playful learning
DESCRIPTION
Scrum sprint week #1TRANSCRIPT
PLAYFUL LEARNING
Jill de RooijVisual designer
Team
Alexander SommersResearcher
Dennis ReepGame designer & Developer
Anne de BodeInteraction designercontact: [email protected]
Nick BijlUser researcher
Alexander SommersResearcher
Dennis ReepGame designer & Developer
Loes BogersProject manager
Menno DeenGame Research Designer
+ +Frank HonkoopTeacher physic education
+ PARTNER
We are going to design a game for Boris. Boris is a group of children with light to moderate disabilities, cognitive and physical, in the age category 12 to 20. They are all students at Orion: special education. The game will be used in their gymnastic lessons.
How can sports equipment be augmented with sensors and hybrid games in order to support physical education of kids with strongly varying special needs in a classroom setting, while making learning results more measurable?
In the next 20 weeks we’re working on this project and we’ll come up with different ideas to make the gymnastic lessons more social, creative and fun!
Meeting with Frank @ Orion16th of February
WORK TOGETHERMOVING CREATIVITYTrustPlay Fun
WHAT IS IMPORTANT?
Introduction with Boris & Co.
MOTOR SKILLS CONCENTRATION SPAN CONVERSATION SKILLS
Mohammed (16)
Lisa (17)
MOTOR SKILLS CONCENTRATION SPAN CONVERSATION SKILLS
Patrick (15)
MOTOR SKILLS CONCENTRATION SPAN CONVERSATION SKILLS
OBSERVATIONS
A class trip to ScheepsvaartmuseumStructure class, S1 + S2
Talking
Jumping
Laughing
JokingWith each other and the teachers
Very low key talking, but a lot!
When they were cold and waiting for the bus
At their own jokes
PlayingIncludes a lot of touching
Gym class
Difference
Digital Communication
Big difference in levels between children even within groups
Most of them loved the Wii and Kinect Varies between children:- no communication at all- joking with each other
Best instructions arePerform what you want to explain and repeat!
DifficultyVaries between children:- speed- catching objects
IENE MIENEMUTTE
DOP
Games they play
Hit each other when someonelooks into their ‘dop’
Boys playing
No competition
Competitive
Played at the museum
While eating breakfast
They made their own rules, and everyone who was playing was okay with it
Loud talking and laughing
5th of March
LOWEST LEVEL MIDDLE LEVEL HIGHEST LEVEL
Swinx circle
Very enthusiasticEnjoying it even when they lose the gameCould be a bit roughGetting tired real fastSad when you win and have to leave the game
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Very enthusiasticVery activeAfter first round everyone understood the rulesPerform rules, audio only is not enoughSame winners and losers every gameWho ever loses the game is not satisfied
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Excited and ethusiasticVery activeThey like the musicLot of fun, crazy dancesNo one walked outside of the circle in the first round, they did that after the instructionsPlay the game by themselfsDistracted at instructionsMore rough then other groups (also towards Swinxs)Leaving the game when you’re done was not taken well all the timeSitting on the sideline gets boring real fast
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LOWEST LEVEL MIDDLE LEVEL HIGHEST LEVEL
Catching and throwing the ball is very hard
- They like the gameUnclear who lostThrowing the ball doesn’t go well some-times
ExcitingMusicBleeping as fast as possible is seen as a game aspectStudents start making own rules and tricksGame play is roughEveryone joinsThey spread out more than the other groupsRules get broken quicklyFirst one to lose feels badThey lose the ball oftenUnclear who lost in the end
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Hot Potato
MIDDLE LEVEL HIGHEST LEVEL
Not everybody wants to co-workDo not listen to instructions that well, own intuition Some of them peekBig difference between levelSome of them used their hands instead of their voice
Some came up with own variationsDifference between left and right is hardNot much trustBlindfold is scaryInstructions are hard
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Minefield
BODY STORMAND GAME PLAY FOR INSPIRATION
17th of February
LANDJE PIKTIKKERTJE ANNEMARIA KOEKOEK
Takes a lot of time to:
understand the rulesplay the game
No hard rulesEasy to understandIntensity is easy to adjust
18th of February
Easy to understandLot of excitement while playing:laughingthrilling
Downtime if the ball rolls awayIntense physical activity:short playtimecould be difficult for Boris
The act of having to react quickly is fun
Keep things simple
STAND IN DE MAND
20th of FebruaryGames for people
FIVES DANISH THIGHSLAPPING GAME
Fun gameFast tempo The longer you play the harder it gets
Hands onlyFast bored factor
SWINX
REN JE ROT SWINX CIRCLE
23th of February
Thrilling when waiting for the music to stopEntertaining, feels like a little party
It emphasises who lose the game
Adjustable rules:Teams, extra tasks, complexity...
