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Page 1: PaulBowers_Resume_0115

Paul Bowers - Graphic Art and Design Hi, my name is Paul Bowers and I am a skilled artist and also an experienced designer, developer and user of games across a broad range of platforms, styles and genres.

After many years in various roles throughout the entertainment media industry I have garnered a broad knowledge of interactive media design principles and practicesuch as; 2D and 3D Character design, Commercial Illustration, Game Design, User Interface, Web and Multimedia. I am keen to bring to any endeavour my traditional, and digital art skills in diverse styles, mediums and genre, as well as a high standard of creating and communicating original ideas and concepts.

Mob: [email protected]

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My complimentary mix of artistic styles and technical ability are highly suited to many positions within a company creating media for the entertainment industry. I like working

on a variety of projects and take a keen interest in developing technology and trends within the industry.

I have worked in a senior lead artist role as a project leader and have a thorough understandling of effectively communicating ideas and feedback. I really enjoy working collaboratively with people in a studio environment and I am both very social and professional to client, and col-leagues alike.

For the past 5 years I have been working remotely as a freelance graphic artist on various projects including “Hero-U” an adventure game Directed by Lori and Corey Cole veterans of Sierra and developers of the “Quest for Glory” and “King’s Quest” series.

2D ILLUSTRATION

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Hades - Character Development Assignment for AIE, Using Maya, ZBrush and Photoshop, Rendered in Marmoset

Having had a keen interest in game development for many years I am very familiar with the design process from concepting through to final implementation and have a solid understanding of common studio practices and workflows.

I am highly skilled at modelling in various 3D packages both high and low poly, I have a meticulous attention to detail as well as a thorough understanding of efficient mesh topology, sculpting and texturing. I also have sound knowledge of rigging and animation and their implementation into Unreal and Unity 4.

• Photoshop

• Illustrator

• Maya 2014

• 3d studio max

• Lightwave v9

• Z-Brush 4R4

• InDesign

• Flash

• Dreamweaver

• Unity 4

• Unreal 4

Software Skills:

3D Modelling and sculpting

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ONLINE GALLERIES:

2013- Adv Diploma of Game Development (Art)Academy of Interactive Entertainment (Melbourne)

2009- Present, Freelance contract workClients: Springrocket, FAR Studios, Game Machine Australia, Playcorp Inc. and Brawsome

2007-2009 - Infinite Interactive, Senior Graphic Artist, www.infinite-interactive.com

2006-2007 - Twoway, Graphic Artist/Graphic Designer, www.twowaytv.com.au 2005-2006 - RealXstream, Multimedia/Flash developer & Graphic Design, www.realxstream.com

2003-2005 - Wireless Data Services, Multimedia/Flash developer,

2004- Bach. Degree in Graphic Design + New Media University of Wollongong.

Employment History & EDUCATION:

REFEREES:Ben Kosmina, Director, CreenStripeSnakeMob: 0417 313 776,email: [email protected]

Steve Ford, Art Director, Infinite Interactive, Mob: 0418 427 461,email: [email protected]

Corey Cole, DirectorTransolar Entertainment

email: [email protected]

3D SHOWREEL:https://vimeo.com/76022352

VARIOUS WORK:http://paulbowers.carbonmade.com