packet switching networksportal.unimap.edu.my/portal/page/portal30/lecture notes/kejuruteraan... ·...
TRANSCRIPT
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PACKET SWITCHING
NETWORKS
OVERVIEW: NETWORK LAYER, FORWARDING VS. ROUTING, ROUTING IN PACKET
NETWORKS, STATIC VS. DYNAMIC ROUTING, SHORTEST PATH ROUTING
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The most complex layers in the protocol stack, overview of network layer
and its services it can provide.
Examine two broad approaches towards structuring network-layer packet
delivery, the datagram and the virtual-circuit model.
Forwarding and routing – forwarding involves the transfer of a packet from
an incoming link to an outgoing link within a single router. Routing involves
all of a network’s routers, whose collective interactions via routing
protocols determine the paths that packets take on their trip from source
to destination node.
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NETWORK LAYER
THE MOST COMPLEX LAYER
Requires the coordinated actions of multiple geographically distributed network
elements (switches & routers)
Must be able to deal with very large scales
Billions of users (people & communicating devices)
Biggest Challenges
Addressing: where should information be directed to?.
Routing: what path should be used to get information there?.
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FORWARDING AND ROUTING
To move packets from a sending host to a receiving host. To do so, 2
important network-layer functions can be identified:
Forwarding - When a packet arrives at router’s input link, the router must move
the packet to the appropriate output link. Refers to the router-local action of
transferring a packet from an input link interface to the appropriate output link
interface.
Routing – the network layer must determine the route or path taken by packets
as they flow from a sender to receiver. The algorithms that calculate these paths
are referred to as routing algorithms.
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Key Role of Routing
How to get packet from here to there?
Decentralized nature of Internet makes routing a major challenge
Interior gateway protocols (IGPs) are used to determine routes within a domain
Exterior gateway protocols (EGPs) are used to determine routes across domains
Routes must be consistent & produce stable flows
Scalability required to accommodate growth
Hierarchical structure of IP addresses essential to keeping size of routing tables manageable
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Routing Protocol
IGPs determine routes within a domain
EGPs determine routes between domain
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FORWARDING TABLE
Every router forwards a packet by examining the value of a field in the
arriving packet’s header, and then using this header value to index into
the router’s forwarding table.
The value stored in the forwarding table entry for that header indicates the
router’s outgoing link interface to which that packet is to be forwarded.
The header value could be the destination address of the packet or an
indication of the connection to which the packet belongs.
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NETWORK LAYER: SERVICES
Guaranteed Delivery - This service guarantees that the packet will eventually arrive at its destination
Guaranteed delivery with bounded delay – This service not only guarantees delivery of the packet, but delivery within a specified host-to-host delay bound.
In order packet delivery – guarantees that packets arrive at the destination in the order that they were sent
Guaranteed minimal bandwidth – emulates the behavior of a transmission link of a specified bit rate
Guaranteed maximum jitter – guarantees that the amount of time between the transmission of two successive packets at the sender is equal to the amount of time between their receipt at the destination.
Security services – encrypt the payloads of all datagrams being sent to the destination host.
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VIRTUAL CIRCUIT AND DATAGRAM
NETWORKS
Network layer provides either a host-to-host connectionless service or a
host-to-host connection service but not both.
Connection service at the network layer called virtual-circuit (VC)
networks.
Connectionless service at the network layer called datagram networks.
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VIRTUAL CIRCUITS
A VC consists of (1) a path between the source and destination, (2) VC numbers, one
number for each link along the path and (3) entries in the forwarding table in each
router along the path.
A packet belonging to a virtual circuit will carry a VC number in its header. Because a
virtual circuit may have a different VC number on each link, each intervening router
must replace the VC number of each traversing packet with a new VC number. The
new VC number is obtained from the forwarding table.
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VIRTUAL CIRCUIT NETWORKS
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VIRTUAL CIRCUIT NETWORK
WHY A PACKET DOES NOT KEEP THE SAME VC NUMBER ON EACH OF THE
LINKS ALONG ITS ROUTE?.
Replacing the number from link to link reduces the length of the VC field in the packet header.
VC setup is considerably simplified by permitting a different numbers at each link along the path of the VC.
Routers must maintain connection state information.
Each time a new connection is established across a router, a new connection
entry must be added to the router’s forwarding table.
Each time a connection is released, an entry must be removed from the table.
