participatory design methodology:through using public’s objects and stories
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Participatory design methodology:through using public’s objects and storiesTRANSCRIPT
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The Artful Dodger_to use 07_to make 25_to design 47
Participatory design methodology_preface 05
Through Using Public’s Objects And Stories_introduction & statement 61_elements 71_methods 77_result 99_notes 101_bibliography 103
Acknowledgements_105
Participatory design methodology_preface 05
Participatory Design Methodology is my research subject within my MA academic year. A series of experiments were done before I developed the method: Through Using Public’s Objects And Stories. The Artful Dodger is an outcome as well as a process. It helped me to clarify different issues, such as the way of engaging the public within a project. i.e. Should it be in the physical level or in the ideological level?
Before explaining the design method, I would like to start the book with a series of images of how The Artful Dodger engage with the public in the following three levels: to use, to make and to design.
7
The Artful Dodger_to use 07
In this life, one thing counts In the bank, large amounts I’m afraid these don’t grow on trees, You’ve got to pick-a-pocket or two.
[...]
Why should we break our backs Stupidly paying tax? Better get some untaxed income Better to pick-a-pocket or two.
[...]
Robin Hood, what a crook!Gave away, what he took.Charity’s fine, subscribe to mine.Get out and pick-a-pocket or two.
[...]
Take a tip from Bill SikesHe can whip what he likes.I recall, he started smallHe had to pick-a-pocket or two.
[...]
Dear old gent passing bySomething nice takes his eyeEverything’s clear, attack the rearGet in and pick-a-pocket or two.
[...]
When I see someone rich, Both my thumbs start to itchOnly to find some peace of mindWe have to pick-a-pocket or two.
You’ve Got to Pick a Pocket or Two,Bart.L (1960)
During the making process of The Artful Dodger, the technician in the wood workshop had constantly provided me with their support in both physical and ideological levels. It has been this participation that affected the work outcome.
30
For safety reasons, some of the machines in the workshop can be used by the technicians only.
John was helping on trimming the chair base.
34
Phillip and Stef were working with me on the junction method and detial between the new base and the old chair.
38
Although I understand that physical and repetitive input from the public is not an ideal way for participatory project, I believe it is important to include all the different ways in the process as part of the studies.
Tina and Sirine were helping me to sand some of the seat panels.
45
still images captured from an interview footage20 February, 2012Feng Shao, Stamatina Liagki & Zoe Socratous
48
The Artful Dodger_to design 47
This experiment started with collecting ideas from people through interviews. I have asked the participants the following questions:
• How have you ever mis-used a chair?• What function you really like rather than just sit on the chair?• What is the most extraordinary experience you had when you were using a chair?• Can you tell me a story about you and a piece of furniture?• Do you remember a film that there is a piece of furniture and which played a very
important role?
49
to design
Throughout the interview with nine of my classmates, I have collected different stories. I tried to visualise them through sketches.Among all the stories, the following one interested me the most (extracted from an interview to Shao Feng on 20th February, 2012):
Question number four, can you tell me a story about you and a piece of furniture?
Okay, hmmm...do you know when you’re using a sofa at home, and sometimes you’re losing some stuff in the gaps, so when I was like...
It’s so disgusting when you clean the gap!
Nooo! This wasn’t disgusting.
You found a diamond ring?
I found money, a COIN!!! It was my second year of primary school, I was really young, and the first time I found a coin in the gap of the sofa, I was so excited!! I spent the whole afternoon trying to find more!
May be I should make a chair with multiple gaps to hide coins!
Me:
Shao Feng:
Me [interrupted]:
Shao Feng:
Me:
Shao Feng:
Me:
51
to design
Having influenced by different artist, such as Ai Weiwei, I decided to use an existing chair to develop the project.This broken chair used to belong to my flatmate. When he threw it away, I saved it back to my room and use it as a trash bag rack.
53
to design
An experiment to investigate the ideal position or angle for dropping out the coins from the pocket.
57
The rocking feature was an important advice from Robin. I then further develop the idea with sketches and mock-ups.
to design 59
During the design process, I left the design decision open for discussion with the people surrounding me.
