performance -/ mullaney n888i4-79-c-3v7 mhhhhhhhini ... · sleepiness and attention-fantasy scales...
TRANSCRIPT
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'D-R122 392 SLEEP LOSS EFFECTS ON CONTINUOUS.SUJSTAINED PERFORMANCE -/
(U) CALIFORNIA UNIY SAN DIEGO LA JOLLA DEPT OFPSYCHIATRY D J MULLANEY ET AL. 36 NOY 82
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MICROCOPY RESOLUTION TEST CHART
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FINAL TECHNICAL REPORT
SLEEP LOSS EFFECTS ON CONTINUOUS SUSTAINED PERFORMANCE
DANIEL J. MULLANEY, M.S., DANIEL F. KRIPKE, M.D., PAUL A. FLECK, B.A., AND -.
NOBUYUKI OKUDAIRA*, M.D., Ph.D.
DEPARTMENT OF PSYCHIATRY
UNIVERSITY OF CALIFORNIA, SAN DIEGO
LA JOLLA, CALIFORNIA 92093
*Current Address: Department of Physiology, Toho University School of
Medicine, 5-21-16, Ohmori-Nishi, Ohta-ku, Tokyo 143, Japan
30 NOVEMBER 1982
PREPARED FOR THE OFFICE OF NAVAL RESEARCH
PERFORMED UNDER CONTRACT ONR N00014-79-C-0317 .
LAVERNE JOHNSON, Ph.D CONTRIBUTED TO THE DESIGN OF THIS RESEARCH.
WILLIAM MASON, M.A., SAM MESSIN, AND JOHN WEBSTER, Ph.D PROVIDED TECHNICAL
ASSISTANCE. THIS RESEARCH WAS ALSO SUPPORTED BY THE MEDICAL RESEARCH
SERVICE OF THE VETERANS ADMINISTRATION, BY DAMD 17-78-C-8040, AND BY
NIMH RESEARCH SCIENTIST DEVELOPMENT AWARD 1 K02 MHOO117.
8LAJ REPRODUCTION IN WHOLE OR IN PART IS PERMITTED FOR ANY PURPOSE OF THE
&*, UNITED STATES GOVERNMENT. -7
8 1z 15 019
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SECURITY CLASSIFICATION OF THIS PAGE (When Data Entered)REPORT DOCUMENTATION PAGE ORED INSTRUCTIONSRO REOBEFORE COMPLETNG FORM
#3 REOR NMUR M NT'S CATALOG NUMBER
4. TITLE (and Subtitle) S. TYPE OF REPORT & PERIOD COVERED
SLEEP LOSS EFFECTS ON Final Report03/81 - 11/82
CONTINUOUS SUSTAINED PERFORMANCE. 6. PERFORMING ORG. REPORT NUMBER
7. AUTHOR(s) S. CONTRACT OR GRANT NUMBER(e)
Daniel J. Mullaney, Daniel F. Kripke, ONR N00014-79-C-0317
Paul A. Fleck, and Nobuyuki Okudaira9 PERFORMING ORGANIZATION NAME AND ADDRESS 10. PROGRAM ELEMENT. PROJECT. TASK
AREA S WORK UNIT NUMBERS
Department of Psychiatry (M-003)University of California, San Diego N00014-79-C-0317/KRIPKELa Jolla, CA 92093 NR201381
11. CONTROLLING OFFICE NAME AND ADDRESS 12. REPORT DATE
Office of Naval Research (Code 441) 30 November 1982Department of the Navy 13. NUMBER OF PAGES
Arlington. Vir43nn 9717 4314 MONITORING AGENCY NAME S AODRESS(II different from Controlling Olflice) IS. SECURITY CLASS. (of this report)
Unclassified15a. DECLASSIFICATION. DOWNGRADING
SCHEDULE
16. DISTRIBUTION STATEMENT (of this Report)
Distribution unlimited.
