plains_v1

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    0 Roll Twice 10 1d4 Cockatrice 20 Ankheg 30 1d6 Baboon1 Giant Bee 11 Dire Bison (TOH) 21 1d3+1 Ankheg 31 10d4 Baboon2 2d10 Giant Bee 12 2d10 Dire Bison (TOH)22 1d6 Gnoll 32 Ambush Drake (MM3)3 Small Graveyard 13 Shrine 23 3d6 Gnoll 33 1d10+2 Ambush Drake (MM3)4 Dire Ram (TOH) 14 Lynx (TOH) 24 Adventuring Party 34 2d6 Lion5 1d4+1 Dire Ram (TOH) 15 2d4 Lynx (TOH) 25 Dire Deer (TOH) 35 2d6 Kenku (MM3)6 Tornado 16 Golden Cat (TOH) 26 2d6 Dire Deer (TOH) 36 Dead Caravan7 Blink Dog 17 Racoon (TOH) 27 Fox (TOH) 37 Dire Moose (TOH)8 2d6 Blink Dog 18 2d4 Racoon (TOH) 28 1d4 Fox (TOH) 38 1d4+1 Dire Moose (TOH)9 Weather Change 19 Carrion Moth (TOH) 29 Green Vise (MM2) 39 Gold Dragon

    0 Rhinoceros 50 Bison 60 1d6 Goblin 70 Faerie Dragon (TOH)1 2d6 Rhinoceros 51 6d5 Bison 61 4d6 Goblin 71 Roll on Bandits2 Dire Hawk (MM2) 52 WitherWeed (TOH) 62 Elephant 72 Shallow Grave3 Squealer (TOH) 53 Hyena 63 3d4 Elephant 73 Kathlin (TOH)4 Roll On Forest 54 2d6 Hyena 64 1d4 Cheetah 74 1d6 Giant Fire Beetle5 Deer (TOH) 55 Blister Beetle (TOH) 65 2d10 Skeleton 75 2d6-1 Giant Fire Beetle6 2d6 Deer (TOH) 56 Boring Beetle (TOH) 66 2d10 Zombie 76 Hyaenodon (TOH)7 Gorgon 57 Rhino Beetle (TOH) 67 Mage Duel 77 Land Laprey (TOH)8 Vapor Wasp (TOH) 58 Allip 68 Witch Grass (TOH) 78 2d6 Land Laprey (TOH)9 2d6 Vapor Wasp (TOH) 59 Corpse 69 GrimalKin (MM2) 79 Roll On Mountain

    0 Dire Lion 90 Al-Mir-Aj (TOH)1 1d6 Dire Lion 91 2d10 Al-Mir-Aj (TOH)2 Raven Swarm (TOH) 92 Slime Crawler (TOH)

    3 Swarm, Locust 93 2d6 Slime Crawler (TOH)4 Axe Beak (TOH) 94 Hunters5 Sheep (TOH) 95 1d6 Blood Hawk (TOH)6 2d10 Sheep (TOH) 96 Mawler (TOH)7 Ram (TOH) 97 Dire Racoon (TOH)8 1d10 Ram (TOH) 98 Blood Bush (TOH)9 wild Fire 99 Death Worm (TOH)

    unters: roll on the list again for the creature the hunters are chasing. 1d4 hunters, race(d10): 1:uman 2: Elf 3: Orc 4: Goblin 5: Dwarf 6: Gnoll 7: Hobbit 8: Troll 9: Ogre 10: Centaur

    hrine: d10 1-3 it is dedicated to a good deity, 4-6 it is dedicated to a evil deity, 7-9 it is dedicato neutral deity, 0 it is unknown which deity it used to belong to.

    Weather Change: d4 - 1 or 2 weather improves | 3 or 4 weather worsens

    age Duel: 2 mages are having a duel

    dventuring Party: d6, 1: mixed party, 2: group of fighters, 3: group of clerics, 4: magic users withighters, 5: group of paladins, 6: group of rogues

    ead Caravan: a caravan has been ambushed 1 in 6 chance something useful has been overlooked by theooters.

    mall Graveyard: 2d20 graves, 10% chance of some sort of guardian, 25% of possible undead.

    hallow Grave: 1d6 graves have been dug in the area.

    ornado: over the course of the next hour, a tornado begins to form and eventually sets down 1d10-1 milway.

    orpse: roll again for the carcass of a recently dead creature

    Wild Fire:

    eat Damage

    etting caught within a wild fire is even worse than being exposed to extreme heat (see Heat). Breathinhe air causes a character to take 1d6 points of fire damage per round (no save). In addition, aharacter must make a con check every 5 rounds. or take 1d4 points of nonlethal damage. A character whoolds his breath can avoid the lethal damage, but not the nonlethal damage. Those wearing heavy clothin

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    r any sort of armor take a 4 penalty on these checks. Those wearing metal armor or who come intoontact with very hot metal are affected as if by a heat metal spell.

    atching on Fire

    haracters engulfed in a wild fire are at risk of catching on fire when the leading edge of the firevertakes them, and continue to be at risk once per minute thereafter.

    moke Inhalation

    wild fires naturally produce a great deal of smoke. A character who breathes heavy smoke must make a coheck or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1

    oints of nonlethal damage. Smoke also provides concealment to characters within it.