physical computing / introduction ii
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PHYSICALCOMPUTING II
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PHYSICALCOMPUTING II
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OBSERVE HOW PEOPLE BEHAVE TOWARDS EACH OTHER / TOWARDS OBJECTS
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PRE-HANDSHAKE GLOVE, DOMINIC WILCOX, 2010
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10/24AUGMENTED SHADOW, JOON Y. MOON, 2011
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AUGMENTED SHADOW, JOON Y. MOON, 2011
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12/24DELICATE BOUNDARIES, CHRIS SUGRUE, 2007
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13/24BODY PAINT, MEMO AKTEN, 2010
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14/24ONE DAY POEM PAVILLION, JIYEON SONG, 2007
THE WORK LAYS IN THE DESIGN OF THE INTERFACE
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INPUT
PROCESS
EXPECTEDFEEDBACK
UNEXPECTEDPOSITIVE
FEEDBACK
UNEXPECTEDNEGATIVE
FEEDBACK
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16/24PORTRAIT MACHINE, THEO WATSON, 2009
EXPECTED FEEDBACK
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17/24PORTRAIT MACHINE, THEO WATSON, 2009
X C ACK
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18/24FUTURE OF SELF-BANKING, IDEO, 2010
EXPECTED FEEDBACK
UNEXPECTED NEGATIVE FEEDBACK
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UNEXPECTED NEGATIVE FEEDBACK
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UNEXPECTED NEGATIVE FEEDBACK
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UNEXPECTED NEGATIVE FEEDBACK
GOOGLE ANALYTICS ADVERT, 2011
UNEXPECTED POSITIVE FEEDBACK
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SHADOW MONSTERS, PHIL WORTHINGTON, 2005
UNEXPECTED POSITIVE FEEDBACK
UNEXPECTED POSITIVE FEEDBACK
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SHADOW PLAYS
UNEXPECTED POSITIVE FEEDBACK
+ AUGMENTATION
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THE DESIGN OF EVERYDAY THINGS, DONALD A. NORMAN, 1990
LIVING WITH COMPLEXITY, DONALD A. NORMAN, 2011
THOUGHTFUL INTERACTION DESIGN, JONAS LOEWGREN, ERIK STOLTERMAN, 2004
DESIGNING INTERACTIONS, BILL MOGGRIDGE, 2006INVENTING THE MEDIUM JANET H MURRAY 2011
SUCCESSFUL INTERACTION DESIGN REQUIRES A SHIFT
FROM SEEING THE MACHINERY TO SEEING THE LIVES OF THE
PEOPLE USING IT. IN THIS HUMAN DIMENSION, THE
RELEVANT FACTORS BECOME HARD TO QUANTIFY, HARD TO
EVEN IDENTIFY.
FROM COMPUTING MACHINERY TO INTERACTION DESIGN, TERRY WINOGRAD, 1997