;7. DISTRIBUTION STATEMENT (of the abetract entered in Block 20, it different from Report)
IS. SUPPLEMENTARY NOTES
Sleep loss, continuous performance, sustained performance,
sleep deprivation, sleepiness, fatigue, circadian rhythm, hallucination.
20, ABSTRACT (Continue an reverse aide It neceeary and Identify by block number)
The ability to sustain continuous performance for up to 42 hours was studiedwith 30 subjects. During each 10 minutes, subjects performed a tracking task,a pattern memory task, an addition task, and provided subjective ratings onsleepiness and attention-fantasy scales plus a brief written description sum-marizing their thoughts. Of the 10 subjects required to work alone, 4 did notcomplete the 42 hours and 9 experienced "psychological events such ashallucinations, visual illusions, and disorientation. Of the 20 subjects who-
(continued on back)
DD 1473 EDITION OF I NOV6 IS OBSOLETES/N 0102.LF 0144601
SECURITY CLASSIFICATION OF THIS PAGE (When Data Entered)
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SECURITY CLASSIFICATION OF THIS PAGE(e 1en Data Entered)
began the 42-hour task in pairs, 5 did not complete the 42 hours and 13experienced similar psychological events. The percentage who did not completethe 42 hours of study and the incidence of psychological events were not signi-ficantly different for subjects working alone and in pairs. Performanceresults were very similar. No significant relationship of psychological eventsto any of our performance measures was demonstrated. These results indicatethat continuous sustained performance in itself causes rapid deterioration ofperformance and psychological disturbances, regardless of the presence orabsence of social contact.
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Introduc tion
IIn previous research, we found that 3 out of 10 subjects who were asked to
sustain continuous performance for up to 42 hours could not complete the study and
8 out of 10 experienced disturbing psychological events such as visual illusions,
hallucinations, derealizations, and distortions (Mullaney, Kripke, and Fleck,
1981). All 20 subjects who were given either one 6-hour or six 1-hour rest
periods were able to complete similar protocols, and they experienced fewer
psychological events.
This previous study showed that continuous sustained performance produces a
more rapid deterioration of performance and more disturbing psychological events
than would be expected from 42 hours of sleep deprivation alone. Although these
initial subjects were not -xplicitly isolated from the external environment,
interpersonal communication with subjects was minimized to prevent distraction.
*The mental disturbances which our subjects experienced seemed to result from a
narrowing of attentional focus onto monotonous, repetitive inputs in combination
with a degree of social isolation and sleep deprivation. Subjects seemed to
experience relief after brief contacts with the experimenters. Thus, our initial
study raised a question whether social contact could ameliorate the performance
deterioration and psychological disturbances caused by sustained performance.
In order to measure the influence of social contact upon performance and upon
the occurrence of psychological disturbances during sustained continuous
performance, we have now tested 30 additional subjects for 42 hours. Of these, 10
worked alone and 20 worked in pairs. We employed three of the four performance
measures used previously. To more closely monitor psychological processes, we
also collected written descriptions summarizing subjects' thoughts every 10
minutes. This new testing protocol focused on two issues. First, we were able to
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more closely define the relationship between sleepiness, performance on our tasks,
and the occurrence of such psychological events as hallucinations and visual
distortions. Second, we were able to measure the effectiveness of enhanced
interpersonal contacts in preventing mental aberrations during continuous
sustained performance. Conversely, the study also reflected the impairment which
interpersonal contacts might produce due to distraction of attention.
Methods
Subjects
Subjects were 30 male volunteers, mostly university students, recruited from
advertisements in a campus newspaper. Their ages ranged from 18 to 35 with a mean
of 21.1 years.
Protocols
Potential subjects were screened by interview for suitability and motivation.
All subjects completed written informed consents. After instruction, they were
allowed to practice the performance tasks for 30-40 minutes on a day prior to the
study. Subjects also completed short-form MPIs. Subjects with invalid MMPI
profiles or profiles suggesting a predisposition to psychotic thinking were
excluded. Subjects were told that even though they were free to drop out of the
study at any time, we preferred that they complete the protocol and attempt to
maintain a sustained high level of performance at all times. Subjects were
further instructed that, although we discouraged breaks, a 10 or 20-minute break
if necessary was preferable to dropping out of the study. Subjects were paid
$2.50 per hour for each hour of participation. In addition, to enhance motivation
and compliance, subjects were paid up to an additional $2 per hour depending on
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their performance and contingent upon their completion of the study.
