parallel computer architecture part i

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Parallel Computer Architecture Part I (Part 2 on March 18)

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Parallel Computer Architecture Part I. (Part 2 on March 18). Latency. Defn: Latency is the time it takes one message to travel from source to destination. Includes various overheads. E.g. Taking the T (or the SMRT for the Singaporeans) Time to walk out the door to the station - PowerPoint PPT Presentation

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Page 1: Parallel Computer Architecture Part I

Parallel Computer ArchitecturePart I

(Part 2 on March 18)

Page 2: Parallel Computer Architecture Part I

Latency• Defn: Latency is the time it takes one message to

travel from source to destination. Includes various overheads.

• E.g. Taking the T (or the SMRT for the Singaporeans)– Time to walk out the door to the station

– Time to wait for train

– Time on the train

– Time to walk to destination

Page 3: Parallel Computer Architecture Part I

Latency• Defn: Latency is the time it takes one message to

travel from source to destination. Includes various overheads.

• E.g. Taking the T (or the SMRT for the Singaporeans)– Time to walk out the door to the station

– Time to wait for train

– Time on the train

– Time to walk to destination

overhead

Page 4: Parallel Computer Architecture Part I

Latency• Defn: Latency is the time it takes one message to

travel from source to destination. Includes various overheads.

• E.g. Taking the T (or the SMRT for the Singaporeans)– Time to walk out the door to the station

– Time to wait for train

– Time on the train

– Time to walk to destination

overhead

Productive communication

Page 5: Parallel Computer Architecture Part I

Latency• Defn: Latency is the time it takes one message to

travel from source to destination. Includes various overheads.

• E.g. Taking the T (or the SMRT for the Singaporeans)– Time to walk out the door to the station

– Time to wait for train

– Time on the train

– Time to walk to destinationProductive communication

Bandwidth•Maximum Rate at which the network can propogate information•E.g. (speed of train) * (number of passengers)

Page 6: Parallel Computer Architecture Part I

Important1. Bandwidth is easy to measure and easy to hype. It

is an idealized peak communications rate most likely to be achieved for long messages under condiitons of no traffic contention.

• (Long train ride, no delays.)• Ethernet = 100 Mbps

2. Latency varies with applications, conditions, etc.• (Train delays, rush hour, the weather, …)

3. Latency = How long it takes you to get to work. Bandwidth = How many miles you can ideally move people / unit time.

4. Latency & Bandwidth are related but not the same. Latency includes more realities!

Page 7: Parallel Computer Architecture Part I

Latency: the details1. Latency = Sender Overhead + Time of Flight +

Transmission Time + Receiver Overhead2. Sender Overhead: Time for processor to inject

message into network. Time processor tied up from doing useful work because it is sending.

3. Time of Flight: Time for the start of the message to arrive at the receiver.

4. Transmission Time: Time for remainder of message to arrive at receiver = (# bits)/bandwidth

5. Receiver Overhead: Time for receiver to pull message (usually larger than sender overhead)

Page 8: Parallel Computer Architecture Part I

Latency vs Bandwidth on the internetExperiment: Sending packets roundtrip from MIT to Singapore• Specifications

•Time: 5am EST this morning (Feb 20) = 6pm Singapore•Source: pythagoras.mit.edu (ip address = 18.87.0.29)•Dest:sunsvr.comp.nus.edu.sg (ip address = 137.132.88.6)•Method: ping -s 137.132.88.6 num_bytes 5 (5 = num_trials)

•Data:bytes: 8 100 500 1000 2000 3000 4000 5000 6000 7000• msec:276 263 264 270 404 645 690 777 868 923

Page 9: Parallel Computer Architecture Part I

Latency

Congestion?

Page 10: Parallel Computer Architecture Part I

Congestion (Traffic!)

Latency and Bandwidth are not the whole story, congestion can also slow down communication!