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VIRTUAL CIRCUIT NETWORK
3 PHASES IN VIRTUAL CIRCUIT.
VC SETUP - network layer determine the path between sender and receiver that is the series of links and routers through which all packets of the VC will travel. Also determines the VC number for each link along the path. adds an entry in the forwarding table in each router along the path. May along reserve resources i.e. bandwidth.
Data Transfer – once the VC has been established, packets can begin to flow along the VC.
VC teardown – when senders or receivers informs the network layer of its desire to terminate the vc. Inform to call terminations and update the forwarding tables in each of the packet routers on the path to indicate that the VC no longer exists.
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VIRTUAL CIRCUIT SETUP
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DATAGRAM NETWORKS
Each time an end systems wants to send a packet, it stamps the packet with the address of the destination end system and then pops the packet into the network.
Each packet is transmitted from source to destination, it passes through a series of routers.
Each of these routers uses the packet’s destination address to forward the packet.
Each outer has a forwarding table that maps destination addresses to link interfaces, when a packet arrives at the router, the router uses the packet’s destination address to look up the appropriate output link interface in the forwarding table.
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DATAGRAM NETWORK
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Each packet is treated as a separate entity and contains a header with
the full information about the intended recipient.
The intermediate nodes examine the header of a packet and select an
appropriate link to an intermediate node which is nearer the destination.
The packets do not follow pre-established route, and the routers do not
require prior knowledge of the routes that will be used.
The forwarding tables are modified by the routing algorithms., which
typically update a forwarding table every one-to-five minutes or so.
Thus, a series of packet sent from one end system to another system may
follow different paths through the network and may arrive out of order
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1
2
3
4
5
6
Node
(switch or router)
Routing in Packet Networks
Major components of the network layer and is concerned with the problem of determining feasible paths (or routes) for packets to follow each source to each destination
Three possible (loop free) routes from 1 to 6:
1-3-6, 1-4-5-6, 1-2-5-6
Which is “best”?
Min delay? Min hop? Max bandwidth? Min cost? Max reliability?
Kuala Lumpur
Kangar
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GOOD ROUTING ALGORITHM
Rapid and accurate delivery of packets - must operate correctly, must be
able to find a path to the correct destination if it exists. Should not take an
unreasonably long time to find the path to the destination.
Adaptability to changes in network topology resulting from node or link failures – must be able to adapt and reconfigure the paths automatically
when equipment fails
Adaptability to varying source-destination traffic loads – traffic loads are quantities that are changing dynamically, would be able to adjust the
paths based on the current traffic loads.
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GOOD ROUTING ALGORITHM
Ability to route packets away from temporarily congested links – should avoid heavily congested links. Desirable to balance the load on each link/path.
Ability to determine the connectivity of the network - to find optimal paths, the routing system needs to know the connectivity or reliability information.
Ability to avoid routing loops – should avoid persistent routing loops even in the presence of distributed routing system
Low overhead – obtains the connectivity information by exchanging control messages with other routing system. Represent an overhead on bandwidth usage that should be minimized.
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ROUTING ALOGRITHM CLASSIFICATION:
Static vs Dynamic Routing
Static Routing
Precomputed based on the network topology, link capabilities and other information.
Performed offline by a dedicated host.
When the computation is completed, the paths are loaded to the routing table and remain fixed for a relatively long period of time.
Suffice if the network is small, the traffic load dos not change appreciably, or the network topology is relatively fixed.
Disadvantages: inability to react rapidly to network failures.
Dynamic Routing
Each node continuously learns the
state of the network by communicating
with its neighbors.
Automated
Change in a network topology is
eventually propagated to all nodes.
Each node can compute the best
paths to desired destination.
Calculates routes based on received
updated network state information.
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CENTRALICED VS. DISTRIBUTED
CENTRALIZED ROUTING
Computes all paths and then upload this information to the nodes in the network.
DISTRIBUTED ROUTING
By means of message exchanges and perform their own routing computations.
Scale better than centralized algorithms but are more likely to produce inconsistent results. – loops can develop.
If A thinks that the best path to Z is through B and B thinks that the best path to Z is through A, then packets destined for Z that have the misfortune of arriving at A or B then it will stuck in a loop between A and B.
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ROUTING TABLES
Once the routing algorithm has determined the set of paths, the path
information is stored in the routing table so that each node knows how to
forward packets.
With VC, the routing table translates each incoming VCI to an outgoing
and VCI and identifies the output port to which to forward a packet based
on the incoming VCI of the packet.
