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Pestilence

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Page 1: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Pestilence

Page 2: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Requirements• Operating System: Windows 98/Me/2000/XP/Linux• Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster.

(1.2 GHz or faster recommended)• Memory: 128 MB RAM minimum (256 MB recommended)• Hard Disk Space: 5.5 GB free• CD-ROM Drive: 8X Speed (DVD-ROM drive required for DVD

Special Edition).• Video: 32 MB Windows 98/Me/2000/XP-compatible video

card.(64 MB GeForce 2 or ATI Radeon card recommended)

• Sound: Windows 98/Me/2000/XP-compatible sound card.• DirectX: DirectX version 9.0b (included) or higher.• Modem: 33.6Kbps modem for LAN/Internet play

(Broadband Internet connection highly recommended)

Page 3: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Use Cases

Player

Move

Shoot

Kill Monster

«extends»

Primary Fire

Alt Fire

«uses»

«uses»

Walk/Run

Jump

Crouch

«uses»

«uses»

«uses»

Destroy Generators

«extends»

*

*

*

*

Find Guns

Find Key

Find Health

«extends»

«extends»

«extends»

Page 4: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Mechanics

• Camera Position – First Person Prospective

• User Interface Design– Health Bar– Charge Bar– Objective Bar

Page 5: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster
Page 6: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Mechanics

• Control Summary – Move Forward ………………………………………………………………… W– Move Backward…………………………………………………………………S– Strafe Left ……………………………………………………………………… A– Strafe Right …………………………………………………………………… D– Jump ………………………………………………………………………… Space– Walk ……………………………………………………………………… Unassigned– Crouch ………………………………………………………………………… C– Fire …………………………………………………………………………… Mouse 1– Alt-Fire ……………………………………………………………………… Mouse 2– Use ………………………………………………………………………………E

Page 7: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Mechanics

• Game Play Details– Horde Based

• Monster Generators

– Access Keys– Power Ups

• Limited Invisibility• Timed Power Boost• Speed Power Boost• Health Packs

Page 8: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Mechanics• Level Summary

– Hero Character is sent in alone to scout out the first sector of the base and unlock the main structure of the instillation. Upon doing so she will contact her team, who will then rendezvous with her and all will proceed into the installation. For this limited Demo, which will only show a portion of the first level (the second floor labs) the player will play the portion of the level in which the hero has to go into the labs on the second floor and retrieve the key to the Main Door.

– Player Level Objective: locate and open main door to instillation

Page 9: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Mechanics

• Replaying and Saving – In order to replay the level the player will need to

restart the game and play the level from the beginning.

– There will not be any saving in this release of the game.

Page 10: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Mechanics

• Cut-Scenes– This release of the game does not contain any cut-

scenes.

• Storytelling– Storytelling is done throughout the game using

text that will appear on screen when the player reached a certain area or accomplishes a certain task.

Page 11: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Character Bibles

• Player’s character– ASL?

• Female Character• 25 years old• From earth.

– Highly skilled, well experienced soldier– Role is scout for her team investigating the

installation

Page 12: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Character Bibles

• Enemy– Virus

• Evil infection bent on converting their host to a shell for reproduction.

– Monsters• These are mutated humans that are controlled by the

virus now.

Page 13: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Character Bibles

• Generators– Advanced forms of the monsters– Bodies facilitate production of more mutated

monsters.

Page 14: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Elements

• Data dictionary– Generators – An object from which monsters

continually spawn.– Monsters – Primary enemy of the game.– Spawn – Action that occurs when an enemy or

player is created and placed in the level.– Door switches – controls to open doors.– Door – Temporary blockade for the player.

Page 15: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Artificial Intelligence

• Opponent AI – Using MonsterController as a base but adding

what we want the “monsters” to do.• No spawning in Player Spawn

– Monsters only spawn when the player enters the designated zone

Page 16: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Artificial Intelligence

• Monster Controller AI– Player Detection and Combat

• When the monster sees the player, it pursues the kill• Otherwise, it stops and waits for player. Guarding area.

– Motion• Just walks and shoots.

– Path Finding• Pathing is made throughout the level. • The controller finds the best path to take after there is

a path created.

