paulbowers_resume_0115
TRANSCRIPT
Paul Bowers - Graphic Art and Design Hi, my name is Paul Bowers and I am a skilled artist and also an experienced designer, developer and user of games across a broad range of platforms, styles and genres.
After many years in various roles throughout the entertainment media industry I have garnered a broad knowledge of interactive media design principles and practicesuch as; 2D and 3D Character design, Commercial Illustration, Game Design, User Interface, Web and Multimedia. I am keen to bring to any endeavour my traditional, and digital art skills in diverse styles, mediums and genre, as well as a high standard of creating and communicating original ideas and concepts.
Mob: [email protected]
My complimentary mix of artistic styles and technical ability are highly suited to many positions within a company creating media for the entertainment industry. I like working
on a variety of projects and take a keen interest in developing technology and trends within the industry.
I have worked in a senior lead artist role as a project leader and have a thorough understandling of effectively communicating ideas and feedback. I really enjoy working collaboratively with people in a studio environment and I am both very social and professional to client, and col-leagues alike.
For the past 5 years I have been working remotely as a freelance graphic artist on various projects including “Hero-U” an adventure game Directed by Lori and Corey Cole veterans of Sierra and developers of the “Quest for Glory” and “King’s Quest” series.
2D ILLUSTRATION
Hades - Character Development Assignment for AIE, Using Maya, ZBrush and Photoshop, Rendered in Marmoset
Having had a keen interest in game development for many years I am very familiar with the design process from concepting through to final implementation and have a solid understanding of common studio practices and workflows.
I am highly skilled at modelling in various 3D packages both high and low poly, I have a meticulous attention to detail as well as a thorough understanding of efficient mesh topology, sculpting and texturing. I also have sound knowledge of rigging and animation and their implementation into Unreal and Unity 4.
• Photoshop
• Illustrator
• Maya 2014
• 3d studio max
• Lightwave v9
• Z-Brush 4R4
• InDesign
• Flash
• Dreamweaver
• Unity 4
• Unreal 4
Software Skills:
3D Modelling and sculpting
ONLINE GALLERIES:
2013- Adv Diploma of Game Development (Art)Academy of Interactive Entertainment (Melbourne)
2009- Present, Freelance contract workClients: Springrocket, FAR Studios, Game Machine Australia, Playcorp Inc. and Brawsome
2007-2009 - Infinite Interactive, Senior Graphic Artist, www.infinite-interactive.com
2006-2007 - Twoway, Graphic Artist/Graphic Designer, www.twowaytv.com.au 2005-2006 - RealXstream, Multimedia/Flash developer & Graphic Design, www.realxstream.com
2003-2005 - Wireless Data Services, Multimedia/Flash developer,
2004- Bach. Degree in Graphic Design + New Media University of Wollongong.
Employment History & EDUCATION:
REFEREES:Ben Kosmina, Director, CreenStripeSnakeMob: 0417 313 776,email: [email protected]
Steve Ford, Art Director, Infinite Interactive, Mob: 0418 427 461,email: [email protected]
Corey Cole, DirectorTransolar Entertainment
email: [email protected]
3D SHOWREEL:https://vimeo.com/76022352
VARIOUS WORK:http://paulbowers.carbonmade.com