependency (Sun)Guardian (Braun)

Ineptitude (Cooking)Kind-Hearted

Naive

Trigger (Transformation If Critical)

Unique Weakness (Excessive Density)

Vulnerability (Electricity)

Wanted (Malicron Corporation)

ndash1

ndash3

ndash2

ndash3ndash2

ndash2

ndash2

ndash1

ndash3

ndash3

ABILITIES WEAKNESSES

Mode 1 Hand-to-Hand983137983142983142983145983150983145983156983161 983149983137983154983156983145983137983148 983137983154983156983155Even barehanded Miho is a competentcombatant

Mode 2 Gatling Gun983154983137983150983143983141983140 983151983158983141983154983159983144983141983148983149983145983150983143 983145983150983137983139983139983157983154983137983156983141 9831603Shersquos packinrsquo The more bullets thebetter

Mode 3 Missile Launcher983137983154983141983137 983141983142983142983141983139983156 983155983156983157983150983150983145983150983143 983154983137983150983143983141983140983145983150983137983139983139983157983154983137983156983141 9831603 983140983141983148983137983161983141983140Speak softly and launch a big missile

Mode 4 Sniper Rifle983137983139983139983157983154983137983156983141 983137983154983149983151983154 983152983145983141983154983139983145983150983143 983145983149983152983137983145983154983145983150983143983154983137983150983143983141983140 983139983151983150983139983141983150983156983154983137983156983145983151983150 983137983145983149983145983150983143Miho takes them out with robotic precision

Mode SP Miho Ray983141983142983142983141983139983156983145983158983141 9831606 983154983137983150983143983141983140 983154983141983153983157983145983154983141983149983141983150983156983155983141983148983142-983152983154983141983155983141983154983158983137983156983145983151983150 983149983151983140983141 983080ndash20983081

Nothing will remain to hurt her

Attacks amp Combat Stats983154983151983148983148

8983140983160

7983141983150983140

0

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

5 40 40 20

OTHER STATISTICS

983139983151983150983139983141983152983156 Missile-Powered MechanicalMaiden

983138983145983154983156983144983140983137983161 February 12983137983143983141 1 (Appears 18)983143983141983150983140983141983154 Female

983144983141983145983143983144983156 5acute5˝983159983141983145983143983144983156 275 lbs983144983137983145983154 Blue983141983161983141983155 Yellow983137983155983155983151983139983145983137983156983145983151983150 Malicron

Creation983144983151983138983138983145983141983155 Reading983142983137983158983141 983142983151983151983140 Sunshine983137983148983148983145983141983155 Braun983141983150983141983149983145983141983155 Malicron Corp

983154983151983148983148

5983140983160

4983141983150983140

0983154983151983148983148

5983140983160

4983141983150983140

0983154983151983148983148

9983140983160

4983141983150983140

0983154983151983148983148

10

983140983160

10

983141983150983140

10

24 hours Mihorsquos systems switch to an al-ternate less effective power supply Herexcessive density can pose problems toostraining weak floors inhibiting attemptsto swim and making her very difficult tocarry Her body exhibits clues to her robot-ic nature that may be difficult to disguise

Finally if reduced to a combined 10 Healthand Endurance Miho enters Self-Preserva-tion Mode Her consciousness shuts downinstead focusing on eliminating the dan-germdashand anything in her way friend or foeOnce successful Miho returns to normalwith no memory of her time in this mode

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P L A Y E R

B O O K

4

Understanding Your CharacterEvery character in OVA is made up of twothings Abilities and Weaknesses Abilitiesare positive attributes like skills talents

areas of physical prowess and even su-pernatural powersOn the other hand Weaknesses rep-

resent negative or problematic traits likedisabilities undesirable quirks respon-sibilities and other things that can ruinyour day

Miho is made up of these too Lateron wersquoll describe what each item on hercharacter sheet means in the game but

for now know that Abilities are rankedon a scale of one to five with 1 beingcompetent 3 being excellent and 5 beingone-of-a-kind awing levels of magnitudeLikewise Weaknesses are ranked from ndash1to ndash3 with ndash1 being annoying ndash2 bad and

ndash3 just plain awful

Health and Endurance

Characters also have two other importantnumbers Health and Endurance Healthrepresents your characterrsquos toughness theability to take hard knocks and keep go-ing When your character gets hurt thisnumber will get reduced

Endurance is your vitality and energyrepresenting your ability to not tire orgive up This number may become de-pleted when you unleash strenuous pow-

ers perform feats of stamina or attemptto resist the effects of certain obstacles

Be careful If both numbers hit zeroyour character will fall unconscious

Combat StatisticsThe Attack amp Combat Stats box organizesyour characterrsquos important numbers forcombat in one place Itrsquos possible you maynever need them but in the likely situa-tion that you will this can help fights runsmoothly Yoursquoll 983142ind out more aboutfighting later on

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P L A Y E

R B

O O K

5

Taking Action While playingOVA your character will domany things Most of the time these aredone simply by describing them aloud

ldquoMiho investigates the source of thestrange noiserdquo or ldquoI smile and greet himrdquoBut sometimes you want to do somethingspecial something with genuine conse-quences for failure or something wherethe outcome is uncertain ldquoMiho wants toshoot out the motion sensorrdquo or ldquoIrsquoll tryto impress them with my cooking skillsrdquoRemember those dice mentioned earlierThey represent chance and dramatic ten-

sion This is where you put them to use When you want to take an action roll

two dice and take the highest one If theyend up the same add them together Thisnumber represents how well you did Itrsquosthen compared to a Difficulty Number setby the Game Master or to a roll made bysomeone else If you beat it you succeed

ModifiersBut what if your character is particularlygood at what she is trying to do Or whatif the odds are stacked against her favorThese things are represented by modifiers Modifiers are added or subtracted fromthe number of dice you roll

A983140983140 983140983145983139983141 983159983144983141983150hellipl You have an Ability that aids what you

are trying to do Add a number of diceequal to your Level in that Ability

l You have something working in yourfavor This Bonus is decided by theGame Master

T983137983147983141 983137983159983137983161 983140983145983139983141 983159983144983141983150hellipl You have a Weakness that hampers

what you are trying to do Remove anumber of dice equal to your Level inthat Weakness

l You have something working againstyou This Penalty is decided by theGame Master

More dice are handled the same way Withdoubles add them together and comparethe sum to any other number rolled If theadded dice are highest use them If notuse the other highest die Triples qua-druples and so on are all added together

Negative DiceGoing by the rules you may soon realizeitrsquos possible to have fewer than one die to

roll Donrsquot panic all is not lost When diceare reduced this low you roll NegativeDice instead At zero roll two dice andtake the lowest For each number belowzero roll an additional die and againtake the lowest Duplicate dice are neveradded together when rolling this way

Drama Dice

Oh no You just botched that roll andnow you are in one heck of a messOr are you If you feel success is vital-

ly important you may spend Enduranceto help improve your result For every 5points you spend you may roll one addi-tional die a Drama Die These dice can begained even after you have rolled

What It Means to FailNo matter how much characters try orhow badly they want it they will eventuallyfail But a bad roll does not always meanoutright failure Sometimes characters canstill succeedhellipjust not as they intended

Perhaps something else goes wrong ormaybe one of your characterrsquos Weaknessescomes into play You might even gain atemporary Weakness as consequence ofyour failed attempt This is Succeedingwith Complications What exactly happensdepends on the circumstances at hand andultimately the Game Masterrsquos discretion

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P L A Y E R

B O O K

6

Combat Whether you want to or not sometimesthings cannot be resolved with words andother peaceful means When it becomes

clear that you have to fight it out you en-ter combat and gameplay becomes sepa-rated into Rounds

The RoundMost often when you are playingOVA thepassage of time is not important Waitingfor the bus at 3 orsquoclock can take as long assaying so many words However in situa-tions of excitement danger and suspense

the nature of time starts to matter Youneed to know exactly how much you canaccomplishmdashand how fast

In these cases time is split up intodramatic units called Rounds This is nota specific segment of time A Round mayrepresent mere seconds between a furiousexchange of blows Or instead it can en-compass minutes of heroic dialogue the

detailed exposition of evil plans or otherposturing All a Round represents really isenough time for everyone to perform anaction The order in which characters cando so is determined by Initiative

Initiative At the beginning of the first Round ev-eryone involved in this conflict rolls theirInitiative Initiative is two dice plus any

modifiers from Abilities like Quick and Weaknesses like Slow Everyone acts fromhighest to lowest Initiative Should twoInitiatives tie the person rolling the mostdice goes first In case of further ties referto the next highest die

Actions and Free Actions When your turn has arrived you maymake one action An action is somethingthat requires time and concentration likeattacking running away or helping afallen comrade

While these things are worthy of anaction many things are not Attackingwith a weapon is an action but drawingthat weapon would not be Performinga detailed search of a dresserrsquos contents

would require an action or even severalRounds of actions but scanning a roomquickly would not If any action can beperformed instantaneously and has noroom for failure then it is a free action andwill not take up your action for the turn

AttackLike any other action attacking an oppo-nent is handled by rolling the dice Pick

a target choose one of the attacks avail-able on your character sheet and let loosewith an Attack Roll The number of diceyou need to use is helpfully listed underRoll for that attack Your result will becompared to a different roll made by youropponent If you exceed this roll you hitIf you roll a lower number or tie you donot

RangeExact distances are not important in OVAIt is assumed that any character can closethe gap and properly face any opponentwithin a Round However there are timeswhen this is not the case Characters inflying vehicles on top of buildings or inother faraway places are simply not inrange Unless the character has a conve-

nient way of getting to them such distantopponents can only be hit with attacksthat have the Ranged Perk

Defend As you read above attacks are comparedto another roll the Defense Roll Whenyou are attacked roll the number of dicelisted under Defense on your charactersheet You are almost always entitled toroll for your defense even if you have al-ready acted earlier in the Round or havefallen prey to some Complication

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P L A Y E

R B

O O K

7

DamageOnce yoursquove successfully hit someoneDamage is calculated For every pointyour Attack Roll exceeds your opponentrsquos

Defense Roll you deal your Damage Mul-tiplier This is listed under DX for yourattack The total is then subtracted fromyour opponentrsquos Health

Combat ComplicationsIf characters ever take half or more oftheir maximum Health in a single attackthey receive a Combat Complication ofthe attackerrsquos choice This represents the

overwhelming nature of the blow andputs characters in a position of disad-vantage A Complication can mean manythings but it usually falls under one ofthese three types

l Stunned characters are thrown offguard by the force of the attack Theymay be knocked down flung into a

nearby wall or simply dazed Regard-less of exact circumstances the charac-ter loses their next action If a characteris already losing an action through an-other Stunned Complication Ability orcondition there is no additional effect

l Impaired characters are debilitated bythe attack The offense may inflict acrippling injury rattle the characterrsquoscapacity to think clearly or otherwise

reduce the ability to fight Characterswho are Impaired receive a ndash1 Penaltyto all actions for the combatrsquos durationFurther attacks can add more Impair-ments and the effects may last after thebattle at the Game Masterrsquos discretion

l WeaknessFlaw Complications causecharacters to succumb to one of their Weaknesses or Flaws A character withFocus or Requirement may be disarmedor have a key item broken Short-Tem- pered characters may become enragedand have poor judgment and so on

Health amp EnduranceHealth will gradually wear down over thecourse of a fight as you take a few hitsYour Endurance on the other hand is re-

duced by actions you take Feats of stam-ina and many attacks carry with them anEndurance cost to perform

If you run out of Health the battle isnot over yet Through sheer force of willyou can keep on fighting Further Dam-age will take away from your Enduranceinstead but you now receive a ndash1 Penal-ty to all actions much like the Impaired Complication Likewise if you use up all

your Endurance further expenditures willdeduct from Health and yoursquoll incur thissame ndash1 Penalty Once both Health andEndurance are gone your ability to con-tribute to the fight is over You may fallunconscious or tire to the point that yougive in In any case itrsquos up to your friendsto continue the fight from here

RecoveringOnce in any combat you may choose tolet your character recover instead of takingan action that Round This maneuver im-mediately replenishes 10 Endurance notto exceed the characterrsquos maximum Theactual action the character performs isup to you whether itrsquos focusing ones en-ergy quoting axioms from an old mentoror simply having a second wind Once a

character has taken advantage of recover-ing they may not do so again until thiscombat has ended

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P L A Y E R

B O O K

8

Mihorsquos Abilities A983143983145983148983141 Miho is designed to be naturallyadept at moving skillfully You can addthree dice to Attack Rolls aiming danc-ing sleight of hand and other activitiesthat test her coordination and dexterity

A983156983156983137983139983147 This gives Miho +3 to her Dam-age Multiplier when attacking This Abil-ity is what all the attacks on her character

sheet are based on

B983141983137983157983156983145983142983157983148 Miho was crafted with ex-quisite attention to detail Ostensibly thiswas to increase her versatility for covertoperations but it was mostly the pride DrTomori took in his work Add three dicewhenever Miho uses her looks to charmdistract or otherwise aid a given task

C983151983149983138983137983156 E983160983152983141983154983156 Mihorsquos military train-ing makes her well-equipped for a fightYou can add three dice to Attack Rolls orwhen showing off her combat mastery

H983141983145983143983144983156983141983150983141983140 S983141983150983155983141 983080S983145983143983144983156983081 Miho hasa sense of vision beyond that of a normalhuman When attempting to see things faraway discern minute details or otherwise

make use of sight you may add three dice

L983145983142983141 S983157983152983152983151983154983156 Since Miho is not alivein the sense that humans are she is unaf-fected by lack of food water or even airHowever itrsquos possible certain environ-ments could remain harmful to her

Q983157983145983139983147 Miho is quite fast and possessesquick reflexes You can add three diceto her Initiative and Defense as well aswhen running driving or anything elsethat challenges her ability to move quickly

S983156983154983151983150983143 Despite her appearance Mihohas a lot of raw physical power You canadd three dice when lifting climbingbreaking things or performing any otheraction that tests her strength Strong also

acts as a Bonus to her Damage Multiplier when fighting barehanded as reflectedunder her attacks

T983154983137983150983155983142983151983154983149983137983156983145983151983150 Under speci983142ic cir-cumstances Miho enters Self-Preser-vation Mode In this state she gains anadditional two dice to roll with her attacksas well as access to her Miho Ray She alsogets a special reserve of 40 Endurance

for use with it However this Endurancecannot be used to absorb Damage in com-bat spent for Drama Dice or otherwiseused for any purpose besides Miho RayThe transformationrsquos biggest drawback isMihorsquos complete loss of control Her abil-ity to define friend from foe is eliminatedin favor of pure ef983142iciency The GameMaster may take control of Miho while

shersquos in this state or perhaps just alter yourintentions without your input

U983150983145983153983157983141 A983138983145983148983145983156983161 983080Q983157983145983139983147 C983137983148983139983157983148983137983156983151983154983081 Due to her computerized mind Miho isable to make calculations quickly and ac-curately She can also digest informationat an incredibly expeditious pace

Mihorsquos WeaknessesB983145983162983137983154983154983141 A983152983152983141983137983154983137983150983139983141 While startlinglyhuman-like Miho has a variety of tell-talefeatures that betray her robotic originsPorts markings and her ldquoearsrdquo may bedifficult to fully disguise but are unlikelyto alarm those who notice them

D983141983152983141983150983140983141983150983139983161 983080S983157983150983148983145983143983144983156983081 Miho derivesher energy from the sun While she canmanage without it her alternate meth-ods for generating power are much lessefficient If Miho goes 24 hours without

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P L A Y E

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O O K

9

sunlight she receives a ndash3 penalty to allher rolls

G983157983137983154983140983145983137983150 Miho cherishes Braun forsaving her and will do anything in her

power to protect him Unfortunately be-cause Braun is in possession of ldquostolenrdquogoods namely Miho herself his propensi-ty for getting in trouble is highly elevated

I983150983141983152983156983145983156983157983140983141 983080C983151983151983147983145983150983143983081 Despite a will-ingness to learn and a mastery of count-less difficult skills Miho couldnrsquot cookher way out of a paper grocery bag Thisdoesnrsquot stop her from trying

K983145983150983140-H983141983137983154983156983141983140 Miho is a kind soul anddoes her best to be helpful to everyoneeven if it causes her great hardship

N983137983145983158983141 Miho is guileless and trustingCoupled with her lack of experience withthe world shersquos apt to believe anythinganyone tells her Only the most audacious

misrepresentations of the truth will makeher pause to consider their accuracy

T983154983145983143983143983141983154 983080T983154983137983150983155983142983151983154983149983137983156983145983151983150 I983142 C983154983145983156983145983139983137983148983081 Mihorsquos Transformation can only be acti-vated if her Health and Endurance is re-duced to a combined 10 At this point thetransformation is automatic

U983150983145983153983157983141 W983141983137983147983150983141983155983155 983080E983160983139983141983155983155983145983158983141 D983141983150983155983145983156983161983081

Miho is not just heavy she packs all thatweight into a relatively confined spaceShe sinks like a rock can break weakfloors or any other fragile surface and isdifficult to move or carry

V983157983148983150983141983154983137983138983145983148983145983156983161 983080E983148983141983139983156983154983145983139983145983156983161983081 Becauseof Mihorsquos many complex electrical work-ings attempts to harm her with electricalmeans are more effective than they wouldbe on a human being For each point ofDamage Miho receives from an electricalsource inflict two more

W983137983150983156983141983140 983080M983137983148983145983139983154983151983150983081 Put simply Mali-cron wants Miho back at any cost Worseif they do capture her her freedom oreven her life may be lost forever

Mihorsquos AttacksH983137983150983140-983156983151-H983137983150983140 Miho can add herStrong Bonus to her Damage Multiplierwhile fighting with her fists and feet

G983137983156983148983145983150983143 G983157983150 When using this attackMihorsquos Attack Roll is reduced but herOverwhelming forces her opponent to giveup their next action if they want to defendagainst it

M983145983155983155983145983148983141 L983137983157983150983139983144983141983154 This missile-pow-ered attack can affect up to three targetsin reasonable proximity and the force ofthe blow only requires a quarter of theirmaximum Health to inflict the Stunned Complication However this attack is lessaccurate and will only take effect beforethe start of Mihorsquos next turn While she

can make Defense Rolls and even takeDamage without disrupting the attack ifshe is Stunned or otherwise disabled be-fore then the attack automatically fails

S983150983145983152983141983154 R983145983142983148983141 While using her sniperrifle Miho can roll an extra die to attackThis attack also eliminates two levels of