Each study began with a 6-hour sleep period, which was chosen to be as close
as possible to the subjects' usual bedtime. Right and left hemisphere
parieto-occipital EEG, submental electromyogram (EMG), and activity from the
dominant wrist were recorded during sleep. Sleep records were later scored for
sleep stages using Rechtschafen and Kales (1968) criteria. Subjects were awakened
usually between 0500 and 0600 (mean time- 0540) and immediately commenced
performance testing.
Studies with single subjects (Group I) and studies with paired subjects
(Group II) were alternated. Subjects were recruited not knuwing to which group
they would be assigned. One pair of subjects in Group II were acquainted with
each other from the student dormitory where they resided. All other pairs were
strangers before the study. These experiments were completed from November of
1981 through April of 1982.
Subjects worked in a well-lighted attractive 3x3.5m room. They were
intermittently visited by research staff to attend to subjects' needs and to
repair occasional equipment problems. Subjects did not wear wrist watches, but
they were not otherwise isolated from time cues such as hallway noises and a
hallway clock. They were permitted to walk across the corridor to use the
restroom. Snack food and non-caffeinated beverages were available ad lib, but the
performance tests were not discontinued for eating, drinking, or restroom trips.
Tasks
Performance tasks were presented using an Apple II microcomputer. The
sequence of task presentation is diagrammed in Figure 1. Three performance tests
were used: 1) A 2.5-minute tracking task displayed a small randomly-moving target
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on a video monitor screen which also displayed a stationary grid. The simulation
resembled a pilot guiding a moving target into his gun sights. The subject was -
required to position the target in the center of the stationary grid by use of
control stick, at which time he could score a "hit" on the target by pressing a
"trigger" button. A simulated explosion when the target was properly tracked and
hit provided immediate feedback. The number of "hits" was tabulated by the
computer. This task was self-paced. Instructions to subjects were to score as
many "hits" as possible. The hit score determined the bonus earned. 2) A visual
pattern memory task was presented for 2 5 minutes. A randomly-generated 5X5
matrix of 25 rectangles (each either white or black, measuring 2.6 X 3.7 mm) was
displayed on the video monitor screen for 3 seconds. After this initial pattern
disappeared from the screen, a second and a third pattern were sequentially
displayed, either of which might be identical to the original pattern or randomly
vary by 1 of 25 squares. The subject indicated by pressing the appropriate key if
the second, the third, or neither copy was identical to the first pattern. This
task was experiment-paced, and 3.2 seconds were allowed for responses. Subjects
received immediate feedback on whether their identifications were correct or
wrong. 3) The subject was required to add two randomly-generated 3-digit numbers
(presented on the monitor), then add 7, and enter the 3-digit sum on a numeric
keyboard. The task duration was 2.5 minutes. The time allowed for responses
within the task was limited, and this limit was varied adaptively in proportion to
performance success to create time pressure. Thus, this task was
experimenter-paced although adaptive to an individual's ability, and it tended to
demand maximal performance speed. Subjects were given immediate feedback
regarding "correct" and "wrong" additions. Speed and accuracy were both
emphasized in this task. Earned bonuses depended on the number of correct
additions.
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At the end of each task, the video monitor displayed summary feedback on
performance in the form of a statement of the amount of bonus money earned during
the 2.5-minute task interval. Thus, the performance tests were framed as a
repetitive series of tasks where correct performance was rewarded by money. The
scoring system severely penalized failures to respond to the task presentations,
so that inattention or sleep were heavily penalized, whereas errors representing
continuing effort were less heavily penalized. In this way, the reward system was
able to elicit highly-motivated effort from most subjects.
