physical computing / introduction ii

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    PHYSICALCOMPUTING II

    SIMPLE IN - COMPLEX OUT

    PHYSICALCOMPUTING II

    SIMPLE IN - COMPLEX OUT

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    OBSERVE HOW PEOPLE BEHAVE TOWARDS EACH OTHER / TOWARDS OBJECTS

    SIMPLE IN

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    PRE-HANDSHAKE GLOVE, DOMINIC WILCOX, 2010

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    10/24AUGMENTED SHADOW, JOON Y. MOON, 2011

    COMPLEX OUT

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    COMPLEX OUT

    AUGMENTED SHADOW, JOON Y. MOON, 2011

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    12/24DELICATE BOUNDARIES, CHRIS SUGRUE, 2007

    COMPLEX OUT

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    13/24BODY PAINT, MEMO AKTEN, 2010

    COMPLEX OUT

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    14/24ONE DAY POEM PAVILLION, JIYEON SONG, 2007

    THE WORK LAYS IN THE DESIGN OF THE INTERFACE

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    INPUT

    PROCESS

    EXPECTEDFEEDBACK

    UNEXPECTEDPOSITIVE

    FEEDBACK

    UNEXPECTEDNEGATIVE

    FEEDBACK

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    16/24PORTRAIT MACHINE, THEO WATSON, 2009

    EXPECTED FEEDBACK

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    17/24PORTRAIT MACHINE, THEO WATSON, 2009

    X C ACK

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    18/24FUTURE OF SELF-BANKING, IDEO, 2010

    EXPECTED FEEDBACK

    UNEXPECTED NEGATIVE FEEDBACK

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    UNEXPECTED NEGATIVE FEEDBACK

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    UNEXPECTED NEGATIVE FEEDBACK

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    UNEXPECTED NEGATIVE FEEDBACK

    GOOGLE ANALYTICS ADVERT, 2011

    UNEXPECTED POSITIVE FEEDBACK

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    SHADOW MONSTERS, PHIL WORTHINGTON, 2005

    UNEXPECTED POSITIVE FEEDBACK

    UNEXPECTED POSITIVE FEEDBACK

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    SHADOW PLAYS

    UNEXPECTED POSITIVE FEEDBACK

    + AUGMENTATION

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    THE DESIGN OF EVERYDAY THINGS, DONALD A. NORMAN, 1990

    LIVING WITH COMPLEXITY, DONALD A. NORMAN, 2011

    THOUGHTFUL INTERACTION DESIGN, JONAS LOEWGREN, ERIK STOLTERMAN, 2004

    DESIGNING INTERACTIONS, BILL MOGGRIDGE, 2006INVENTING THE MEDIUM JANET H MURRAY 2011

    SUCCESSFUL INTERACTION DESIGN REQUIRES A SHIFT

    FROM SEEING THE MACHINERY TO SEEING THE LIVES OF THE

    PEOPLE USING IT. IN THIS HUMAN DIMENSION, THE

    RELEVANT FACTORS BECOME HARD TO QUANTIFY, HARD TO

    EVEN IDENTIFY.

    FROM COMPUTING MACHINERY TO INTERACTION DESIGN, TERRY WINOGRAD, 1997