Armored and inflicts the Impaired Com-plication with only a quarter of the oppo-

nentrsquos maximum Health However Mihoneeds complete concentration until hernext turn If she is interrupted in any wayeven to make a Defense Roll the attack isunsuccessful

M983145983144983151 R983137983161 Mihorsquos ultimate most dam-aging attack Using it costs 10 Endurancebut this can be drained from her Endur-ance Reserve Coupled with her increased Attack Roll Miho can cause serious harmto any adversary But even friends are notsafe when she is in Self-Preservation Mode

7232019 OVA Miho Player Book

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Background

Appearance Personality

Other Notes

CHARACTER PORTRAIT

7232019 OVA Miho Player Book

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CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 3: OVA Miho Player Book

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P L A Y E

R B

O O K

1

What Kind of Game Is ThisOVA is a specific kind of game called aRole-Playing Game If yoursquove never playedan RPG before it might be a little differentfrom other games yoursquore used to Therersquosno winning or losing no optimum choicesor preferred strategies Instead you andyour friends are working together to cre-

ate a story one grounded in the tropesand ideas of Japanese animation With therules as a guide you create characters thatlive in this world acting out their hopesand fears as they face conflict overcomeadversity and fulfill their destinies Thereare also rules for fighting that allow youto unleash the flashy attacks and powersyoursquove come to know and love from an-

ime hellip or not Therersquos no one kind of storyyou can tell and if that happens to forgofiery explosions for romantic escapadespolitical intrigue or slapstick comedythatrsquos okay too

Each segment of story you create isknown as an adventure An adventurecan usually be completed in one sessionof the gamemdashroughly three to five hoursbut lengthy ones may be split up over sev-

eral You and your friends may like yourcharacters so much that you continue toexpand on their stories again and againmuch like a series of episodes

What You Need to PlayFirst off you canrsquot play OVA by yoursel983142 At the very least you will need one otherplayer to become the Game Master In factmaybe a Game Master gave you this bookThe GM (as the name is often shortened)controls everyone else you might meet inthe game as well as shapes the adventure

you will take part in The GM also has acopy of theOVA rulebook which containsa more thorough guide to how the gameworks But enough about Game Masterswhat do you need

l Pencil or Pen or anything that writesreally Yoursquoll need this to take notes

during the game like if your charactergets injured or changes through play

l Paper to write on A blank sheet willdo but a notepad index cards or anof983142icial character sheet from WiseTurtle are great options too

l Six-Sided Dice that you can get in anyold board game The more the betterbut eight or so should suffice If you

donrsquot have enough your Game Mastermay have some to share or you canfind blocks of dice for sale online or atyour favorite local gaming store

And this Player Book It contains every-thing you need to play the game as Mihothe well-intentioned ultimately naivebattle-android with a human heart Onceyou have grasped its contents you will be

ready to try the full OVA game With therulebook at your disposal yoursquoll be able tocreate any character you want Be sure tovisit wwwwiseturtlecom to find out howyou can get your own copy

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P L A Y E R

B O O K

2

Miho I DONrsquoT KNOW WHAT IT IS TO BE HUMAN

BUT I KNOW THAT ITrsquoS WHAT IrsquoM MEANT TO BE

Background

Since their earliest ventures in technol-ogy people have strived to build a morepowerful weapon of war These attemptshave all fallen prey to the limitations ofhumans themselvesmdashuntil now TheMalicron Corporation was determinedto create a better war machine Self-sufficient adaptable the deadliestweapon of all a human android

Though the scientific commu-

nity ridiculed the idea Project 983117983113983112983119(Military Intelligent Humanoid Op-erative) was a success However thisnew weapon exhibited a quality unin-tended by her creators the ability to thinkfor herself Miho was built to adapt butdeveloping a conscience or emotions werenot part of her programming Dr HeijiTomori head of the 983117983113983112983119 project recog-

nized these qualities and arranged for herescape Unfortunately Malicron quicklymobilized its military might to regain thecompanyrsquos prized creation The events thatfollowed and the fate of Dr Tomori re-main unknown Whatever happened theordeal did not result in Mihorsquos capture butleft her critically damaged With her lastremaining strength she simply collapsedinto a dumpster many miles away

By luck or maybe fate a young inven-tor named Braun rummaged through thatvery trash It took time but he restoredthe android to prime condition Mihohas dedicated herself to helping her heroever since Well that avoiding her pursu-ers and destroying half of Tokyo with hergood but ultimately disastrous intentions

PersonalityDespite her military origins Miho is aninnocent kind-hearted spirit hopelesslynaive and trustful of anyone she meets

She desires to learn as much as possibleabout the world making reading (at inhu-man speeds) one of her favorite pastimesThough she wants to help her inherentlydestructive build often proves more hin-drance than aid

Robot CharacteristicsMiho sustains herself with energy fromthe sun either in hour-long ldquosunbathsrdquowhere her systems shut down or gatheredgradually through the day If deprived for

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P L A Y E

R B

O O K

3

Agile

Attack (Robo-Powered Arsenal)Beautiful

Combat ExpertHeightened Sense (Sight)

Life Support

Quick

Strong

Transformation +2 Combat Expert +2 Endurance Reserve ndash3 Unique Weakness

(Loss of Control)

Unique Ability

(Quick Calculator)

+3

+3

+3

+3+3

+3

+3

+3

+1

+1

Bizarre Appearance (Robot Features)Dependency (Sun)Guardian (Braun)

Ineptitude (Cooking)Kind-Hearted

Naive

Trigger (Transformation If Critical)

Unique Weakness (Excessive Density)

Vulnerability (Electricity)

Wanted (Malicron Corporation)

ndash1

ndash3

ndash2

ndash3ndash2

ndash2

ndash2

ndash1

ndash3

ndash3

ABILITIES WEAKNESSES

Mode 1 Hand-to-Hand983137983142983142983145983150983145983156983161 983149983137983154983156983145983137983148 983137983154983156983155Even barehanded Miho is a competentcombatant

Mode 2 Gatling Gun983154983137983150983143983141983140 983151983158983141983154983159983144983141983148983149983145983150983143 983145983150983137983139983139983157983154983137983156983141 9831603Shersquos packinrsquo The more bullets thebetter

Mode 3 Missile Launcher983137983154983141983137 983141983142983142983141983139983156 983155983156983157983150983150983145983150983143 983154983137983150983143983141983140983145983150983137983139983139983157983154983137983156983141 9831603 983140983141983148983137983161983141983140Speak softly and launch a big missile

Mode 4 Sniper Rifle983137983139983139983157983154983137983156983141 983137983154983149983151983154 983152983145983141983154983139983145983150983143 983145983149983152983137983145983154983145983150983143983154983137983150983143983141983140 983139983151983150983139983141983150983156983154983137983156983145983151983150 983137983145983149983145983150983143Miho takes them out with robotic precision

Mode SP Miho Ray983141983142983142983141983139983156983145983158983141 9831606 983154983137983150983143983141983140 983154983141983153983157983145983154983141983149983141983150983156983155983141983148983142-983152983154983141983155983141983154983158983137983156983145983151983150 983149983151983140983141 983080ndash20983081

Nothing will remain to hurt her

Attacks amp Combat Stats983154983151983148983148

8983140983160

7983141983150983140

0

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

5 40 40 20

OTHER STATISTICS

983139983151983150983139983141983152983156 Missile-Powered MechanicalMaiden

983138983145983154983156983144983140983137983161 February 12983137983143983141 1 (Appears 18)983143983141983150983140983141983154 Female

983144983141983145983143983144983156 5acute5˝983159983141983145983143983144983156 275 lbs983144983137983145983154 Blue983141983161983141983155 Yellow983137983155983155983151983139983145983137983156983145983151983150 Malicron

Creation983144983151983138983138983145983141983155 Reading983142983137983158983141 983142983151983151983140 Sunshine983137983148983148983145983141983155 Braun983141983150983141983149983145983141983155 Malicron Corp

983154983151983148983148

5983140983160

4983141983150983140

0983154983151983148983148

5983140983160

4983141983150983140

0983154983151983148983148

9983140983160

4983141983150983140

0983154983151983148983148

10

983140983160

10

983141983150983140

10

24 hours Mihorsquos systems switch to an al-ternate less effective power supply Herexcessive density can pose problems toostraining weak floors inhibiting attemptsto swim and making her very difficult tocarry Her body exhibits clues to her robot-ic nature that may be difficult to disguise

Finally if reduced to a combined 10 Healthand Endurance Miho enters Self-Preserva-tion Mode Her consciousness shuts downinstead focusing on eliminating the dan-germdashand anything in her way friend or foeOnce successful Miho returns to normalwith no memory of her time in this mode

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P L A Y E R

B O O K

4

Understanding Your CharacterEvery character in OVA is made up of twothings Abilities and Weaknesses Abilitiesare positive attributes like skills talents

areas of physical prowess and even su-pernatural powersOn the other hand Weaknesses rep-

resent negative or problematic traits likedisabilities undesirable quirks respon-sibilities and other things that can ruinyour day

Miho is made up of these too Lateron wersquoll describe what each item on hercharacter sheet means in the game but

for now know that Abilities are rankedon a scale of one to five with 1 beingcompetent 3 being excellent and 5 beingone-of-a-kind awing levels of magnitudeLikewise Weaknesses are ranked from ndash1to ndash3 with ndash1 being annoying ndash2 bad and

ndash3 just plain awful

Health and Endurance

Characters also have two other importantnumbers Health and Endurance Healthrepresents your characterrsquos toughness theability to take hard knocks and keep go-ing When your character gets hurt thisnumber will get reduced

Endurance is your vitality and energyrepresenting your ability to not tire orgive up This number may become de-pleted when you unleash strenuous pow-

ers perform feats of stamina or attemptto resist the effects of certain obstacles

Be careful If both numbers hit zeroyour character will fall unconscious

Combat StatisticsThe Attack amp Combat Stats box organizesyour characterrsquos important numbers forcombat in one place Itrsquos possible you maynever need them but in the likely situa-tion that you will this can help fights runsmoothly Yoursquoll 983142ind out more aboutfighting later on

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P L A Y E

R B

O O K

5

Taking Action While playingOVA your character will domany things Most of the time these aredone simply by describing them aloud

ldquoMiho investigates the source of thestrange noiserdquo or ldquoI smile and greet himrdquoBut sometimes you want to do somethingspecial something with genuine conse-quences for failure or something wherethe outcome is uncertain ldquoMiho wants toshoot out the motion sensorrdquo or ldquoIrsquoll tryto impress them with my cooking skillsrdquoRemember those dice mentioned earlierThey represent chance and dramatic ten-

sion This is where you put them to use When you want to take an action roll

two dice and take the highest one If theyend up the same add them together Thisnumber represents how well you did Itrsquosthen compared to a Difficulty Number setby the Game Master or to a roll made bysomeone else If you beat it you succeed

ModifiersBut what if your character is particularlygood at what she is trying to do Or whatif the odds are stacked against her favorThese things are represented by modifiers Modifiers are added or subtracted fromthe number of dice you roll

A983140983140 983140983145983139983141 983159983144983141983150hellipl You have an Ability that aids what you

are trying to do Add a number of diceequal to your Level in that Ability

l You have something working in yourfavor This Bonus is decided by theGame Master

T983137983147983141 983137983159983137983161 983140983145983139983141 983159983144983141983150hellipl You have a Weakness that hampers

what you are trying to do Remove anumber of dice equal to your Level inthat Weakness

l You have something working againstyou This Penalty is decided by theGame Master

More dice are handled the same way Withdoubles add them together and comparethe sum to any other number rolled If theadded dice are highest use them If notuse the other highest die Triples qua-druples and so on are all added together

Negative DiceGoing by the rules you may soon realizeitrsquos possible to have fewer than one die to

roll Donrsquot panic all is not lost When diceare reduced this low you roll NegativeDice instead At zero roll two dice andtake the lowest For each number belowzero roll an additional die and againtake the lowest Duplicate dice are neveradded together when rolling this way

Drama Dice

Oh no You just botched that roll andnow you are in one heck of a messOr are you If you feel success is vital-

ly important you may spend Enduranceto help improve your result For every 5points you spend you may roll one addi-tional die a Drama Die These dice can begained even after you have rolled

What It Means to FailNo matter how much characters try orhow badly they want it they will eventuallyfail But a bad roll does not always meanoutright failure Sometimes characters canstill succeedhellipjust not as they intended

Perhaps something else goes wrong ormaybe one of your characterrsquos Weaknessescomes into play You might even gain atemporary Weakness as consequence ofyour failed attempt This is Succeedingwith Complications What exactly happensdepends on the circumstances at hand andultimately the Game Masterrsquos discretion

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P L A Y E R

B O O K

6

Combat Whether you want to or not sometimesthings cannot be resolved with words andother peaceful means When it becomes

clear that you have to fight it out you en-ter combat and gameplay becomes sepa-rated into Rounds

The RoundMost often when you are playingOVA thepassage of time is not important Waitingfor the bus at 3 orsquoclock can take as long assaying so many words However in situa-tions of excitement danger and suspense

the nature of time starts to matter Youneed to know exactly how much you canaccomplishmdashand how fast

In these cases time is split up intodramatic units called Rounds This is nota specific segment of time A Round mayrepresent mere seconds between a furiousexchange of blows Or instead it can en-compass minutes of heroic dialogue the

detailed exposition of evil plans or otherposturing All a Round represents really isenough time for everyone to perform anaction The order in which characters cando so is determined by Initiative

Initiative At the beginning of the first Round ev-eryone involved in this conflict rolls theirInitiative Initiative is two dice plus any

modifiers from Abilities like Quick and Weaknesses like Slow Everyone acts fromhighest to lowest Initiative Should twoInitiatives tie the person rolling the mostdice goes first In case of further ties referto the next highest die

Actions and Free Actions When your turn has arrived you maymake one action An action is somethingthat requires time and concentration likeattacking running away or helping afallen comrade

While these things are worthy of anaction many things are not Attackingwith a weapon is an action but drawingthat weapon would not be Performinga detailed search of a dresserrsquos contents

would require an action or even severalRounds of actions but scanning a roomquickly would not If any action can beperformed instantaneously and has noroom for failure then it is a free action andwill not take up your action for the turn

AttackLike any other action attacking an oppo-nent is handled by rolling the dice Pick

a target choose one of the attacks avail-able on your character sheet and let loosewith an Attack Roll The number of diceyou need to use is helpfully listed underRoll for that attack Your result will becompared to a different roll made by youropponent If you exceed this roll you hitIf you roll a lower number or tie you donot

RangeExact distances are not important in OVAIt is assumed that any character can closethe gap and properly face any opponentwithin a Round However there are timeswhen this is not the case Characters inflying vehicles on top of buildings or inother faraway places are simply not inrange Unless the character has a conve-

nient way of getting to them such distantopponents can only be hit with attacksthat have the Ranged Perk

Defend As you read above attacks are comparedto another roll the Defense Roll Whenyou are attacked roll the number of dicelisted under Defense on your charactersheet You are almost always entitled toroll for your defense even if you have al-ready acted earlier in the Round or havefallen prey to some Complication

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P L A Y E

R B

O O K

7

DamageOnce yoursquove successfully hit someoneDamage is calculated For every pointyour Attack Roll exceeds your opponentrsquos

Defense Roll you deal your Damage Mul-tiplier This is listed under DX for yourattack The total is then subtracted fromyour opponentrsquos Health

Combat ComplicationsIf characters ever take half or more oftheir maximum Health in a single attackthey receive a Combat Complication ofthe attackerrsquos choice This represents the

overwhelming nature of the blow andputs characters in a position of disad-vantage A Complication can mean manythings but it usually falls under one ofthese three types

l Stunned characters are thrown offguard by the force of the attack Theymay be knocked down flung into a

nearby wall or simply dazed Regard-less of exact circumstances the charac-ter loses their next action If a characteris already losing an action through an-other Stunned Complication Ability orcondition there is no additional effect

l Impaired characters are debilitated bythe attack The offense may inflict acrippling injury rattle the characterrsquoscapacity to think clearly or otherwise

reduce the ability to fight Characterswho are Impaired receive a ndash1 Penaltyto all actions for the combatrsquos durationFurther attacks can add more Impair-ments and the effects may last after thebattle at the Game Masterrsquos discretion

l WeaknessFlaw Complications causecharacters to succumb to one of their Weaknesses or Flaws A character withFocus or Requirement may be disarmedor have a key item broken Short-Tem- pered characters may become enragedand have poor judgment and so on

Health amp EnduranceHealth will gradually wear down over thecourse of a fight as you take a few hitsYour Endurance on the other hand is re-

duced by actions you take Feats of stam-ina and many attacks carry with them anEndurance cost to perform

If you run out of Health the battle isnot over yet Through sheer force of willyou can keep on fighting Further Dam-age will take away from your Enduranceinstead but you now receive a ndash1 Penal-ty to all actions much like the Impaired Complication Likewise if you use up all

your Endurance further expenditures willdeduct from Health and yoursquoll incur thissame ndash1 Penalty Once both Health andEndurance are gone your ability to con-tribute to the fight is over You may fallunconscious or tire to the point that yougive in In any case itrsquos up to your friendsto continue the fight from here

RecoveringOnce in any combat you may choose tolet your character recover instead of takingan action that Round This maneuver im-mediately replenishes 10 Endurance notto exceed the characterrsquos maximum Theactual action the character performs isup to you whether itrsquos focusing ones en-ergy quoting axioms from an old mentoror simply having a second wind Once a

character has taken advantage of recover-ing they may not do so again until thiscombat has ended

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P L A Y E R

B O O K

8

Mihorsquos Abilities A983143983145983148983141 Miho is designed to be naturallyadept at moving skillfully You can addthree dice to Attack Rolls aiming danc-ing sleight of hand and other activitiesthat test her coordination and dexterity

A983156983156983137983139983147 This gives Miho +3 to her Dam-age Multiplier when attacking This Abil-ity is what all the attacks on her character

sheet are based on

B983141983137983157983156983145983142983157983148 Miho was crafted with ex-quisite attention to detail Ostensibly thiswas to increase her versatility for covertoperations but it was mostly the pride DrTomori took in his work Add three dicewhenever Miho uses her looks to charmdistract or otherwise aid a given task

C983151983149983138983137983156 E983160983152983141983154983156 Mihorsquos military train-ing makes her well-equipped for a fightYou can add three dice to Attack Rolls orwhen showing off her combat mastery