I have always been interested in the kind of works that involve
the public participation in the process of making or in the idea
generating stage such as Ai Weiwei’s Sunflower Seeds (2010)
[Ref. Fig.1&2] and Zuni Icosahedron’s Black Box Exercise
(1995-2005) [Ref. Fig.3]. The former as an installation, which
comprised 100 million porcelain sunflower seeds handcrafted
by 1,600 Chinese artisans. The latter as an art educational
program for cultural exchange event, where in each event
the participants were given a uniform black coloured box
for the making of their own work1. Juliet Bingham, curator of
Tate Modern commented on the Sunflower seeds (which I
believe it is applicable to the Black Box Exercise as well):
It is about the individual within the mass. [...] There is that sense of insignificance, we are just one of many many people, but also a sense that collectively you have a responsibility and have a voice. What happens when you gather the masses? What happens when you gather collectively? (Bingham to Dennis, 2011)
Although I don’t think the quantity of the participants is the
most important aspect within a project, it makes a difference
when a work requires a large amount of physical input or
when a work is about collective memories and stories. It is
more powerful, and easier to strike a chord within the public
itself. I believe the connection and association with the
audience are the fundamental values of participatory work
and this is the quality that cannot be fulfilled by a solo artist.
Beside the mentioned projects, there are numerous examples
in different fields that are based on collaborating with the
public, from architectural installation art to city planning, from
graphic designs to documentary films. Some of the projects
may engage with the public at the design or use level; some
may only work with the public at the making stage.
However, before developing a participatory project that
engages with the mass, I seek to build the method. Thus, within
the frame of the interior and spatial design MA, I intend to
explore and analyse this territory with the collaboration of
my classmates so as to develop my own participatory design
methodology that I am hoping to apply in the future. What I
am trying to accomplish is a method where participation is
manifested at all three levels: the idea (design/story); the
making (physical/material); and the use (interaction).
introduction & statement 65
_Application in different areas
Ref. Fig.4 Ref. Fig.5
Considering urban design and city planning as part of
the spatial design field, participatory methodology has
actually been wildly used in contemporary projects
such as the West Kowloon Cultural District - A Place For
Everyone [Ref. Fig.4] in Hong Kong and People Making
Places mentioned in Powell (2004) [Ref. Fig.5]. For
instance, People Making Places was an urban design
project, which the aim was to improve the towns in
Yorkshire. The intention of engaging the public was
rather straightforward. Since the place belonged to
people, it made sense for the government and the
developer to cooperate with the local community.
Indeed, the project’s title explained already the idea
– (let the) people making (their own) places. This
was a successful collaborative project, but, in terms
of participation, apart from the level of the use, it
remained on the idea developing level. Although
there had been held seminars for local professionals
and workshops for schoolchildren, the actual physical
engagement was not really possible or necessary in this
66
kind of practical project. It rather needed
a rigid structure, planning and a suitable
mechanism to control and manage the
inputs and information from the public,
which is not the major concern or interest
in my project.
There is another example that was dealing
with product designs. The methods they
have been employing are more interesting
for me to investigate. The Shaving Experience
by Codesign (2005) [Ref. Fig.6&7] was
an experiment on participatory design
method. They mainly focused on the
period before the design stage. They also
introduced the term ‘contextmapping’,
which is a technique to ‘gain deeper insight
into the needs and dreams of prospective
users of new products’ (Lugt et al., 2005).
By comparing the previous examples, a
major difference appears between the two
projects with respect to the level of use.
The Shaving Experience intended to design
a shaver that could be suitable for a wide
range of users but based on the information
provided by a small group of participants.
One may argue how representative will
the final design be. Basing myself on this
statement, I think it is interesting enough
and worth developing the following initial
question: is that possible to make a work
based on inputs from my classmate whose
outcome can associate with the general
public?
introduction & statement
Ref. Fig.6
Ref. Fig.7
67
Nevertheless, those two projects have a similarity in terms of
their own nature. They tended to change the role of people from
users to consultants, and to collaborate with them for practical
or functional reasons, unlike the following examples that have a
sense of representation of the individuals, which I find more
interesting.
Field (1989-2003) [Ref. Fig.8-9] was a site-specific sculpture
installation work done by many participants by Antony Gormley.
