part of 1 mobile games distribution 2.0 why the app stores won’t do the job for you

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Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

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Page 1: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

1

Part of

Mobile Games

Distribution 2.0

Why the app stores won’t do the job for

you

Page 2: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

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Tim Koschella AppLift

Co-Founder & MD AppLift

Co-Founder & Partner HitFox Group

Serial entrepreneuer, co-founded 4 successful tech startups

Online & mobile performance marketing expert with focus on free2play games

Gamer type: casual mobile

Worlds’ first mobile affiliate network dedicated to games

Working with 100+ mobile game publishers on their user acquisition

Generating 1’000’000+ installs per month for top performing clients’ free2play games

40 tech, game and mobile marketing professionals from 20 countries

Offices in Berlin, Seoul, Paris, San Francisco

Page 3: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

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The pre app store era in mobile gaming (before 2008)

Business Model: Game subscriptions & pre-installs

Discovery Channels: Carriers, mobile content providers, device manufacturers

Success Factor: „build a good game and close deals with multipliers“

No end consumer marketing done by game developers & publishers

Page 4: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

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Rise of the appstores (2008-2012)

Business Model: Pay-per-download & free2play

Discovery Channels: Appstores, push-apps, cross promotion, incentivized downloads

Success Factors: Early mover advantage, app store rank manipulation via push apps and incent traffic, viral effects

! BUT: Traditional appstore success tactics are loosing power

Page 5: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

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The journey ahead (2013+)

Business Model: Free2Play

Discovery Channels: Appstores & the prospering ecosystem around them (review sites+apps, specialized networks, in-app discovery mechanisms, etc..)

Success Factor: ROI based user acquisition & smart, non intrusive monetization

Measuring, understanding & optimizing metrics becomes more relevant than ever before

Page 6: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

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Page 7: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

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Key trends and their implications for the future

1. App stores (iOS and Android) are becoming incredibly crowded with game apps

2. Monetization know how represents the core of free2play

3. Cross plattform gaming is getting popular (browser and mobile)

4. Game publishers & developers go global

5. Last but not least: Fragmented and rapidly changing mobile app marketing landscape

Page 8: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

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From a global perspective, the growth of mobile has only now begun

Northern America

Latin America

Europe (incl RU)

MENA

Oceania

Asia

344mn

678mn

740mn

450mn

36mn

3’800mn

48%

17%

40%

19%

41%

12%

PopulationSmartphon

e Penetration

We are only at the beginning of a decade of global mobile growth

Page 9: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

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Games is the dominating media category users spend their time on with mobile devicesAnd games is where people spend

most of their time

Page 10: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

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Games is the dominating media category users spend their time on with mobile devicesUnderstanding and keeping up with the evolvoing marketing

landscape is extremely time consuming and challenging

- CPM & CPC inventory pricing accounts for ca. 80% of market- CPI based pricing accounts for max. 20% of market You actually want to go beyond CPI pricing Downstream attribution, e.g. In app event based or aCPI based pricing

Page 11: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

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Games is the dominating media category users spend their time on with mobile devicesKing‘s candy crush saga masters the key success factors of today‘s free to

play app distribution

Very well integrated cross plattform gaming across browser, facebook, smartphones and tablets

Extremely smart monetization through in-app purchase & viral enhancement

Going global fast, localizing markets

Adding content regularly to keep „addicted“ core users playing

Page 12: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

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Games is the dominating media category users spend their time on with mobile devicesA few tips before you get started...

1. Make sure to setup install- and event-tracking for effective attribution of marketing spend

2. Test in game monetization and different audiences with test budgets, then optimize and finally go for the big spend (as soon as you know what you can afford to pay per user)

3. Differentiate between short term boost (push apps, incent traffic) and long term sustainable user acquisition

Page 13: Part of 1 Mobile Games Distribution 2.0 Why the app stores won’t do the job for you

Questions?Thank you for listening

Q&AFree ebook on games mobile marketing available on

www.applift.com