H983141983145983143983144983156983141983150983141983140 S983141983150983155983141 983080S983145983143983144983156983081 Miho hasa sense of vision beyond that of a normalhuman When attempting to see things faraway discern minute details or otherwise

make use of sight you may add three dice

L983145983142983141 S983157983152983152983151983154983156 Since Miho is not alivein the sense that humans are she is unaf-fected by lack of food water or even airHowever itrsquos possible certain environ-ments could remain harmful to her

Q983157983145983139983147 Miho is quite fast and possessesquick reflexes You can add three diceto her Initiative and Defense as well aswhen running driving or anything elsethat challenges her ability to move quickly

S983156983154983151983150983143 Despite her appearance Mihohas a lot of raw physical power You canadd three dice when lifting climbingbreaking things or performing any otheraction that tests her strength Strong also

acts as a Bonus to her Damage Multiplier when fighting barehanded as reflectedunder her attacks

T983154983137983150983155983142983151983154983149983137983156983145983151983150 Under speci983142ic cir-cumstances Miho enters Self-Preser-vation Mode In this state she gains anadditional two dice to roll with her attacksas well as access to her Miho Ray She alsogets a special reserve of 40 Endurance

for use with it However this Endurancecannot be used to absorb Damage in com-bat spent for Drama Dice or otherwiseused for any purpose besides Miho RayThe transformationrsquos biggest drawback isMihorsquos complete loss of control Her abil-ity to define friend from foe is eliminatedin favor of pure ef983142iciency The GameMaster may take control of Miho while

shersquos in this state or perhaps just alter yourintentions without your input

U983150983145983153983157983141 A983138983145983148983145983156983161 983080Q983157983145983139983147 C983137983148983139983157983148983137983156983151983154983081 Due to her computerized mind Miho isable to make calculations quickly and ac-curately She can also digest informationat an incredibly expeditious pace

Mihorsquos WeaknessesB983145983162983137983154983154983141 A983152983152983141983137983154983137983150983139983141 While startlinglyhuman-like Miho has a variety of tell-talefeatures that betray her robotic originsPorts markings and her ldquoearsrdquo may bedifficult to fully disguise but are unlikelyto alarm those who notice them

D983141983152983141983150983140983141983150983139983161 983080S983157983150983148983145983143983144983156983081 Miho derivesher energy from the sun While she canmanage without it her alternate meth-ods for generating power are much lessefficient If Miho goes 24 hours without

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P L A Y E

R B

O O K

9

sunlight she receives a ndash3 penalty to allher rolls

G983157983137983154983140983145983137983150 Miho cherishes Braun forsaving her and will do anything in her

power to protect him Unfortunately be-cause Braun is in possession of ldquostolenrdquogoods namely Miho herself his propensi-ty for getting in trouble is highly elevated

I983150983141983152983156983145983156983157983140983141 983080C983151983151983147983145983150983143983081 Despite a will-ingness to learn and a mastery of count-less difficult skills Miho couldnrsquot cookher way out of a paper grocery bag Thisdoesnrsquot stop her from trying

K983145983150983140-H983141983137983154983156983141983140 Miho is a kind soul anddoes her best to be helpful to everyoneeven if it causes her great hardship

N983137983145983158983141 Miho is guileless and trustingCoupled with her lack of experience withthe world shersquos apt to believe anythinganyone tells her Only the most audacious

misrepresentations of the truth will makeher pause to consider their accuracy

T983154983145983143983143983141983154 983080T983154983137983150983155983142983151983154983149983137983156983145983151983150 I983142 C983154983145983156983145983139983137983148983081 Mihorsquos Transformation can only be acti-vated if her Health and Endurance is re-duced to a combined 10 At this point thetransformation is automatic

U983150983145983153983157983141 W983141983137983147983150983141983155983155 983080E983160983139983141983155983155983145983158983141 D983141983150983155983145983156983161983081

Miho is not just heavy she packs all thatweight into a relatively confined spaceShe sinks like a rock can break weakfloors or any other fragile surface and isdifficult to move or carry

V983157983148983150983141983154983137983138983145983148983145983156983161 983080E983148983141983139983156983154983145983139983145983156983161983081 Becauseof Mihorsquos many complex electrical work-ings attempts to harm her with electricalmeans are more effective than they wouldbe on a human being For each point ofDamage Miho receives from an electricalsource inflict two more

W983137983150983156983141983140 983080M983137983148983145983139983154983151983150983081 Put simply Mali-cron wants Miho back at any cost Worseif they do capture her her freedom oreven her life may be lost forever

Mihorsquos AttacksH983137983150983140-983156983151-H983137983150983140 Miho can add herStrong Bonus to her Damage Multiplierwhile fighting with her fists and feet

G983137983156983148983145983150983143 G983157983150 When using this attackMihorsquos Attack Roll is reduced but herOverwhelming forces her opponent to giveup their next action if they want to defendagainst it

M983145983155983155983145983148983141 L983137983157983150983139983144983141983154 This missile-pow-ered attack can affect up to three targetsin reasonable proximity and the force ofthe blow only requires a quarter of theirmaximum Health to inflict the Stunned Complication However this attack is lessaccurate and will only take effect beforethe start of Mihorsquos next turn While she

can make Defense Rolls and even takeDamage without disrupting the attack ifshe is Stunned or otherwise disabled be-fore then the attack automatically fails

S983150983145983152983141983154 R983145983142983148983141 While using her sniperrifle Miho can roll an extra die to attackThis attack also eliminates two levels of

Armored and inflicts the Impaired Com-plication with only a quarter of the oppo-

nentrsquos maximum Health However Mihoneeds complete concentration until hernext turn If she is interrupted in any wayeven to make a Defense Roll the attack isunsuccessful

M983145983144983151 R983137983161 Mihorsquos ultimate most dam-aging attack Using it costs 10 Endurancebut this can be drained from her Endur-ance Reserve Coupled with her increased Attack Roll Miho can cause serious harmto any adversary But even friends are notsafe when she is in Self-Preservation Mode

7232019 OVA Miho Player Book

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Background

Appearance Personality

Other Notes

CHARACTER PORTRAIT

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1314

CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 4: OVA Miho Player Book

7232019 OVA Miho Player Book

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P L A Y E R

B O O K

2

Miho I DONrsquoT KNOW WHAT IT IS TO BE HUMAN

BUT I KNOW THAT ITrsquoS WHAT IrsquoM MEANT TO BE

Background

Since their earliest ventures in technol-ogy people have strived to build a morepowerful weapon of war These attemptshave all fallen prey to the limitations ofhumans themselvesmdashuntil now TheMalicron Corporation was determinedto create a better war machine Self-sufficient adaptable the deadliestweapon of all a human android

Though the scientific commu-

nity ridiculed the idea Project 983117983113983112983119(Military Intelligent Humanoid Op-erative) was a success However thisnew weapon exhibited a quality unin-tended by her creators the ability to thinkfor herself Miho was built to adapt butdeveloping a conscience or emotions werenot part of her programming Dr HeijiTomori head of the 983117983113983112983119 project recog-

nized these qualities and arranged for herescape Unfortunately Malicron quicklymobilized its military might to regain thecompanyrsquos prized creation The events thatfollowed and the fate of Dr Tomori re-main unknown Whatever happened theordeal did not result in Mihorsquos capture butleft her critically damaged With her lastremaining strength she simply collapsedinto a dumpster many miles away

By luck or maybe fate a young inven-tor named Braun rummaged through thatvery trash It took time but he restoredthe android to prime condition Mihohas dedicated herself to helping her heroever since Well that avoiding her pursu-ers and destroying half of Tokyo with hergood but ultimately disastrous intentions

PersonalityDespite her military origins Miho is aninnocent kind-hearted spirit hopelesslynaive and trustful of anyone she meets

She desires to learn as much as possibleabout the world making reading (at inhu-man speeds) one of her favorite pastimesThough she wants to help her inherentlydestructive build often proves more hin-drance than aid

Robot CharacteristicsMiho sustains herself with energy fromthe sun either in hour-long ldquosunbathsrdquowhere her systems shut down or gatheredgradually through the day If deprived for

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P L A Y E

R B

O O K

3

Agile

Attack (Robo-Powered Arsenal)Beautiful

Combat ExpertHeightened Sense (Sight)

Life Support

Quick

Strong

Transformation +2 Combat Expert +2 Endurance Reserve ndash3 Unique Weakness

(Loss of Control)

Unique Ability

(Quick Calculator)

+3

+3

+3

+3+3

+3

+3

+3

+1

+1

Bizarre Appearance (Robot Features)Dependency (Sun)Guardian (Braun)

Ineptitude (Cooking)Kind-Hearted

Naive

Trigger (Transformation If Critical)

Unique Weakness (Excessive Density)

Vulnerability (Electricity)

Wanted (Malicron Corporation)

ndash1

ndash3

ndash2

ndash3ndash2

ndash2

ndash2

ndash1

ndash3

ndash3

ABILITIES WEAKNESSES

Mode 1 Hand-to-Hand983137983142983142983145983150983145983156983161 983149983137983154983156983145983137983148 983137983154983156983155Even barehanded Miho is a competentcombatant

Mode 2 Gatling Gun983154983137983150983143983141983140 983151983158983141983154983159983144983141983148983149983145983150983143 983145983150983137983139983139983157983154983137983156983141 9831603Shersquos packinrsquo The more bullets thebetter

Mode 3 Missile Launcher983137983154983141983137 983141983142983142983141983139983156 983155983156983157983150983150983145983150983143 983154983137983150983143983141983140983145983150983137983139983139983157983154983137983156983141 9831603 983140983141983148983137983161983141983140Speak softly and launch a big missile

Mode 4 Sniper Rifle983137983139983139983157983154983137983156983141 983137983154983149983151983154 983152983145983141983154983139983145983150983143 983145983149983152983137983145983154983145983150983143983154983137983150983143983141983140 983139983151983150983139983141983150983156983154983137983156983145983151983150 983137983145983149983145983150983143Miho takes them out with robotic precision

Mode SP Miho Ray983141983142983142983141983139983156983145983158983141 9831606 983154983137983150983143983141983140 983154983141983153983157983145983154983141983149983141983150983156983155983141983148983142-983152983154983141983155983141983154983158983137983156983145983151983150 983149983151983140983141 983080ndash20983081

Nothing will remain to hurt her

Attacks amp Combat Stats983154983151983148983148

8983140983160

7983141983150983140

0

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

5 40 40 20

OTHER STATISTICS

983139983151983150983139983141983152983156 Missile-Powered MechanicalMaiden

983138983145983154983156983144983140983137983161 February 12983137983143983141 1 (Appears 18)983143983141983150983140983141983154 Female

983144983141983145983143983144983156 5acute5˝983159983141983145983143983144983156 275 lbs983144983137983145983154 Blue983141983161983141983155 Yellow983137983155983155983151983139983145983137983156983145983151983150 Malicron

Creation983144983151983138983138983145983141983155 Reading983142983137983158983141 983142983151983151983140 Sunshine983137983148983148983145983141983155 Braun983141983150983141983149983145983141983155 Malicron Corp

983154983151983148983148

5983140983160

4983141983150983140

0983154983151983148983148

5983140983160

4983141983150983140

0983154983151983148983148

9983140983160

4983141983150983140

0983154983151983148983148

10

983140983160

10

983141983150983140

10

24 hours Mihorsquos systems switch to an al-ternate less effective power supply Herexcessive density can pose problems toostraining weak floors inhibiting attemptsto swim and making her very difficult tocarry Her body exhibits clues to her robot-ic nature that may be difficult to disguise

Finally if reduced to a combined 10 Healthand Endurance Miho enters Self-Preserva-tion Mode Her consciousness shuts downinstead focusing on eliminating the dan-germdashand anything in her way friend or foeOnce successful Miho returns to normalwith no memory of her time in this mode

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P L A Y E R

B O O K

4

Understanding Your CharacterEvery character in OVA is made up of twothings Abilities and Weaknesses Abilitiesare positive attributes like skills talents

areas of physical prowess and even su-pernatural powersOn the other hand Weaknesses rep-

resent negative or problematic traits likedisabilities undesirable quirks respon-sibilities and other things that can ruinyour day

Miho is made up of these too Lateron wersquoll describe what each item on hercharacter sheet means in the game but

for now know that Abilities are rankedon a scale of one to five with 1 beingcompetent 3 being excellent and 5 beingone-of-a-kind awing levels of magnitudeLikewise Weaknesses are ranked from ndash1to ndash3 with ndash1 being annoying ndash2 bad and

ndash3 just plain awful

Health and Endurance

Characters also have two other importantnumbers Health and Endurance Healthrepresents your characterrsquos toughness theability to take hard knocks and keep go-ing When your character gets hurt thisnumber will get reduced

Endurance is your vitality and energyrepresenting your ability to not tire orgive up This number may become de-pleted when you unleash strenuous pow-

ers perform feats of stamina or attemptto resist the effects of certain obstacles

Be careful If both numbers hit zeroyour character will fall unconscious

Combat StatisticsThe Attack amp Combat Stats box organizesyour characterrsquos important numbers forcombat in one place Itrsquos possible you maynever need them but in the likely situa-tion that you will this can help fights runsmoothly Yoursquoll 983142ind out more aboutfighting later on

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P L A Y E

R B

O O K

5

Taking Action While playingOVA your character will domany things Most of the time these aredone simply by describing them aloud

ldquoMiho investigates the source of thestrange noiserdquo or ldquoI smile and greet himrdquoBut sometimes you want to do somethingspecial something with genuine conse-quences for failure or something wherethe outcome is uncertain ldquoMiho wants toshoot out the motion sensorrdquo or ldquoIrsquoll tryto impress them with my cooking skillsrdquoRemember those dice mentioned earlierThey represent chance and dramatic ten-

sion This is where you put them to use When you want to take an action roll

two dice and take the highest one If theyend up the same add them together Thisnumber represents how well you did Itrsquosthen compared to a Difficulty Number setby the Game Master or to a roll made bysomeone else If you beat it you succeed

ModifiersBut what if your character is particularlygood at what she is trying to do Or whatif the odds are stacked against her favorThese things are represented by modifiers Modifiers are added or subtracted fromthe number of dice you roll

A983140983140 983140983145983139983141 983159983144983141983150hellipl You have an Ability that aids what you

are trying to do Add a number of diceequal to your Level in that Ability

l You have something working in yourfavor This Bonus is decided by theGame Master

T983137983147983141 983137983159983137983161 983140983145983139983141 983159983144983141983150hellipl You have a Weakness that hampers

what you are trying to do Remove anumber of dice equal to your Level inthat Weakness

l You have something working againstyou This Penalty is decided by theGame Master

More dice are handled the same way Withdoubles add them together and comparethe sum to any other number rolled If theadded dice are highest use them If notuse the other highest die Triples qua-druples and so on are all added together

Negative DiceGoing by the rules you may soon realizeitrsquos possible to have fewer than one die to

roll Donrsquot panic all is not lost When diceare reduced this low you roll NegativeDice instead At zero roll two dice andtake the lowest For each number belowzero roll an additional die and againtake the lowest Duplicate dice are neveradded together when rolling this way

Drama Dice

Oh no You just botched that roll andnow you are in one heck of a messOr are you If you feel success is vital-

ly important you may spend Enduranceto help improve your result For every 5points you spend you may roll one addi-tional die a Drama Die These dice can begained even after you have rolled

What It Means to FailNo matter how much characters try orhow badly they want it they will eventuallyfail But a bad roll does not always meanoutright failure Sometimes characters canstill succeedhellipjust not as they intended

Perhaps something else goes wrong ormaybe one of your characterrsquos Weaknessescomes into play You might even gain atemporary Weakness as consequence ofyour failed attempt This is Succeedingwith Complications What exactly happensdepends on the circumstances at hand andultimately the Game Masterrsquos discretion

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P L A Y E R

B O O K

6

Combat Whether you want to or not sometimesthings cannot be resolved with words andother peaceful means When it becomes

clear that you have to fight it out you en-ter combat and gameplay becomes sepa-rated into Rounds

The RoundMost often when you are playingOVA thepassage of time is not important Waitingfor the bus at 3 orsquoclock can take as long assaying so many words However in situa-tions of excitement danger and suspense

the nature of time starts to matter Youneed to know exactly how much you canaccomplishmdashand how fast

In these cases time is split up intodramatic units called Rounds This is nota specific segment of time A Round mayrepresent mere seconds between a furiousexchange of blows Or instead it can en-compass minutes of heroic dialogue the

detailed exposition of evil plans or otherposturing All a Round represents really isenough time for everyone to perform anaction The order in which characters cando so is determined by Initiative

Initiative At the beginning of the first Round ev-eryone involved in this conflict rolls theirInitiative Initiative is two dice plus any

modifiers from Abilities like Quick and Weaknesses like Slow Everyone acts fromhighest to lowest Initiative Should twoInitiatives tie the person rolling the mostdice goes first In case of further ties referto the next highest die

Actions and Free Actions When your turn has arrived you maymake one action An action is somethingthat requires time and concentration likeattacking running away or helping afallen comrade

While these things are worthy of anaction many things are not Attackingwith a weapon is an action but drawingthat weapon would not be Performinga detailed search of a dresserrsquos contents

would require an action or even severalRounds of actions but scanning a roomquickly would not If any action can beperformed instantaneously and has noroom for failure then it is a free action andwill not take up your action for the turn

AttackLike any other action attacking an oppo-nent is handled by rolling the dice Pick

a target choose one of the attacks avail-able on your character sheet and let loosewith an Attack Roll The number of diceyou need to use is helpfully listed underRoll for that attack Your result will becompared to a different roll made by youropponent If you exceed this roll you hitIf you roll a lower number or tie you donot

RangeExact distances are not important in OVAIt is assumed that any character can closethe gap and properly face any opponentwithin a Round However there are timeswhen this is not the case Characters inflying vehicles on top of buildings or inother faraway places are simply not inrange Unless the character has a conve-

nient way of getting to them such distantopponents can only be hit with attacksthat have the Ranged Perk

Defend As you read above attacks are comparedto another roll the Defense Roll Whenyou are attacked roll the number of dicelisted under Defense on your charactersheet You are almost always entitled toroll for your defense even if you have al-ready acted earlier in the Round or havefallen prey to some Complication

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P L A Y E

R B

O O K

7

DamageOnce yoursquove successfully hit someoneDamage is calculated For every pointyour Attack Roll exceeds your opponentrsquos

Defense Roll you deal your Damage Mul-tiplier This is listed under DX for yourattack The total is then subtracted fromyour opponentrsquos Health

