pattern reading by teh defensive secondary

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    PATTERN READING

    IN THE 4-3 DEFENSECasey Miller

    Head Football Coach

    Hillcrest High School7350 S 900 E Midvale, UT 84047

    [email protected]

    Pattern Reading in the 4-3 Defense 1

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    The Two Basic Coverage Philosophies

    Spot Dropping

    Coverage players read the

    QB and drop to designated

    locations on the fielddetermined by the drop and

    direction QB looks

    Primary Read = QB Secondary Read = Receivers

    Pattern Reading

    Coverage players read the

    receivers and drop to

    locations determined by thepass concept run by the

    receivers in the pattern

    Primary Read = Receivers Secondary Read = QB

    Pattern Reading in the 4-3 Defense 2

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    Pros & Cons of Spot Dropping

    Pros of Spot Dropping

    Easy to teach

    Everyone knows where they

    are going before the snap Everyone has their eyes on

    the quarterback at all times

    More interceptions due to

    seeing the ball all the time

    Cons of Spot Dropping

    Large passing lanes

    Receivers can use sight

    adjustments to get open Can loose track of receivers

    that slip behind coverage

    Less incompletions due to

    windows and easier throws

    Pattern Reading in the 4-3 Defense 3

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    Pros & Cons of Pattern Reading

    Pros of Pattern Reading

    Smaller passing lanes

    If receiver tries to adjust, the

    coverage adjusts too Easier to keep track of

    receivers and not lose them

    More incompletions due to

    windows and harder throws

    Cons of Pattern Reading

    Harder to teach

    Players dont know where

    they will drop before snap Eyes are not on the QB at all

    times and see ball less often

    Less interceptions due to not

    always seeing the ball

    Pattern Reading in the 4-3 Defense 4

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    Philosophy Behind Pattern Reading

    Cover Receivers, Not Grass

    Spot dropping effective against poor QBs

    Good QBs will buy time and slide WRs into openings

    Why cover an area if no eligible receivers are there?

    Tighter Coverage on Receivers

    Almost get a bracket on each receiver in a route

    Smaller windows for the ball to travel through

    Force the QB to have Great Accuracy

    Must use appropriate power and loft on the throw

    Cannot lead or trail receiver with the football

    Pattern Reading in the 4-3 Defense 5

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    Pass Defense Statistics

    2011

    15 Interceptions (2 for TD)

    16 Passes Broken Up

    49.6% Completion Percentage for Opponents

    117 Passing Yards Allowed per Game

    2012

    11 Interceptions (2 for TD)

    10 Passes Broken Up

    40.5% Completion Percentage for Opponents

    93 Passing Yards Allowed per Game

    Pattern Reading in the 4-3 Defense 6

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    Communication is the Key to Success

    Players need to help each other know when a

    receiver is entering or exiting a zone

    Each call has to be made from a specific

    defender and directed to a specific defender

    Calls have to be short, yet deliver the most

    information possible to the recipient

    When you hear a call you have to know where

    to turn, where to go and what to look for

    Pattern Reading in the 4-3 Defense 7

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    Cover 3 Calls Made/Received

    Player and Calls Made

    Deep Outside Defender

    In

    Smash

    Shallow

    Flat Defender

    Cross

    Hook/Curl Climb

    Drag

    Player and Calls Received

    Flat Defender

    Smash

    Hook/Curl Defender In

    Cross

    Climb

    Drag Shallow

    Pattern Reading in the 4-3 Defense 8

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    Inverted 2 Calls Made/Received

    Player and Calls Made

    Deep Outside Defender In

    Smash

    Shallow Flat Defender

    Cross

    Smash

    Hook/Curl Defender

    Climb Drag

    Middle Defender Out

    Player and Calls Received

    Flat Defender

    In (Only After Giving a Smashor Cross Call)

    Hook/Curl Defender Smash

    In

    Cross

    Out

    Middle Defender

    Drag

    Shallow

    Climb

    Pattern Reading in the 4-3 Defense 9

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    Defender Reads vs. 2x2

    Cover 3 or , ,

    Deep Outside Defender

    Read #1

    Flat Defender Read #2

    Hook/Curl Defender

    Responsible for Screen/Draw

    Open Outside, Read F/Q

    Centerfield

    Split the Formation

    Split #2s, Read Q

    Cover 2 or Inverted 2

    Corner (Flat or Deep )

    Read #1

    Safety (Deep or Flat) Read #2

    OLB (Hook/Curl)

    Late for Screen/Draw

    Open Outside, Read #2

    MLB (Middle)

    Responsible for Screen/Draw

    Open with F/Q, Read F/Q

    Pattern Reading in the 4-3 Defense 10

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    Deep Outside Defender Rules &

    Calls in Cover 3 or , , vs. 2x2 #1 Vertical = Cover

    Zone-Turn and Reroute to the Sideline

    Cutoff the Fade/Vert, Make Play on Comeback or Back Shoulder

    #1 Inside = Squeeze with Outside Leverage, Find #2

    #1 Drive or Shallow = SHALLOW call to H/C Defender

    Angle-Pedal and Stay D.A.D.W.O.W

    #1 Slant, In, Dig, or Deep Curl = IN call to H/C Defender

    Angle-Pedal and Stay D.A.D.W.O.W.

