phy1012f vectors
DESCRIPTION
PHY1012F VECTORS. Gregor Leigh [email protected]. VECTORS. Resolve vectors into components and reassemble components into a single vector with magnitude and direction. Make use of unit vectors for specifying direction. - PowerPoint PPT PresentationTRANSCRIPT
NEWTON’S LAWS VECTORSPHY1012F
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VECTORSLearning outcomes:
At the end of this chapter you should be able to…Resolve vectors into components and reassemble components into a single vector with magnitude and direction.Make use of unit vectors for specifying direction. Manipulate vectors (add, subtract, multiply by a scalar) both graphically (geometrically) and algebraically.
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VECTORSUsing only positive and negative signs to denote the direction of vector quantities is possible only when working in a single dimension (i.e. rectilinearly).
In order to deal with direction when describing motion in 2-d (and later, 3-d) we manipulate vectors using either graphical (geometrical) techniques, or the algebraic addition of vector components.
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SCALARS and VECTORS Scalar
– A physical quantity with magnitude (size) but no associated direction. E.g. temperature, energy, mass.
Vector
– A physical quantity which has both magnitude AND direction. E.g. displacement, velocity, force.
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VECTOR REPRESENTATION and NOTATIONGraphically, a vector is represented by a ray.
The length of the ray represents the magnitude, while the arrow indicates the direction.
r
Algebraically, we shall distinguish a vector from a scalar by using an arrow over the letter, .r
Note: r is a scalar quantity representing the magnitude of vector , and can never be negative.
r
The important information is in the direction and length of the ray – we can shift it around if we do not change these.
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GRAPHICAL VECTOR ADDITIONA helicopter flies 15 km on a bearing of 10°, then 20 km on a bearing of 250°. Determine its net displacement.
N
10°
15 km
20 km
= 74°
60°
R
2 2 215 20 2 15 20 cos60R
18 kmR
sin sin6020 18
18 km, 296R
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MULTIPLYING A VECTOR BY A SCALARMultiplying a vector by a positive scalar gives another vector with a different magnitude but the same direction:B cA
Notes: B = cA. (c is the factor by which the magnitude of is changed.) lies in the same direction as . (Distributive law).If c is zero, the product is the directionless zero vector, or null vector.
A
B
A
c A Z cA cZ
A
1B c
A
1B c
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VECTOR COMPONENTSManipulating vectors geometrically is tedious.
Using a (rectangular) coordinate system, we can use components to manipulate vectors algebraically.
We shall use Cartesian coordinates, a right-handed system of axes: y
x
z
(The (entire) system can be rotated – any which way – to suit the situation.)
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VECTOR COMPONENTSAdding two vectors (graphically joining them head-to-tail) produces a resultant (drawn from the tail of the first to the head of the last)…
1 2A A A
1A
2A
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VECTOR COMPONENTSAdding two vectors (graphically joining them head-to-tail) produces a resultant (drawn from the tail of the first to the head of the last)…
A
“Running the movie backwards” resolves a single vector into two (or more!) components.
1A
2A
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VECTOR COMPONENTSAdding two vectors (graphically joining them head-to-tail) produces a resultant (drawn from the tail of the first to the head of the last)…
A
“Running the movie backwards” resolves a single vector into two (or more!) components.
2A
3A
1A
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VECTOR COMPONENTSAdding two vectors (graphically joining them head-to-tail) produces a resultant (drawn from the tail of the first to the head of the last)…
A
“Running the movie backwards” resolves a single vector into two (or more!) components.Even if the number of components is restricted, there is still an infinite number of pairs into which a particular vector may be decomposed. Unless…
1A
2A
1A
2A
1A
2A
??!
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VECTOR COMPONENTS…by introducing axes, we specify the directions of the components.
y
xxA
yA
is now constrained to resolve into and , at right angles to each other.
A
xA
yA
A
Note that, provided that we adhere to the right-handed Cartesian convention, the axes may be orientated in any way which suits a given situation.
xA
yA
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VECTOR COMPONENTSResolution can also be seen as a projection of onto each of the axes to produce vector components and .
y
x
A
xA
yA
Ax, the scalar component of (or, as before, simply its component) along the x-axis …
A
has the same magnitude as .xA
remains unchanged by a translation of the axes (but is changed by a rotation).
is positive if it points right; negative if it points left.