Combat ComplicationsIf characters ever take half or more oftheir maximum Health in a single attackthey receive a Combat Complication ofthe attackerrsquos choice This represents the

overwhelming nature of the blow andputs characters in a position of disad-vantage A Complication can mean manythings but it usually falls under one ofthese three types

l Stunned characters are thrown offguard by the force of the attack Theymay be knocked down flung into a

nearby wall or simply dazed Regard-less of exact circumstances the charac-ter loses their next action If a characteris already losing an action through an-other Stunned Complication Ability orcondition there is no additional effect

l Impaired characters are debilitated bythe attack The offense may inflict acrippling injury rattle the characterrsquoscapacity to think clearly or otherwise

reduce the ability to fight Characterswho are Impaired receive a ndash1 Penaltyto all actions for the combatrsquos durationFurther attacks can add more Impair-ments and the effects may last after thebattle at the Game Masterrsquos discretion

l WeaknessFlaw Complications causecharacters to succumb to one of their Weaknesses or Flaws A character withFocus or Requirement may be disarmedor have a key item broken Short-Tem- pered characters may become enragedand have poor judgment and so on

Health amp EnduranceHealth will gradually wear down over thecourse of a fight as you take a few hitsYour Endurance on the other hand is re-

duced by actions you take Feats of stam-ina and many attacks carry with them anEndurance cost to perform

If you run out of Health the battle isnot over yet Through sheer force of willyou can keep on fighting Further Dam-age will take away from your Enduranceinstead but you now receive a ndash1 Penal-ty to all actions much like the Impaired Complication Likewise if you use up all

your Endurance further expenditures willdeduct from Health and yoursquoll incur thissame ndash1 Penalty Once both Health andEndurance are gone your ability to con-tribute to the fight is over You may fallunconscious or tire to the point that yougive in In any case itrsquos up to your friendsto continue the fight from here

RecoveringOnce in any combat you may choose tolet your character recover instead of takingan action that Round This maneuver im-mediately replenishes 10 Endurance notto exceed the characterrsquos maximum Theactual action the character performs isup to you whether itrsquos focusing ones en-ergy quoting axioms from an old mentoror simply having a second wind Once a

character has taken advantage of recover-ing they may not do so again until thiscombat has ended

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P L A Y E R

B O O K

8

Mihorsquos Abilities A983143983145983148983141 Miho is designed to be naturallyadept at moving skillfully You can addthree dice to Attack Rolls aiming danc-ing sleight of hand and other activitiesthat test her coordination and dexterity

A983156983156983137983139983147 This gives Miho +3 to her Dam-age Multiplier when attacking This Abil-ity is what all the attacks on her character

sheet are based on

B983141983137983157983156983145983142983157983148 Miho was crafted with ex-quisite attention to detail Ostensibly thiswas to increase her versatility for covertoperations but it was mostly the pride DrTomori took in his work Add three dicewhenever Miho uses her looks to charmdistract or otherwise aid a given task

C983151983149983138983137983156 E983160983152983141983154983156 Mihorsquos military train-ing makes her well-equipped for a fightYou can add three dice to Attack Rolls orwhen showing off her combat mastery

H983141983145983143983144983156983141983150983141983140 S983141983150983155983141 983080S983145983143983144983156983081 Miho hasa sense of vision beyond that of a normalhuman When attempting to see things faraway discern minute details or otherwise

make use of sight you may add three dice

L983145983142983141 S983157983152983152983151983154983156 Since Miho is not alivein the sense that humans are she is unaf-fected by lack of food water or even airHowever itrsquos possible certain environ-ments could remain harmful to her

Q983157983145983139983147 Miho is quite fast and possessesquick reflexes You can add three diceto her Initiative and Defense as well aswhen running driving or anything elsethat challenges her ability to move quickly

S983156983154983151983150983143 Despite her appearance Mihohas a lot of raw physical power You canadd three dice when lifting climbingbreaking things or performing any otheraction that tests her strength Strong also

acts as a Bonus to her Damage Multiplier when fighting barehanded as reflectedunder her attacks

T983154983137983150983155983142983151983154983149983137983156983145983151983150 Under speci983142ic cir-cumstances Miho enters Self-Preser-vation Mode In this state she gains anadditional two dice to roll with her attacksas well as access to her Miho Ray She alsogets a special reserve of 40 Endurance

for use with it However this Endurancecannot be used to absorb Damage in com-bat spent for Drama Dice or otherwiseused for any purpose besides Miho RayThe transformationrsquos biggest drawback isMihorsquos complete loss of control Her abil-ity to define friend from foe is eliminatedin favor of pure ef983142iciency The GameMaster may take control of Miho while

shersquos in this state or perhaps just alter yourintentions without your input

U983150983145983153983157983141 A983138983145983148983145983156983161 983080Q983157983145983139983147 C983137983148983139983157983148983137983156983151983154983081 Due to her computerized mind Miho isable to make calculations quickly and ac-curately She can also digest informationat an incredibly expeditious pace

Mihorsquos WeaknessesB983145983162983137983154983154983141 A983152983152983141983137983154983137983150983139983141 While startlinglyhuman-like Miho has a variety of tell-talefeatures that betray her robotic originsPorts markings and her ldquoearsrdquo may bedifficult to fully disguise but are unlikelyto alarm those who notice them

D983141983152983141983150983140983141983150983139983161 983080S983157983150983148983145983143983144983156983081 Miho derivesher energy from the sun While she canmanage without it her alternate meth-ods for generating power are much lessefficient If Miho goes 24 hours without

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P L A Y E

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O O K

9

sunlight she receives a ndash3 penalty to allher rolls

G983157983137983154983140983145983137983150 Miho cherishes Braun forsaving her and will do anything in her

power to protect him Unfortunately be-cause Braun is in possession of ldquostolenrdquogoods namely Miho herself his propensi-ty for getting in trouble is highly elevated

I983150983141983152983156983145983156983157983140983141 983080C983151983151983147983145983150983143983081 Despite a will-ingness to learn and a mastery of count-less difficult skills Miho couldnrsquot cookher way out of a paper grocery bag Thisdoesnrsquot stop her from trying

K983145983150983140-H983141983137983154983156983141983140 Miho is a kind soul anddoes her best to be helpful to everyoneeven if it causes her great hardship

N983137983145983158983141 Miho is guileless and trustingCoupled with her lack of experience withthe world shersquos apt to believe anythinganyone tells her Only the most audacious

misrepresentations of the truth will makeher pause to consider their accuracy

T983154983145983143983143983141983154 983080T983154983137983150983155983142983151983154983149983137983156983145983151983150 I983142 C983154983145983156983145983139983137983148983081 Mihorsquos Transformation can only be acti-vated if her Health and Endurance is re-duced to a combined 10 At this point thetransformation is automatic

U983150983145983153983157983141 W983141983137983147983150983141983155983155 983080E983160983139983141983155983155983145983158983141 D983141983150983155983145983156983161983081

Miho is not just heavy she packs all thatweight into a relatively confined spaceShe sinks like a rock can break weakfloors or any other fragile surface and isdifficult to move or carry

V983157983148983150983141983154983137983138983145983148983145983156983161 983080E983148983141983139983156983154983145983139983145983156983161983081 Becauseof Mihorsquos many complex electrical work-ings attempts to harm her with electricalmeans are more effective than they wouldbe on a human being For each point ofDamage Miho receives from an electricalsource inflict two more

W983137983150983156983141983140 983080M983137983148983145983139983154983151983150983081 Put simply Mali-cron wants Miho back at any cost Worseif they do capture her her freedom oreven her life may be lost forever

Mihorsquos AttacksH983137983150983140-983156983151-H983137983150983140 Miho can add herStrong Bonus to her Damage Multiplierwhile fighting with her fists and feet

G983137983156983148983145983150983143 G983157983150 When using this attackMihorsquos Attack Roll is reduced but herOverwhelming forces her opponent to giveup their next action if they want to defendagainst it

M983145983155983155983145983148983141 L983137983157983150983139983144983141983154 This missile-pow-ered attack can affect up to three targetsin reasonable proximity and the force ofthe blow only requires a quarter of theirmaximum Health to inflict the Stunned Complication However this attack is lessaccurate and will only take effect beforethe start of Mihorsquos next turn While she

can make Defense Rolls and even takeDamage without disrupting the attack ifshe is Stunned or otherwise disabled be-fore then the attack automatically fails

S983150983145983152983141983154 R983145983142983148983141 While using her sniperrifle Miho can roll an extra die to attackThis attack also eliminates two levels of

Armored and inflicts the Impaired Com-plication with only a quarter of the oppo-

nentrsquos maximum Health However Mihoneeds complete concentration until hernext turn If she is interrupted in any wayeven to make a Defense Roll the attack isunsuccessful

M983145983144983151 R983137983161 Mihorsquos ultimate most dam-aging attack Using it costs 10 Endurancebut this can be drained from her Endur-ance Reserve Coupled with her increased Attack Roll Miho can cause serious harmto any adversary But even friends are notsafe when she is in Self-Preservation Mode

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1214

Background

Appearance Personality

Other Notes

CHARACTER PORTRAIT

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1314

CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 5: OVA Miho Player Book

7232019 OVA Miho Player Book

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P L A Y E

R B

O O K

3

Agile

Attack (Robo-Powered Arsenal)Beautiful

Combat ExpertHeightened Sense (Sight)

Life Support

Quick

Strong

Transformation +2 Combat Expert +2 Endurance Reserve ndash3 Unique Weakness

(Loss of Control)

Unique Ability

(Quick Calculator)

+3

+3

+3

+3+3

+3

+3

+3

+1

+1

Bizarre Appearance (Robot Features)Dependency (Sun)Guardian (Braun)

Ineptitude (Cooking)Kind-Hearted

Naive

Trigger (Transformation If Critical)

Unique Weakness (Excessive Density)

Vulnerability (Electricity)

Wanted (Malicron Corporation)

ndash1

ndash3

ndash2

ndash3ndash2

ndash2

ndash2

ndash1

ndash3

ndash3

ABILITIES WEAKNESSES

Mode 1 Hand-to-Hand983137983142983142983145983150983145983156983161 983149983137983154983156983145983137983148 983137983154983156983155Even barehanded Miho is a competentcombatant

Mode 2 Gatling Gun983154983137983150983143983141983140 983151983158983141983154983159983144983141983148983149983145983150983143 983145983150983137983139983139983157983154983137983156983141 9831603Shersquos packinrsquo The more bullets thebetter

Mode 3 Missile Launcher983137983154983141983137 983141983142983142983141983139983156 983155983156983157983150983150983145983150983143 983154983137983150983143983141983140983145983150983137983139983139983157983154983137983156983141 9831603 983140983141983148983137983161983141983140Speak softly and launch a big missile

Mode 4 Sniper Rifle983137983139983139983157983154983137983156983141 983137983154983149983151983154 983152983145983141983154983139983145983150983143 983145983149983152983137983145983154983145983150983143983154983137983150983143983141983140 983139983151983150983139983141983150983156983154983137983156983145983151983150 983137983145983149983145983150983143Miho takes them out with robotic precision

Mode SP Miho Ray983141983142983142983141983139983156983145983158983141 9831606 983154983137983150983143983141983140 983154983141983153983157983145983154983141983149983141983150983156983155983141983148983142-983152983154983141983155983141983154983158983137983156983145983151983150 983149983151983140983141 983080ndash20983081

Nothing will remain to hurt her

Attacks amp Combat Stats983154983151983148983148

8983140983160

7983141983150983140

0

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

5 40 40 20

OTHER STATISTICS

983139983151983150983139983141983152983156 Missile-Powered MechanicalMaiden

983138983145983154983156983144983140983137983161 February 12983137983143983141 1 (Appears 18)983143983141983150983140983141983154 Female

983144983141983145983143983144983156 5acute5˝983159983141983145983143983144983156 275 lbs983144983137983145983154 Blue983141983161983141983155 Yellow983137983155983155983151983139983145983137983156983145983151983150 Malicron

Creation983144983151983138983138983145983141983155 Reading983142983137983158983141 983142983151983151983140 Sunshine983137983148983148983145983141983155 Braun983141983150983141983149983145983141983155 Malicron Corp

983154983151983148983148

5983140983160

4983141983150983140

0983154983151983148983148

5983140983160

4983141983150983140

0983154983151983148983148

9983140983160

4983141983150983140

0983154983151983148983148

10

983140983160

10

983141983150983140

10

24 hours Mihorsquos systems switch to an al-ternate less effective power supply Herexcessive density can pose problems toostraining weak floors inhibiting attemptsto swim and making her very difficult tocarry Her body exhibits clues to her robot-ic nature that may be difficult to disguise

Finally if reduced to a combined 10 Healthand Endurance Miho enters Self-Preserva-tion Mode Her consciousness shuts downinstead focusing on eliminating the dan-germdashand anything in her way friend or foeOnce successful Miho returns to normalwith no memory of her time in this mode

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P L A Y E R

B O O K

4

Understanding Your CharacterEvery character in OVA is made up of twothings Abilities and Weaknesses Abilitiesare positive attributes like skills talents

areas of physical prowess and even su-pernatural powersOn the other hand Weaknesses rep-

resent negative or problematic traits likedisabilities undesirable quirks respon-sibilities and other things that can ruinyour day

Miho is made up of these too Lateron wersquoll describe what each item on hercharacter sheet means in the game but

for now know that Abilities are rankedon a scale of one to five with 1 beingcompetent 3 being excellent and 5 beingone-of-a-kind awing levels of magnitudeLikewise Weaknesses are ranked from ndash1to ndash3 with ndash1 being annoying ndash2 bad and

ndash3 just plain awful

Health and Endurance

Characters also have two other importantnumbers Health and Endurance Healthrepresents your characterrsquos toughness theability to take hard knocks and keep go-ing When your character gets hurt thisnumber will get reduced

Endurance is your vitality and energyrepresenting your ability to not tire orgive up This number may become de-pleted when you unleash strenuous pow-

ers perform feats of stamina or attemptto resist the effects of certain obstacles

Be careful If both numbers hit zeroyour character will fall unconscious

Combat StatisticsThe Attack amp Combat Stats box organizesyour characterrsquos important numbers forcombat in one place Itrsquos possible you maynever need them but in the likely situa-tion that you will this can help fights runsmoothly Yoursquoll 983142ind out more aboutfighting later on

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P L A Y E

R B

O O K

5

Taking Action While playingOVA your character will domany things Most of the time these aredone simply by describing them aloud

ldquoMiho investigates the source of thestrange noiserdquo or ldquoI smile and greet himrdquoBut sometimes you want to do somethingspecial something with genuine conse-quences for failure or something wherethe outcome is uncertain ldquoMiho wants toshoot out the motion sensorrdquo or ldquoIrsquoll tryto impress them with my cooking skillsrdquoRemember those dice mentioned earlierThey represent chance and dramatic ten-

sion This is where you put them to use When you want to take an action roll

two dice and take the highest one If theyend up the same add them together Thisnumber represents how well you did Itrsquosthen compared to a Difficulty Number setby the Game Master or to a roll made bysomeone else If you beat it you succeed

ModifiersBut what if your character is particularlygood at what she is trying to do Or whatif the odds are stacked against her favorThese things are represented by modifiers Modifiers are added or subtracted fromthe number of dice you roll

A983140983140 983140983145983139983141 983159983144983141983150hellipl You have an Ability that aids what you

are trying to do Add a number of diceequal to your Level in that Ability

l You have something working in yourfavor This Bonus is decided by theGame Master

T983137983147983141 983137983159983137983161 983140983145983139983141 983159983144983141983150hellipl You have a Weakness that hampers

what you are trying to do Remove anumber of dice equal to your Level inthat Weakness

l You have something working againstyou This Penalty is decided by theGame Master

More dice are handled the same way Withdoubles add them together and comparethe sum to any other number rolled If theadded dice are highest use them If notuse the other highest die Triples qua-druples and so on are all added together

Negative DiceGoing by the rules you may soon realizeitrsquos possible to have fewer than one die to

roll Donrsquot panic all is not lost When diceare reduced this low you roll NegativeDice instead At zero roll two dice andtake the lowest For each number belowzero roll an additional die and againtake the lowest Duplicate dice are neveradded together when rolling this way

Drama Dice

Oh no You just botched that roll andnow you are in one heck of a messOr are you If you feel success is vital-

ly important you may spend Enduranceto help improve your result For every 5points you spend you may roll one addi-tional die a Drama Die These dice can begained even after you have rolled

What It Means to FailNo matter how much characters try orhow badly they want it they will eventuallyfail But a bad roll does not always meanoutright failure Sometimes characters canstill succeedhellipjust not as they intended

Perhaps something else goes wrong ormaybe one of your characterrsquos Weaknessescomes into play You might even gain atemporary Weakness as consequence ofyour failed attempt This is Succeedingwith Complications What exactly happensdepends on the circumstances at hand andultimately the Game Masterrsquos discretion

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P L A Y E R

B O O K

6

Combat Whether you want to or not sometimesthings cannot be resolved with words andother peaceful means When it becomes

clear that you have to fight it out you en-ter combat and gameplay becomes sepa-rated into Rounds

The RoundMost often when you are playingOVA thepassage of time is not important Waitingfor the bus at 3 orsquoclock can take as long assaying so many words However in situa-tions of excitement danger and suspense

the nature of time starts to matter Youneed to know exactly how much you canaccomplishmdashand how fast

In these cases time is split up intodramatic units called Rounds This is nota specific segment of time A Round mayrepresent mere seconds between a furiousexchange of blows Or instead it can en-compass minutes of heroic dialogue the

detailed exposition of evil plans or otherposturing All a Round represents really isenough time for everyone to perform anaction The order in which characters cando so is determined by Initiative

Initiative At the beginning of the first Round ev-eryone involved in this conflict rolls theirInitiative Initiative is two dice plus any

modifiers from Abilities like Quick and Weaknesses like Slow Everyone acts fromhighest to lowest Initiative Should twoInitiatives tie the person rolling the mostdice goes first In case of further ties referto the next highest die

Actions and Free Actions When your turn has arrived you maymake one action An action is somethingthat requires time and concentration likeattacking running away or helping afallen comrade

While these things are worthy of anaction many things are not Attackingwith a weapon is an action but drawingthat weapon would not be Performinga detailed search of a dresserrsquos contents

would require an action or even severalRounds of actions but scanning a roomquickly would not If any action can beperformed instantaneously and has noroom for failure then it is a free action andwill not take up your action for the turn

AttackLike any other action attacking an oppo-nent is handled by rolling the dice Pick

a target choose one of the attacks avail-able on your character sheet and let loosewith an Attack Roll The number of diceyou need to use is helpfully listed underRoll for that attack Your result will becompared to a different roll made by youropponent If you exceed this roll you hitIf you roll a lower number or tie you donot

