photo detail texture 3 · open pixelmator and import the “front.tiff” file. with the clone tool...

3
Photo Detail – Step 1 – Texture 3 Page 1 of 3. Photo Detail Texture 3 “Photoshoping” Detail Front View Finally, in iDraw with the front view selected, save it as a .tiff file. Open Pixelmator and import the “Front.tiff” file. With the Clone Tool remove any remaining imperfections. I would remove the tree branches reflecting in the windows and change the cloud formations so that the copied window do not all look the same. When you are satisfied copy and paste the file back into iDraw to replace the previous version. Right Side View The right side of the building does not have the gas line, the horizontal bar, nor the electrical plug-ins (this is Canada: if you don’t plug in your vehicle when it is parked at -30 °C or -40 °C in the winter you won’t get it stared). Again open Pixelmator and copy and paste in the right side view. Using the cloning Tool remove the above items. When you are done copy the revised image back into iDraw replacing the previous version. Texture file Now we need to assemble our texture file. Open a new document in iDraw and make it 1024 x 1024 pixels in size. Actually any square size will do, as we will need to adjust the size later in IrfanView. Save this file as “Texture.tiff” in your project folder. Now, what we need to do is transfer the face views and roof view we have created to the texture file and adjust them to maximize the use of space. Copy and paste the front view from the “Industrial_Building.idraw” file to the “Texture.idraw” file. Select the scaling tool and scale down the size by 50%. Move the image to the top of the “Texture.idraw” file.

Upload: others

Post on 28-Jul-2020

1 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Photo Detail Texture 3 · Open Pixelmator and import the “Front.tiff” file. With the Clone Tool remove any remaining imperfections. I would remove the tree branches reflecting

Photo Detail – Step 1 – Texture 3

Page 1 of 3.

Photo Detail Texture 3 “Photoshoping” Detail Front View Finally, in iDraw with the front view selected, save it as a .tiff file. Open Pixelmator and import the “Front.tiff” file. With the Clone Tool remove any remaining imperfections. I would remove the tree branches reflecting in the windows and change the cloud formations so that the copied window do not all look the same. When you are satisfied copy and paste the file back into iDraw to replace the previous version. Right Side View The right side of the building does not have the gas line, the horizontal bar, nor the electrical plug-ins (this is Canada: if you don’t plug in your vehicle when it is parked at -30 °C or -40 °C in the winter you won’t get it stared). Again open Pixelmator and copy and paste in the right side view. Using the cloning Tool remove the above items. When you are done copy the revised image back into iDraw replacing the previous version. Texture file Now we need to assemble our texture file. Open a new document in iDraw and make it 1024 x 1024 pixels in size. Actually any square size will do, as we will need to adjust the size later in IrfanView. Save this file as “Texture.tiff” in your project folder. Now, what we need to do is transfer the face views and roof view we have created to the texture file and adjust them to maximize the use of space. Copy and paste the front view from the “Industrial_Building.idraw” file to the “Texture.idraw” file. Select the scaling tool and scale down the size by 50%. Move the image to the top of the “Texture.idraw” file.

Page 2: Photo Detail Texture 3 · Open Pixelmator and import the “Front.tiff” file. With the Clone Tool remove any remaining imperfections. I would remove the tree branches reflecting

Photo Detail – Step 1 – Texture 3

Page 2 of 3.

Move the image to the top of the “Texture.idraw” file. Repeat the process for the Back, left and right side views. Finally, transfer a copy of the roof, file but in this case scale the file to 20%. In this way all of the files will fit into the 1024 x 1024 pixel texture file.

Page 3: Photo Detail Texture 3 · Open Pixelmator and import the “Front.tiff” file. With the Clone Tool remove any remaining imperfections. I would remove the tree branches reflecting

Photo Detail – Step 1 – Texture 3

Page 3 of 3.

Save the “Texture.tiff” file in your project folder. Well! As you can see, a lot of building a 3D model is creating the texture. By comparison the modeling in Blender is a breeze.