With datagram packet, the routing table identifies the next hop to which
to forward a packet based on the destination address of the packet.
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SPECIALIZED ROUTING
FLOODING
Calls for a packet switch to forward an incoming packet to all ports except the one packets was received from.
Effective routing approach when the information in the routing tables is not available, such as during system startup, or when survivability is required.
Needs to be controlled so that packets are not generated excessively.
Mechanism to reduce resource consumption
1. Time-to-live (TTL) – when source sends a packet TTL is initially set to some numbers. Each node decrements the TTL by one before flooding the packet.
Each nodes adds its identifier to the header of the packet before it floods the packet.- discards the packet if it already contains the identifier of the node.
Same with 2nd method. By discard old packets. Each packet from a given source is identified with a unique sequence number. When a node receives a packet, the node records the source address and the sequence number of the packets.
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1
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Flooding is initiated from Node 1: Hop 1 transmissions
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1
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Flooding is initiated from Node 1: Hop 2 transmissions
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1
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Flooding is initiated from Node 1: Hop 3 transmissions
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DEFLECTING ROUTING
Requires the network to provide multiple paths for each source-destination
pair.
Each node first tries to forward a packet to the preferred port. If the
preferred port is busy or congested, the packet is deflected to another
port.
Disadvantages: node can be bufferless, since packets do not have to wait
for a specific port to become available. Takes its own alternative paths,
deflection routing cannot guarantee in-sequence delivery of packets.
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SHORTEST PATH ROUTING
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Shortest Paths & Routing
Many possible paths connect any given source and to any given
destination
Routing involves the selection of the path to be used to accomplish a
given transfer
Typically it is possible to attach a cost or distance to a link connecting
two nodes
Routing can then be posed as a shortest path problem Many routing
algorithms are based on variants of shortest path algorithms, which try to
find shortest path based on some cost criterion
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Routing Metrics/Costs
Means for measuring desirability of a path
Path Length = sum of costs or distances
Possible metrics/costs
Hop count: rough measure of resources used
Reliability: link availability; BER
Delay: sum of delays along path; complex & dynamic
Bandwidth: “available capacity” in a path
Load: Link & router utilization along path
Cost: $$$Kangar
Jitra
Kuala Perlis
Alor Setar
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Shortest Path Approaches
Distance Vector Protocols
Neighbors exchange list of distances to destinations
Best next-hop determined for each destination
Bellman-Ford algorithm /Ford-Fulkerson (distributed) shortest path algorithm
Link State Protocols
Link state information flooded to all routers
Routers have complete topology information
Shortest path (& hence next hop) calculated
Dijkstra (centralized) shortest path algorithm
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KL 392
KL 596
Distance Vector ProtocolDo you know the way to Kuala Lumpur?
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Bellman-Ford Algorithm
Now consider parallel computations for all destinations d
Initialization
Each node has 1 row for each destination d
Distance of node d to itself is zero: Dd(d)=0
Distance of other node j to d is infinite: Dj(d)= , for j d
Next node nj = -1 since not yet defined
Send Step
Send new distance vector to immediate neighbors across local link
Receive Step
For each destination d, find the next hop that gives the minimum distance to d,
Minj { Cij+ Dj(d) } Replace old (nj, Di(d)) by new (nj*, Dj*(d)) if new next node or distance found
Go to send step
Iteration Node j
Initial (-1, )
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HOW TO REACH TO NODE 6
(DESTINATION) TO NODE 2.
Assume someone tell us that
shortest distance to node 6 is from
node 1, 4 or 5.
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Iteration Node 1 Node 2 Node 3 Node 4 Node 5
Initial (-1, ) (-1, ) (-1, ) (-1, ) (-1, )
1
2
3
31
5
46
2
2
3
4
2
1
1
2
3
5
KL
Table entry @ node
1 for dest KL
Table entry @ node
3 for dest KL
Bellman-Ford -Find the set of shortest paths from all nodes to
destination node 6.
