play session day 10

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    Play Day 10 - 28/09/2012Date: Toilday, 30th Gozran.The party begin this session in a large rectangular room where the heroes had just fought

    off an attack by two foul Ghouls, that had jumped out of a pair of stone sarcophagi that hadsuddenly opened when Elamros had failed to disarm a trapped door.The Monk of Irori stood holding his arm as blood dripped from a bite wound inflicted byone of the Ghouls.Isabella moved over quickly to examine the wound, a look of grave concern on her face.She examined the wound closely, "It is as I thought. The wound is infected with disease.You suffer from Ghoul's Fever. If my healing powers were stronger I could remove thisdisease but alas I can not. Your body will have to fight it. It may take many days and youmay grow weaker as time progresses but until we can get to a healer, let us hope Monkthat your body is strong."Again Elamros attempted to disarm and open the door, prodding the key lock with hisvarious tools. He looked up smiling, "Alright .... It should be safe and unlocked now."As he finished saying this the metal door handle fell off onto the stone ground with a loudclank and a couple of small cogs then dropped out of the hole that was now visible fromwhere a handle should be."Far be it from me to question your great skill but is it supposed to do that?" asked

    Krondor."Probably not," replied Elamros, "Maybe I should have pushed that rod rather than pulled."The door, now having no handle or latch, slowly swung open a few inches."I guess it's safe to enter then," spoke Isabella as she grabbed the door and swung it openthe rest of the way.Entering the small and very dusty room the party can only find a wooden chest in theroom. Covered in dust but obviously very well made and with some carvings on it.Elamros sheepishly goes over to the chest and again examines the chest for traps. As hedoes so he wipes off some of the dust revealing a carving of a dragon. Isabella recognisesthe dragon as Bahamut, the Platinum Dragon, one of the Good and Lawful gods. It is thesame dragon that was on the shield of the undead knight Sir Keegan that the party meetabove. Opening the chest the party discover stale, mouldering clothes of a young boy and girl.Various personal items and toys are located, marked with the name of Drystan Keeganand Ceinwein Keegan. The party realise that these items must belong to the dead children

    of Sir Keegan. They decide to take the items and return them to the undead knight. Oneitem however they discover is enchanted after Isabella uses a Detect Magic prayer.

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    "Our Rogue friend is correct," speaks Isabella. "We must not step on the floor in the middleof this hall."In single file again, the party carefully make their way through the southern hall to the setof metal double doors that stand impressively on the south wall.Elamros carefully checks the double doors for traps but can not detect any devices.Opening both doors, the smell of rotting meat pours forth from a visibly large chamber.Gnawed, partially eaten humanoid corpses are strewn everywhere. And standing visible,lifeless undead creatures turn their unholy eyes towards the party.Isabella yells, "These are lesser zombies. Quickly to arms!"The party moved into action immediately. Krondor, the Monk, Isabella and Elamros quicklydispatch zombie after zombie. The slow, unsteady creatures pose no match for the party.But more and more of the creatures keep appearing and start to surround the heroes.Isabella holds up her hand, wielding her holy symbol like a weapon, "Creatures of shadow,I cast you from the light!" Yellow, warm light issues forth from the holy symbol. Each of thezombies turns its head away, unable to stand the glare but all hold their ground exceptone. One of the zombies turns and runs away, disappearing into the shadows to the south.The battle continues for more minutes and the party slowly make their way into the largechamber that branches off to the west and south.Isabella finds herself separated from the rest of the

    party when suddenly during the chaos of battle, fromthe shadows steps forth a larger undead creature.One that the Cleric immediately recognises, "AGhoul! To me! Quickly before we all perish!"The ghoul jumps out at Isabella and it's claws barelymiss the Cleric who is now fighting for her life. Delinaruns towards the Cleric and stretches out her hand,shouting words of power. Flames erupt from herfingers and engulf the Ghoul and the zombiessurrounding it.The flames cause the zombies and Ghoul to stoptheir attack against Isabella momentarily. With thatsmall respite, Isabella quickly grabs her holy symboland shouts forth, "In the name of Cayden Cailean Icondemn thee!"As she speaks these words blue divine energy erupts from her body and spreads forth likea wave around the chamber. Half a dozen of the lesser zombies immediately break apartand collapse onto the stone floor defeated. The Ghouls flesh burns blue and large chunks of it break off. The smell of decay is overpowering. It turns its hateful red eyes towards the small figure of Delina and jumpsforward. Before the Gnome witch can react the Ghouls claws rip apart a large wound on

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    the witches arm. She stumbles back and her body goes stiff. Unable to move or to balancethe witch slowly falls over and hits the ground hard. Her body still apart from her quick,fearful breaths.The Monk of Irori, seeing Delina hitting the floor, moves with lightning speed towards theinjured Ghoul. The Monk leaps into the air, twisting his body into a horizontal position with

    his two feet pointed towards the undead creature. Both his feet hit the creature full on. Theflash from the blessed martial wraps, that cover his legs, is almost blinding. The Ghoul ishit backwards and as it crashes onto the floor its limbs break apart from its broken body.Elamros fires one last arrow at a single zombie and the creature hits the ground.The party stand, sweating and panting, victorious once more. The Monk goes to check tosee if Delina is alright, as she is still laying paralysed on the cold stone ground.From the south comes for sound of a single lesser zombie, desperately trying to claw itsway away through a stone wall. It is the last of the creatures left and is still affected by theturning effect of Isabellas faith.Krondor speaks, "I will finish this last one off.""Do you need a hand?" asks Elamros standing forward.Krondor laughs, "No, no Half Elf. I think I can manage one zombie!"The Dwarf moves forward into the dark shadows, leaving behind the light cast forth fromthe parties lantern. Krondor, sees easily in the pitch black, his Dwarvish Dark Vision

    needing no light.The party wait patiently, listening.