He made it five times in different parts of the world. Field somehow
is the public version that developed from his previous work2. Field
physically engaged with the public and became ‘a form of collective
making [...] a controlled experiment in collaboration. It
engaged and celebrated the contingencies and inspirations of
individual and communal activity and creativity are fully expressed’
(Caiger-Smith, 2010, p.50). However, one may argue how creativity
can be possibly expressed within the rules set by Antony Gormley:
Each participant used the clay ‘to make the pieces hand-sized and
easy to hold - to make sure the eyes were deep and close - and
to try to get the proportions of the head to the body as it should
be (in general there was a tendency to make the heads larger).’
For the way of making the eyes, as first Gormley instructed the
participants to make it with their finger, but ‘then as days passed
a wetted, sharpened ice-lolly stick seemed preferable’ (Ibid, p.56).
Perhaps, the participants’ creativity was expressed through their
relative freedom within the loose rules. Thus, each figurine in
the Field was different, from the outside to inside. [Ref. Fig.10]
Ref. Fig.8
Ref. Fig.9
68
_Freedom for expression
In the making level within the method, I believe that the involvement of the
participants should not be only on a physical level. I need the stories from
them or to provide them the necessary freedom of expression, because I
don’t believe in the kind of work that manipulates the public unless there is
a reasonable intention exists.
Comparing the Field with the Black Box Exercise and the Sunflower Seeds, the
all of them were focused on the making process, but only Black Box Exercise
engaged with the participants at the idea’s development level. It provided
the freedom for the participants’ creation, which make it a successful art
education program for cultural exchange. Although there was a theme for
each event, the participated students were still free enough to create their
own work within the box. It was the idea of the box (receptacle) that
have influenced me to start the initial experiment with my classmates (I
will clarify this concept further in the methods section). For the other two
projects, the outcomes were in a way preconfigured. As mentioned, the
fields were still providing certain extent of freedom for the participants, plus
the materiality factor (the colour of the clay from the earth) that made the
look of the outcome uncertain or inconsistent. While for the Sunflower Seeds
by Ai Weiwei, the process of making was more limited. However there was
a reason behind, which was stated by Antony Gormley, ‘The 1,600 workers
who produced the 100 million sunflower seeds could not be said to have
had their creativity extended (though no doubt they felt identification with
the work) or their right of freedom of expression particularly enhanced.’
Gormley then suggested that Ai was implying his political statement into the
process of making work, somehow he was fighting for the Chinese artisans’
introduction & statement 69
freedom of expression by exposing ‘his ability to exploit their labour’ and
this act was ‘intrinsic to its meaning’ (Gormley, 2011, p.50). Barrett wrote on
Art Monthly and suggested another perspective:
Sunflower Seeds has helped to support traditional craft production in
numerous small-scale, village-led workshops. While the prospect of working
in a small group and repeating the same few actions day after day may seem
like the worst kind of alienated work to many privileged westerners. […]
Here, repetitive production is a meditative act rather than the alienated
labour of the Fordist factory (Barrett, 2011, p.24).
To conclude based on the preceding paragraph.
It is not easy to carry the participatory methodology thoroughly through
the three mentioned levels within the MA, especially on the level of
making. Each of the participants (my classmates) has a tight schedules, it
is important that the engagement I establish and require from them is not
time consuming. In terms of the project field, I am interested in both art and
design project references. Perhaps, there is a place between two areas, the
practical and non-practical function.
How to make a piece of design that associate itself with the general public
through participatory methodology, if the amount of participants is limited?
What kind of elements and methods will I need to employ?
introduction & statement 71
I believe that if I use the suitable elements to develop a
participatory work, even with a small group of participants,
the work’s outcome will still be able to communicate with
the wider audience. Indeed, those elements are the public’s
objects and stories. Here though, I am not talking about them
in an individual sense; they are two elements linked together,
objects that carry the stories (history) and, stories
about objects (experience, memory).
Taking the Sunflower Seeds again as an example. Beside the
mentioned points about the making of the crafted seeds, there
were layers of stories related to the actual eatable seeds, which
had a strong connection with the people in China. ‘During the
Cultural Revolution, [Chairman] Mao was presented as the
sun and the people as sunflowers turning towards him, so
there is a revolutionary ideology somehow implicit in the use
of that object [the seeds].’ Sunflower seeds were (still are)
very prevalent in China, ‘people would eat them at commune
meetings […] everyone would have big mounds of sunflower
seeds in front of them at every event they went to […]
they [the seeds] have that resonance of human compassion.’