At the end of each 7.5 minutes of testing, subjects were asked to rate
themselves on Stanford Sleepiness Scale items using a linear 100-mm scale. A
similar scale was used to rate degree of attention vs fantasy activity. Subjects
then answered automated inquiries concerning the amounts of food and drink
consumed plus whether they had used the restroom during the prior 10 minutes.
Finally, summary feedback on total 10-minute performance was displayed (total
amount of money earned plus a projected hourly rate). Simultaneous with the
summary performance display, subjects were given a random 3-digit code number and
asked to write that number onto a 5x7 card along with a brief description of "what
has been on your mind" during the past 10 minutes. The code numbers were used to
enable the cards to be sorted later without times cues. Subjects were given
extensive coaching and practice prior to the study on writing good descriptions of
mental content. Written instructions were placed in front of them during the
42-hour test period (see Appendix A).
Subjects usually completed subjective responses rapidly enough to obtain
30-45 seconds of free time to use the restroom, stretch, eat, etc. If subjects
were not ready to resume their duties at the end of this time, they were penalized
by the system for failures to respond. This sequence repeated itself every 10
minutes throughout the periods of performance testing, resulting in 6 scores per
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hour for each performance task and each subjective measurement.
Debriefing and Follow-up
At the conclusion of the study, subjects were interviewed. Subjects were
then accompanied home. Telephone follow-up contacts were made the next day in
order to assure the subjects' health. Later follow-ups were also obtained from
time to time. Finally, subjects were paid to return to the lab within one week to
rank order their own verbal description cards to Lndicate the relative
daydream-like quality. The scale used is given in Appendix A. The cards were
later reshuffled and again blindly rank-ordered by one of the experimenters.
Results
Compliance and Psychological Events
Most of the subjects completed the studies. Four of the 10 subjects in Group
I and 5 out of 20 in Group II did not complete the 42-hour performance tests. One
of the subjects in Group I was terminated after 36 hours by the investigators
because he was experiencing disorientation, confusion, and possibly some mild
hallucinations. This subject was willing and probably able to continue after
talking briefly with the investigators, since his problems rapidly cleared.
However, we elected to terminate this study in the interest of safety. All other
subjects who failed to complete the protocol themselves elected to quit,
complaining that they were too sleepy to continue, felt momentarily ill, or (in 2
cases) simply were not sufficiently motivated to continue. The frequency of
subjects dropping out did not differ significantly between groups. We also
reanalyzed dropout data, adding the 10 subjects studied previously (Mullaney,
Kripke, and Fleck, 1981), who completed a similar though not quite identical
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5P
protocol. Thus, comparing 20 subjects working alone with 20 working in pairs,
again we found no significant differences between groups in dropout rates.
As is shown in Table 1, 22 subjects reported a variety of
perceptual/psychologial events, such as illusions, visual distortions, mild visual
hallucinations, and derealizations. Nine of 10 subjects in Group I experienced at
least one psychlogical event as compared to 13 out of 20 Group II subjects.
According to a Fisher's exact test, the frequency of subjects experiencing at
least one psychological event was not significantly different between groups. We
also divided the number of total events which occurred per subject by the total
time that the subject continued in the study to derive the number of events per
hour, thus correcting for dropout effects. There was still no significant
difference between groups. When the 10 subjects from the previous study were
combined with Group I subjects from the present study, there was again no
significant difference in occurrence of events between subjects working alone or
in pairs (Table 2).
Examples of the types of illusions which were experienced included movements P
of the walls or parts of the room and changes in the colors of objects.
