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Physical computing From Wikipedia, the free encyclopedia Physical computing, in the broadest sense, means building interactive physical systems by the use of software and hardware that can sense and respond to the analog world. While this definition is broad enough to encompass things such as smart automotive traffic control systems or factory automation processes, it is not commonly used to describe them. In the broad sense, physical computing is a creative framework for understanding human beings' relationship to the digital world. In practical use, the term most often describes handmade art, design or DIY hobby projects that use sensors and microcontrollers to translate analog input to a software system, and/or control electro-mechanical devices such as motors, servos, lighting or other hardware. Contents 1 Examples 1.1 In museums 1.2 In art 1.3 In product design 1.4 In commercial applications 1.5 In scientific applications 2 Methods 3 Further reading 4 References 5 External links Examples Physical computing is used in a wide variety of domains and applications. In museums The Exploratorium, a pioneer in inquiry based learning, developed some of the earliest interactive exhibitry involving computers, and continues to include more and more examples of physical computing and tangible interfaces as associated technologies progress. In art In the art world, projects that implement physical computing include the work of Scott Snibbe, Daniel Rozin, Rafael Lozano-Hemmer, Jonah Brucker-Cohen, Camille Utterback, Virtual Reality VR/shyam, Augmented Reality AR/hiren. In product design Physical computing practices also exist in the product and interaction design sphere, where hand-built embedded systems are sometimes used to rapidly prototype new digital product concepts in a cost-efficient way. Firms such as IDEO and Teague are known to approach product design in this way. In commercial applications

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  • Physical computingFrom Wikipedia, the free encyclopedia

    Physical computing, in the broadest sense, means building interactive physical systems by the use of software andhardware that can sense and respond to the analog world. While this definition is broad enough to encompass things such assmart automotive traffic control systems or factory automation processes, it is not commonly used to describe them. In thebroad sense, physical computing is a creative framework for understanding human beings' relationship to the digital world.In practical use, the term most often describes handmade art, design or DIY hobby projects that use sensors andmicrocontrollers to translate analog input to a software system, and/or control electro-mechanical devices such as motors,servos, lighting or other hardware.

    Contents

    1 Examples

    1.1 In museums1.2 In art1.3 In productdesign1.4 In commercial

    applications1.5 In scientificapplications

    2 Methods

    3 Further reading4 References5 External links

    Examples

    Physical computing is used in a wide variety of domains and applications.

    In museums

    The Exploratorium, a pioneer in inquiry based learning, developed some of the earliest interactive exhibitry involvingcomputers, and continues to include more and more examples of physical computing and tangible interfaces as associatedtechnologies progress.

    In art

    In the art world, projects that implement physical computing include the work of Scott Snibbe, Daniel Rozin, RafaelLozano-Hemmer, Jonah Brucker-Cohen, Camille Utterback, Virtual Reality VR/shyam, Augmented Reality AR/hiren.

    In product design

    Physical computing practices also exist in the product and interaction design sphere, where hand-built embedded systemsare sometimes used to rapidly prototype new digital product concepts in a cost-efficient way. Firms such as IDEO andTeague are known to approach product design in this way.

    In commercial applications

    http://en.wikipedia.org/wiki/Physical_systemhttp://en.wikipedia.org/wiki/Softwarehttp://en.wikipedia.org/wiki/Analog_signalhttp://en.wikipedia.org/wiki/Control_systemhttp://en.wikipedia.org/wiki/Automationhttp://en.wikipedia.org/wiki/Digital_datahttp://en.wikipedia.org/wiki/DIYhttp://en.wikipedia.org/wiki/Sensorhttp://en.wikipedia.org/wiki/Microcontrollerhttp://en.wikipedia.org/wiki/Software_systemhttp://en.wikipedia.org/wiki/Electro-mechanicalhttp://en.wikipedia.org/wiki/Electric_motorhttp://en.wikipedia.org/wiki/Servomechanismhttp://en.wikipedia.org/wiki/Lightinghttp://en.wikipedia.org/wiki/Exploratoriumhttp://en.wikipedia.org/wiki/Inquiry_based_learninghttp://en.wikipedia.org/wiki/Tangible_interfacehttp://en.wikipedia.org/wiki/Scott_Snibbehttp://en.wikipedia.org/wiki/Daniel_Rozinhttp://en.wikipedia.org/wiki/Rafael_Lozano-Hemmerhttp://en.wikipedia.org/w/index.php?title=Jonah_Brucker-Cohen&action=edit&redlink=1http://en.wikipedia.org/wiki/Camille_Utterbackhttp://en.wikipedia.org/wiki/Virtual_Realityhttp://en.wikipedia.org/wiki/Augmented_Realityhttp://en.wikipedia.org/wiki/Embedded_systemhttp://en.wikipedia.org/wiki/IDEOhttp://en.wikipedia.org/wiki/Teague_(company)http://en.wikipedia.org/wiki/Product_designhttp://en.wikipedia.org/wiki/File:Physical_computing.svg
  • Commercial implementations range from consumer devices such as the Sony Eyetoy or games such as Dance DanceRevolution to more esoteric and pragmatic uses such as machine vision used in the automation of quality inspection along afactory assembly line. Exergaming can be considered a form of physical computing. Other implementations of physicalcomputing include voice recognition, which senses and interprets sound waves via microphones or other soundwave sensingdevices, and computer vision, which applies algorithms to a rich stream of video data typically sensed by some form ofcamera. Haptic interfaces are also an example of physical computing, though in this case the computer is generating thephysical stimulus as opposed to sensing it. Both motion capture and gesture recognition are fields that rely on computervision to work their magic.