    #1 Stops/Out = Get Depth, Find #2, Tell Flat Defender #1 Hitch, Pivot, or Out = SMASH call to H/C Defender

    Get on top of #2 and Steal the Smash Route

    Pattern Reading in the 4-3 Defense 11

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    Flat Defender Rules & Calls in

    Cover 3 or , , vs. 2x2 #2 Vertical = Carry and Reroute to Outside

    Force Seam Route to Sideline, Zone-Turn @ 15 and Cover Punch and Drive on a SMASH call or OUT call

    #2 Inside = Open to Inside, Drift with Width, Rob

    CROSS call to Hook/Curl Defender Drifting with Width gets Underneath Routes by #1 Behind You

    Opening to Inside Allows Vision of Crossers Coming Back

    #2 Outside = Jump Route, Eyes on QB, Sink & Steal Your Shot at a Pick-Six if QB Lets it Fly

    If QB Continues to Drop or Holds the Ball, Sink to the Hole & Steal #2 Stops = Outside Leverage and Listen for Calls

    Jump any Calls you Receive

    Do Not Let the Ball Outside of You

    Pattern Reading in the 4-3 Defense 12

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    Hook/Curl Defender Rules & Calls

    in Cover 3 or , , vs. 2x2

    Back Stays in Backfield = Drop & Drift with QB

    Listen for Calls and Pass Off Crossers

    Dont Chase and Open a Window

    Shallow In-Crosser = DRAG call to other H/C Defender

    Deep In-Crosser = CLIMB call to other H/C Defender

    Back Releases = He Becomes #3, Same Calls SCREEN call to Everyone on Screen Read

    Pattern Reading in the 4-3 Defense 13

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    Centerfield Defender Rules & Calls

    in Cover 3 or , , vs. 2x2

    Split the Formation, be as Deep as the Deepest

    3 Step Drop = Play Rat

    5 Step Drop = Be the Eraser

    Keep Shoulders Square to the Line of Scrimmage

    Angle Pedal to Change Direction

    Cheat to the QBs Eyes

    Pattern Reading in the 4-3 Defense 14

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    Corner Rules & Calls in Cover 2 or

    Inverted 2 vs. 2x2 #1 Vertical = Cover

    Zone-Turn and Reroute to the Sideline Cutoff the Fade/Vert, Make Play on Comeback or Back Shoulder

    #1 Inside = Squeeze with Outside Leverage, Find #2

    #1 Drive or Shallow = SHALLOW call to H/C Defender Angle-Pedal and Stay D.A.D.W.O.W

    #1 Slant, In, Dig, or Deep Curl = IN call to H/C Defender Angle-Pedal and Stay D.A.D.W.O.W.

    #1 Stops/Out Inverted 2 = Get Depth, Find #2, SMASH call to H/C

    Defender

    Cover 2 = Your Shot at a Pick-Six if QB Lets it Fly If QB Continues to Drop or Holds the Ball, Sink to the Hole & Steal

    Pattern Reading in the 4-3 Defense 15

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    Safety Rules & Calls in Cover 2 or

    Inverted 2 vs. 2x2 #2 Vertical = Carry and Reroute to Outside

    Force Seam Route to Sideline, Zone-Turn @ 15 and Cover

    #2 Inside = Open to Inside, Drift with Width, Rob CROSS call to Hook/Curl Defender

    Drifting with Width gets Underneath Routes by #1 Behind You

    Opening to Inside Allows Vision of Crossers Coming Back

    #2 Outside = SMASH call to H/C Defender

    Sink with Width and Rob Any Inside Route by #1 or Any Climb Route by#2 From Opposite Side

    #2 Stops

    Inverted 2 = Outside Leverage and Listen for Calls Jump any Calls you Receive

    Do Not Let the Ball Outside of You

    Cover 2 = Get on Top of #1

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    Hook/Curl Defender Rules & Calls

    in Cover 2 or Inverted 2 vs. 2x2 #2 Vertical = Carry

    Man-Turn and Reroute to the Sideline Wall Off #2 From Deep Crossing Route & Funnel to Deep Defender

    #2 Inside = Squeeze with Outside Leverage, Find #2

    Short & Across = DRAG Call to Middle & H/C Defender Angle-Pedal and Listen for Out, In, & Climb Calls

    Deep & Across = CLIMB call to Middle & H/C Defender Angle-Pedal and Listen for Out, In, & Climb Calls

    #2 Outside = Play Inside Hip and Listen for Calls

    QB Throws Out = Pick 6 QB Holds Ball = Settle, Sink, and Listen for In & Cross Calls

    #2 Stops = Play Inside Leverage & Listen for Calls Jump Flats on Smash or Out Call

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    Middle Defender Rules & Calls in

    Cover 2 or Inverted 2 vs. 2x2 Back Stays in the Backfield

    Drop With QBs Eyes

    Listen for Calls

    Back Releases Inside Lock On and Cover Unless You get Climb or

    Drag Call at the Snap

    Back Releases Outside OUT Call to the H/C Defender

    Replace the H/C Defender on #2

    Pattern Reading in the 4-3 Defense 18

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    Defender Reads vs. 3x1

    Cover 3 or , ,

    Deep 1/3 Defender Read #1

    Flat Defender 3 Side = Read #2 1 Side = Read #3 Opposite

    Hook/Curl Defender 3 Side= Open to #3, Read F

    Responsible for Screen/Draw

    1 Side = Open to #3, Read F Responsible for Screen/Draw

    Centerfield Split the Formation

    Split #2 and #3, Read QB

    Cover 2 or Inverted 2

    Corner (Flat or Deep )

    Read #1

    Safety (Deep or Flat)

    3 Side = Read #2

    1 Side = Read #3 Opposite

    OLB (Hook/Curl)

    3 side = Read #3 to #2

    1 side = Open to #3, Read F

    Responsible for Screen/Draw

    MLB (Middle)

    Open to #3, Read #3

    Late for Screen/Draw

    Pattern Reading in the 4-3 Defense 19

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    Game Clips of Pattern Reading

    Pattern Reading in the 4-3 Defense 20