patterns for learning in sl: borrowing the language of 2d design
DESCRIPTION
What do "patterns" from 2D interface design field have to do with learning in 3D virtual worlds? This presentation addresses concepts from Jenifer Tidwell's 2005 book Designing Interfaces: Patterns for Effective Interaction Design published by O'Reilly Media, Inc. and maps those onto achievements by the SLOODLE LMS system.Keynote presentation for Virtual Worlds: Libraries, Education and Museum Conference, April 24-25, 2009.TRANSCRIPT
![Page 1: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/1.jpg)
Patterns for Learning in SL
Patterns for learning in SLBorrowing the Language of 2D design
Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS
![Page 2: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/2.jpg)
2 Patterns for Learning in SL
Jeremy Kemp - Who am I? …
Full-time lecturer at SJSU SLIS
Started teaching online in 1999
Second Life wiki for educators www.simteach.com
sloodle.org mashup (SL <-> Moodle, Angel LMS)
![Page 3: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/3.jpg)
3 Patterns for Learning in SL
SJSU SLIS - Who are we?
Largest – 2500 grad students – Mostly online
![Page 4: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/4.jpg)
4
Starting in Spring, 2007…
Patterns for Learning in SL
![Page 5: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/5.jpg)
5
Who are you?
• Please chat:
• University / organization + Position or role• How connected are you? Groups, land,
etc.
Patterns for Learning in SL
![Page 6: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/6.jpg)
6
Profiles: Gartner Hype Cycle
Patterns for Learning in SL
![Page 7: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/7.jpg)
7
Profiles: Crossing the Chasm
Profiles, Patterns and Profit
Image: http://en.wikipedia.org/wiki/Crossing_the_chasm
Patterns for Learning in SL
![Page 8: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/8.jpg)
8
Pattern Languages
Makes usable, easier to understand, beautiful
Are learning tools
Offer wisdom by example
Are a way of communicating
Patterns for Learning in SL
Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.
![Page 9: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/9.jpg)
9
Pattern Categories
Organizing the Content
Getting Around
Organizing the Page
Commands and Actions
Showing Complex Data
Getting Input From Users
Builders and Editors
Making It Look Good
Patterns for Learning in SL
Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.
![Page 10: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/10.jpg)
10
Patterns: 2D – Live video conferencing
Patterns for Learning in SL
![Page 11: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/11.jpg)
11
Patterns: 2D – Web conferencing
Patterns for Learning in SL
![Page 12: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/12.jpg)
12
Patterns: 3D on the Desktop
Patterns for Learning in SL
Tidwell, J. (2005). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, Inc.
![Page 13: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/13.jpg)
13
Patterns: 3D – Mac Time Machine
Patterns for Learning in SL
![Page 14: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/14.jpg)
14
Patterns: 3D – Linux CompViz
Patterns for Learning in SL
![Page 15: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/15.jpg)
15
Patterns: 3D – Windows Vista
Patterns for Learning in SL
![Page 16: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/16.jpg)
16
101 Uses for Second Life in the College Classroom
By Dr. Megan S. Conklin
Elon University
Department of Computing Sciences
Games, Learning, and Society Conference
June 23-24, 2005 in Madison
http://facstaff.elon.edu/mconklin/pubs/glshandout.pdf
Patterns for Learning in SL
![Page 17: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/17.jpg)
17
101 Uses for Second Life in the College Classroom
• Getting Started• In-World Dynamics• Sample Assignments
• Build a Chair, Scavenger Hunt• Classroom Objectives, Issue-by-Issue
• Avatars and Identity• Experiments in Government• Disabilities, Illness, Awareness
Patterns for Learning in SL
![Page 18: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/18.jpg)
18
Patterns: Autoscript tools
http://www.3greeneggs.com/
Patterns for Learning in SL
![Page 19: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/19.jpg)
19
Patterns: 3D – SLOODLE Dropbox
Patterns for Learning in SL
ANGEL Postbox metaphor Moodle Primdrop metaphor
![Page 20: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/20.jpg)
20
Patterns: 3D – SLOODLE Quiz Chair
Patterns for Learning in SL
![Page 21: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/21.jpg)
21
Visit SLOODLE
Patterns for Learning in SL
http://www.sloodle.org
![Page 22: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/22.jpg)
Patterns for Learning in SL
Patterns for learning in SLBorrowing the Language of 2D design
Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS
![Page 23: Patterns for learning in SL: Borrowing the Language of 2D design](https://reader033.vdocument.in/reader033/viewer/2022061300/54c7cf914a7959755a8b45c4/html5/thumbnails/23.jpg)
23 7 to 700 - Jeremy Kemp, SJSU