Page 11: Parallel Computer Architecture Part I

Node Architecture 1. CPU, e.g. Athlon MP1800

• Registers: O(400B) Speed: O(1nsec)2. Cache (on chip)

• L1: 64 KB Instruction + 64 KB Data• L2: 256 KB Data O(10 nsec)

Memory Bus 3. Memory: e.g. 1 GB PC2100 DDR EEC

O(100nsec) (Double Data Rate/Extended Error Correction)

I/O Bus 4. Disk: IBM 120GXP 40GB O(5msec)

Warning: all O’s are just guesses made in the early morning

Page 12: Parallel Computer Architecture Part I

Node Architecture 1. CPU O(400B) O(1nsec)2. Cache

• L1: 128 KB• L2: 256 KB O(10 nsec)

Memory Bus 3. Memory: 1 GB O(100nsec)

I/O Bus 4. Disk: 40GB O(5msec)

Warning: all O’s are just guesses made in the early morning

Page 13: Parallel Computer Architecture Part I

Bus as an interconect network

•One transaction at a time between source and destination•The “P”’s and “M”’s could be cache and memory, disk and memory, etc.

Page 14: Parallel Computer Architecture Part I

•Where does the network meet the processor?

1. I/O Bus• Most Clusters

2. Memory Bus • Many MPPs

3. Processor Registers• RAW architecture at MIT

Distance to Proc

Page 15: Parallel Computer Architecture Part I

Asci White at Lawrence Livermore (Currently #1)

•IBM SP System: SP = Scalable Powerparallel•512 “High Nodes” ({thin,wide,high}=physical space)•1 High Node = 16 Processor SMP Connected by 1 SP Switch•Weight = 106 tons = roughly 100 Honda Civics!•Processor = RS/6000 Power 3

RS=Risc System= “Reduced Instruction Set Chip/Comp”•SP Switch connects to 16 nodes and up to 16 other switches

Page 16: Parallel Computer Architecture Part I

IBM Sp Switch (Up to 16 P’s)

Page 17: Parallel Computer Architecture Part I

IBM Sp Switch (Up to 16 P’s)

16 P’s

Other Nodes

Page 18: Parallel Computer Architecture Part I

IBM Sp Switch (Up to 16 P’s)

8 switch chips per switch

Page 19: Parallel Computer Architecture Part I

Cross Bar

I’m guessing that every switch chip is a crossbar – someone check please -- maybe not???

Page 20: Parallel Computer Architecture Part I

Multiple Data Flows on an SP Switch

Four “on-chip” stay on chip, off-chip pairs take three hops but not typically much slower

Page 21: Parallel Computer Architecture Part I

Connecting two 16-way SMPs=32 processors

SMP SMP

Page 22: Parallel Computer Architecture Part I

Connecting three 16-way SMPs=48 processors

SMP SMP

SMP

Note: every pair share 8 wires

Page 23: Parallel Computer Architecture Part I

Connecting five 16-way SMPs=80 processors

SMP

SMP

SMP

SMP

SMP

Every pair of SP chips not already on the same board are connected.

There are 16 off board SP chips. Total of 40 wires.

(This is a guess but the only logical one, I think)

Always 4 parallel paths between any two processors!

Page 24: Parallel Computer Architecture Part I

Connecting eight 16-way SMPs=128 processors

Intermediate switch boards needed for 81-128 nodes

ISB’s

Each chip connected to one ISB!

Page 25: Parallel Computer Architecture Part I

Guess at doubling

What must be done?

Page 26: Parallel Computer Architecture Part I

Parallel Computer ArchitecturePart II

Page 27: Parallel Computer Architecture Part I

Caches: A means of solving the memory to processor latency problem

•Memory just can’t get out the door

fast enough for the processor to handle•Not all the data is needed all the time•The data that is needed can often be predicted!•Solution: faster (= more expensive) but smaller memory in between

Page 28: Parallel Computer Architecture Part I

Caches : Write-through vs write-back

•In a write-through cache, when data is written to cache, it also is written to memory•In a write-back cache, when data is written to cache it is declared “dirty” in cache but it is not written to memory. If the cache runs out of space for the data, it then returns to memory