Page 17: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Artificial Intelligence

• Special Actions – Opponent AI doesn’t have any special actions.

• Non-player Characters – No NPCs

• Puzzles and Traps– In order to stop the generators from spawning,

the player has to destroy them.– When the player enters areas, other rooms may

open for the player to explore.

Page 18: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Artificial Intelligence

• But can’t the player just avoid the spawning radius?– In order to prevent the player from walking

around a trigger radius a different system was implemented.

– Zoning is used to partition the level into separate areas

– A special zoneInfo actor is placed in each zone to detect when the player enters and exits

Page 19: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Progression

• Introduction– In an orbital outpost station above the planet

Pluto a growing human colony is beginning to prosper on the fringe of humanity’s solar system. During a sweep of nearby space by the orbital station researchers a signature is detected of some unknown artificial structure on a meteor and it is retrieve it.

Page 20: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Progression

• Seven days later all contact from the space station is lost and the bridge between the colony and the station is deactivated from the station’s end due to the fact that someone on the station commenced a complete quarantine lock down.

• You start off as the military soldiers, sent to investigate why communication has been lost.

Page 21: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Progression

• Setting– Scientific installation– Laboratories

• Level and Scene Details – First objective is to open a security door with a

switch located in a security booth with the first Monster Generator.

– Activating the switch opens one set of doors that takes the player within a hallway of lab rooms.

Page 22: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Progression

• Level and Scene Details - Each of the lab rooms are filled with enemies, and

are temporarily closed- The rooms also contain a health upgrade and a

flak cannon- As the player looks through the windows at all the

stuff inside, enemies will begin to spawn at the end of the hall and come at the player.

Page 23: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Progression

• Level and Scene Details – After the player destroys the generator at the end

of the hall, they begin to pour out of the computer room to the left of the end of the hall.

– Once the player destroys the generator in the computer room, they move to the office next door to it.

Page 24: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Game Progression

• Level and Scene Details– In the office there is a key that the player will pick

up and be told they need to get moving back to the elevators.

– The doors to the lab will then open so that the player can enter them for the upgrades they saw earlier

Page 25: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Flow Chart

Page 26: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Storyboard

• The story takes place in the future on a research outpost orbiting Pluto.

• The outpost serves many purposes– Advanced space craft design– A launching platform for test flights beyond the

solar system– A dock for ships needing refueling on their way

back into the core of the solar system

Page 27: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Storyboard

• Research scientists were accidentally exposed to an alien tissue, but showed no signs of problems.

• The alien life form had taken over their bodies, and so began the fall of the facility

• The virus spread throughout the facility and eventually took over the entire crew.

Page 28: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Storyboard

Page 29: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Storyboard

• When contact is lost with the facility, the military sends in a team to investigate.

• Upon entering the facility you quickly realize that something horrible has happened.

• The crew appear to be infected by something that has mutated them.

• The facility itself is being overwhelmed by some sort of biomaterial

Page 30: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Storyboard

Page 31: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Storyboard

• You fight through hordes of infected in order to make your way through the ship.

• Your goal is to make it off the ship alive by reaching the space ship research wing.

• Upon reaching one of the prototype space ships, you make a hasty retreat.

Page 32: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Plot Summary

• The game takes place on a research facility attached to a colony on Pluto, the furthest outpost of human existence. Days after the station reports having found true evidence of alien life all contact with the station is lost. Your unit is sent to investigate what happened to the station.

Page 33: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Plot Summary

• When reaching the station, the ship suffers damage and has to land permanently and your mission is to find out what happened at the facility and get out alive

Page 34: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Test Plans

• Story Event Triggers

• Level Functionality

• Enemy AI– Attacking– Defending– Path Finding

Page 35: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Test Plans

• Generator Functionality

• Weapon Functionality

• Power Ups

• General Play testing

Page 36: Pestilence. Requirements Operating System: Windows 98/Me/2000/XP/Linux Processor: Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster. (1.2 GHz or faster

Test Schedule

Test \ Week of: 4/1/2007 4/8/2007 4/15/2007 4/22/2007Story Event TriggersLevel Functionality Enemy AI Generator Functionality Weapon Functionality Power Ups General Play testing