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Prisoner Tag
Objectives To tag as many people as possible and make them prisoners To free prisoners and not get tagged To warm students up and increase cooperation skills
Essentials Gym or large area Can be played on field but area must be coned off
How to play:1. Select 4 taggers. These people try and tag the rest of the class2. The rest of the class try and avoid being tagged3. If tagged person must go and stand in prison- hooped area.4. To be released from prison a free player must “give a high five”5. Continue until most players are prisoners or taggers are tired
Student Tasks1. Try to be one of the last free players2. If tagger try and tag as many people as possible3. Enjoy and cooperate with people in your group
Variations1. Have a tagger as a guard in the prison area2. Use balls to tag people3. Have prisoners do an activity while in prison4. Release prisoners in a different way.
Rebound Ball
Objectives
1. To play fair2. To score as many points as possible3. To have fun
Essentials1. Divide class up into teams ( 8 per team is a good number)2. Big purple ball (any will do)
How To Play1. Divide teams up and explain rules2. To score a goal – one team member must hit the backboard with another
person in their team catching it on the full.3. If you run with the ball you must bounce it.4. If a player has the ball in their hands it can’t be taken out.5. Players can be sent off for undue roughness.
Variations1. Rebound must be caught in a certain area.2. Additional points if nominated person catches it.
Mini Tramp Ball
Objectives
1. To play cooperatively and fairly2. To score as many points as possible3. To increase accuracy
Essentials1. Divide class up into teams ( 8 per team is a good number)2. 2 mini tramps3.
How To Play1. Divide teams up and explain rules2. To score a goal – one team member must hit the mini tramp and catch it on
the full. ( can be same person or another person.)3. Each team has a mini tramp area that NO-One is allowed in! lean against wall.4. If a player has the ball in their hands it can’t be taken out. No contact5. Players can be sent off for undue roughness.
Variations
1. More points can be scored from defined area2. Bigger ball3. More that one ball.
Mini Tramp
World War 3
Objectives
1. To play fair2. To retrieve the cones in the best possible time.3. To have fun4. To dodge and think tactics
Essentials1. Divide class up into 2 teams 2. 15-20 cones3. Stop watch4. 5 soft balls5. Gym or inside nets area
How To Play1. Divide teams up and explain rules. 1 team = bomber 1 team=pilots2. Have bombers spread out on both sides of gym behind red line.3. Have pilots get into 4 lines in their safe area. Only 4 runners in play at any
one time.4. Pilots have to run through area to collect cones and bring them back from the
other end.5. If pilot gets hit must go back behind line. (If in possession of cone, must be
taken back).6. Bombers must stay behind red line.7. Pilots can’t be hit in safe area.8. Time each team. Winning team has done it in the shortest time.
Safe Area Red Line Bombers
Kamakazzi
Objectives1. To hit the other team members with the ball2. To free prisoners and eliminate opposition3. To think tactically and establish team spirit
Essentials1. Played inside2. As many softballs needed (small group 8, large group 12).3. Bench in middle
How To Play1. Make 2 even teams2. Put all balls on the bench in the middle3. Students put right hand on opposing walls4. On “GO” students run out to retrieve balls5. Students hit the other team below the shoulders to get them out6. “Out” students sit on benches in order of hit7. For students to win all opposition is out8. Once 2/3 students are left, winning team can send “Kamakazzi” x2 in to
retrieve balls for team to hit last 2 students.9. “Out” students can be back in if their team hits the oppositions backboard.
One student per hit.
Variations1. Use a special colour ball and if it hits the backboard then all of the “Outs”
are back in.
Skittle Ball
Objectives1. To knock all opposition cones over.2. To work as a team.
Essentials1. Inside or outside.2. 16 cones3. 2 balls4. Bibs
How To Play1. Divide group into teams (about 8 is a good number).2. Goal area is special – only goalie is allowed in there to stop cones being
knocked over, using any part of the body.3. Students must pass the ball to each other to try and knock all the oppositions
cones over.4. Students can not run with the ball.5. Start with one ball – then progress to 2.6. Free pass if someone steps, contacts, goes in the out of bounds area.7. Goalie can’t stand directly over top of the cones. If goalie knocks down the
cone it is out.8. Start game with a jump ball.