Hallucinatory experiences were both visual and auditory, such as a third person
appearing in the room or voices which were heard often speaking in unusual accents
or languages. A number of subjects specifically described these experiences as
"dreamlike" in that the setting or surrounding was at times changed, a complex
story or scene developed, and at times the subject entered into the dream story. -
Nevertheless, in retrospect, the subjects believed they were awake during these
dreamlike experiences, often continuing with their eyes open to work at the
performance tasks. Occasionally, the tasks would become part of an illusion, for
example, computer display numbers seemed to become pieces of cheese which one
subject was attempting to fe, • to mir iho were emerging from holes in the
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I
floorboards. One subject experienced some magical ideas about performing the
automated tasks and, in a few cases, delusions developed ab ut various aspects of
the surrounding or the experiment. Except for a single subject who remained
confused for 2-3 minutes, none of these psychological events persisted at all
after termination of the experiment, and no psychological disturbances were
reported at any time once the subjects were escorted home and given a chance to
sleep.
Because the psychological events reported by subjects were often noted in the
written descriptions provided each 10 minutes, we were able to locate most
occurrences of these events approximately in time. Figure 2 shows the timing of
these events. The psychological events were quite scattered, although few
occurred in the first 14 hours of performance. The histogram (Figure 2) suggested
that events occurred earlier in subjects working alone compared to subjects
working in pairs. To test this statistically, the subjects in Group I and Group
II who experienced any psychological event were ranked according to the hour when
the first event occurred. The subject with the earliest onset was ranked 1, the 9
subject with the second earliest onset was ranked second, etc. According to a
Wilcoxin rank sum test, the time of the first event was not significantly
different between groups. Also, the number of subjects in both groups who '
experienced events in the first 21 hours and the number who experienced events in
the last 21 hours of the study was contrasted (Fisher's Pxact test), but the
distribution was not significantly different between groups.
Objective Sleep Measures
Although each subject was given an initial 6-hour period in order to sleep,
total sleep time varied slightly from one subject to another. The mean total
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sleep time for Group I was 328 and for Group II was 331 minutes, with no
significant difference between groups. Also, no significant differences were
found between groups in the minutes spent in any sleep stage.
Performance Data and Subjective Measures U
All three performance measures plus the subjective measures of sleepiness and
attention/fantasy showed consistent trends. To emphasize intra-subject trends in
performance over time while minimizing the contributions of inter-subject
variability, the sequential 10-minute scores for each subject were normalized
(converted to z-scores). Hourly means of normalized values for each performance
measure were plotted for Group I and Group II separately. The shapes of the
42-hour curves were very similar for all 3 performance measures (Figures 3, 4, and
5) and for the subjective measures (Figures 6-13).
In order to examine changes in performance and subjective measures over time
and between groups, the final 42 hours of the study were first partitioned into
seven 6-hour blocks of time. Means were then computed for each 6-hour period for
each subject. A factorial Analysis of Variance (ANOVA) was then applied to these
6-hour means for the 6 Group I and 15 Group II subjects who completed the entire
42 hours of the study (Table 3). Significant time effects occurred for all
performance measures (p<.0001) and for all subjective measures except feeding and
restroom trips. There were no main-effect differences between Group I subjects
who worked alone and Group II subjects who worked in pairs. According to the
ANOVA, the only significant (p<.05) time/group interaction occurred for tracking.
Figures 3a and 3b suggest that the Group I subjects deteriorated more toward the
end of the study than Group II subjects, however, post-hoc t-tests showed no
significant difference in tracking performance between the groups in any 6-hour
period. An analysis based on 30 hours of performance, thus, with fewer dropouts,
I[U
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gave similar results.
IIn order to determine if performance deterioration was related to the
occurrence of psychological events, the mean of the performance scores for the
hours immediately before and after the hour during which each event occurred was
computed. This mean value was then subtracted from the mean value of the
performance score for that hour during which the event occurred to obtain a
difference score. For subjects who had several events at different hours during
the 42 hours of testing, the mean of the several difference scores was computed
for that subject. Combining all subjects, there were no significant differences
in performance between the hours when psychological events occurred and the
immediate surrounding hours. Also, overall, subjects who experienced events did
not perform significantly differently from subjects with no events in terms of
mean performance scores.
Intercorrelations of Performance and Subjective Ratings
Considering the intercorrelations of the 10-minute subjective ratings with
performance, it was notable that subjective sleepiness was inversely related to
performance for tracking (r--0.13), pattern recognition (r--0.31), and addition
(r=-0.47). Attention/fantasy was positively related (r-.08, .19, and .26,
respectively). All of these correlations, though small, were significant (p<.05).