(Bingham to Dennis, 2011) Although I don’t think that the use
of sunflowers seeds can make any direct connection with the
western audience, it was the most suitable medium to tell the
mentioned stories in this case.
Ref. Fig.11
Ref. Fig.12
74
elements
By the same token, the objects (materials) in the Field were used with their
meaning and stories. For instance, the Field III (1990) [Ref. Fig.11-12] was made
in a small village in a place near Mexico City. There are large numbers of brick
makers in that area, including one extended family with sixty members called
Taxcla who works with Antony Gormley. They were familiar with the clay in
terms of brick making. Thus, the material has a strong association with their life.
Gormley said that they ‘liberated’ the earth ‘from being the uniform brick’ to the
figures in the Field (Caiger-Smith, 2010, p.58).
In short, each object has its function, but associations can be sometimes collective,
sometimes different to everyone. The notion between the relationship of the
objects and stories led me to the following two sets of questions:
• What kind of story I want to tell through the experiments with my
classmates? What objects (medium) should I use to tell those stories?
• What objects should I design with the participatory design
methodology? What stories are in there?
Below are the two main subjects I worked with my classmate:
The story about how people (my classmate) used to liveDuring the initial experimental stage, I made a collage [Fig.1] to express my
unpleasant feeling about the living condition in Hong Kong. Through the collage,
I intended to tell the story about how I used to live, or what kind of space
and environment I was dealing with. There is a tension between the living
75
elements
environment and the individuals, which I want to show through
the experiment with my classmates. Since 40 of them are from 19
different countries, the cultural backgrounds are quite different. Also,
each of them has their own personal experience about the place
they used to live, which makes the classroom become a library rich
of stories about places.
The furniture’s storiesTables and chairs have always been strongly connected with the
public, they are the most common commodities that would appear
in everyone’s life, from household, commercial to public environment.
Especially chair, most of the people at least own one. It is the objects
full of stories and histories, so it is always the perfect thing to design
and suitable medium for art to tell stories. It is the ‘Vessels that
could carry feeling, convey experience’ (a statement borrowed from
Antony Gormley about his body cast). I am interested in investigate
the stories and history behind chairs, in terms of how people or
the owner used to use it. The work 100 Chairs in 100 Days [Ref.
Fig.13-14] by Martino Gamper shared the same thought. It can be
categorised as participatory work if the unintentional input can be
consider as a kind of participation. He worked on discarded chairs
from London streets and at his friends’ homes for the recreation.
Martino Gamper wrote on his website about the intention behind
his work:
I hope my chairs illustrate and celebrate the geographical, historical and human resonance of design: what can they tell us about their place of origin or their previous sociological context and even their previous owners? (Gamper, 2007)
In combining that with the previous subjects I arrived to formulate
an interesting question: How my classmates used to use their chair
become an interesting notion to investigate in the experiment.
77
Ref. Fig.15 Ref. Fig.16
Through Using Public’s Objects And Stories_methods 77
This section is about how I started engaging with my classmates
and what methods I employed in terms of idea, making and use.
79
At the initial stage, I was aiming to design
a “platform” for the public (my classmates)
to express or demonstrate their ideas.
It is necessary to have rules to guide
them and control the outcome. It is like a
framework. For instance, Black Box Exercise,
the first layers of rules were the use of the
30x30x30cm box. It is a physical limitation.
The second layer was the theme, a topic
for the creation and expression. [Ref. Fig.15]
The box is a receptacle, which physically
carries objects that represent stories.
There was also a sense of equality, where
everyone was working with the same rules
and environment. Another example was One
and Other (2009) [Ref. Fig.16] by Antony
Gormley, where he used the 4th plinth in
Trafalgar Square as an actual platform for the
public expression. Each participant had one
hour on top of the plinth being able to do
almost everything within the space.
