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Player-Centric Game Design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement A poker case study Bieke Zaman CUO, KULeuven – iMinds http://www.linkedin.com/in/ biekezaman Presentation at Measuring Behaviour Conference 2012

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Page 1: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Player-Centric Game Design:

Adding UX Laddering to the Method Toolbox for Player

Experience MeasurementA poker case study

Bieke ZamanCUO, KULeuven – iMinds

http://www.linkedin.com/in/biekezamanPresentation at Measuring Behaviour Conference

2012

Page 2: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Measuring player experiences

Informing game designUser eXperience

Laddering

Page 3: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Overview methods

Page 4: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Physiological data

Initial Experience

Playtest

Critical Facet Playtest

Playtestinge.g. RITE

metrics

Deep Gameplay

Quantitat

ive

Page 5: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Physiological data

Initial Experience

Playtest

Critical Facet Playtest

Playtestinge.g. RITE

Benchmark

Deep Gameplay

Qualitative

Page 6: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Physiological data

LADDERING

Critical Facet Playtest

Playtestinge.g. RITE

Benchmark

Mixed-method

Page 7: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

When to use which method?

Page 8: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

PIII-approach

Page 9: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study
Page 10: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

When to use Laddering?

Marketing final product

Page 11: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

http://www.flickr.com/photos/pensiero/100754831/UX

Laddering

Page 12: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Origins

Means-End Chain Theory

How do specific features of a product relate to personal values?

Page 13: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

People choose a product because it contains attributes

that are instrumental to achieving the desired consequences

and fulfilling values

Page 14: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

People choose a product because it contains

attributes (the means)

that are instrumental to achieving the desired consequences and fulfilling values (the ends)

Page 15: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study
Page 16: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Means-End Chain Theory inspiredGame eXperience Model

Insight into1. Player2. Game system3. Game context

Page 17: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Laddering?

One particular method for interviewing and data treatment within Means-End Theory

Origins: Popular in consumer research

Current use: broader research domainsrelevance for user profiling, revealing personal benefits of product use, supporting the redesign process, supporting marketing campaigns, product benchmarking, ...

Page 18: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

What is UX Laddering?

Page 19: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

UX Laddering refers to BOTH

the Lenient Laddering interview AND the data analysis approach

Page 20: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Example

Page 21: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Real participants!

Page 22: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Product Choice Situation

Page 23: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

1Product Interaction

Page 24: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

2 Preference Ranking

Page 25: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

3 Lenient Laddering

Page 26: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

4 Data analysisQualitative & Quantitative

Page 27: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

5 OutputHierarchical Value Map

keyboard Cuddly toy interaction game

Arrow keys

Game speed

Real moves

Page 28: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Real example

Page 29: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

What are the motivations to play online poker (i.c. Poker Stars & FB Zynga)?

What are the differences between amateur, semi-pro and a professional player, if there are any?

How does the design of the online poker website influence the game play experiences and website preferences?

?

Page 30: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

n=18 6 amateur 6 semi-pro 6 pro

18-28 year olds17 men, 1 womanBelgium, higher education

Page 31: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

1

Page 32: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study
Page 33: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Preference Ranking

I: “You’ve been playing both online poker games. If you had the choice, which one would you prefer?”

R: “Pokerstars”

Interview 6 – semi-professional2

Page 34: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Which attributes top of mind? Direct elicitation

I: “You usually play poker on Facebook, euhm, now that I asked you to play poker on PokerStars, which one would you prefer?”

R: “Yes, now I actually prefer PokerStars because I find it clearer and more user-friendly than Facebook poker.”

Interview 15 - amateur

Page 35: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Lenient LadderingProbing why these attributes are important

• I: “Why do you play 6 tables at a time?”• R: “Eh, it is just a matter of being able to play

more hands an hour so that you can earn more. It is a matter of playing so many tables so that you think you can always play your best game.”

• I: “It is maybe a stupid question but why do you want to play better or be more focused?”

• R: (laughing) “Well euh, yes, I want to earn more money.” 3

Interview duration: 6 minutes – 47 minutes

Page 36: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Qualitative Data analysisTranscribing the interviewsCoding & categorizingSecond coder ICR (n=6/ntotal=18, k=.934) 4

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Concrete Attributes:–Extra features (time bank, search

function, multi table, filters, hand history…)–Stand alone software–Real money–…

CA

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Abstract Attributes: –User friendly–Serious game play–Compatibility–Large user base–Legal–…

AA

Page 39: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Functional Consequences:–Being more focused–Play quicker–Playing more hands an hour–Profit maximalization–Earn more money–….

FC

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Psycho-Social Beliefs:–Challenge–Trust–Playing amongst friends–Fun–Better life–…

PSB

Page 41: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Quantitative Data analysisScore Matrix

Ladderux.com Avg. ladders/resp= 7.8Avg. elements/ladder=3.7

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Page 43: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study
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Page 45: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Quantitative Data analysisImplication Matrix

Ladderux.com

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Page 47: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

5HVM – Amateur

Page 48: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

HVM – Semi-pro

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HVM – Professional player

Page 50: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Challenges

Page 51: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Duration and effort of data gathering and analysis– Interviewing, transcribing, coding…

Research aim –Can it successfully feed the design?

Products studied–Not always existing, hence fewer

ladders, no values?

Page 52: Player-centric Game design: Adding UX Laddering to the Method Toolbox for Player Experience Measurement. A Poker case study

Questions?

Bieke Zaman

Kristof Geurden master student, poker study

KU Leuven, Belgium

Vero Vanden AbeeleLadderux.com

Thanks!