Rapid
Objectives1. To score as many points as possible2. To work co-operatively3. To hit target area accurately
Essentials1. Volleylite or light ball around volleyball size.2. Backboards in gym.3. 2 teams4. Bibs
How To Play1. Non-contact game2. Students must pass the ball to each other and try to score goals.3. To score – Ball must hit backboard: from behind 3 point line = 1 point
: from centre circle = 3 points : from behind blue line in opposition half
= minus 10 points for opposition : from oppositions key area = back to 0 for
opposition.4. Continuous with no stooping, on rebound students may pass out to players to
continue to score.5. Continue for time limit or up to a specified score.
Variations
Blue Line
Half way line
Blue line
2 On 1
Objectives1. To increase ball skills2. To work co-operatively3. To have fun
Essentials1. Any size ball (Rugby ball good cause of unpredictable bounce)2. 2 large mats3. Bibs
How To Play1. Students score a point by placing ball on big mat without being touched.2. Students may pass, run and dodge to score. No kicking.3. If student is tagged while in possession of the ball they must “instantly” drop it
and not touch it until another player has touched it.4. Students may be sin binned for any dangerous play.5. Students nay not stand on mats to guard them.
Big blue mats. Goals
Long Ball
Objectives1. To develop dodging skills2. To throw and catch3. To work co-operatively
Essentials1. Enclosed space – gym or courts2. 2 teams3. A small ball
How To Play1. One fielding team and one throwing team
2. One player throws ball out into field of play. They choose to run to opposite end of gym to safe area. Fielding team try to hit runner or runners with the ball.
3. If hit the fielding team must go to the safe area before the other team hits them with the ball.
4. Running team are allowed 3 runners at either end before someone must run.
5. Ttal the amount of runs for each team to find the winners.
Safe area
Safe area and line upxxxxxxxxxxxx
0 00 0
0 0
0 0
ROBBERS NEST
Objective To be the first team to retrieve as many balls as possible. To cooperate as a team To listen and follow instructions
Essentials Can be played in gym or outside 5 hula hoops 20 different objects – balls, coits, etc
How to Play1. Make four even taems2. Put all objects in middle hoop3. On the command “go” the first person in each team run out and
retrieve object, they run back and place it in their hoop.4. The next person in line may go as soon as object is placed in their
hoop5. Only one runner from each team is allowed to be running6. After all objects have been stolen from middle teams may go and
take from other teams hoops.7. Continue for specified time.
Variations1. Decrease the amount of oblects2. Increase the distance to run3. Create more teams4. Have specified number to collect
Moonhopper Mat Ball
Hula Hoops
Objectives1. To hit the ball with the mat2. To work as a team.3. To follow verbal instructions4. To develop team tactics5. To build strength in the arms
Essentials1. Inside or outside.2. Mats3. Moon hopper4. Bibs5. Swiss Ball
How To Play1. Divide group into teams (about 8 is a good number).2. Goal area is special – only goalie is allowed in there to stop mat being hit3. Students must pass the ball to each other to try and hit the mat with the swiss
ball4. Students can not run with the ball, unless they bounce it.5. Start with one Moon hopper – then progress to 2.6. Free pass if someone steps, contacts, goes in the out of bounds area.7. Goalie must only use the moon hopper to stop the goal8. Start game with a jump ball.
Additions
1. Students have a moon hopper in the centre circle. To score a goal the ball must be thrown on the full and then caught from the team that hit it.
2. Alternate the amount to score to stay on. Ie to stay on you must hit the mat once and catch once etc.
3. Take mat out of game. Have two students in opposition teams in centre circle. Have only one goalie in their own goal. Again to score you must throw it on the full and your team must catch it on the full.
Boffer Chinese Checkers
Objectives1. Get your team to the opposite side on the diagonal2. To work as a team.3. To follow verbal instructions4. To develop team tactics
Essentials1. inside or outside.2. Hoops3. Boffer4. Bibs5. Cones
How to Play1. Divide group into teams 4 2. Elect one person to be in the middle to be boffer person3. Have the other in 4 corners of the gym4. Must run across field of play to opposite side without being boffed. Use the hoops to be safe if two feet are in it and hoop is on ground.5. If boffed must run a lap around outside before you can attempt to cross again.