In my first two experiences, I tried to design a
receptacle for my classmates. The receptacle,
on one hand should enable to engage with
their idea and physical involvement. On the
other, it shouldn’t require lots of time. Thus,
I came up with the idea of making and using
drawings.
As mentioned in the previous section, “how
people used to live” is one of my directions.
In the first experiment, I provided my mates
with an a4 paper (as a receptacle) and asked
the following question: Can you draw a space
with these materials, which can represent
where you used to live and where you are
from? Using this method, it didn’t ask for
much time from my classmates, since they
could draw as much as they want. [Fig.2-8]
However, I believed that it was important to
have a certain extent of consistency in each
of the outcomes.
_Rules
80
Korea, SeoulChina, Huizhou
15+ different places including Qutar and UK Japan, Tokyo
Korea, Seoul Iran, Tehran
Japan, Tokyo
Fig.2-8
methods 81
Therefore, I introduced more rules in the following experiment. With
reference to Gormley’s Allotment (1995-2008) [Ref. Fig.17], 15 rules3 were
set by Gormley to collect the measurement data from the participants,
and then transformed to concrete rectangular body cases. In one of the
projects in Malmö Konsthall, Sweden, 300 sculptures were made based on
the information given by the 300 hundred local people. With this method,
a strong association between the work’s outcome and the participants was
built up even though there were no self-expression activities taking place.
As a result, the rules summarized below directed my mates during the
second experiment: Square Paper.
• Using the bottom two guidelines, create a (isometric) square or
rectangle
• Using the third vertical guideline create the height
• If I say this is your room, please draw the door or entrance, what is the
material of the door?
• Draw something next to the door
• Draw one or more than one window
• Draw a table
• Draw one or couple of chair
• Draw an object on top of the table
• Draw a bed
• Draw a bookshelf
• Is there a stair or ladder? Draw it if yes
• Is there a rug? Draw it if yes
• Is there any painting or display? Draw it if yes
• Draw something outside the window
• Draw yourself in somewhere
methods 83
Beside those rules, I also provided some materials:
a sheet of 297mm square paper in 140gsm with 3
integrated guidelines, a few colour drawing pen. The
outcomes from 22 classmates [Fig.9-14] are quite
different yet more consistent than the previous
test. Some kind of aesthetics quality had also
developed. Moreover, this experiment had a sense
of psychological test, since how they drew might
actually reflect their personality or subconscious
mind. However, this subject is out of my concern, I
would leave it open to judgement of the audiences.
Apart from the drawing done by my mates, I looked
for images of the places where they are from, and
then displayed them together with their drawing
within a critique (yet considering them as displayed
in an exhibition). [Fig.15-16] In a way, it is true to say
that ‘the makers were the only audience the work
needed’ (Caiger-Smith, 2010, p.50). The participants
can see how different they drew between one
another and to question: Is that because we are
from different places, different cultural background?
Or is that because we have different personal
experiences?
I believe that the Square Paper is a successful
experiment, because I have engaged with my
classmates in all three levels of participation.
However, I preferred to develop a method that
can produce three-dimensional rather than two-
dimensional outcomes.
_Interviews
Interviews were the major way for me to gather
the information from my mates, no matter whether
at the idea or making levels. It is an action finalized
to find responses. As a matter of fact in the first two
experiments I requested my classmates to draw,
dealing with the physical involvement and the idea
generating level. In the following examples, I tried to
focus only on getting their ideological inputs. First,
through this method I can control more the making
process by myself. Second, it revealed to be a less
time-consuming method for my classmates. Within
the same context on cities and how they used to
live, I asked four of my classmates the following
question:
Please describe the place you used to live with 20
sentences.
methods 85
Basing on my mates’ feedback, I made four collages, three were two-dimensional
[Fig.17-19] and one was three-dimensional: Imaginary cities. [Fig.20] Although I
understand that the novel Invisible Cities4 (1974) do not directly relate to my subject,
it inspired me to explore the interesting notion between memory/experience and
imagination with my classmates. This experiment was the point where my classmates’
memories and my imagination meet.
After the experiments about stories and cities, I began focusing on furniture. Hence,
I developed one experiment about table-making and three about chair-making. They
all engage with the participants through the medium of interviews, but in a slightly
different way.
