picture it very basic game picture

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Picture It Picture It Very Basic Game Very Basic Game Picture Picture Pepper

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Picture It Very Basic Game Picture. Pepper. Original Game. import java.util.Scanner ; public class Game { public static void main () { Scanner scan=new Scanner(System.in); String name = "Pepper"; // hard code name for example - PowerPoint PPT Presentation

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Page 1: Picture It  Very Basic Game Picture

Picture It Picture It Very Basic Game PictureVery Basic Game PicturePepper

Page 2: Picture It  Very Basic Game Picture

Original GameOriginal Gameimport java.util.Scanner;public class Game { public static void main() { Scanner scan=new Scanner(System.in); String name= "Pepper"; // hard code name for example int place=1; //place is the position on the game board for(int turn=1; turn<=10; turn++) { int sum=diceThrow(name); // returns value of 2 dice place=movePlayer(name, place, sum); // returns new location of player } System.out.println("You are now on square "+place + " GAME IS DONE."); } public static int diceThrow(String name) { return 12; // your diceThrow code will send back something better and print it. } public static int movePlayer(String name, int startPt, int numberToMove) {

System.out.println("You are now on square " + (( numberToMove + startPt ) %100));

return ( numberToMove + startPt ) %100; } }

Page 3: Picture It  Very Basic Game Picture

Board Creation - new class Board Creation - new class Create a class that has a method to draw

your game. It needs to know the location of your piece.

import javalib.worldimages.*;import java.awt.Color;public class MyWorld {public static WorldImage drawGame (int loc) { WorldImage board =

AImage.makeRectangle(500,500, Color.yellow, Mode.solid);

return board; } }

Page 4: Picture It  Very Basic Game Picture

See the Board - change See the Board - change gamegame Add a canvas:import javalib.worldcanvas.*;import java.util.Scanner;public class Game { public static void main() { WorldCanvas gameSpace = new WorldCanvas(500,500,"game

place") ; Scanner scan=new Scanner(System.in); String name= "Pepper"; // hard code name for example int place=1; //place is the position on the game board gameSpace.show(); gameSpace.drawImage(MyWorld.drawGame(place)); for(int turn=1; turn<=10; turn++) { int sum=diceThrow(name); // returns value of 2 dice place=movePlayer(name, place, sum); // returns new location

of player } System.out.println("You are now on square "+place + " GAME IS

DONE."); }

Page 5: Picture It  Very Basic Game Picture

Start Board DrawingStart Board Drawing

import javalib.worldimages.*;import java.awt.Color;public class MyWorld {public static WorldImage drawGame (int loc) { WorldImage board = AImage.makeRectangle(500,500, Color.yellow,

Mode.solid); // Create a vertical and horizontal line WorldImage horizLine = AImage.makeLine(new Posn(0,0),new

Posn(500,0)); WorldImage verticalLine = AImage.makeLine(new Posn(0,0),new

Posn(0,500)); // See how it looks with the center of horizontal at 250,50 and

vertical at 50/250 board = board.place(horizLine,250,50); board = board.place(verticalLine,50,250); return board; } }

Page 6: Picture It  Very Basic Game Picture

Finish Board PictureFinish Board Picture

import javalib.worldimages.*;import java.awt.Color;public class MyWorld {public static WorldImage drawGame (int loc) { WorldImage board = AImage.makeRectangle(500,500, Color.yellow,

Mode.solid); WorldImage horizLine = AImage.makeLine(new Posn(0,0),new

Posn(500,0)); WorldImage verticalLine = AImage.makeLine(new Posn(0,0),new

Posn(0,500)); for (int count = 50; count <= 500; count= count + 50){ board = board.place(horizLine,250,count); board = board.place(verticalLine,count,250); }

return board; } }

Page 7: Picture It  Very Basic Game Picture

Add Player - Place Add Player - Place anywhereanywhereimport javalib.worldimages.*;import java.awt.Color;public class MyWorld {public static WorldImage drawGame (int loc) { WorldImage board = AImage.makeRectangle(500,500, Color.yellow,

Mode.solid); WorldImage horizLine = AImage.makeLine(new Posn(0,0),new

Posn(500,0)); WorldImage verticalLine = AImage.makeLine(new Posn(0,0),new

Posn(0,500)); for (int count = 50; count <= 500; count= count + 50){ board = board.place(horizLine,250,count); board = board.place(verticalLine,count,250); } WorldImage hisPiece = AImage.makeCircle (10, Color.blue, Mode.solid); WorldImage game = board.place(hisPiece, loc, loc) ; return game; } }