A
xA
yA
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VECTOR COMPONENTSThe components of are…
A y (m)
2
4
0
6
8
2 4 60 8x (m)
A
xA
yAAx = +6 m
Ay = +3 m
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0
VECTOR COMPONENTSThe components of are…
A
y (m)
2
4
6
8
-6 -4 -2-8x (m)
A
yAAx = +6 m
Ay = +3 mxA
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VECTOR COMPONENTSThe components of are…
A y (m)
-6
-4
-2
-6 -4 -2-8x (m)
A
yAAx = +6 m
Ay = +3 m
xA
-8
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VECTOR COMPONENTSThe components of are…
A y (m)
-2
2
4
-4 -2 2x (m)
A
xA yA
Ax = –2 m
Ay = +4 m
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VECTOR COMPONENTSThe components of are…
A
y (m)
-2
2
4
-8 -4 4x (m)
A
xA
yA
Ax = –6 m
Ay = –5 m
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VECTOR COMPONENTSThe components of are…
A
y (m)
2
4
-8-4
4
x (m)
A
xA
yAAx = –6 m
Ay = –5 m-4
–8 m
–3 m
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VECTOR COMPONENTSThe components of are…
A
y (m)
x (m)
A
xA
Ax = +A cos m
Ay = – A sin m
yA
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VECTOR COMPONENTSThe components of are…
A y (m)
x (m)
A
xA
yAAx = –A sin m
Ay = – A cos m
Note that we can (re)combine components into a single vector, i.e. (re)write it in polar notation, by calculating its magnitude and direction using Pythagoras and trigonometry:
2 2x yA A A 1tan x
y
AA
(On this slide!)
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UNIT VECTORSComponents are most useful when used with unit vector notation.A unit vector is a vector with a
magnitude of exactly 1 pointing in a particular direction:
y
x1
1
i
j
A unit vector is pure direction – it has no units!
i 1, + -directionx j 1, + -directiony
Vector can now be resolved and written as:A
ˆ ˆi jx y x yA A A A A
k 1, + -directionz
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UNIT VECTORSy (m/s)
x (m/s)
v
60°
vx = –(12 m/s) cos60° vx = –6.00 m/s
vx = –v cos60°
v = 12 m/s
vy = +v sin60°
vy = +(12 m/s) sin60° vy = +10.4 m/s
ˆ ˆ6.00i 10.4j m/sv Hence:
i
j
Given a 12 m/s velocity vector which makes an angle of 60° with the negative x-axis, write the vector in terms of components and unit vectors.
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ALGEBRAIC ADDITION OF VECTORS Suppose D A B C
ˆ ˆ ˆ ˆ ˆ ˆi j i j i jx y x y x yA B C A A B B C C
ˆ ˆi jx x x y y yA B C A B C A B C
ˆ ˆi jx yD D D
Thus Dx = Ax + Bx + Cx and Dy = Ay + By + Cy
In other words, we can add vectors by adding their components, axis by axis, to determine a single resultant component in each direction. These resultants can then be combined, or simply presented in unit vector notation.
and
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y
x+
ALGEBRAIC ADDITION OF VECTORSThe process of vector addition by the addition of components can visualised as follows:
A
D B
Ax Bx
By
Ay
Dy =
Ay +
By
Dx = Ax + Bx
A
= D
B
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ALGEBRAIC ADDITION OF VECTORSWhile it is often quite acceptable to present as
A
D
y
x
B
Dy =
Ay +
By
Dx = Ax + Bx
D
ˆ ˆi jx yD D D
its polar form is easily reconstituted from Dx and Dy
using
and
2 2x yD D D
1tan y
x
DD
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GRAPHICAL VECTOR ADDITIONA helicopter flies 15 km on a bearing of 10°, then 20 km on a bearing of 250°. Determine its net displacement.
N
10°
15 km
20 km
= 74°
60°
R
2 2 215 20 2 15 20 cos60R
18 kmR
sin sin6020 18
18 km, 296R
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ALGEBRAIC ADDITION OF VECTORSA helicopter flies 15 km on a bearing of 10°, then 20 km on a bearing of 250°. Determine its net displacement.N
10°
15 kmR
ˆ ˆ16.2i 7.93j km R 20°
x-comp’nt (km)
y-comp’nt (km)
A
BA
y
x R
2 2 18 kmx yR R R 1tan 26 (ie bearing 296 )y
x
RR
B 20 km +15 sin10° +15 cos10°
–20 cos20° –20 sin20°
–16.2 +7.93
+2.60 +14.77
–18.79 –6.84
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Ny
x
ALGEBRAIC ADDITION OF VECTORSA spelunker is surveying a cave. He follows a passage 100 m straight east, then 50 m in a direction 30° west of north, then
30°
45°
A
B
50 m
100 m150 m
C
150 m at 45° west of south. After a fourth unmeasured displacement he finds himself back where he started. Determine the magnitude and direction of his fourth displacement.
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Rx = 100 – 25 –106 + Dx = 0
ALGEBRAIC ADDITION OF VECTORSN
30°
45°
y
x50 m
100 m150 m
A
B
C
Vector Magntd (m)
Angle x-comp’nt (m) y-comp’nt (m)
1000°
50 120°
150 225°
Rx = 0 Ry = 0
A
B
C
D
R
Ry = 0 +43.3 –106 + Dy = 0
2 231 62.7 69.9 mD
1 62.7tan 63.731
Dx = 31
Dy = 62.7
100 0–25 43.3
–106 –10631 62.7? ?69.9 63.7? ?
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VECTORSLearning outcomes:
At the end of this chapter you should be able to…Resolve vectors into components and reassemble components into a single vector with magnitude and direction.Make use of unit vectors for specifying direction. Manipulate vectors (add, subtract, multiply by a scalar) both graphically (geometrically) and algebraically.