    In scientific applications

    Physical computing can also describe the fabrication and use of custom sensors or collectors for scientific experiments,though the term is rarely used to describe them as such.

    Methods

    Prototyping plays an important role in Physical Computing. Tools like the Wiring_(development_platform), Arduino andFritzing as well as I-CubeX help designers and artists to quickly prototype their interactive concepts.

    Further reading

    Igoe, Tom; O'Sullivan, Dan (2004). Physical Computing: Sensing and Controlling the Physical World withComputers. Premier Press. ISBN 1-59200-346-X.

    References

    External links

    Arduino (http://www.arduino.cc/), a highly popular open source physical computing platformArieh Robotics Project Junior]. A Windows 7 based Physical Computing PC built using Microsoft Robotics

    Developer Studio.BluePD BlueSense(http://www.bluemelon.org/index.php/Products/BM7505_BluePD_programmable_Pure_Data_router). a physicalcomputing platform by Blue Melon. This platform is visually programmable using the popular (open source) PureData system.Daniel Rozin Artist Page, bitforms gallery (http://www.bitforms.com/daniel-rozin-gallery.html/), features images andvideo of Daniel Rozin's interactive installations and sculptures.Dwengo (http://www.dwengo.org/), a PIC microcontroller based computing platform that comes with a Breadboardfor easy prototyping.EmbeddedLab (http://www.embedded.arch.ethz.ch/), A research lab situated within the Department of ComputerAided Architecture Design at [1] (http://wiki.caad.arch.ethz.ch/Main/Overview) ETH Zrich.Fritzing (http://fritzing.org/) - from prototype to product: a software, which supports designers and artists to take thestep from physical prototyping to actual product.

    GP3 (http://www.awce.com/gp3.htm), another popular choice that allows building physical systems with PCs andtraditional languages (C, Basic, Java, etc.) or standalone using a point and click development tool.Physical Computing (http://itp.nyu.edu/physcomp/), Interactive Telecommunications Program (http://itp.nyu.edu/),New York UniversityPhysical Computing (http://itp.nyu.edu/~dbo3/physical/physical.html) by Dan O'SullivanPhysical Computing (http://www.tigoe.net/pcomp/), Tom Igoe's collection of resources, examples, and lecture notesfor the physical computing courses at ITP.Physical Computing (http://www.nastypixel.com/instantsoup/), A path into electronics using an approach of learning

    http://en.wikipedia.org/w/index.php?title=Sony_Eyetoy&action=edit&redlink=1http://en.wikipedia.org/wiki/Dance_Dance_Revolutionhttp://en.wikipedia.org/wiki/Machine_visionhttp://en.wikipedia.org/wiki/Assembly_linehttp://en.wikipedia.org/wiki/Exergaminghttp://en.wikipedia.org/wiki/Speech_recognitionhttp://en.wikipedia.org/wiki/Computer_visionhttp://en.wikipedia.org/wiki/Videohttp://en.wikipedia.org/wiki/Haptic_technologyhttp://en.wikipedia.org/wiki/Motion_capturehttp://en.wikipedia.org/wiki/Gesture_recognitionhttp://en.wikipedia.org/wiki/Wiring_(development_platform)http://en.wikipedia.org/wiki/Arduinohttp://en.wikipedia.org/wiki/Fritzinghttp://en.wikipedia.org/wiki/I-CubeXhttp://en.wikipedia.org/wiki/International_Standard_Book_Numberhttp://en.wikipedia.org/wiki/Special:BookSources/1-59200-346-Xhttp://www.arduino.cc/http://en.wikipedia.org/wiki/Windows_7http://en.wikipedia.org/wiki/Microsoft_Robotics_Developer_Studiohttp://www.bluemelon.org/index.php/Products/BM7505_BluePD_programmable_Pure_Data_routerhttp://www.bitforms.com/daniel-rozin-gallery.html/http://www.dwengo.org/http://en.wikipedia.org/wiki/PIC_microcontrollerhttp://en.wikipedia.org/wiki/Breadboardhttp://www.embedded.arch.ethz.ch/http://wiki.caad.arch.ethz.ch/Main/Overviewhttp://fritzing.org/http://www.awce.com/gp3.htmhttp://itp.nyu.edu/physcomp/http://itp.nyu.edu/http://en.wikipedia.org/wiki/New_York_Universityhttp://itp.nyu.edu/~dbo3/physical/physical.htmlhttp://www.tigoe.net/pcomp/http://www.nastypixel.com/instantsoup/
  • by making, introducing electronic prototyping in a playful, non-technical way. (Yaniv Steiner, IDII)Theremino (http://www.theremino.com/en/), an open source modular system for interfacing transducers (sensors andactuators) via USB to PC, notebooks, netbooks, tablets and cellphones.

    Retrieved from "http://en.wikipedia.org/w/index.php?title=Physical_computing&oldid=594982630"Categories: Physical computing Applications of computer vision User interfaces Design Digital art Virtual reality

    Computer systems

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