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Edge Of Humanity Created by Team Patient Zero David Chase, Kaulin White Zack Brendlen, Cristopher Palmer-Rojas

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Page 1: Patient Zero

Edge Of Humanity

Created by Team Patient ZeroDavid Chase, Kaulin White Zack Brendlen, Cristopher Palmer-Rojas

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Edge Of Humanity

“This inhuman place makes human monsters.” ― Stephen King

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Edge Of Humanity

This is the story of JACK’s survival, as the world around him collapses he struggles to cling to his last moments of sanity

Synopsis

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Edge Of Humanity

JACK accidentally spreads a genetic virus everyone

Jack is immune so the virus does not affect him

JACK searches for clues and plans a way to defeat the beasts

JACK finds a way to kill the beasts and accidentally kills his son

JACK must make a choice on what to do with the information

Long Story Short

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Edge Of Humanity

Short Story LongACT 1

Biogenetics Lab

Home, time with friends and family

Things go wrong

JACK gets arrested

Police Station, Private Investigator, Hospital

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Edge Of Humanity

A note on Monsters“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.” ― Friedrich Nietzsche

The word “monster” is used as a placeholder for the next evolutionary step humanity takes. In the game we will take pains to not describe it, so it will be your own fear that motivates you.

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Edge Of Humanity

ACT 2

All signs of human life have vanished

the monster that attacked you in act 1 is following you

Conflict between JACK, BRUCE, and SARAH

Decision to kill the monster following you

JACK and BRUCE kill the monster, the monsters turn out to be human

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ACT 2 Cont.

The one that was following JACK was his son protecting him

JACK realizes that BRUCE, SARAH are not real

Psychotic break after car accident that killed his wife

SARAH is a projection of his dead wife

Coat brought home from work and worn through game is cause of the outbreak

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Edge Of Humanity

ACT 3

Jack coming to terms with his actions and his past

Has to either deal with his demons or fall into complete insanity

BRUCE will goad him into his fall

SARAH will try to lead him back

Player makes a choice to follow BRUCE or SARAH

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JackQuiet Indecisive Introspective Unstable Smart

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How the Player Experiences Jack

HallucinationsAuditory cuesVoice Attraction

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BruceAggressive Brash Clumsy Lazy Darkly funny

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SarahLogical Loving Outspoken Low Self-esteemArtistic

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BRUCE is a good friend of JACK and wants to protect him but not at

the cost of his own life. Is condescending to SARAH

Relationships

JACK is a good friend of BRUCE ands trusts him

Is wary of SARAH’s motivations

SARAH is out to help JACK overcome tragedy and save his humanity

Is quiet around BRUCE, distrusts him.

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Set of 8 missions that span the first few days of the outbreak

The mission are linear with the final mission offering a choice between two endings.

Missions

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Player wakes up to find their family missing, needs to find them. Not failable.

Searches for clues, interacts with objects and NPCsFind information on missing family, teach player basic mechanicsNo one is quite sure what happened to the family.Players motivation to look for answersBegins to become frightened and paranoid.One moment that features the select a thought mechanic.

Mission 1

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During his search the Police show up at the players home and take him to the police station, that night something strange happens at the station and the player must escape. If caught by the monsters it must be repeated.

Player must run and hide from what is in the stationEscape the station and get homeThe knowledge that something is not quite rightThe end of the world is upon you!Makes JACK more anxious to find his familyFirst big action scene of the game, the select a thought mechanic comes into play more towards the end of the escape

Mission 2

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The third morning the player is searching for clues in a world that is going crazy, the few townspeople that are left are preparing to leave. Not failable

Interacting with thoughts, objects, and NPCs Looking for more information on his family’s disappearanceLearns that the towns is emptying, people are running scaredThe virus is being spread by the fleeing citizensJacks paranoia deepens as people desert his homeShort mission that will more prominently feature the select a though mechanic becoming the central mechanic now

Mission 3

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The nest day the player finds that everyone is gone, the player is directed to the hospital by SARAH, the player searches the hospital for clues on what is going on. Failable.

Search for clues, interact with thoughts and objects, avoid monsters Learns that most people were in the hospital yesterday with some sort of sicknessLearns that JACK, BRUCE, and SARAH are the last people in townJACK could not find any mention of his family in the hospital, with everyone gone its tough to stay positive.Select a thought mechanic is very prominent here, becoming “crazy man thoughts” as the mission progresses.

Mission 4

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Player is chased by a monster like those at the police station. Failable.

Run, hideEscape from the monsterLearns that the monsters are followingNeeds to hurry and find answers about his family before the monsters get himJACK is very shaken, relies more heavily on his friends.Last character SARAH is now following you

Mission 5

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This mission is a longer one, spanning several game days, it is mostly searching for clues, hiding and dealing with JACK’s thoughts. Can be failed.

Interacting with thoughts, BRUCE and SARAH, and objects.Find out more about what is happening, and decide what to do about the monster following you.Learns that the monsters are actively searching for you now.Jack need to figure out what to do with the monster following him.Select a thought becomes harder to decipher.

Mission 6

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Player needs to collect different means to kill the monster and kill it. Can be failed.

Collect things, set up trap, ambush monsterKill the monster following youThe player learns more about the monstersNew spin on the entire set of previous eventsJACK discovers the truth about the monstersOnly violent sequence in the game

Mission 7

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Player must make a choice following the revelations of the past day. Cannot be failed.

Interact with NPCsChoices are presented to a player based on actions in the gameEarns an ending to the gamePlayer sees the world in a different lightEffect on JACK differs with the players choice

Mission 8

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The End