RangeExact distances are not important in OVAIt is assumed that any character can closethe gap and properly face any opponentwithin a Round However there are timeswhen this is not the case Characters inflying vehicles on top of buildings or inother faraway places are simply not inrange Unless the character has a conve-

nient way of getting to them such distantopponents can only be hit with attacksthat have the Ranged Perk

Defend As you read above attacks are comparedto another roll the Defense Roll Whenyou are attacked roll the number of dicelisted under Defense on your charactersheet You are almost always entitled toroll for your defense even if you have al-ready acted earlier in the Round or havefallen prey to some Complication

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P L A Y E

R B

O O K

7

DamageOnce yoursquove successfully hit someoneDamage is calculated For every pointyour Attack Roll exceeds your opponentrsquos

Defense Roll you deal your Damage Mul-tiplier This is listed under DX for yourattack The total is then subtracted fromyour opponentrsquos Health

Combat ComplicationsIf characters ever take half or more oftheir maximum Health in a single attackthey receive a Combat Complication ofthe attackerrsquos choice This represents the

overwhelming nature of the blow andputs characters in a position of disad-vantage A Complication can mean manythings but it usually falls under one ofthese three types

l Stunned characters are thrown offguard by the force of the attack Theymay be knocked down flung into a

nearby wall or simply dazed Regard-less of exact circumstances the charac-ter loses their next action If a characteris already losing an action through an-other Stunned Complication Ability orcondition there is no additional effect

l Impaired characters are debilitated bythe attack The offense may inflict acrippling injury rattle the characterrsquoscapacity to think clearly or otherwise

reduce the ability to fight Characterswho are Impaired receive a ndash1 Penaltyto all actions for the combatrsquos durationFurther attacks can add more Impair-ments and the effects may last after thebattle at the Game Masterrsquos discretion

l WeaknessFlaw Complications causecharacters to succumb to one of their Weaknesses or Flaws A character withFocus or Requirement may be disarmedor have a key item broken Short-Tem- pered characters may become enragedand have poor judgment and so on

Health amp EnduranceHealth will gradually wear down over thecourse of a fight as you take a few hitsYour Endurance on the other hand is re-

duced by actions you take Feats of stam-ina and many attacks carry with them anEndurance cost to perform

If you run out of Health the battle isnot over yet Through sheer force of willyou can keep on fighting Further Dam-age will take away from your Enduranceinstead but you now receive a ndash1 Penal-ty to all actions much like the Impaired Complication Likewise if you use up all

your Endurance further expenditures willdeduct from Health and yoursquoll incur thissame ndash1 Penalty Once both Health andEndurance are gone your ability to con-tribute to the fight is over You may fallunconscious or tire to the point that yougive in In any case itrsquos up to your friendsto continue the fight from here

RecoveringOnce in any combat you may choose tolet your character recover instead of takingan action that Round This maneuver im-mediately replenishes 10 Endurance notto exceed the characterrsquos maximum Theactual action the character performs isup to you whether itrsquos focusing ones en-ergy quoting axioms from an old mentoror simply having a second wind Once a

character has taken advantage of recover-ing they may not do so again until thiscombat has ended

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P L A Y E R

B O O K

8

Mihorsquos Abilities A983143983145983148983141 Miho is designed to be naturallyadept at moving skillfully You can addthree dice to Attack Rolls aiming danc-ing sleight of hand and other activitiesthat test her coordination and dexterity

A983156983156983137983139983147 This gives Miho +3 to her Dam-age Multiplier when attacking This Abil-ity is what all the attacks on her character

sheet are based on

B983141983137983157983156983145983142983157983148 Miho was crafted with ex-quisite attention to detail Ostensibly thiswas to increase her versatility for covertoperations but it was mostly the pride DrTomori took in his work Add three dicewhenever Miho uses her looks to charmdistract or otherwise aid a given task

C983151983149983138983137983156 E983160983152983141983154983156 Mihorsquos military train-ing makes her well-equipped for a fightYou can add three dice to Attack Rolls orwhen showing off her combat mastery

H983141983145983143983144983156983141983150983141983140 S983141983150983155983141 983080S983145983143983144983156983081 Miho hasa sense of vision beyond that of a normalhuman When attempting to see things faraway discern minute details or otherwise

make use of sight you may add three dice

L983145983142983141 S983157983152983152983151983154983156 Since Miho is not alivein the sense that humans are she is unaf-fected by lack of food water or even airHowever itrsquos possible certain environ-ments could remain harmful to her

Q983157983145983139983147 Miho is quite fast and possessesquick reflexes You can add three diceto her Initiative and Defense as well aswhen running driving or anything elsethat challenges her ability to move quickly

S983156983154983151983150983143 Despite her appearance Mihohas a lot of raw physical power You canadd three dice when lifting climbingbreaking things or performing any otheraction that tests her strength Strong also

acts as a Bonus to her Damage Multiplier when fighting barehanded as reflectedunder her attacks

T983154983137983150983155983142983151983154983149983137983156983145983151983150 Under speci983142ic cir-cumstances Miho enters Self-Preser-vation Mode In this state she gains anadditional two dice to roll with her attacksas well as access to her Miho Ray She alsogets a special reserve of 40 Endurance

for use with it However this Endurancecannot be used to absorb Damage in com-bat spent for Drama Dice or otherwiseused for any purpose besides Miho RayThe transformationrsquos biggest drawback isMihorsquos complete loss of control Her abil-ity to define friend from foe is eliminatedin favor of pure ef983142iciency The GameMaster may take control of Miho while

shersquos in this state or perhaps just alter yourintentions without your input

U983150983145983153983157983141 A983138983145983148983145983156983161 983080Q983157983145983139983147 C983137983148983139983157983148983137983156983151983154983081 Due to her computerized mind Miho isable to make calculations quickly and ac-curately She can also digest informationat an incredibly expeditious pace

Mihorsquos WeaknessesB983145983162983137983154983154983141 A983152983152983141983137983154983137983150983139983141 While startlinglyhuman-like Miho has a variety of tell-talefeatures that betray her robotic originsPorts markings and her ldquoearsrdquo may bedifficult to fully disguise but are unlikelyto alarm those who notice them

D983141983152983141983150983140983141983150983139983161 983080S983157983150983148983145983143983144983156983081 Miho derivesher energy from the sun While she canmanage without it her alternate meth-ods for generating power are much lessefficient If Miho goes 24 hours without

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P L A Y E

R B

O O K

9

sunlight she receives a ndash3 penalty to allher rolls

G983157983137983154983140983145983137983150 Miho cherishes Braun forsaving her and will do anything in her

power to protect him Unfortunately be-cause Braun is in possession of ldquostolenrdquogoods namely Miho herself his propensi-ty for getting in trouble is highly elevated

I983150983141983152983156983145983156983157983140983141 983080C983151983151983147983145983150983143983081 Despite a will-ingness to learn and a mastery of count-less difficult skills Miho couldnrsquot cookher way out of a paper grocery bag Thisdoesnrsquot stop her from trying

K983145983150983140-H983141983137983154983156983141983140 Miho is a kind soul anddoes her best to be helpful to everyoneeven if it causes her great hardship

N983137983145983158983141 Miho is guileless and trustingCoupled with her lack of experience withthe world shersquos apt to believe anythinganyone tells her Only the most audacious

misrepresentations of the truth will makeher pause to consider their accuracy

T983154983145983143983143983141983154 983080T983154983137983150983155983142983151983154983149983137983156983145983151983150 I983142 C983154983145983156983145983139983137983148983081 Mihorsquos Transformation can only be acti-vated if her Health and Endurance is re-duced to a combined 10 At this point thetransformation is automatic

U983150983145983153983157983141 W983141983137983147983150983141983155983155 983080E983160983139983141983155983155983145983158983141 D983141983150983155983145983156983161983081

Miho is not just heavy she packs all thatweight into a relatively confined spaceShe sinks like a rock can break weakfloors or any other fragile surface and isdifficult to move or carry

V983157983148983150983141983154983137983138983145983148983145983156983161 983080E983148983141983139983156983154983145983139983145983156983161983081 Becauseof Mihorsquos many complex electrical work-ings attempts to harm her with electricalmeans are more effective than they wouldbe on a human being For each point ofDamage Miho receives from an electricalsource inflict two more

W983137983150983156983141983140 983080M983137983148983145983139983154983151983150983081 Put simply Mali-cron wants Miho back at any cost Worseif they do capture her her freedom oreven her life may be lost forever

Mihorsquos AttacksH983137983150983140-983156983151-H983137983150983140 Miho can add herStrong Bonus to her Damage Multiplierwhile fighting with her fists and feet

G983137983156983148983145983150983143 G983157983150 When using this attackMihorsquos Attack Roll is reduced but herOverwhelming forces her opponent to giveup their next action if they want to defendagainst it

M983145983155983155983145983148983141 L983137983157983150983139983144983141983154 This missile-pow-ered attack can affect up to three targetsin reasonable proximity and the force ofthe blow only requires a quarter of theirmaximum Health to inflict the Stunned Complication However this attack is lessaccurate and will only take effect beforethe start of Mihorsquos next turn While she

can make Defense Rolls and even takeDamage without disrupting the attack ifshe is Stunned or otherwise disabled be-fore then the attack automatically fails

S983150983145983152983141983154 R983145983142983148983141 While using her sniperrifle Miho can roll an extra die to attackThis attack also eliminates two levels of

Armored and inflicts the Impaired Com-plication with only a quarter of the oppo-

nentrsquos maximum Health However Mihoneeds complete concentration until hernext turn If she is interrupted in any wayeven to make a Defense Roll the attack isunsuccessful

M983145983144983151 R983137983161 Mihorsquos ultimate most dam-aging attack Using it costs 10 Endurancebut this can be drained from her Endur-ance Reserve Coupled with her increased Attack Roll Miho can cause serious harmto any adversary But even friends are notsafe when she is in Self-Preservation Mode

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1214

Background

Appearance Personality

Other Notes

CHARACTER PORTRAIT

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1314

CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 6: OVA Miho Player Book

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 614

P L A Y E R

B O O K

4

Understanding Your CharacterEvery character in OVA is made up of twothings Abilities and Weaknesses Abilitiesare positive attributes like skills talents

areas of physical prowess and even su-pernatural powersOn the other hand Weaknesses rep-

resent negative or problematic traits likedisabilities undesirable quirks respon-sibilities and other things that can ruinyour day

Miho is made up of these too Lateron wersquoll describe what each item on hercharacter sheet means in the game but

for now know that Abilities are rankedon a scale of one to five with 1 beingcompetent 3 being excellent and 5 beingone-of-a-kind awing levels of magnitudeLikewise Weaknesses are ranked from ndash1to ndash3 with ndash1 being annoying ndash2 bad and

ndash3 just plain awful

Health and Endurance

Characters also have two other importantnumbers Health and Endurance Healthrepresents your characterrsquos toughness theability to take hard knocks and keep go-ing When your character gets hurt thisnumber will get reduced

Endurance is your vitality and energyrepresenting your ability to not tire orgive up This number may become de-pleted when you unleash strenuous pow-

ers perform feats of stamina or attemptto resist the effects of certain obstacles

Be careful If both numbers hit zeroyour character will fall unconscious

Combat StatisticsThe Attack amp Combat Stats box organizesyour characterrsquos important numbers forcombat in one place Itrsquos possible you maynever need them but in the likely situa-tion that you will this can help fights runsmoothly Yoursquoll 983142ind out more aboutfighting later on

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 714

P L A Y E

R B

O O K

5

Taking Action While playingOVA your character will domany things Most of the time these aredone simply by describing them aloud

ldquoMiho investigates the source of thestrange noiserdquo or ldquoI smile and greet himrdquoBut sometimes you want to do somethingspecial something with genuine conse-quences for failure or something wherethe outcome is uncertain ldquoMiho wants toshoot out the motion sensorrdquo or ldquoIrsquoll tryto impress them with my cooking skillsrdquoRemember those dice mentioned earlierThey represent chance and dramatic ten-

sion This is where you put them to use When you want to take an action roll

two dice and take the highest one If theyend up the same add them together Thisnumber represents how well you did Itrsquosthen compared to a Difficulty Number setby the Game Master or to a roll made bysomeone else If you beat it you succeed

ModifiersBut what if your character is particularlygood at what she is trying to do Or whatif the odds are stacked against her favorThese things are represented by modifiers Modifiers are added or subtracted fromthe number of dice you roll

A983140983140 983140983145983139983141 983159983144983141983150hellipl You have an Ability that aids what you

are trying to do Add a number of diceequal to your Level in that Ability

l You have something working in yourfavor This Bonus is decided by theGame Master

T983137983147983141 983137983159983137983161 983140983145983139983141 983159983144983141983150hellipl You have a Weakness that hampers

what you are trying to do Remove anumber of dice equal to your Level inthat Weakness

l You have something working againstyou This Penalty is decided by theGame Master

More dice are handled the same way Withdoubles add them together and comparethe sum to any other number rolled If theadded dice are highest use them If notuse the other highest die Triples qua-druples and so on are all added together

Negative DiceGoing by the rules you may soon realizeitrsquos possible to have fewer than one die to

roll Donrsquot panic all is not lost When diceare reduced this low you roll NegativeDice instead At zero roll two dice andtake the lowest For each number belowzero roll an additional die and againtake the lowest Duplicate dice are neveradded together when rolling this way

Drama Dice

Oh no You just botched that roll andnow you are in one heck of a messOr are you If you feel success is vital-

ly important you may spend Enduranceto help improve your result For every 5points you spend you may roll one addi-tional die a Drama Die These dice can begained even after you have rolled

What It Means to FailNo matter how much characters try orhow badly they want it they will eventuallyfail But a bad roll does not always meanoutright failure Sometimes characters canstill succeedhellipjust not as they intended

Perhaps something else goes wrong ormaybe one of your characterrsquos Weaknessescomes into play You might even gain atemporary Weakness as consequence ofyour failed attempt This is Succeedingwith Complications What exactly happensdepends on the circumstances at hand andultimately the Game Masterrsquos discretion

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 814

P L A Y E R

B O O K

6

Combat Whether you want to or not sometimesthings cannot be resolved with words andother peaceful means When it becomes

clear that you have to fight it out you en-ter combat and gameplay becomes sepa-rated into Rounds

The RoundMost often when you are playingOVA thepassage of time is not important Waitingfor the bus at 3 orsquoclock can take as long assaying so many words However in situa-tions of excitement danger and suspense

the nature of time starts to matter Youneed to know exactly how much you canaccomplishmdashand how fast

In these cases time is split up intodramatic units called Rounds This is nota specific segment of time A Round mayrepresent mere seconds between a furiousexchange of blows Or instead it can en-compass minutes of heroic dialogue the

detailed exposition of evil plans or otherposturing All a Round represents really isenough time for everyone to perform anaction The order in which characters cando so is determined by Initiative

Initiative At the beginning of the first Round ev-eryone involved in this conflict rolls theirInitiative Initiative is two dice plus any

modifiers from Abilities like Quick and Weaknesses like Slow Everyone acts fromhighest to lowest Initiative Should twoInitiatives tie the person rolling the mostdice goes first In case of further ties referto the next highest die

Actions and Free Actions When your turn has arrived you maymake one action An action is somethingthat requires time and concentration likeattacking running away or helping afallen comrade

While these things are worthy of anaction many things are not Attackingwith a weapon is an action but drawingthat weapon would not be Performinga detailed search of a dresserrsquos contents

would require an action or even severalRounds of actions but scanning a roomquickly would not If any action can beperformed instantaneously and has noroom for failure then it is a free action andwill not take up your action for the turn

AttackLike any other action attacking an oppo-nent is handled by rolling the dice Pick

a target choose one of the attacks avail-able on your character sheet and let loosewith an Attack Roll The number of diceyou need to use is helpfully listed underRoll for that attack Your result will becompared to a different roll made by youropponent If you exceed this roll you hitIf you roll a lower number or tie you donot

RangeExact distances are not important in OVAIt is assumed that any character can closethe gap and properly face any opponentwithin a Round However there are timeswhen this is not the case Characters inflying vehicles on top of buildings or inother faraway places are simply not inrange Unless the character has a conve-

nient way of getting to them such distantopponents can only be hit with attacksthat have the Ranged Perk

Defend As you read above attacks are comparedto another roll the Defense Roll Whenyou are attacked roll the number of dicelisted under Defense on your charactersheet You are almost always entitled toroll for your defense even if you have al-ready acted earlier in the Round or havefallen prey to some Complication

7232019 OVA Miho Player Book

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P L A Y E

R B

O O K

7

DamageOnce yoursquove successfully hit someoneDamage is calculated For every pointyour Attack Roll exceeds your opponentrsquos

Defense Roll you deal your Damage Mul-tiplier This is listed under DX for yourattack The total is then subtracted fromyour opponentrsquos Health

Combat ComplicationsIf characters ever take half or more oftheir maximum Health in a single attackthey receive a Combat Complication ofthe attackerrsquos choice This represents the

overwhelming nature of the blow andputs characters in a position of disad-vantage A Complication can mean manythings but it usually falls under one ofthese three types

l Stunned characters are thrown offguard by the force of the attack Theymay be knocked down flung into a

nearby wall or simply dazed Regard-less of exact circumstances the charac-ter loses their next action If a characteris already losing an action through an-other Stunned Complication Ability orcondition there is no additional effect

l Impaired characters are debilitated bythe attack The offense may inflict acrippling injury rattle the characterrsquoscapacity to think clearly or otherwise

reduce the ability to fight Characterswho are Impaired receive a ndash1 Penaltyto all actions for the combatrsquos durationFurther attacks can add more Impair-ments and the effects may last after thebattle at the Game Masterrsquos discretion

l WeaknessFlaw Complications causecharacters to succumb to one of their Weaknesses or Flaws A character withFocus or Requirement may be disarmedor have a key item broken Short-Tem- pered characters may become enragedand have poor judgment and so on

Health amp EnduranceHealth will gradually wear down over thecourse of a fight as you take a few hitsYour Endurance on the other hand is re-

duced by actions you take Feats of stam-ina and many attacks carry with them anEndurance cost to perform

If you run out of Health the battle isnot over yet Through sheer force of willyou can keep on fighting Further Dam-age will take away from your Enduranceinstead but you now receive a ndash1 Penal-ty to all actions much like the Impaired Complication Likewise if you use up all

your Endurance further expenditures willdeduct from Health and yoursquoll incur thissame ndash1 Penalty Once both Health andEndurance are gone your ability to con-tribute to the fight is over You may fallunconscious or tire to the point that yougive in In any case itrsquos up to your friendsto continue the fight from here