Page 29: Parallel Computer Architecture Part I

Cache Coherence

Coherence Error Due to False Sharing

Proc A Proc B

Memory

fooA fooB fooA fooB

Both A and B get same lineA only needs fooA,B only needs fooB

Page 30: Parallel Computer Architecture Part I

Cache Coherence

Coherence Error Due to False Sharing

Proc A Proc B

Memory

HELLOfooB fooAWORLD

•Both A and B get same lineA only needs fooA,B only needs fooB

•A writes HELLOB writes WORLD

Page 31: Parallel Computer Architecture Part I

Cache Coherence

Coherence Error Due to False Sharing

Proc A Proc B

fooA|World

HELLOfooB fooAWORLD

•Both A and B get same lineA only needs fooA,B only needs fooB

•A writes HELLOB writes WORLD

•B writes cache to memory

Page 32: Parallel Computer Architecture Part I

Cache Coherence

Coherence Error Due to False Sharing

Proc A Proc B

HELLO|fooB

HELLOfooB fooAWORLD

•Both A and B get same lineA only needs fooA,B only needs fooB

•A writes HELLOB writes WORLD

•B writes cache to memory

•A writes cache to memory

Page 33: Parallel Computer Architecture Part I

Evolution of Shared MemoryP P P P

C C C C

Main Memory

Processors use of cache has freed up many of the burdens of main memory other caches can be attached

Page 34: Parallel Computer Architecture Part I

Multiprocessor Cache Coherence defined

A memory system is coherent if

•Uniprocessor Coherence: If P writes to location X, then reads from location X, the written value is read.

•Multiprocessor Coherence: If P1 writes to location X, then P2

reads from location X, the written value is read if sufficient time has passed. (Instantly is impossible!)

•Serialization: If P1 writes “1” to X and P2 writes “2” to X,

then one occurs before the other, say 1 then 2. All processors see the write in the same order. No processor can read 2 and then later read it as 1.

Page 35: Parallel Computer Architecture Part I

Enforcing Coherence

•Directory based schemes: One central directory keeps sharing status

•Snooping: Caches keep status, caches “snoop” on the shared memory bus to determine statusAdvantange: Uses pre-existing hardware: the bus to memory

Page 36: Parallel Computer Architecture Part I

Write invalidate vs Write Update Protocols

• Two approaches to insure coherence

•Write Invalidate: When P1 writes to X, all other cached versions of X are invalidated, forcing every other processor to read X from main memory•(Invalidate has become the method of choice)

•Write Update: When P1 writes to X, all other cached versions of X are updated with the new value

Examples

Page 37: Parallel Computer Architecture Part I

Write invalidate Example

• Write Invalidate:•1.P1 reads X (from main memory to its cache)•2.P2 reads X (from main memory (where else?) to cache)•3.P1 writes X (to its cache and through to main memory) Invalidates all other cached copies of X•4.P2 reads X (from main memory) since its cache is invalid

•Bus Activity: 1,2,and 4 are cache misses for X, • 3 is an invalidate for X

Page 38: Parallel Computer Architecture Part I

Write Update Example

• Write Invalidate:•1.P1 reads X (from main memory to its cache)•2.P2 reads X (from main memory (where else?) to cache)•3.P1 writes X (to its cache and through to main memory) Updates all other cached copies of X•4.P2 reads X (from cache)

•Bus Activity: 1,2, are cache misses for X, • 3 is a write broadcast for X to the caches

Page 39: Parallel Computer Architecture Part I

Performance

• The goal is to move as little memory as possible on the busses, indeed since another processor might not ever need the memory, it could be foolish to broadcast it all the time. Write invalidate is more popular since it gives better performance

Page 40: Parallel Computer Architecture Part I

Write invalidate with write-back cache

• Every cache item has three extra bits•Valid bit (write invalidation model requires this)•Dirty bit (write-back cache requires this)•Shared bit (this is new!)

•When writing to a shared block, the cache generates an invalidate on the bus and marks its block as private•If another processor requests this block it becomes shared (the owner would “see” the cache-miss on the snooping bus)

Page 41: Parallel Computer Architecture Part I

Distributed Shared MemoryP P P P

C C C C

M M M M

Can still support shared memory model, e.g., OpenMP on our beowulf

Simplest approach: only private data in the cache, once data is asked for by another processor it is removed from the cache

Common Approach: Directory-Based Cache-CoherenceStates Included:•Shared: One or more processors have the block cached (and current)•Uncached: No processor has a copy•Exclusive: Exactly one processor has a copy of the data

Also need which processors have shared data to invalidate

Page 42: Parallel Computer Architecture Part I

Future of Caches

According to the “RAW Design Document” there have been three states of procesor design:•Famine 70s No room on chip concentrate on I/o•Moderation 80s Some room on chip – build caches•Abundance Now Send data straight through

Viewpoint – caches are a barrier to the memory. Work great on traditional problems, but current problems seek much non-repeated data from the outside world

Page 43: Parallel Computer Architecture Part I

Basics of Raw: chip = 4x4 Tiles