    "Take this you vile creature!" bellows Krondors voice from the darkness.They hear a swing and then a wet thud, "Argh!!! My foot!"Elamros shouts into the darkness, "You sure you don't want a hand?""I'm fine!" shouts a very irritated Krondor.Again the party hears a swing of a battle axe and then it just stops. "What the! Give thatblasted axe back you undead scum! That's mine!" Krondors shout fills the chamber."Are you sure you don't want a hand?" Elamros shouts towards the sound of battle."Nothing to worry about here," shouts Krondors voice back, though he sounds like he isstraining.A loud, wet thud is heard through the darkness, followed by a yell of pain and outrage fromKrondor. Suddenly a loud crash his heard and a moment later, from the darkness emergesa sweating and panting Krondor, who now has a cut on leg.Krondor looks at Elamros, "Don't - say - a word!"

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    *********Exploring the large chamber, the west and south branches join up. A small, narrowpassage way, that appears that it has been dug out of the stone wall, is on the west side.The party choose to ignore this and instead explore a set of very wide stone steps thatextend further into the depths of the dungeon. The stairs end at a small hall that has a set

    of elaborate metal doors in it. Carved with patterns and shapes. The door is both beautifuland yet implies a sense of dread.Elamros checks the doors for any traps but can not find anything out of the ordinary.With some dread, the party open the large, ominous doors.Beyond is an entry hall made of polished stone floor. A red carpet lays on the floor,beautifully made and with elaborate patterns on it. A set of double doors is visible just tothe north and another set is at the far eastern end. Soft, faint blue light is visible comingfrom the edges of the eastern doors. An open doorway is on the southern side, thewooden doors that once would have stood there have long since collapsed. Visible pastthe open doorway are stone walls - some of which have collapsed.There is very faint chanting or singing coming from the east."How about we go rest up before continuing? I have a bad feeling about this place and Ihave used up most of my divine energy for the day." speaks Isabella is a low voice.The party readily agree and turn back, leaving the large metal doors open. They maketheir way back to the northern area where they slept last time and again use the same

    chamber, with a portcullis.Breaking out camp, the party lower the portcullis and take turns keeping watch. During the

    watches, sounds of feet walking around near by, as if searching for something or someonecan be heard throughout the night. No one comes to portcullis and after a length of timethe party once again raise and prepare for the coming day.

    *********Food is eaten, equipment readied, prayers spoken, spells prepared and meditation undertaken. Once all the gear is readied for travel the party raise the portcullis and again head

    back to the southern area, carefully avoiding the statues along the way and make theirway back to the large and ornate metal doors that they left before.When they return to the doors, they find them closed - even though the party had left themopen.Elamros places his head next to the door and then whispers to the party, "There issomeone standing very close to the door. I can hear breathing."The party ready their weapons and stand alert at the door.Isabella whispers to the Dwarf, "Krondor, knock on the door and then fall back with us."

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    Krondor knocks three times on the door and then moves back with the rest of the party,just short of the door.One of the metal doors open and standing there is a powerful human clad in dark leatherarmour and carrying an axe; his spit flecked lips moving in unending prayers.Before he can move or respond, the Monk, Isabella and Krondor swing their weapons athim. Elamros fires an arrow that hits him squarely in the chest. The badly injured and bloody man ignores his wounds and moves forward to attackquickly. Another male, similar in appearance to the first, moves to the doorway.The battle is fierce but quick. As the enemies can only come out one at a time the partyhave the advantage and the two mighty foes are quickly dropped.

    But now another threat emergesfrom the shadows. Quickmoving humans, pale skinned,with red eyes and long teeth,race towards the party andemerge from the door. Theparty stand their ground andattack this new threat. The palecreatures move quickly but theyare easy to drop, seeming totake very little damage or injuryto stop.In the confusion, Elamrosaccidentally drops his bow ontothe ground.

    The undead creatures keep coming. Just as the party are thinking little of this new threat,and make the mistake of not taking enough care, one manages to grab hold of the Monkand sink its teeth into his arm.The Monk cries out in pain, the bite hot and throbbing. The dove wing amulet that theMonk wears feels suddenly warm and a faint glow comes from it. The burning and pain

    from the bite on his arm stop. Isabella shouts a warning, "Do not let these vampire spawn bite into you else you riskbecoming one!"The party, no longer taking this threat lightly, fight for grim life. One by one the palecreatures are dropped to the ground but yet still more come. Isabella holds up her handsand begins to pray. Blue energy spreads forth, dropping numerous of the undeadcreatures to the ground.Eventually no more emerge from the shadows and the party stand alone.Isabella speaks to the Monk, "How is your arm, does it burn?"

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    The Monk flexes his arm, his lean muscles glinting in sweat, "No it feels fine."Isabella looks relived, "Praise Cayden Cailean."

    *********And that is where the play session ended.