RecoveringOnce in any combat you may choose tolet your character recover instead of takingan action that Round This maneuver im-mediately replenishes 10 Endurance notto exceed the characterrsquos maximum Theactual action the character performs isup to you whether itrsquos focusing ones en-ergy quoting axioms from an old mentoror simply having a second wind Once a

character has taken advantage of recover-ing they may not do so again until thiscombat has ended

7232019 OVA Miho Player Book

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P L A Y E R

B O O K

8

Mihorsquos Abilities A983143983145983148983141 Miho is designed to be naturallyadept at moving skillfully You can addthree dice to Attack Rolls aiming danc-ing sleight of hand and other activitiesthat test her coordination and dexterity

A983156983156983137983139983147 This gives Miho +3 to her Dam-age Multiplier when attacking This Abil-ity is what all the attacks on her character

sheet are based on

B983141983137983157983156983145983142983157983148 Miho was crafted with ex-quisite attention to detail Ostensibly thiswas to increase her versatility for covertoperations but it was mostly the pride DrTomori took in his work Add three dicewhenever Miho uses her looks to charmdistract or otherwise aid a given task

C983151983149983138983137983156 E983160983152983141983154983156 Mihorsquos military train-ing makes her well-equipped for a fightYou can add three dice to Attack Rolls orwhen showing off her combat mastery

H983141983145983143983144983156983141983150983141983140 S983141983150983155983141 983080S983145983143983144983156983081 Miho hasa sense of vision beyond that of a normalhuman When attempting to see things faraway discern minute details or otherwise

make use of sight you may add three dice

L983145983142983141 S983157983152983152983151983154983156 Since Miho is not alivein the sense that humans are she is unaf-fected by lack of food water or even airHowever itrsquos possible certain environ-ments could remain harmful to her

Q983157983145983139983147 Miho is quite fast and possessesquick reflexes You can add three diceto her Initiative and Defense as well aswhen running driving or anything elsethat challenges her ability to move quickly

S983156983154983151983150983143 Despite her appearance Mihohas a lot of raw physical power You canadd three dice when lifting climbingbreaking things or performing any otheraction that tests her strength Strong also

acts as a Bonus to her Damage Multiplier when fighting barehanded as reflectedunder her attacks

T983154983137983150983155983142983151983154983149983137983156983145983151983150 Under speci983142ic cir-cumstances Miho enters Self-Preser-vation Mode In this state she gains anadditional two dice to roll with her attacksas well as access to her Miho Ray She alsogets a special reserve of 40 Endurance

for use with it However this Endurancecannot be used to absorb Damage in com-bat spent for Drama Dice or otherwiseused for any purpose besides Miho RayThe transformationrsquos biggest drawback isMihorsquos complete loss of control Her abil-ity to define friend from foe is eliminatedin favor of pure ef983142iciency The GameMaster may take control of Miho while

shersquos in this state or perhaps just alter yourintentions without your input

U983150983145983153983157983141 A983138983145983148983145983156983161 983080Q983157983145983139983147 C983137983148983139983157983148983137983156983151983154983081 Due to her computerized mind Miho isable to make calculations quickly and ac-curately She can also digest informationat an incredibly expeditious pace

Mihorsquos WeaknessesB983145983162983137983154983154983141 A983152983152983141983137983154983137983150983139983141 While startlinglyhuman-like Miho has a variety of tell-talefeatures that betray her robotic originsPorts markings and her ldquoearsrdquo may bedifficult to fully disguise but are unlikelyto alarm those who notice them

D983141983152983141983150983140983141983150983139983161 983080S983157983150983148983145983143983144983156983081 Miho derivesher energy from the sun While she canmanage without it her alternate meth-ods for generating power are much lessefficient If Miho goes 24 hours without

7232019 OVA Miho Player Book

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P L A Y E

R B

O O K

9

sunlight she receives a ndash3 penalty to allher rolls

G983157983137983154983140983145983137983150 Miho cherishes Braun forsaving her and will do anything in her

power to protect him Unfortunately be-cause Braun is in possession of ldquostolenrdquogoods namely Miho herself his propensi-ty for getting in trouble is highly elevated

I983150983141983152983156983145983156983157983140983141 983080C983151983151983147983145983150983143983081 Despite a will-ingness to learn and a mastery of count-less difficult skills Miho couldnrsquot cookher way out of a paper grocery bag Thisdoesnrsquot stop her from trying

K983145983150983140-H983141983137983154983156983141983140 Miho is a kind soul anddoes her best to be helpful to everyoneeven if it causes her great hardship

N983137983145983158983141 Miho is guileless and trustingCoupled with her lack of experience withthe world shersquos apt to believe anythinganyone tells her Only the most audacious

misrepresentations of the truth will makeher pause to consider their accuracy

T983154983145983143983143983141983154 983080T983154983137983150983155983142983151983154983149983137983156983145983151983150 I983142 C983154983145983156983145983139983137983148983081 Mihorsquos Transformation can only be acti-vated if her Health and Endurance is re-duced to a combined 10 At this point thetransformation is automatic

U983150983145983153983157983141 W983141983137983147983150983141983155983155 983080E983160983139983141983155983155983145983158983141 D983141983150983155983145983156983161983081

Miho is not just heavy she packs all thatweight into a relatively confined spaceShe sinks like a rock can break weakfloors or any other fragile surface and isdifficult to move or carry

V983157983148983150983141983154983137983138983145983148983145983156983161 983080E983148983141983139983156983154983145983139983145983156983161983081 Becauseof Mihorsquos many complex electrical work-ings attempts to harm her with electricalmeans are more effective than they wouldbe on a human being For each point ofDamage Miho receives from an electricalsource inflict two more

W983137983150983156983141983140 983080M983137983148983145983139983154983151983150983081 Put simply Mali-cron wants Miho back at any cost Worseif they do capture her her freedom oreven her life may be lost forever

Mihorsquos AttacksH983137983150983140-983156983151-H983137983150983140 Miho can add herStrong Bonus to her Damage Multiplierwhile fighting with her fists and feet

G983137983156983148983145983150983143 G983157983150 When using this attackMihorsquos Attack Roll is reduced but herOverwhelming forces her opponent to giveup their next action if they want to defendagainst it

M983145983155983155983145983148983141 L983137983157983150983139983144983141983154 This missile-pow-ered attack can affect up to three targetsin reasonable proximity and the force ofthe blow only requires a quarter of theirmaximum Health to inflict the Stunned Complication However this attack is lessaccurate and will only take effect beforethe start of Mihorsquos next turn While she

can make Defense Rolls and even takeDamage without disrupting the attack ifshe is Stunned or otherwise disabled be-fore then the attack automatically fails

S983150983145983152983141983154 R983145983142983148983141 While using her sniperrifle Miho can roll an extra die to attackThis attack also eliminates two levels of

Armored and inflicts the Impaired Com-plication with only a quarter of the oppo-

nentrsquos maximum Health However Mihoneeds complete concentration until hernext turn If she is interrupted in any wayeven to make a Defense Roll the attack isunsuccessful

M983145983144983151 R983137983161 Mihorsquos ultimate most dam-aging attack Using it costs 10 Endurancebut this can be drained from her Endur-ance Reserve Coupled with her increased Attack Roll Miho can cause serious harmto any adversary But even friends are notsafe when she is in Self-Preservation Mode

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1214

Background

Appearance Personality

Other Notes

CHARACTER PORTRAIT

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1314

CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 7: OVA Miho Player Book

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 714

P L A Y E

R B

O O K

5

Taking Action While playingOVA your character will domany things Most of the time these aredone simply by describing them aloud

ldquoMiho investigates the source of thestrange noiserdquo or ldquoI smile and greet himrdquoBut sometimes you want to do somethingspecial something with genuine conse-quences for failure or something wherethe outcome is uncertain ldquoMiho wants toshoot out the motion sensorrdquo or ldquoIrsquoll tryto impress them with my cooking skillsrdquoRemember those dice mentioned earlierThey represent chance and dramatic ten-

sion This is where you put them to use When you want to take an action roll

two dice and take the highest one If theyend up the same add them together Thisnumber represents how well you did Itrsquosthen compared to a Difficulty Number setby the Game Master or to a roll made bysomeone else If you beat it you succeed

ModifiersBut what if your character is particularlygood at what she is trying to do Or whatif the odds are stacked against her favorThese things are represented by modifiers Modifiers are added or subtracted fromthe number of dice you roll

A983140983140 983140983145983139983141 983159983144983141983150hellipl You have an Ability that aids what you

are trying to do Add a number of diceequal to your Level in that Ability

l You have something working in yourfavor This Bonus is decided by theGame Master

T983137983147983141 983137983159983137983161 983140983145983139983141 983159983144983141983150hellipl You have a Weakness that hampers

what you are trying to do Remove anumber of dice equal to your Level inthat Weakness

l You have something working againstyou This Penalty is decided by theGame Master

More dice are handled the same way Withdoubles add them together and comparethe sum to any other number rolled If theadded dice are highest use them If notuse the other highest die Triples qua-druples and so on are all added together

Negative DiceGoing by the rules you may soon realizeitrsquos possible to have fewer than one die to

roll Donrsquot panic all is not lost When diceare reduced this low you roll NegativeDice instead At zero roll two dice andtake the lowest For each number belowzero roll an additional die and againtake the lowest Duplicate dice are neveradded together when rolling this way

Drama Dice

Oh no You just botched that roll andnow you are in one heck of a messOr are you If you feel success is vital-

ly important you may spend Enduranceto help improve your result For every 5points you spend you may roll one addi-tional die a Drama Die These dice can begained even after you have rolled

What It Means to FailNo matter how much characters try orhow badly they want it they will eventuallyfail But a bad roll does not always meanoutright failure Sometimes characters canstill succeedhellipjust not as they intended

Perhaps something else goes wrong ormaybe one of your characterrsquos Weaknessescomes into play You might even gain atemporary Weakness as consequence ofyour failed attempt This is Succeedingwith Complications What exactly happensdepends on the circumstances at hand andultimately the Game Masterrsquos discretion

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 814

P L A Y E R

B O O K

6

Combat Whether you want to or not sometimesthings cannot be resolved with words andother peaceful means When it becomes

clear that you have to fight it out you en-ter combat and gameplay becomes sepa-rated into Rounds

The RoundMost often when you are playingOVA thepassage of time is not important Waitingfor the bus at 3 orsquoclock can take as long assaying so many words However in situa-tions of excitement danger and suspense

the nature of time starts to matter Youneed to know exactly how much you canaccomplishmdashand how fast

In these cases time is split up intodramatic units called Rounds This is nota specific segment of time A Round mayrepresent mere seconds between a furiousexchange of blows Or instead it can en-compass minutes of heroic dialogue the

detailed exposition of evil plans or otherposturing All a Round represents really isenough time for everyone to perform anaction The order in which characters cando so is determined by Initiative

Initiative At the beginning of the first Round ev-eryone involved in this conflict rolls theirInitiative Initiative is two dice plus any

modifiers from Abilities like Quick and Weaknesses like Slow Everyone acts fromhighest to lowest Initiative Should twoInitiatives tie the person rolling the mostdice goes first In case of further ties referto the next highest die

Actions and Free Actions When your turn has arrived you maymake one action An action is somethingthat requires time and concentration likeattacking running away or helping afallen comrade

While these things are worthy of anaction many things are not Attackingwith a weapon is an action but drawingthat weapon would not be Performinga detailed search of a dresserrsquos contents

would require an action or even severalRounds of actions but scanning a roomquickly would not If any action can beperformed instantaneously and has noroom for failure then it is a free action andwill not take up your action for the turn

AttackLike any other action attacking an oppo-nent is handled by rolling the dice Pick

a target choose one of the attacks avail-able on your character sheet and let loosewith an Attack Roll The number of diceyou need to use is helpfully listed underRoll for that attack Your result will becompared to a different roll made by youropponent If you exceed this roll you hitIf you roll a lower number or tie you donot

RangeExact distances are not important in OVAIt is assumed that any character can closethe gap and properly face any opponentwithin a Round However there are timeswhen this is not the case Characters inflying vehicles on top of buildings or inother faraway places are simply not inrange Unless the character has a conve-

nient way of getting to them such distantopponents can only be hit with attacksthat have the Ranged Perk

Defend As you read above attacks are comparedto another roll the Defense Roll Whenyou are attacked roll the number of dicelisted under Defense on your charactersheet You are almost always entitled toroll for your defense even if you have al-ready acted earlier in the Round or havefallen prey to some Complication

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 914

P L A Y E

R B

O O K

7

DamageOnce yoursquove successfully hit someoneDamage is calculated For every pointyour Attack Roll exceeds your opponentrsquos

Defense Roll you deal your Damage Mul-tiplier This is listed under DX for yourattack The total is then subtracted fromyour opponentrsquos Health

Combat ComplicationsIf characters ever take half or more oftheir maximum Health in a single attackthey receive a Combat Complication ofthe attackerrsquos choice This represents the

overwhelming nature of the blow andputs characters in a position of disad-vantage A Complication can mean manythings but it usually falls under one ofthese three types

l Stunned characters are thrown offguard by the force of the attack Theymay be knocked down flung into a

nearby wall or simply dazed Regard-less of exact circumstances the charac-ter loses their next action If a characteris already losing an action through an-other Stunned Complication Ability orcondition there is no additional effect

l Impaired characters are debilitated bythe attack The offense may inflict acrippling injury rattle the characterrsquoscapacity to think clearly or otherwise

reduce the ability to fight Characterswho are Impaired receive a ndash1 Penaltyto all actions for the combatrsquos durationFurther attacks can add more Impair-ments and the effects may last after thebattle at the Game Masterrsquos discretion

l WeaknessFlaw Complications causecharacters to succumb to one of their Weaknesses or Flaws A character withFocus or Requirement may be disarmedor have a key item broken Short-Tem- pered characters may become enragedand have poor judgment and so on

Health amp EnduranceHealth will gradually wear down over thecourse of a fight as you take a few hitsYour Endurance on the other hand is re-

duced by actions you take Feats of stam-ina and many attacks carry with them anEndurance cost to perform

If you run out of Health the battle isnot over yet Through sheer force of willyou can keep on fighting Further Dam-age will take away from your Enduranceinstead but you now receive a ndash1 Penal-ty to all actions much like the Impaired Complication Likewise if you use up all

your Endurance further expenditures willdeduct from Health and yoursquoll incur thissame ndash1 Penalty Once both Health andEndurance are gone your ability to con-tribute to the fight is over You may fallunconscious or tire to the point that yougive in In any case itrsquos up to your friendsto continue the fight from here

RecoveringOnce in any combat you may choose tolet your character recover instead of takingan action that Round This maneuver im-mediately replenishes 10 Endurance notto exceed the characterrsquos maximum Theactual action the character performs isup to you whether itrsquos focusing ones en-ergy quoting axioms from an old mentoror simply having a second wind Once a

character has taken advantage of recover-ing they may not do so again until thiscombat has ended

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1014

P L A Y E R

B O O K

8

Mihorsquos Abilities A983143983145983148983141 Miho is designed to be naturallyadept at moving skillfully You can addthree dice to Attack Rolls aiming danc-ing sleight of hand and other activitiesthat test her coordination and dexterity

A983156983156983137983139983147 This gives Miho +3 to her Dam-age Multiplier when attacking This Abil-ity is what all the attacks on her character

sheet are based on

B983141983137983157983156983145983142983157983148 Miho was crafted with ex-quisite attention to detail Ostensibly thiswas to increase her versatility for covertoperations but it was mostly the pride DrTomori took in his work Add three dicewhenever Miho uses her looks to charmdistract or otherwise aid a given task

C983151983149983138983137983156 E983160983152983141983154983156 Mihorsquos military train-ing makes her well-equipped for a fightYou can add three dice to Attack Rolls orwhen showing off her combat mastery

H983141983145983143983144983156983141983150983141983140 S983141983150983155983141 983080S983145983143983144983156983081 Miho hasa sense of vision beyond that of a normalhuman When attempting to see things faraway discern minute details or otherwise

make use of sight you may add three dice

L983145983142983141 S983157983152983152983151983154983156 Since Miho is not alivein the sense that humans are she is unaf-fected by lack of food water or even airHowever itrsquos possible certain environ-ments could remain harmful to her

Q983157983145983139983147 Miho is quite fast and possessesquick reflexes You can add three diceto her Initiative and Defense as well aswhen running driving or anything elsethat challenges her ability to move quickly

S983156983154983151983150983143 Despite her appearance Mihohas a lot of raw physical power You canadd three dice when lifting climbingbreaking things or performing any otheraction that tests her strength Strong also

acts as a Bonus to her Damage Multiplier when fighting barehanded as reflectedunder her attacks

T983154983137983150983155983142983151983154983149983137983156983145983151983150 Under speci983142ic cir-cumstances Miho enters Self-Preser-vation Mode In this state she gains anadditional two dice to roll with her attacksas well as access to her Miho Ray She alsogets a special reserve of 40 Endurance

for use with it However this Endurancecannot be used to absorb Damage in com-bat spent for Drama Dice or otherwiseused for any purpose besides Miho RayThe transformationrsquos biggest drawback isMihorsquos complete loss of control Her abil-ity to define friend from foe is eliminatedin favor of pure ef983142iciency The GameMaster may take control of Miho while

shersquos in this state or perhaps just alter yourintentions without your input

U983150983145983153983157983141 A983138983145983148983145983156983161 983080Q983157983145983139983147 C983137983148983139983157983148983137983156983151983154983081 Due to her computerized mind Miho isable to make calculations quickly and ac-curately She can also digest informationat an incredibly expeditious pace

Mihorsquos WeaknessesB983145983162983137983154983154983141 A983152983152983141983137983154983137983150983139983141 While startlinglyhuman-like Miho has a variety of tell-talefeatures that betray her robotic originsPorts markings and her ldquoearsrdquo may bedifficult to fully disguise but are unlikelyto alarm those who notice them

D983141983152983141983150983140983141983150983139983161 983080S983157983150983148983145983143983144983156983081 Miho derivesher energy from the sun While she canmanage without it her alternate meth-ods for generating power are much lessefficient If Miho goes 24 hours without

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1114

P L A Y E

R B

O O K

9

sunlight she receives a ndash3 penalty to allher rolls

G983157983137983154983140983145983137983150 Miho cherishes Braun forsaving her and will do anything in her

power to protect him Unfortunately be-cause Braun is in possession of ldquostolenrdquogoods namely Miho herself his propensi-ty for getting in trouble is highly elevated