InitializationEach node has 1 row for each destination dDistance of node d to itself is zero: Dd(d)=0Distance of other node j to d is infinite: Dj(d)= , for j dNext node nj = -1 since not yet defined
0
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Iteration Node 1 Node 2 Node 3 Node 4 Node 5
Initial (-1, ) (-1, ) (-1, ) (-1, ) (-1, )
1 (-1, ) (-1, ) (6,1) (-1, ) (6,2)
2
3
KL
D6=0
D3=D6+1
n3=6
31
5
4
6
2
2
3
4
2
1
1
2
3
5
D6=0D5=D6+2
n5=6
0
2
1
Immediate neighbors for node 6
: node 3 and node 5
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Iteration Node 1 Node 2 Node 3 Node 4 Node 5
Initial (-1, ) (-1, ) (-1, ) (-1, ) (-1, )
1 (-1, ) (-1, ) (6, 1) (-1, ) (6,2)
2 (3,3) (5,6) (6, 1) (3,3) (6,2)
3
KL
31
5
46
2
2
3
4
2
1
1
2
3
50
1
2
3
3
6
Immediate neighbors for
node 3 : node 1 and node 4 & node 5 : node 2 and node 4
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Iteration Node 1 Node 2 Node 3 Node 4 Node 5
Initial (-1, ) (-1, ) (-1, ) (-1, ) (-1, )
1 (-1, ) (-1, ) (6, 1) (-1, ) (6,2)
2 (3,3) (5,6) (6, 1) (3,3) (6,2)
3 (3,3) (4,4) (6, 1) (3,3) (6,2)
KL
31
5
46
2
2
3
4
2
1
1
2
3
50
1
26
3
3
4
Immediate neighbors for
node 2 : node 1 , node 4, node 5
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6
4
5
2
3
1
3
10
72
1
3
2
5
2
EXERCISE: Use the Bellman-Ford algorithm to
find the set of shortest paths from all nodes
to destination node 6.
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B
A
C
S
D
E
3
104
2 2
6
5
2
EXERCISE: Use the Bellman-Ford algorithm to
find the set of shortest paths from all nodes
to destination node S
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Link-State Algorithm
Basic idea: two step procedure
Each source node gets a map of all nodes and link metrics (link state) of the entire network
Find the shortest path on the map from the source node to all destination nodes
Broadcast of link-state information
Every node i in the network broadcasts to every other node in the network:
ID’s of its neighbors: Ni=set of neighbors of i
Distances to its neighbors: {Cij | j Ni}
Flooding is a popular method of broadcasting packets
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DIJKSTRA ALGORITM
Shortest paths from a source node to all other nodes in a network
More efficient than the Bellman-form but requires each link cost to be positive.
Principles:
To progressively identify the closest nodes from the source node in order of increasing path cost.
Rules:
N = {S} DS = 0 ‘s is distance zero from itself’
Find the closest node by comparing the costs
Add the lowest cost to the N.
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Dijkstra’s algorithm
N: set of nodes for which shortest path already found
Initialization: (Start with source node s)
N = {s}, Ds = 0, “s is distance zero from itself”
Dj=Csj for all j s, distances of directly-connected neighbors
Step A: (Find next closest node i)
Find i N such that
Di = min Dj for j N
Add i to N
If N contains all the nodes, stop
Step B: (update minimum costs)
For each node j N
Dj = min (Dj, Di+Cij)
Go to Step A
Minimum distance from s to
j through node i in N
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Execution of Dijkstra’s algorithm Use the Dijkstra algorithm to find the set of shortest paths from node 4
to other nodes
31
5
46
2
2
3
4
2
1
1
2
3
5
Iteration N D1 D2 D3 D5 D6
Initial
1
2
3
4
5
{4} 5 1 2 3 ∞
{2,4} 14 32 ∞{2,3,4} 4 1 2 33
{2,3,4,5} 1 2 3 34
{2,3,4,5,6} 1 2 3 34
{1,2,3,4,5,6} 1 2 3 34
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Exercise
31
5
46
2
2
3
4
2
1
1
2
3
5
Shortest Path and the routing table entries.
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Link-State Routing
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Link State vs Distance Vector
Distance Vector Routing(Bellman-Ford Algorithm)
Neighboring routers exchange routing tables that state the set of known distance to other destinations.
Using Bellman-Ford algorithm, router determine best path
If better path is obtained, router send it to others
Link State Routing (Dijkstra Algorithm)
Each router flood information about the state of the links that connect it to its neighbors.
Allows each router to construct a map of the entire network and derive routing table using Dijkstra algorithm
If the link state change, the router that detect the change flood the information to the others.
Link-State routing converge faster than Distance Vector Routing
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ASSIGNMENT 3/Homework 2: Due Date 9th December 2016
2. Use the Dijkstra algorithm to find the set of shortest
paths from node 4 to other nodes
1. Use the Bellman-Form algorithm to find the set of
shortest paths to destination 2.