Restroom trips were correlated -0.17 with tracking, but apart from this, restroom
trips, eating, and drinking had negligible relationships to performance. Subjects aq
and experimenters had only moderate agreement on mental content rankings (r-0.67),
and the means of these rankings were poorly correlated with the attention-fantasy
visual analog scale (r-0.28). The mean mental content rankings had only
negligible correlations to performance.
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DISCUSS ION
A major focus of this work was upon whether the psychological events and
performance deterioration which accompany sustained continuous performance could
be eliminated or reduced by allowing subjects to work in pairs. If our sustained
performance paradigm is a valid model for modern-day emergency situations which a
computer-console operator may face, this issue has considerable practical
importance. Some subjects who had experienced waking dream-like states or :
illusions while awake said they were abruptly re-oriented to their surroundings
when the other subject made a comment which did not fit into the dream or
illusion. This gives some anecdotal support for the hypothesis that enhanced
social contact could help prevent the occurrence of psychological disturbances.
Nevertheless, while the proportion of subjects with psychological events and
dropouts was somewhat higher in our Group I subjects who worked alone as compared
to Group II subjects working in pairs, these differences were not significant.
It appears that sustained performance rather than isolation was the main
factor in the deterioration which occurred. There were no group differences in
overall performance, though the one significant interaction effect provided minor
evidence that the Group I subjects deteriorated more in tracking performance.
When so many significance tests were computed, a single difference at the .05
level should not receive great emphasis. Had rather large numbers of subjects
been studied, the differences between groups might have reached statistical
significance, but social contacts clearly had no profound influence either
favorable or unfavorable on the performance of these subjects.
Despite minor differences in the protocols, the performance deteriorations
noted among these current subjects were very similar to those described in our
previous study (Mullaney, Kripke, and Fleck, 1981). As in the previous study,
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there were trends for performance to deteriorate during the usual hours of sleep
(ie, about midnight-6:00 AM) and progressively over the 42 hours. On the other •
hand, we were surprised that the unusual psychological events occurred in quite a
scattered fashion. Although many of the psychological events had a distinct
dreamlike quality like a waking dream, they were not highly concentrated either 1
during the usual hours of dreaming or at the end of the experiment. Since the
pattern of occurrence of these events was different from the pattern of
deterioration of performance, and since we could demonstrate no temporal or
across-subject associations, we reach the surprising conclusion that these unusual
psychological events had rather little relationship to performance deterioration.
In conclusion, this study confirmed our previous finding that performance
deteriorates rapidly when subjects are required to sustain continuous attention.
Although working with another person might be of some mild benefit and the
precipitation of psychological disturbances may play some role, the main factor
seems to be an inability of even highly-motivated subjects to sustain tasks which
require such urremitting attention and performance. The striking improvement
which we found in subjects just a few minutes after they were relieved of their
duties indicates to us that it is the lack of rest breaks which is the major
factor involved in producing the performance deterioration observed.
14
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References
Mullaney, D.J., Kripke, D.F., & Fleck, P. Sleep loss effects on contin-
uous sustained performance. Navy Technical Report No. 1, AD A098682.
Alexandria, VA: Defense Technical Information Center, April, 1981.
Rechtschaffen, A. and Kales, A. Manual of Standard Terminology, Techniques
and Scoring System for Sleep Stages of Human Subjects. Los Angeles:
Brain Information Service/ Brain Research Institute, UCLA, 1968.
15
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AI
SLEEPI NESSATTENTION-FANTASYFOODDRINKRESTROOMVERBAL DESCRIPTION
I PATTERN ITRACKING -~MEMORY +n. ADDITION
I 2. 7. 1T I (min
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0500 1100 1700 2300 0500 1100 1700 2300APPROXIMATE TIME OF DAY
Fig. 3a. Hourly means of normalized tracking performance for the subjects who workedalone (N-10). Means were derived from z-scores for the entire data of eachsubject. Also plotted are 95% confidence limits.