I983150983141983152983156983145983156983157983140983141 983080C983151983151983147983145983150983143983081 Despite a will-ingness to learn and a mastery of count-less difficult skills Miho couldnrsquot cookher way out of a paper grocery bag Thisdoesnrsquot stop her from trying

K983145983150983140-H983141983137983154983156983141983140 Miho is a kind soul anddoes her best to be helpful to everyoneeven if it causes her great hardship

N983137983145983158983141 Miho is guileless and trustingCoupled with her lack of experience withthe world shersquos apt to believe anythinganyone tells her Only the most audacious

misrepresentations of the truth will makeher pause to consider their accuracy

T983154983145983143983143983141983154 983080T983154983137983150983155983142983151983154983149983137983156983145983151983150 I983142 C983154983145983156983145983139983137983148983081 Mihorsquos Transformation can only be acti-vated if her Health and Endurance is re-duced to a combined 10 At this point thetransformation is automatic

U983150983145983153983157983141 W983141983137983147983150983141983155983155 983080E983160983139983141983155983155983145983158983141 D983141983150983155983145983156983161983081

Miho is not just heavy she packs all thatweight into a relatively confined spaceShe sinks like a rock can break weakfloors or any other fragile surface and isdifficult to move or carry

V983157983148983150983141983154983137983138983145983148983145983156983161 983080E983148983141983139983156983154983145983139983145983156983161983081 Becauseof Mihorsquos many complex electrical work-ings attempts to harm her with electricalmeans are more effective than they wouldbe on a human being For each point ofDamage Miho receives from an electricalsource inflict two more

W983137983150983156983141983140 983080M983137983148983145983139983154983151983150983081 Put simply Mali-cron wants Miho back at any cost Worseif they do capture her her freedom oreven her life may be lost forever

Mihorsquos AttacksH983137983150983140-983156983151-H983137983150983140 Miho can add herStrong Bonus to her Damage Multiplierwhile fighting with her fists and feet

G983137983156983148983145983150983143 G983157983150 When using this attackMihorsquos Attack Roll is reduced but herOverwhelming forces her opponent to giveup their next action if they want to defendagainst it

M983145983155983155983145983148983141 L983137983157983150983139983144983141983154 This missile-pow-ered attack can affect up to three targetsin reasonable proximity and the force ofthe blow only requires a quarter of theirmaximum Health to inflict the Stunned Complication However this attack is lessaccurate and will only take effect beforethe start of Mihorsquos next turn While she

can make Defense Rolls and even takeDamage without disrupting the attack ifshe is Stunned or otherwise disabled be-fore then the attack automatically fails

S983150983145983152983141983154 R983145983142983148983141 While using her sniperrifle Miho can roll an extra die to attackThis attack also eliminates two levels of

Armored and inflicts the Impaired Com-plication with only a quarter of the oppo-

nentrsquos maximum Health However Mihoneeds complete concentration until hernext turn If she is interrupted in any wayeven to make a Defense Roll the attack isunsuccessful

M983145983144983151 R983137983161 Mihorsquos ultimate most dam-aging attack Using it costs 10 Endurancebut this can be drained from her Endur-ance Reserve Coupled with her increased Attack Roll Miho can cause serious harmto any adversary But even friends are notsafe when she is in Self-Preservation Mode

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1214

Background

Appearance Personality

Other Notes

CHARACTER PORTRAIT

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1314

CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 8: OVA Miho Player Book

7232019 OVA Miho Player Book

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P L A Y E R

B O O K

6

Combat Whether you want to or not sometimesthings cannot be resolved with words andother peaceful means When it becomes

clear that you have to fight it out you en-ter combat and gameplay becomes sepa-rated into Rounds

The RoundMost often when you are playingOVA thepassage of time is not important Waitingfor the bus at 3 orsquoclock can take as long assaying so many words However in situa-tions of excitement danger and suspense

the nature of time starts to matter Youneed to know exactly how much you canaccomplishmdashand how fast

In these cases time is split up intodramatic units called Rounds This is nota specific segment of time A Round mayrepresent mere seconds between a furiousexchange of blows Or instead it can en-compass minutes of heroic dialogue the

detailed exposition of evil plans or otherposturing All a Round represents really isenough time for everyone to perform anaction The order in which characters cando so is determined by Initiative

Initiative At the beginning of the first Round ev-eryone involved in this conflict rolls theirInitiative Initiative is two dice plus any

modifiers from Abilities like Quick and Weaknesses like Slow Everyone acts fromhighest to lowest Initiative Should twoInitiatives tie the person rolling the mostdice goes first In case of further ties referto the next highest die

Actions and Free Actions When your turn has arrived you maymake one action An action is somethingthat requires time and concentration likeattacking running away or helping afallen comrade

While these things are worthy of anaction many things are not Attackingwith a weapon is an action but drawingthat weapon would not be Performinga detailed search of a dresserrsquos contents

would require an action or even severalRounds of actions but scanning a roomquickly would not If any action can beperformed instantaneously and has noroom for failure then it is a free action andwill not take up your action for the turn

AttackLike any other action attacking an oppo-nent is handled by rolling the dice Pick

a target choose one of the attacks avail-able on your character sheet and let loosewith an Attack Roll The number of diceyou need to use is helpfully listed underRoll for that attack Your result will becompared to a different roll made by youropponent If you exceed this roll you hitIf you roll a lower number or tie you donot

RangeExact distances are not important in OVAIt is assumed that any character can closethe gap and properly face any opponentwithin a Round However there are timeswhen this is not the case Characters inflying vehicles on top of buildings or inother faraway places are simply not inrange Unless the character has a conve-

nient way of getting to them such distantopponents can only be hit with attacksthat have the Ranged Perk

Defend As you read above attacks are comparedto another roll the Defense Roll Whenyou are attacked roll the number of dicelisted under Defense on your charactersheet You are almost always entitled toroll for your defense even if you have al-ready acted earlier in the Round or havefallen prey to some Complication

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 914

P L A Y E

R B

O O K

7

DamageOnce yoursquove successfully hit someoneDamage is calculated For every pointyour Attack Roll exceeds your opponentrsquos

Defense Roll you deal your Damage Mul-tiplier This is listed under DX for yourattack The total is then subtracted fromyour opponentrsquos Health

Combat ComplicationsIf characters ever take half or more oftheir maximum Health in a single attackthey receive a Combat Complication ofthe attackerrsquos choice This represents the

overwhelming nature of the blow andputs characters in a position of disad-vantage A Complication can mean manythings but it usually falls under one ofthese three types

l Stunned characters are thrown offguard by the force of the attack Theymay be knocked down flung into a

nearby wall or simply dazed Regard-less of exact circumstances the charac-ter loses their next action If a characteris already losing an action through an-other Stunned Complication Ability orcondition there is no additional effect

l Impaired characters are debilitated bythe attack The offense may inflict acrippling injury rattle the characterrsquoscapacity to think clearly or otherwise

reduce the ability to fight Characterswho are Impaired receive a ndash1 Penaltyto all actions for the combatrsquos durationFurther attacks can add more Impair-ments and the effects may last after thebattle at the Game Masterrsquos discretion

l WeaknessFlaw Complications causecharacters to succumb to one of their Weaknesses or Flaws A character withFocus or Requirement may be disarmedor have a key item broken Short-Tem- pered characters may become enragedand have poor judgment and so on

Health amp EnduranceHealth will gradually wear down over thecourse of a fight as you take a few hitsYour Endurance on the other hand is re-

duced by actions you take Feats of stam-ina and many attacks carry with them anEndurance cost to perform

If you run out of Health the battle isnot over yet Through sheer force of willyou can keep on fighting Further Dam-age will take away from your Enduranceinstead but you now receive a ndash1 Penal-ty to all actions much like the Impaired Complication Likewise if you use up all

your Endurance further expenditures willdeduct from Health and yoursquoll incur thissame ndash1 Penalty Once both Health andEndurance are gone your ability to con-tribute to the fight is over You may fallunconscious or tire to the point that yougive in In any case itrsquos up to your friendsto continue the fight from here

RecoveringOnce in any combat you may choose tolet your character recover instead of takingan action that Round This maneuver im-mediately replenishes 10 Endurance notto exceed the characterrsquos maximum Theactual action the character performs isup to you whether itrsquos focusing ones en-ergy quoting axioms from an old mentoror simply having a second wind Once a

character has taken advantage of recover-ing they may not do so again until thiscombat has ended

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1014

P L A Y E R

B O O K

8

Mihorsquos Abilities A983143983145983148983141 Miho is designed to be naturallyadept at moving skillfully You can addthree dice to Attack Rolls aiming danc-ing sleight of hand and other activitiesthat test her coordination and dexterity

A983156983156983137983139983147 This gives Miho +3 to her Dam-age Multiplier when attacking This Abil-ity is what all the attacks on her character

sheet are based on

B983141983137983157983156983145983142983157983148 Miho was crafted with ex-quisite attention to detail Ostensibly thiswas to increase her versatility for covertoperations but it was mostly the pride DrTomori took in his work Add three dicewhenever Miho uses her looks to charmdistract or otherwise aid a given task

C983151983149983138983137983156 E983160983152983141983154983156 Mihorsquos military train-ing makes her well-equipped for a fightYou can add three dice to Attack Rolls orwhen showing off her combat mastery

H983141983145983143983144983156983141983150983141983140 S983141983150983155983141 983080S983145983143983144983156983081 Miho hasa sense of vision beyond that of a normalhuman When attempting to see things faraway discern minute details or otherwise

make use of sight you may add three dice

L983145983142983141 S983157983152983152983151983154983156 Since Miho is not alivein the sense that humans are she is unaf-fected by lack of food water or even airHowever itrsquos possible certain environ-ments could remain harmful to her

Q983157983145983139983147 Miho is quite fast and possessesquick reflexes You can add three diceto her Initiative and Defense as well aswhen running driving or anything elsethat challenges her ability to move quickly

S983156983154983151983150983143 Despite her appearance Mihohas a lot of raw physical power You canadd three dice when lifting climbingbreaking things or performing any otheraction that tests her strength Strong also

acts as a Bonus to her Damage Multiplier when fighting barehanded as reflectedunder her attacks

T983154983137983150983155983142983151983154983149983137983156983145983151983150 Under speci983142ic cir-cumstances Miho enters Self-Preser-vation Mode In this state she gains anadditional two dice to roll with her attacksas well as access to her Miho Ray She alsogets a special reserve of 40 Endurance

for use with it However this Endurancecannot be used to absorb Damage in com-bat spent for Drama Dice or otherwiseused for any purpose besides Miho RayThe transformationrsquos biggest drawback isMihorsquos complete loss of control Her abil-ity to define friend from foe is eliminatedin favor of pure ef983142iciency The GameMaster may take control of Miho while

shersquos in this state or perhaps just alter yourintentions without your input

U983150983145983153983157983141 A983138983145983148983145983156983161 983080Q983157983145983139983147 C983137983148983139983157983148983137983156983151983154983081 Due to her computerized mind Miho isable to make calculations quickly and ac-curately She can also digest informationat an incredibly expeditious pace

Mihorsquos WeaknessesB983145983162983137983154983154983141 A983152983152983141983137983154983137983150983139983141 While startlinglyhuman-like Miho has a variety of tell-talefeatures that betray her robotic originsPorts markings and her ldquoearsrdquo may bedifficult to fully disguise but are unlikelyto alarm those who notice them

D983141983152983141983150983140983141983150983139983161 983080S983157983150983148983145983143983144983156983081 Miho derivesher energy from the sun While she canmanage without it her alternate meth-ods for generating power are much lessefficient If Miho goes 24 hours without

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1114

P L A Y E

R B

O O K

9

sunlight she receives a ndash3 penalty to allher rolls

G983157983137983154983140983145983137983150 Miho cherishes Braun forsaving her and will do anything in her

power to protect him Unfortunately be-cause Braun is in possession of ldquostolenrdquogoods namely Miho herself his propensi-ty for getting in trouble is highly elevated

I983150983141983152983156983145983156983157983140983141 983080C983151983151983147983145983150983143983081 Despite a will-ingness to learn and a mastery of count-less difficult skills Miho couldnrsquot cookher way out of a paper grocery bag Thisdoesnrsquot stop her from trying

K983145983150983140-H983141983137983154983156983141983140 Miho is a kind soul anddoes her best to be helpful to everyoneeven if it causes her great hardship

N983137983145983158983141 Miho is guileless and trustingCoupled with her lack of experience withthe world shersquos apt to believe anythinganyone tells her Only the most audacious

misrepresentations of the truth will makeher pause to consider their accuracy

T983154983145983143983143983141983154 983080T983154983137983150983155983142983151983154983149983137983156983145983151983150 I983142 C983154983145983156983145983139983137983148983081 Mihorsquos Transformation can only be acti-vated if her Health and Endurance is re-duced to a combined 10 At this point thetransformation is automatic

U983150983145983153983157983141 W983141983137983147983150983141983155983155 983080E983160983139983141983155983155983145983158983141 D983141983150983155983145983156983161983081

Miho is not just heavy she packs all thatweight into a relatively confined spaceShe sinks like a rock can break weakfloors or any other fragile surface and isdifficult to move or carry

V983157983148983150983141983154983137983138983145983148983145983156983161 983080E983148983141983139983156983154983145983139983145983156983161983081 Becauseof Mihorsquos many complex electrical work-ings attempts to harm her with electricalmeans are more effective than they wouldbe on a human being For each point ofDamage Miho receives from an electricalsource inflict two more

W983137983150983156983141983140 983080M983137983148983145983139983154983151983150983081 Put simply Mali-cron wants Miho back at any cost Worseif they do capture her her freedom oreven her life may be lost forever

Mihorsquos AttacksH983137983150983140-983156983151-H983137983150983140 Miho can add herStrong Bonus to her Damage Multiplierwhile fighting with her fists and feet

G983137983156983148983145983150983143 G983157983150 When using this attackMihorsquos Attack Roll is reduced but herOverwhelming forces her opponent to giveup their next action if they want to defendagainst it

M983145983155983155983145983148983141 L983137983157983150983139983144983141983154 This missile-pow-ered attack can affect up to three targetsin reasonable proximity and the force ofthe blow only requires a quarter of theirmaximum Health to inflict the Stunned Complication However this attack is lessaccurate and will only take effect beforethe start of Mihorsquos next turn While she

can make Defense Rolls and even takeDamage without disrupting the attack ifshe is Stunned or otherwise disabled be-fore then the attack automatically fails

S983150983145983152983141983154 R983145983142983148983141 While using her sniperrifle Miho can roll an extra die to attackThis attack also eliminates two levels of

Armored and inflicts the Impaired Com-plication with only a quarter of the oppo-

nentrsquos maximum Health However Mihoneeds complete concentration until hernext turn If she is interrupted in any wayeven to make a Defense Roll the attack isunsuccessful

M983145983144983151 R983137983161 Mihorsquos ultimate most dam-aging attack Using it costs 10 Endurancebut this can be drained from her Endur-ance Reserve Coupled with her increased Attack Roll Miho can cause serious harmto any adversary But even friends are notsafe when she is in Self-Preservation Mode

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1214

Background

Appearance Personality

Other Notes

CHARACTER PORTRAIT

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1314

CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 9: OVA Miho Player Book

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 914

P L A Y E

R B

O O K

7

DamageOnce yoursquove successfully hit someoneDamage is calculated For every pointyour Attack Roll exceeds your opponentrsquos

Defense Roll you deal your Damage Mul-tiplier This is listed under DX for yourattack The total is then subtracted fromyour opponentrsquos Health

Combat ComplicationsIf characters ever take half or more oftheir maximum Health in a single attackthey receive a Combat Complication ofthe attackerrsquos choice This represents the

overwhelming nature of the blow andputs characters in a position of disad-vantage A Complication can mean manythings but it usually falls under one ofthese three types

l Stunned characters are thrown offguard by the force of the attack Theymay be knocked down flung into a

nearby wall or simply dazed Regard-less of exact circumstances the charac-ter loses their next action If a characteris already losing an action through an-other Stunned Complication Ability orcondition there is no additional effect

l Impaired characters are debilitated bythe attack The offense may inflict acrippling injury rattle the characterrsquoscapacity to think clearly or otherwise

reduce the ability to fight Characterswho are Impaired receive a ndash1 Penaltyto all actions for the combatrsquos durationFurther attacks can add more Impair-ments and the effects may last after thebattle at the Game Masterrsquos discretion

l WeaknessFlaw Complications causecharacters to succumb to one of their Weaknesses or Flaws A character withFocus or Requirement may be disarmedor have a key item broken Short-Tem- pered characters may become enragedand have poor judgment and so on

Health amp EnduranceHealth will gradually wear down over thecourse of a fight as you take a few hitsYour Endurance on the other hand is re-

duced by actions you take Feats of stam-ina and many attacks carry with them anEndurance cost to perform

If you run out of Health the battle isnot over yet Through sheer force of willyou can keep on fighting Further Dam-age will take away from your Enduranceinstead but you now receive a ndash1 Penal-ty to all actions much like the Impaired Complication Likewise if you use up all

your Endurance further expenditures willdeduct from Health and yoursquoll incur thissame ndash1 Penalty Once both Health andEndurance are gone your ability to con-tribute to the fight is over You may fallunconscious or tire to the point that yougive in In any case itrsquos up to your friendsto continue the fight from here

RecoveringOnce in any combat you may choose tolet your character recover instead of takingan action that Round This maneuver im-mediately replenishes 10 Endurance notto exceed the characterrsquos maximum Theactual action the character performs isup to you whether itrsquos focusing ones en-ergy quoting axioms from an old mentoror simply having a second wind Once a

character has taken advantage of recover-ing they may not do so again until thiscombat has ended

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1014

P L A Y E R

B O O K

8

Mihorsquos Abilities A983143983145983148983141 Miho is designed to be naturallyadept at moving skillfully You can addthree dice to Attack Rolls aiming danc-ing sleight of hand and other activitiesthat test her coordination and dexterity

A983156983156983137983139983147 This gives Miho +3 to her Dam-age Multiplier when attacking This Abil-ity is what all the attacks on her character

sheet are based on

B983141983137983157983156983145983142983157983148 Miho was crafted with ex-quisite attention to detail Ostensibly thiswas to increase her versatility for covertoperations but it was mostly the pride DrTomori took in his work Add three dicewhenever Miho uses her looks to charmdistract or otherwise aid a given task

