pitching second life to educators - 15 minutes

21
University of Cincinnati Second Life Learning Community Chris Collins Project Manager, UC Second Life Second Life Ambassador, Ohio Learning Networ UCit Instructional & Research Computing [email protected] .

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Bare bones presentation about why educational institutions should be exploring virtual worlds like Second Life. Can be expanded if more time is available

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Page 1: Pitching Second Life to Educators - 15 minutes

University of Cincinnati Second Life Learning CommunityUniversity of Cincinnati Second Life Learning Community

Chris Collins Project Manager, UC Second LifeSecond Life Ambassador, Ohio Learning NetworkUCit Instructional & Research [email protected].

Chris Collins Project Manager, UC Second LifeSecond Life Ambassador, Ohio Learning NetworkUCit Instructional & Research [email protected].

Page 2: Pitching Second Life to Educators - 15 minutes

KnowledgeWorks Foundation: Map of Future Forces Affecting EducationKnowledgeWorks Foundation: Map of Future Forces Affecting Education

http://www.kwfdn.org/map/index.aspxhttp://www.kwfdn.org/map/index.aspx

Page 3: Pitching Second Life to Educators - 15 minutes

KnowledgeWorks Foundation: Map of Future Forces Affecting EducationKnowledgeWorks Foundation: Map of Future Forces Affecting Education

Page 4: Pitching Second Life to Educators - 15 minutes

KnowledgeWorks Foundation: Map of Future Forces Affecting EducationKnowledgeWorks Foundation: Map of Future Forces Affecting Education

Page 5: Pitching Second Life to Educators - 15 minutes

KnowledgeWorks Foundation: Map of Future Forces Affecting EducationKnowledgeWorks Foundation: Map of Future Forces Affecting Education

Page 6: Pitching Second Life to Educators - 15 minutes

KnowledgeWorks Foundation: Map of Future Forces Affecting EducationKnowledgeWorks Foundation: Map of Future Forces Affecting Education

Page 7: Pitching Second Life to Educators - 15 minutes

Trends Echoed in ResearchTrends Echoed in ResearchNew Media Consortium & EDUCAUSE,Horizon Report 2007New Media Consortium & EDUCAUSE,Horizon Report 2007

Page 8: Pitching Second Life to Educators - 15 minutes

Trends Echoed in ResearchTrends Echoed in ResearchNew Media Consortium & EDUCAUSE,Horizon Report 2007New Media Consortium & EDUCAUSE,Horizon Report 2007

Virtual worlds convey a sense of presencelacking in other media.Virtual worlds convey a sense of presencelacking in other media.

Virtual worlds can be used to createvery effective learning spaces.Virtual worlds can be used to createvery effective learning spaces.

Page 9: Pitching Second Life to Educators - 15 minutes

Virtual WorldsVirtual Worlds• 30+ virtual worlds now

exist, many targeted at children and tweens

• Over $1 billion invested in virtual worlds from 10/06 to 10/07

• Gartner predicts 80% of internet users will use virtual worlds by 2011

• 30+ virtual worlds now exist, many targeted at children and tweens

• Over $1 billion invested in virtual worlds from 10/06 to 10/07

• Gartner predicts 80% of internet users will use virtual worlds by 2011

Page 10: Pitching Second Life to Educators - 15 minutes

Why Second Life?Why Second Life?

• Leading VW platform

• 75% International

• Critical mass of education institutions (200+)

• Leading VW platform

• 75% International

• Critical mass of education institutions (200+)

Page 11: Pitching Second Life to Educators - 15 minutes

Why Second Life?Why Second Life?

• Leading VW platform

• 75% International

• Critical mass of education institutions (200+)

• Leading VW platform

• 75% International

• Critical mass of education institutions (200+)

Page 12: Pitching Second Life to Educators - 15 minutes

Emergent BehaviorsEmergent Behaviors

• Buying and selling of virtual goods already a billion dollar industry.

• Business and industry using for meetings, prototyping, collaboration

• Explosion of creativity, content, and uses

• Buying and selling of virtual goods already a billion dollar industry.

• Business and industry using for meetings, prototyping, collaboration

• Explosion of creativity, content, and uses

US $ Exchanged on Lindex(in millions)

Page 13: Pitching Second Life to Educators - 15 minutes

Emergent BehaviorsEmergent Behaviors

• Buying and selling of virtual goods already a billion dollar industry.