Page 8: Picture It  Very Basic Game Picture

Put Player on correct Put Player on correct squaresquareimport javalib.worldimages.*;import java.awt.Color;public class MyWorld {public static WorldImage drawGame (int loc) { WorldImage board = AImage.makeRectangle(500,500, Color.yellow,

Mode.solid); WorldImage horizLine = AImage.makeLine(new Posn(0,0),new

Posn(500,0)); WorldImage verticalLine = AImage.makeLine(new Posn(0,0),new

Posn(0,500)); for (int count = 50; count <= 500; count= count + 50){ board = board.place(horizLine,250,count); board = board.place(verticalLine,count,250); } WorldImage hisPiece = AImage.makeCircle (10, Color.blue, Mode.solid); WorldImage game = board.place(hisPiece, (loc%10)*50-25,

loc/10*50+25) ;return game; } }

Page 9: Picture It  Very Basic Game Picture

Game redraw and slow Game redraw and slow downdown Add a canvas:import javalib.worldcanvas.*;import java.util.Scanner;public class Game { public static void main() { WorldCanvas gameSpace = new WorldCanvas(500,500,"game place") ; Scanner scan=new Scanner(System.in); String name= "Pepper"; // hard code name for example int place=1; //place is the position on the game board gameSpace.show(); gameSpace.drawImage(MyWorld.drawGame(place)); for(int turn=1; turn<=10; turn++) { int sum=diceThrow(name); // returns value of 2 dice place=movePlayer(name, place, sum); // returns new location of player gameSpace.drawImage(MyWorld.drawGame(place)); System.out.println( " Press Enter to continue."); scan.nextLine(); } System.out.println("You are now on square "+place + " GAME IS DONE."); }

Page 10: Picture It  Very Basic Game Picture

Your Turn - Change your Your Turn - Change your gamegameGoal: Just want to move a piece around an

empty board. Create a new class to draw called MyWorldimport javalib.worldimages.*;import java.awt.Color;public class MyWorld {public static WorldImage drawGame (int loc) { WorldImage board =

AImage.makeRectangle(500,500, Color.yellow, Mode.solid);

return board; } }

Page 11: Picture It  Very Basic Game Picture

Change your game to drawChange your game to draw Use your homework code and fill in the red and blue parts, or use

my code to start:

import javalib.worldcanvas.*;

import java.util.Scanner;

public class Game {

public static void main() {

WorldCanvas gameSpace = new WorldCanvas(500,500,"game place") ;

Scanner scan=new Scanner(System.in);

String name= "Pepper"; // hard code name for example

int place=1; //place is the position on the game board

gameSpace.show();

gameSpace.drawImage(MyWorld.drawGame(place));

for(int turn=1; turn<=10; turn++)

{ int sum=diceThrow(name); // returns value of 2 dice

place=movePlayer(name, place, sum); // returns new location of player

gameSpace.drawImage(MyWorld.drawGame(place));

System.out.println( " Press Enter to continue.");

scan.nextLine();

}

System.out.println("You are now on square "+place + " GAME IS DONE.");

}

public static int diceThrow(String name) {

return 12; // your diceThrow code will send back something better and print it.

}

public static int movePlayer(String name, int startPt, int numberToMove) {

System.out.println("You are now on square " + (( numberToMove + startPt ) %100));

return ( numberToMove + startPt ) %100;

} }

Page 12: Picture It  Very Basic Game Picture

Code MyWorld drawGame Code MyWorld drawGame methodmethodAdd any shaped piece to your board -

ex:WorldImage hisPiece = AImage.makeCircle (10, Color.blue, Mode.solid);

Place the piece onto the board:WorldImage game = board.place(hisPiece, loc, loc) ;

Return game instead nowreturn game;

Change the piece to move as you please by adjusting the piece's x and y

Page 13: Picture It  Very Basic Game Picture

SummarySummaryKnow how to use WorldCanvas

objectSeparated some drawing

knowledge out of your game class ◦Called a method in another class (like

tester)Used scanner to slow down the

game so you can see what happensVisualized how you can translate a

location to a spot on a game board