C983151983149983138983137983156 E983160983152983141983154983156 Mihorsquos military train-ing makes her well-equipped for a fightYou can add three dice to Attack Rolls orwhen showing off her combat mastery

H983141983145983143983144983156983141983150983141983140 S983141983150983155983141 983080S983145983143983144983156983081 Miho hasa sense of vision beyond that of a normalhuman When attempting to see things faraway discern minute details or otherwise

make use of sight you may add three dice

L983145983142983141 S983157983152983152983151983154983156 Since Miho is not alivein the sense that humans are she is unaf-fected by lack of food water or even airHowever itrsquos possible certain environ-ments could remain harmful to her

Q983157983145983139983147 Miho is quite fast and possessesquick reflexes You can add three diceto her Initiative and Defense as well aswhen running driving or anything elsethat challenges her ability to move quickly

S983156983154983151983150983143 Despite her appearance Mihohas a lot of raw physical power You canadd three dice when lifting climbingbreaking things or performing any otheraction that tests her strength Strong also

acts as a Bonus to her Damage Multiplier when fighting barehanded as reflectedunder her attacks

T983154983137983150983155983142983151983154983149983137983156983145983151983150 Under speci983142ic cir-cumstances Miho enters Self-Preser-vation Mode In this state she gains anadditional two dice to roll with her attacksas well as access to her Miho Ray She alsogets a special reserve of 40 Endurance

for use with it However this Endurancecannot be used to absorb Damage in com-bat spent for Drama Dice or otherwiseused for any purpose besides Miho RayThe transformationrsquos biggest drawback isMihorsquos complete loss of control Her abil-ity to define friend from foe is eliminatedin favor of pure ef983142iciency The GameMaster may take control of Miho while

shersquos in this state or perhaps just alter yourintentions without your input

U983150983145983153983157983141 A983138983145983148983145983156983161 983080Q983157983145983139983147 C983137983148983139983157983148983137983156983151983154983081 Due to her computerized mind Miho isable to make calculations quickly and ac-curately She can also digest informationat an incredibly expeditious pace

Mihorsquos WeaknessesB983145983162983137983154983154983141 A983152983152983141983137983154983137983150983139983141 While startlinglyhuman-like Miho has a variety of tell-talefeatures that betray her robotic originsPorts markings and her ldquoearsrdquo may bedifficult to fully disguise but are unlikelyto alarm those who notice them

D983141983152983141983150983140983141983150983139983161 983080S983157983150983148983145983143983144983156983081 Miho derivesher energy from the sun While she canmanage without it her alternate meth-ods for generating power are much lessefficient If Miho goes 24 hours without

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1114

P L A Y E

R B

O O K

9

sunlight she receives a ndash3 penalty to allher rolls

G983157983137983154983140983145983137983150 Miho cherishes Braun forsaving her and will do anything in her

power to protect him Unfortunately be-cause Braun is in possession of ldquostolenrdquogoods namely Miho herself his propensi-ty for getting in trouble is highly elevated

I983150983141983152983156983145983156983157983140983141 983080C983151983151983147983145983150983143983081 Despite a will-ingness to learn and a mastery of count-less difficult skills Miho couldnrsquot cookher way out of a paper grocery bag Thisdoesnrsquot stop her from trying

K983145983150983140-H983141983137983154983156983141983140 Miho is a kind soul anddoes her best to be helpful to everyoneeven if it causes her great hardship

N983137983145983158983141 Miho is guileless and trustingCoupled with her lack of experience withthe world shersquos apt to believe anythinganyone tells her Only the most audacious

misrepresentations of the truth will makeher pause to consider their accuracy

T983154983145983143983143983141983154 983080T983154983137983150983155983142983151983154983149983137983156983145983151983150 I983142 C983154983145983156983145983139983137983148983081 Mihorsquos Transformation can only be acti-vated if her Health and Endurance is re-duced to a combined 10 At this point thetransformation is automatic

U983150983145983153983157983141 W983141983137983147983150983141983155983155 983080E983160983139983141983155983155983145983158983141 D983141983150983155983145983156983161983081

Miho is not just heavy she packs all thatweight into a relatively confined spaceShe sinks like a rock can break weakfloors or any other fragile surface and isdifficult to move or carry

V983157983148983150983141983154983137983138983145983148983145983156983161 983080E983148983141983139983156983154983145983139983145983156983161983081 Becauseof Mihorsquos many complex electrical work-ings attempts to harm her with electricalmeans are more effective than they wouldbe on a human being For each point ofDamage Miho receives from an electricalsource inflict two more

W983137983150983156983141983140 983080M983137983148983145983139983154983151983150983081 Put simply Mali-cron wants Miho back at any cost Worseif they do capture her her freedom oreven her life may be lost forever

Mihorsquos AttacksH983137983150983140-983156983151-H983137983150983140 Miho can add herStrong Bonus to her Damage Multiplierwhile fighting with her fists and feet

G983137983156983148983145983150983143 G983157983150 When using this attackMihorsquos Attack Roll is reduced but herOverwhelming forces her opponent to giveup their next action if they want to defendagainst it

M983145983155983155983145983148983141 L983137983157983150983139983144983141983154 This missile-pow-ered attack can affect up to three targetsin reasonable proximity and the force ofthe blow only requires a quarter of theirmaximum Health to inflict the Stunned Complication However this attack is lessaccurate and will only take effect beforethe start of Mihorsquos next turn While she

can make Defense Rolls and even takeDamage without disrupting the attack ifshe is Stunned or otherwise disabled be-fore then the attack automatically fails

S983150983145983152983141983154 R983145983142983148983141 While using her sniperrifle Miho can roll an extra die to attackThis attack also eliminates two levels of

Armored and inflicts the Impaired Com-plication with only a quarter of the oppo-

nentrsquos maximum Health However Mihoneeds complete concentration until hernext turn If she is interrupted in any wayeven to make a Defense Roll the attack isunsuccessful

M983145983144983151 R983137983161 Mihorsquos ultimate most dam-aging attack Using it costs 10 Endurancebut this can be drained from her Endur-ance Reserve Coupled with her increased Attack Roll Miho can cause serious harmto any adversary But even friends are notsafe when she is in Self-Preservation Mode

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1214

Background

Appearance Personality

Other Notes

CHARACTER PORTRAIT

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1314

CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 10: OVA Miho Player Book

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1014

P L A Y E R

B O O K

8

Mihorsquos Abilities A983143983145983148983141 Miho is designed to be naturallyadept at moving skillfully You can addthree dice to Attack Rolls aiming danc-ing sleight of hand and other activitiesthat test her coordination and dexterity

A983156983156983137983139983147 This gives Miho +3 to her Dam-age Multiplier when attacking This Abil-ity is what all the attacks on her character

sheet are based on

B983141983137983157983156983145983142983157983148 Miho was crafted with ex-quisite attention to detail Ostensibly thiswas to increase her versatility for covertoperations but it was mostly the pride DrTomori took in his work Add three dicewhenever Miho uses her looks to charmdistract or otherwise aid a given task

C983151983149983138983137983156 E983160983152983141983154983156 Mihorsquos military train-ing makes her well-equipped for a fightYou can add three dice to Attack Rolls orwhen showing off her combat mastery

H983141983145983143983144983156983141983150983141983140 S983141983150983155983141 983080S983145983143983144983156983081 Miho hasa sense of vision beyond that of a normalhuman When attempting to see things faraway discern minute details or otherwise

make use of sight you may add three dice

L983145983142983141 S983157983152983152983151983154983156 Since Miho is not alivein the sense that humans are she is unaf-fected by lack of food water or even airHowever itrsquos possible certain environ-ments could remain harmful to her

Q983157983145983139983147 Miho is quite fast and possessesquick reflexes You can add three diceto her Initiative and Defense as well aswhen running driving or anything elsethat challenges her ability to move quickly

S983156983154983151983150983143 Despite her appearance Mihohas a lot of raw physical power You canadd three dice when lifting climbingbreaking things or performing any otheraction that tests her strength Strong also

acts as a Bonus to her Damage Multiplier when fighting barehanded as reflectedunder her attacks

T983154983137983150983155983142983151983154983149983137983156983145983151983150 Under speci983142ic cir-cumstances Miho enters Self-Preser-vation Mode In this state she gains anadditional two dice to roll with her attacksas well as access to her Miho Ray She alsogets a special reserve of 40 Endurance

for use with it However this Endurancecannot be used to absorb Damage in com-bat spent for Drama Dice or otherwiseused for any purpose besides Miho RayThe transformationrsquos biggest drawback isMihorsquos complete loss of control Her abil-ity to define friend from foe is eliminatedin favor of pure ef983142iciency The GameMaster may take control of Miho while

shersquos in this state or perhaps just alter yourintentions without your input

U983150983145983153983157983141 A983138983145983148983145983156983161 983080Q983157983145983139983147 C983137983148983139983157983148983137983156983151983154983081 Due to her computerized mind Miho isable to make calculations quickly and ac-curately She can also digest informationat an incredibly expeditious pace

Mihorsquos WeaknessesB983145983162983137983154983154983141 A983152983152983141983137983154983137983150983139983141 While startlinglyhuman-like Miho has a variety of tell-talefeatures that betray her robotic originsPorts markings and her ldquoearsrdquo may bedifficult to fully disguise but are unlikelyto alarm those who notice them

D983141983152983141983150983140983141983150983139983161 983080S983157983150983148983145983143983144983156983081 Miho derivesher energy from the sun While she canmanage without it her alternate meth-ods for generating power are much lessefficient If Miho goes 24 hours without

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1114

P L A Y E

R B

O O K

9

sunlight she receives a ndash3 penalty to allher rolls

G983157983137983154983140983145983137983150 Miho cherishes Braun forsaving her and will do anything in her

power to protect him Unfortunately be-cause Braun is in possession of ldquostolenrdquogoods namely Miho herself his propensi-ty for getting in trouble is highly elevated

I983150983141983152983156983145983156983157983140983141 983080C983151983151983147983145983150983143983081 Despite a will-ingness to learn and a mastery of count-less difficult skills Miho couldnrsquot cookher way out of a paper grocery bag Thisdoesnrsquot stop her from trying

K983145983150983140-H983141983137983154983156983141983140 Miho is a kind soul anddoes her best to be helpful to everyoneeven if it causes her great hardship

N983137983145983158983141 Miho is guileless and trustingCoupled with her lack of experience withthe world shersquos apt to believe anythinganyone tells her Only the most audacious

misrepresentations of the truth will makeher pause to consider their accuracy

T983154983145983143983143983141983154 983080T983154983137983150983155983142983151983154983149983137983156983145983151983150 I983142 C983154983145983156983145983139983137983148983081 Mihorsquos Transformation can only be acti-vated if her Health and Endurance is re-duced to a combined 10 At this point thetransformation is automatic

U983150983145983153983157983141 W983141983137983147983150983141983155983155 983080E983160983139983141983155983155983145983158983141 D983141983150983155983145983156983161983081

Miho is not just heavy she packs all thatweight into a relatively confined spaceShe sinks like a rock can break weakfloors or any other fragile surface and isdifficult to move or carry

V983157983148983150983141983154983137983138983145983148983145983156983161 983080E983148983141983139983156983154983145983139983145983156983161983081 Becauseof Mihorsquos many complex electrical work-ings attempts to harm her with electricalmeans are more effective than they wouldbe on a human being For each point ofDamage Miho receives from an electricalsource inflict two more

W983137983150983156983141983140 983080M983137983148983145983139983154983151983150983081 Put simply Mali-cron wants Miho back at any cost Worseif they do capture her her freedom oreven her life may be lost forever

Mihorsquos AttacksH983137983150983140-983156983151-H983137983150983140 Miho can add herStrong Bonus to her Damage Multiplierwhile fighting with her fists and feet

G983137983156983148983145983150983143 G983157983150 When using this attackMihorsquos Attack Roll is reduced but herOverwhelming forces her opponent to giveup their next action if they want to defendagainst it

M983145983155983155983145983148983141 L983137983157983150983139983144983141983154 This missile-pow-ered attack can affect up to three targetsin reasonable proximity and the force ofthe blow only requires a quarter of theirmaximum Health to inflict the Stunned Complication However this attack is lessaccurate and will only take effect beforethe start of Mihorsquos next turn While she

can make Defense Rolls and even takeDamage without disrupting the attack ifshe is Stunned or otherwise disabled be-fore then the attack automatically fails

S983150983145983152983141983154 R983145983142983148983141 While using her sniperrifle Miho can roll an extra die to attackThis attack also eliminates two levels of

Armored and inflicts the Impaired Com-plication with only a quarter of the oppo-

nentrsquos maximum Health However Mihoneeds complete concentration until hernext turn If she is interrupted in any wayeven to make a Defense Roll the attack isunsuccessful

M983145983144983151 R983137983161 Mihorsquos ultimate most dam-aging attack Using it costs 10 Endurancebut this can be drained from her Endur-ance Reserve Coupled with her increased Attack Roll Miho can cause serious harmto any adversary But even friends are notsafe when she is in Self-Preservation Mode

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1214

Background

Appearance Personality

Other Notes

CHARACTER PORTRAIT

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1314

CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 11: OVA Miho Player Book

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1114

P L A Y E

R B

O O K

9

sunlight she receives a ndash3 penalty to allher rolls

G983157983137983154983140983145983137983150 Miho cherishes Braun forsaving her and will do anything in her

power to protect him Unfortunately be-cause Braun is in possession of ldquostolenrdquogoods namely Miho herself his propensi-ty for getting in trouble is highly elevated

I983150983141983152983156983145983156983157983140983141 983080C983151983151983147983145983150983143983081 Despite a will-ingness to learn and a mastery of count-less difficult skills Miho couldnrsquot cookher way out of a paper grocery bag Thisdoesnrsquot stop her from trying

K983145983150983140-H983141983137983154983156983141983140 Miho is a kind soul anddoes her best to be helpful to everyoneeven if it causes her great hardship

N983137983145983158983141 Miho is guileless and trustingCoupled with her lack of experience withthe world shersquos apt to believe anythinganyone tells her Only the most audacious

misrepresentations of the truth will makeher pause to consider their accuracy

T983154983145983143983143983141983154 983080T983154983137983150983155983142983151983154983149983137983156983145983151983150 I983142 C983154983145983156983145983139983137983148983081 Mihorsquos Transformation can only be acti-vated if her Health and Endurance is re-duced to a combined 10 At this point thetransformation is automatic

U983150983145983153983157983141 W983141983137983147983150983141983155983155 983080E983160983139983141983155983155983145983158983141 D983141983150983155983145983156983161983081

Miho is not just heavy she packs all thatweight into a relatively confined spaceShe sinks like a rock can break weakfloors or any other fragile surface and isdifficult to move or carry

V983157983148983150983141983154983137983138983145983148983145983156983161 983080E983148983141983139983156983154983145983139983145983156983161983081 Becauseof Mihorsquos many complex electrical work-ings attempts to harm her with electricalmeans are more effective than they wouldbe on a human being For each point ofDamage Miho receives from an electricalsource inflict two more

W983137983150983156983141983140 983080M983137983148983145983139983154983151983150983081 Put simply Mali-cron wants Miho back at any cost Worseif they do capture her her freedom oreven her life may be lost forever

Mihorsquos AttacksH983137983150983140-983156983151-H983137983150983140 Miho can add herStrong Bonus to her Damage Multiplierwhile fighting with her fists and feet

G983137983156983148983145983150983143 G983157983150 When using this attackMihorsquos Attack Roll is reduced but herOverwhelming forces her opponent to giveup their next action if they want to defendagainst it

M983145983155983155983145983148983141 L983137983157983150983139983144983141983154 This missile-pow-ered attack can affect up to three targetsin reasonable proximity and the force ofthe blow only requires a quarter of theirmaximum Health to inflict the Stunned Complication However this attack is lessaccurate and will only take effect beforethe start of Mihorsquos next turn While she

can make Defense Rolls and even takeDamage without disrupting the attack ifshe is Stunned or otherwise disabled be-fore then the attack automatically fails

S983150983145983152983141983154 R983145983142983148983141 While using her sniperrifle Miho can roll an extra die to attackThis attack also eliminates two levels of

Armored and inflicts the Impaired Com-plication with only a quarter of the oppo-

nentrsquos maximum Health However Mihoneeds complete concentration until hernext turn If she is interrupted in any wayeven to make a Defense Roll the attack isunsuccessful

M983145983144983151 R983137983161 Mihorsquos ultimate most dam-aging attack Using it costs 10 Endurancebut this can be drained from her Endur-ance Reserve Coupled with her increased Attack Roll Miho can cause serious harmto any adversary But even friends are notsafe when she is in Self-Preservation Mode

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1214

Background

Appearance Personality

Other Notes

CHARACTER PORTRAIT

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1314

CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 12: OVA Miho Player Book

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1214

Background

Appearance Personality

Other Notes

CHARACTER PORTRAIT

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1314

CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 13: OVA Miho Player Book

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1314

CHARACTER NAME PLAYER NAME

C H A R A C T E R

R E C O R D

ABILITIES WEAKNESSES

COMBAT NOTES

DAMAGE COMPLICATIONS ETC

Combat Stats983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

983140983141983142983141983150983155983141 983144983141983137983148983156983144 983141983150983140983157983154983137983150983139983141 983156983158

983154983151983148983148 983140983160 983141983150983140

983154983151983148983148 983140983160 983141983150983140

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com

Page 14: OVA Miho Player Book

7232019 OVA Miho Player Book

httpslidepdfcomreaderfullova-miho-player-book 1414

C983154983141983137983156983141 Y983151983157983154 P983141983154983142983141983139983156 C983144983137983154983137983139983156983141983154

Complete rules for making the character you want to play Therersquos noneed to worry about rows of numbers and statistics Creating characterstakes just minutesmdashitrsquos as simple as describing them

M983151983154983141 R983157983148983141983155 E983160983152983137983150983140983141983140 P983151983155983155983145983138983145983148983145983156983145983141983155

Specific rules to handle many common situations extensive examplesnew combat maneuvers and more The book also contains everything youneed to know to become the Game Master of your group

L983137983158983145983155983144983148983161 I983148983148983157983155983156983154983137983156983141983140 983159983145983156983144 C983151983148983151983154983142983157983148 C983144983137983154983137983139983156983141983154983155

Filled to the brim with vibrant anime-style illustrations Meet a varied castof characters drawing inspiration from nearly every genre Mihorsquos there too

YOUrsquoVE GOTTEN A GLIMPSE OF OVA NOW TRY THE FULL VERSION

FIND YOUR COPY AT

www wiseturtle com