• Business and industry using for meetings, prototyping, collaboration

• Explosion of creativity, content, and uses

• Buying and selling of virtual goods already a billion dollar industry.

• Business and industry using for meetings, prototyping, collaboration

• Explosion of creativity, content, and uses

Page 14: Pitching Second Life to Educators - 15 minutes

Emergent BehaviorsEmergent Behaviors

• Buying and selling of virtual goods already a billion dollar industry.

• Business and industry using for meetings, prototyping, collaboration

• Explosion of creativity, content, and uses

• Buying and selling of virtual goods already a billion dollar industry.

• Business and industry using for meetings, prototyping, collaboration

• Explosion of creativity, content, and uses

Page 15: Pitching Second Life to Educators - 15 minutes

UC Second Life Learning Community: Public OfficeUC Second Life Learning Community: Public Office

• Over 2700 unique visitors in a 4 month period

• 164 visitors rang desk bell for assistance

• 68 requested information about distance learning opportunities

• Over 2700 unique visitors in a 4 month period

• 164 visitors rang desk bell for assistance

• 68 requested information about distance learning opportunities

Page 16: Pitching Second Life to Educators - 15 minutes

UC Second Life Learning Community: 2007-08UC Second Life Learning Community: 2007-08

• Growth to 48 members

• 9 courses used the UCSLLC island

• 507 faculty, students, and staff participated or visited

• Growth to 48 members

• 9 courses used the UCSLLC island

• 507 faculty, students, and staff participated or visited

Page 17: Pitching Second Life to Educators - 15 minutes

Partnerships: Ohio Learning NetworkPartnerships: Ohio Learning Network

• Second Life Ambassador

• Co-Moderate statewide SL listserv

• Second Life Ambassador

• Co-Moderate statewide SL listserv

•Featured workshops at Ohio Digital Commons for Education 2008•Featured workshops at Ohio Digital Commons for Education 2008

Page 18: Pitching Second Life to Educators - 15 minutes

Partnerships: Siemens ProjectPartnerships: Siemens Project

• UCit & College of Engineering

• Write software to convert UGS PLM design files to Second Life models

• UCit & College of Engineering

• Write software to convert UGS PLM design files to Second Life models

• Siemens funding two graduate positions and an island• Siemens funding two graduate positions and an island

Page 19: Pitching Second Life to Educators - 15 minutes

Partnerships: Local Partnerships DevelopingPartnerships: Local Partnerships Developing

• National Underground Railroad Freedom Center

• Cincinnati History Museum

• Cincinnati Art Museum

• Disabled American Veterans

• National Underground Railroad Freedom Center

• Cincinnati History Museum

• Cincinnati Art Museum

• Disabled American Veterans

Page 20: Pitching Second Life to Educators - 15 minutes

Next Steps and QuestionsNext Steps and Questions

• Academic Technology Planning Committee

• Center for the Enhancement of Teaching & Learning

• Funding models• Student Code of Conduct policies?• Evaluate other virtual world platforms?

• Academic Technology Planning Committee

• Center for the Enhancement of Teaching & Learning

• Funding models• Student Code of Conduct policies?• Evaluate other virtual world platforms?

Page 21: Pitching Second Life to Educators - 15 minutes

Citations• ECAR Study of Undergraduate Students and IT 2007:

http://www.educause.edu/ir/library/pdf/ers0706/rs/ERS0706w.pdf• Knowledge Works Foundation Map of Future Forces Affecting Education:

http://www.kwfdn.org/map/map.aspx• New Media Consortium & EDUCAUSE, Horizon Report 2007:

http://www.nmc.org/pdf/2007_Horizon_Report.pdf• Pew Teens and Social Media Report:

http://www.pewinternet.org/pdfs/PIP_Teens_Social_Media_Final.pdf• Gartner, 80% of Active Internet Users Will Have A “Second Life” in the Virtual World by the

End of 2011: http://www.gartner.com/it/page.jsp?id=503861• Virtual Worlds Management, $1 Billion Invested in Virtual World Companies Between

October 2006 and October 2007: http://www.virtualworldsmanagement.com/2007/index.html

• CNN Money, Second Life still living its first one: http://money.cnn.com/2007/12/20/technology/kirkpatrick_rosedale.fortune/

• TechCrunch, Virtual Goods: the next big business model: http://www.techcrunch.com/2007/06/20/virtual-goods-the-next-big-business-model/