21
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Fig. 3b. Hourly means of normalized tracking performance for the subjects who workedin pairs (N-20). Means were derived from z-scores for the entire data ofeach subject. Also plotted are 95% confidence limits.
22
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Fig. 4a. Hourly means of normalized pattern memory performance for the subjects who9worked alone (N-l0). Means were derived from z-scores for the entire dataof each subject. Also plotted are 95% confidence limits.
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Fig. 4b. Hourly means of normalized pattern memory performance for the subjects whoworked in pairs (N-20). Means were derived from z-scores for the entiredata of each subject. Also plotted are 95% confidence limits.
24
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Fig. 5a. Hourly means of normalized addition performance for the subjects who worked
alone (N=10). Means were derived from z-scores for the entire data of each* subject. Also plotted are 95% confidence limits.
25
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Fig. 5b. Hourly means of normalized addition performance for the subjects who workedin pairs (N-20). Means were derived from z-scores for the entire data ofeach subject. Also plotted are 95% confidence limits.
26
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CD
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Fig. 6a. Hourly means of normalized subjective sleepiness for the subjects who workedalone (N-10). Means were derived from z-scores for the entire data of eachsubject. Also plotted are 95% confidence limits.
270
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Fig. 6b. Hourly means of normalized subjective sleepiness for the subjects who workedin pairs (N=20). Means were derived from z-scores for the entire data ofeach subject. Also plotted are 95% confidence limits.
2
28
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Fig. 7a. Hourly means of normalized attention-fantasy scale estimates for the subjectswho worked alone (N-10). Means were derived from z-scores 'or the entiredata of each subject. Also plotted are 95% confidence limits.
29
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ATTENT ION-FANTASY
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0500 1100 1700 2300 0500 1100 1700 2300APPROXIMATE TIME OF DAY
Fig. 7b. Hourly means of normalized attention-fantasy scale estimates for subjectswho worked in pairs (N-20). Means were derived from z-scores for the entiredata of each subject. Also plotted are 95% confidence limits.
30
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DRINKING
0
01L CDC0
* r\J-
CD9
C0
0500- 110 1200 1200 0500 1100 17. 00 200
APPROXIMATE TIME OF DAY
Fig. 8a. Hourly means of normalized numbers of drinks consumed by the subjects whoworke-$ alone (N-10). Means were derived from z-scores for the entire dataof each subject. Also plotted are 95% confidence limits.
313
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7
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Fig. 8b. Hourly means of normalized numbers of drinks consumed by the subjects whoworked in pairs (N-20). Means were derived from z-scores for the entire
* data of each subject. Also plotted are 95% confidence limits.
0 32
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OF
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I
0500 1100 1700 2300 0500 1160 1700 2300APPROXIMATE TIME OF DAY
Fig. 9a. Hourly means of normalized subjective estimates of feeding by the subjectswho worked alone (N-10). Means were derived from z-scores for the entiredata of each subject. Also plotted are 95% confidence limits.
33 S
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FEEDING'--4
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Fig. 9b. Hourly means of normalized subjective estimates of feeding by the subjectswho worked in pairs (N-20). Means were derived from z-scores for the entiredata of each subject. Also plotted are 95%. confidence limits.
34
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0 0I
RESTROOM TRIPS
oS0
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0500APPROXIMATE TIME OF DAY
Fig. 10a. Hourly means of normalized numbers of restroom trips taken by the subjectswho worked alone (N-10). Means were derived from z-scores for the entiredata of each subject. Also plotted are 95'%6 confidence limits.
35
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RESTROOM TRIPS
OCo-
LU
0
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ELAPSED TIME (HOURS)
0500 1100 1700 2300 0500 1100 1700 2300APPROXIMATE TIME OF DAY
Fig 10b. Hourly means of normalized numbers of restroom trips taken by the subjectswho worked in pairs (N-20). Means were derived from z-scores for the entiredata of each subject. Also plotted are 95% confidence limits.