FOUR SQUARE
25th of February
Easy to add rules
High motor skills needed
It was going more fluently when we changed rules:the first bounce has to take place in your own section
STOOL
26th of February
SPIN THE BOTTLE SPIN THE STOOLFun, short, low key games
Not fluently
=Spin and turnMake speed Group game
Games aren’t fun the second time
SWINX
HIDE YOUR XS (STRAP)
26th of February
Thrilling:to hide you XSto find the other XS straps
The swinxs is additional fun factorwhen you bleep the straps
SWINX CIRCLE ADJUSTEDThrilling when waiting for the music to stop
The addition of playing a new game with a dance move is fun and challenging
The player who bleeps his strap first has to do his last dance move, with that move we think of a new game.
2nd of March
A new game turned into ‘tikkertje’ with the different dance moves
TIKKERTJE BACKWARDS
2nd of March
Against your natureIt’s fun to walk backwards
Multiple ‘tikker’ is funYou can coordinate your attacks
BUSKRUITThrilling because:last player can save youit’s fun to hide
WATER GUN ATTACK
Unknown reactionsThe suprise element: to do something unexpected
3th of March
Lots of giggling The peope getting attacked do not think it is that much fun
PAALTJES VOETBAL
4th of March
MAKEY MAKEY
Play one character with more peopleBUBBLE TROUBLE
Different rolesCo working instead of against each otherHigh motor skills neededMiscommunication is annoying and ruins your game
6th of March
It’s a known game but slightly adjustedREVERSED HIDE AND SEEK
The familiar thrill of finding someoneNot very competitive because it’s the thrill and fun that matters
There is one player who hides himself, the other players count down and one by one begin searching for the one who’s hiding. If you find the hidden player, you hide with him! Until the last searching player finds the group.
You can follow the other searching players
15th of March
Obstacles are invitingBOOBYTRAP HOTEL
Music gives extra dimensionNo rules attached, free to act how you wantBegin & end point, lots of fun inbetweenFeelings:movements are intensivehow to pass the objects as fast as you can
Translate session with Menno @ Studio25th of February
TOPICS
BORIS BEST PRACTICES
BODYSTORMSRESEARCH & INSIGHTSBehavior of Boris in class Existing games we played
Personas and their different skills Collection of interesting games
BORIS
Combine different skills in game
EXPAND BEST PRACTICES Age invaders
MinefieldSpin the bottle
HIGHLIGHTS
BODYSTORMS
What objects are fun?What moves are fun?
DIGITAL GAMESIs it an enrichtment?
How?
Peer pitch @ Studio4th of March
PEER PITCH HIGHLIGHTS
METHODS AND FORMULATIONS
Call them teenagers instead of kidsDefine the used methodsMake emotions part of observations
SOLUTION DIRECTIONS
Reduce the target group?Open ended playCreative play
BEST PRACTICES
Tileplay (Tamara)Pigs (Felipe)
COMMUNICATING
Learning goalsLiterature & best practicesExplicit name the insightsDesign & readibility(presentation)