personas / metaconstructs

Download Personas / Metaconstructs

Post on 05-Dec-2014

828 views

Category:

Technology

0 download

Embed Size (px)

DESCRIPTION

fluid, fractal and holographic experiential meta-interface for creative explorations of interplay and ambience between organisms and environments.

TRANSCRIPT

  • 1. GEN001 BY @GAVINKEECH PERSONAS / A BEHAVIORAL MODEL FOR AMPLIFICATION OF THE INTENTIONAL INTERPLAY WITHIN AN METACONSTRUCTS EMERGENT ACTIVITY/DISCUSSION PLATFORM 3. FLUCTUATION VNLFT 1. VARIABLE EMOTIONAL (VISIONARY) DESTRUCTIVE (CRITIC)> FRAMEWORK FOR EXPANSIVE MINDSETS & CREATIVE PRODUCTIVITY> FLUID PROTOCOL PARAMETERS WITH FRACTAL NARRATIVE POTENTIAL> LIFE AS A GAME > GAME AS A SYSTEM > SYSTEM AS AN EXPERIENCE / LOOP 2. NON-LOCALISED CREATIVE (ARTIST)/VARIABLE /NON-LOCALISED /FLUCTUATION /TECHNIQUE 4. TECHNIQUE INFORMATIONAL (REALIST)VNLFT IS REPRESENTATIVE OF A MECHANISM FOR MINDSETS TO UPDATE KNOWLEDGE ON TOPICS 1. REMAIN INDEPENDENTTHROUGH PULSE RHYTHMS (NETWORK CLUSTERED TRENDS), WITHOUT LOSS OF MOMENTUM. INDEPENDENCE MEANS HAVING THE SCOPE TO BE VARIABLE (TAKING THE PLUNGE WITH SELF BELIEF - YOU WONT LOSE YOURSELF - NO NEEDTHE FIRST 4 POINTS (TITLE OF THE MODEL DISCERNED AS AN OBJECT SYSTEM) IS A REFLECTION FOR FEAR - THERE IS NOTHING TO LOSE)OF THE PROCESS, WHICH ARE 1 TO 1 WITH THE POINTS LISTED AS INSTRUCTIONS. 2. CONCLUDE & REVIVE UPON REALISATION OF PRODUCTIVITY & POSSIBLE BREAKTHROUGH, QUESTION RELEASE FROM STATE THEN REVIVE TO STASIS OF PERSPECTIVEIMPORTANT : BE MINDFUL _ 3. SUSTAIN VARIANCE_EMOTION/PASSION VERSUS _EFFORT/MOMENTUM (FACTOR) UTILISING CREATIVE CYCLES FROM FLOW DECAY OF CAUSE & EFFECT / INFLUENCE & RESULT PREPARE/INITIATE FOR CONSTANT ADAPTATION. 4. REINITIATE PROTOCOL CYCLES END BY CONSUMPTION OF THE MIDDLE FACTOR OF EMOTION/PASSION VS. EFFORT/MOMENTUM - LOOP TECHNIQUE EXAMPLE OF A PROPOSED METACODE EXISTING SYSTEMS PERSONAS / METACONSTRUCTS = STATE/MODE ENTANGLEMENT FENGSHUI 1. ELEMENTS 2. DIRECTIONS 3. TIMELINES 4. INFLUENCE ASSIGNMENT OF METACODE 6 THINKING HATS IDENTITY / EXPERIENCE FILTER = TIMELINES GENERATION (/N) TO AN INTENTION 1. BLUE 2. GREEN 3. YELLOW 4. RED 5. BLACK 6. WHITE OF PERSONAS ENTANGLEMENT WITH DIMENSION / ENVIRONMENT = INTERFACE EVERYTHING RELATED. 4 KEIRSEY TEMPERAMENTS 1. IDEALIST 2. RATIONAL 3. GUARDIAN 4. ARTISAN PROCESS / MECHANISM = ACTIONS KAIZEN 1. CONTINUAL IMPROVEMENT CYCLES 2. FLAGGING PROTOCOLS KNOWLEDGE / REPOSITORY = DATABASE 3. QUALITY CONTROL 4. HUMAN SATISFACTION DESTRUCTIVE (END/LOOP/START) SHAPE (B) SCALE CRITIC > ANALYST KNOWLEDGE POOLS DENSE > RATIONAL QUANTUM MECHANICS - SCIENCE LOOSE NEGATIVE > REBEL EVOLUTIONARY BIOLOGY PACER > PROJECTMANAGER PSYCHOLOGY SHAPE (A) INSTANCE > FACILITATOR PHILOSOPHY NETS BLACK PHYSICAL TECH DEVELOPMENT BLOBS ETC . SPIKES CREATIVE (START/LOOP/END) ENVIRONMENT (B) SCALE ARTIST > GENERATOR REALITY > SCRIBE KNOWLEDGE / DREAM > ARTISAN REPOSITORY POSITIVE > EMBRACER ENVIRONMENT (A) INSTANCE VISUALIZER > SCRIBE SPACE > FACILITATOR EARTH GREEN IDENTITY / PERSONAS / DIMENSION / MIND EXPERIENCE FILTER METACONSTRUCTS ENVIRONMENT EMOTIONAL (HUMAN) ORGANISM (B) SCALE