36
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SUBJECT 'S ORTORERM RRNKING
cnJ
C)
000 1100 1200 2300 0500O 1100 17..0 20
APPROXIMVATE TIME OF DAY
Fig hla. Hourly means of normalized card rankings by the subjects who worked alone(N-10). Means were derived from z-scores for the entire data of eachsubject. Also plotted are 95% confidence limits.
37
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SUBJECT'S DAYDRERM RRNKING
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ELAPSED TIME (HOURS)
0500 1100 1700 2300 0500 1100 1700 2300APPROXIMATE TIME OF DAY
Fig. llb. Hourly means of normalized card rankings by the subjects who worked inpairs (N=20). Means were derived from z-scores for the entire data ofeach subject. Also plotted are 95% confidence limits. p
38
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I.-
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Fig. 12a. Hourly means of normalized card rankings by the scorer for subjects who
worked alone (N=I0). Means were derived from z-scores for the entiredata of each subject. Also plotted are 95% confidence limits.
39
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*C
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APPROXIMATE TIME OF DAY
Fig. 12b. Hourly means of normalized card rankings by the scorer for subjects whoworked in pairs (N=20). Means were derived from z-scores for the entiredata of each subject. Also plotted are 95% confidence limits.
40
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MEAN RANKING
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ELAPSED TIME (HOURS)
0500 1100 1700 2360 0500 1160 1760 2300APPROXIMATE TIME OF DAY
Fig. 13a. Hourly means of normalized arithmetic averages of subjects' and scorer'scard rankings for subjects who worked alone (N=10). Means were derivedfrom z-scores for the entire data of each subject. Also plotted are 95%confidence limits.
41
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0CD)
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Fig. 13b. Hourly means of normalized arithmetic averages of subjects' and scorer'scard rankings for the subjects who worked in pairs (N=20). Means werederived from .-scores for the entire data of each subject. Also plottedare 95% confidence limits.
4 2)
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APPENDIX A
SUBJECT INSTRUCTIONS
In this study, subjects are needed who feel willing and able to accurately des-
cribe their thought content and daydreams. Although there are no doubt many people
who regard their inner thoughts a very private matter, this experiment requires volun-teers who will freely describe that which goes on inside their minds for 42 hours.
We are particularly interested in knowing whether the thoughts which occur in
each 10-minute period are more like daydreams or more like thinking or alert percep-
tion. Accordingly, subjects will have to write out a short but vivid and representa-tive description of their thoughts each and every 10 minutes. S
Each subject will be asked to return a day or two after the experiment or as
soon as possible thereafter to rate his cards, which will have been placed in randomorder. We would like you to carefully rank the cards from the most dreamlike to theleast dreamlike. Below are some descriptions which may assist you in ranking the
cards: S
Very Dreamlike: Unreal dreamlike fantasies, especially vividly imagined,with bizarre, illogical, or symbolic elements, espe-cially having content related to love, sex, fear, anger,hunger, wishes or other strong emotions. Like nightdreams, these tend to be in the past or future butunconnected with the present circumstances.
Abstract and fanciful thinking about the past or plan-ning for the future, but not logical or realistic.Accompanied by feelings.
Realistic logical thinking and planning, especiallyfor the immediate future, or consideration of theimmediate past, with -less feeling.
Thinking that is practical, logical, concrete, realistic,and associated with present circumstances, e.g., theexperiment. Present time thinking or planning.
Perception. Looking around and hearing actual sounds,associated with thought.
Very Un-dreamlike: Predominantly present-time sensory awareness, or per-
ceptual-motor activity, e.g., some physical activitythat is very involving, at a motor level.
Please write 2 to 3 sentences (30-40 words) legibly describing what has been on yourmind. Writing "no change since the last card", etc. is useless since we will shufflethe cards before they are ranked. It is helpful if you will look again at the screenafter writing each description to check the number land then write the nu~nber a secondtime on the card.
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FIIE
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