1. The Ideal Table [Fig.21]
This experiment was developed from the Imaginary cities, I wondered if it was
possible to combine ideas and descriptions from different participants into one
single object, and through the object to tell different stories. So I interviewed 18
people, and asked them to describe their ideal table. What I got was a great variety
of the materials, forms and functions; some of the answers were related to the
cultural background and others were based on function. It is a real challenge for
me to put their ideas together. I tried to work between contradictory ideas. For
instance, almost everyone desired to have a wood finished table and only one of
them said she preferred a glass table, connecting her idea to her practice of putting
a source of light underneath the surface when tracing drawings. Those contrasting
ideas became one of the major design elements. [Fig.22]
Fig.15-16
2. How have you ever mis-used a chair?5 [Fig.23]
It is an on-going experiment I did through the Internet, trying to get ideas outside the classroom. Artwork
like Smilesfilm (2010) by Yoko Ono who also makes use of the web, the idea is to gather everyone smiling
face from every single human being in the world. [Ref. Fig.18]
Besides, this experiment was also related to Richard Wenworth’s Making do and getting by. (1993) [Ref.
Fig.19] He captured the moment when people mis-used the objects in the daily life. It was about how
people adapt themselves in spaces or how they can manipulate over objects. The pictures of the every day
events became much more poetic when displayed collectively. Audience can associate easily with it, since
we all behave in a similar way with objects.
3. Interviews to 9 of my classmatesBeing inspired by Richard Wenworth, I decided to ask the following questions:
1. How have you ever mis-used a chair?
2. What function you really like rather than just sit on the chair?
3. What is the most extraordinary experience you had when you were using a chair?
4. Can you tell me a story about you and a piece of furniture?
5. Do you remember a film that there is a piece of furniture and which played a very important role?
Unlike The Ideal table, it was not necessary to combine the answers to develop an object. As a consequence
to the effectiveness of the questions the answers were so fascinating, whether personal, unique, or common,
that they showed the strong connection with the public. For instance, one of Feng Shao’s stories, a mate
of mine, was about her experience with a sofa. When she was really young, when found a coin in the gap
of the sofa that made her so excited and spend the rest of the day trying to find more of them. I was
resonated with this story once she told me, and I believe this story has a potential to be associated with
most of the people. For this reason, I decided to further develop this narrative.
methods 91
4. One hour model making workshop [Fig.24]
‘You grab a piece of earth and mould it into a shape, just like an extension
of your body’ Gormley (2003 cited in Caiger-Smith, 2010, p.56).
Having said that my classmates had their own tight schedule, I consider
myself lucky enough at having the five of them participating to this. I do
believe that in physical engagement is important. The rules were time
and materials involved. A bar of clay and metal strips were the material I
provided them with, and then I asked to make a chair with a story within
one hour. Moulding and twisting the material with their own hand were
an expressive method of design. Charles Eames, once said ‘design is an
expression of purpose’.
Fig.24
_Collage
Besides the collages I did in the earlier experiment about cities,
I consider the ideal table as a kind of collage work (in a very
controlled way). I also used collage as a way to combine ideas
from different small experiments to found objects. What I mean
by that is I tried to link up an idea with an existing objects to
form a new meaning, so as to associate it with more people.
[Fig.25] For examples, the 1001 Qing dynasty chairs [Ref. Fig.20]
used in the Ai Weiwei’s Fairytale (2007) gave an extra layer of
meaning. There was a monumental quality in it about the present
and the past. In other words, he was combing stories of people
with chairs, with history.
With this method, it also means that, it is not necessary to
engage with the same group of people in the three levels of
participation. For instance, I can get ideas from group A, making
an object with group B and let it be used by A, B and C.
Ref. Fig.20
96
The personal stories & ideas
Found Chair
The Artful Dodger
How have you ever mis-use a chair?
One hour model Making Workshop
The Ideal Table
Fig.25 (a diagram to explain the linkage between the interviews, found chairs and project outcome)
methods 97
The Artful Dodger6 is one of the major outcomes. It is a chair, whose core idea
was from the mentioned story about finding coin while the making started
with a piece of found chair. The title itself is also an important element to
make associations with the public, suggested by Dr Ken Wilder, the tutor
of my project (the next section is about the role of my tutors within the
participatory experiment).
Workshops and tutorialsThe physical help, ideas, and support within the development of the project
coming from workshops and tutorials should also be considered as a part
of the participation. During the making process of The Artful Dodger, the
technician in the wood workshop constantly provided me with their support
in both levels. It has been this participation that affected the work outcome.
Tutorials have been like the framework within my own framework, a strong
support was so influential to each of my experiments.
98
The result of my project is the making of the process rather than the final product, because
I aim to investigate and develop my own participatory methodology that can possibly be
used in future. Therefore, the documentary of the process is very important. From how
to get ideas to how people actually interact with the physical outcome, I have recorded
it in different way: filming, photographing and doing sound recording. This information will
go in to a website7 as my own record and also to share with people interested in the
participatory design method
Through Using Public’s Objects And Stories_result 99
101
1.
‘Each of the participating students to own a black box of his own, sized
30 x 30 x 30 cm; and then to create something inside the box for their
expressions. Throughout this process, the students would learn about
the black box, its materials, its physics and its limitations. As for the stage
where hundreds of black boxes are gathered together for the exhibition,
every individual student would come to realise the relationship between
himself and the other participants, and the system around them.’ (Zuni
Icosahedron, 2006)
2.
Based on his mediation study and the belief in make bodies into ‘vessels
that could carry feeling, convey experience’ he had used his own body to
made the ‘very first body-case sculpture, Mould’ and a series of related
personal work in the 1980s (Caiger-Smith, 2010, p.21-22).
3.
The 15 rules set by Antony Gormley in Allotment:
In front
The total height from the top of the head to the ground.
From the shoulder to the ground.
From the shoulder to the top of the head.
The width of the head.
The height of the top of the ear from the top of the head.
The length of the ear.
The height of the mouth from the division of the lips.
The width of the mouth.
From side to side at the widest.
The height of the anus from the floor.
In profile
From the back to the front at the deepest (i.e. from the buttocks to the
toes).
The lateral distance from the tip of the toes to the back of the head.
From the tip of the nose to the back of the head.
The distance from the back of the head to the back of the ear.
The distance from the side of the head to the side of the body.
(Gormley, 1995)
4.
It was a book about the Venetian Marco Polo describing his imaginary
cities.
5.
This is a collaborative research method. Using the Internet (i.e. Facebook,
Flickr & email), I can get different stories from people around the world
easily. The collected images are not only for my own research purpose.
They should also form a creative gallery to share the different ways of
using a chair. Then the participants become the audiences.
6.
The Artful Dodger Originally was a character from the Charles Dickens
novel Oliver Twist, he was a pickpocket.
7.
www.lomingshum.com
Through Using Public’s Objects And Stories_notes 101
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Through Using Public’s Objects And Stories_bibliography 103
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AcknowledgementsIt is a project that cannot be finished on my own, I am extremely grateful to all the participants (no matter in idea, make or use level) in different experiments: (Sorted alphabetically)
Alina ValeevaAntoana Kostadinova PetkovaCamille VierinCristina GandolfoDr Ken WilderEleni SophocleusEleni-Dimitra DouzeniFeng ShaoHeymi AnIrene ArtemiIsabelle OhmIsabelle Tasseff-ElenkoffItohan BarlowJacqueline YeungJennifer May EvansJing XueJohn O’sullivanJoonhwan LimJuelin HeKeun Hye LeeLaura Jane BlenkinsopLianzhong FuMarjan SalimianMen Sun LimMiheeka Bajaj
Min-JungyeomMinkyung KangMiwa IzawaMo JiaNapat JesadapatrakulNatalia Heredia RodriguezOlga KtenaPeter MaloneyPeter SticklandPhillip RutterRobin JenkinsRoland Joseph HelouShibboleth ShechterSirine Chaker Sirintra AursirisubSoo Ji ShinStamatina LiagkiStef WillisTomo YamaneVicky PhilippouWeng MannWenhao YangYi-Wei ChenYi-Zhen Lai-TremewanZoe Socratous
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Participatory design methodology:through using public’s objects and stories
© 2012 LO MingShumAll rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher.
Master of ArtsInterior and Spatial Design
University of the Arts LondonChelsea College of Art and Design
2011-2012