pokémon cooperative play rules

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Page | 1 June 8, 2015 COOPERATIVE PLAY RULES: CINNABAR ISLAND By Joseph W. Berriman Immerse yourself into Pokémon Cooperative Play as a team of brave adventurers exploring the vast and mysterious Cinnabar Island - the Headquarters of the evil leader of Team Rocket, Giovanni. Giovanni uses Cinnabar Island to experiment on captured Pokémon with his team of mad scientists. You arrive at the island in hopes of rescuing the Pokémon that Giovanni has been experimenting on. You will have to explore the island’s tropical forests, dark caves, bottomless lakes, and active volcano to rescue them all! Armed with only your wits and your single, most-trusted Pokémon companion, you and your team must build up your arsenal, using the tools and resources you find while exploring. However, your team quickly discovers that there is something wrong with the Pokémon on the island… they are unusually aggressive, and their eyes are clouded red with unnatural hate, as if something was controlling them. In order to save these Pokémon, you must break Giovanni’s mind- control by battling against the same Pokémon that you must rescue!

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Pokemon Trading Card Game Cooperative Play Variant Rules

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  • Page | 1 June 8, 2015

    COOPERATIVE PLAY RULES: CINNABAR ISLAND

    By Joseph W. Berriman

    Immerse yourself into Pokmon Cooperative Play as a team of brave adventurers exploring the vast and mysterious Cinnabar Island - the Headquarters of the evil leader of Team Rocket, Giovanni. Giovanni uses Cinnabar Island to experiment on captured Pokmon with his team of mad scientists. You arrive at the island in hopes of rescuing the Pokmon that Giovanni has been experimenting on. You will have to explore the islands tropical forests, dark caves, bottomless lakes, and active volcano to rescue them all! Armed with only your wits and your single, most-trusted Pokmon companion, you and your team must build up your arsenal, using the tools and resources you find while exploring. However, your team quickly discovers that there is something wrong with the Pokmon on the island they are unusually aggressive, and their eyes are clouded red with unnatural hate, as if something was controlling them. In order to save these Pokmon, you must break Giovannis mind-control by battling against the same Pokmon that you must rescue!

  • Page | 2 June 8, 2015

    Step 1: Each player removes 1 Basic Pokmon and 1 Energy card of their choice from their 60-card custom deck. The Pokmon that is chosen cannot be a Mega, Fossil, Legendary, Stage 1 or Stage 2. Each players deck must comply with the normal rules of deck construction. Each player begins play with the selected Pokmon in the Active position in front of them, with the Energy they selected attached to that Pokmon.

    Step 2: All remaining Pokmon, Trainer and Energy Cards for each player are combined, and shuffled thoroughly into a single community deck. This deck will be referred to as the Island Draw Deck. The Island Draw Deck represents Giovannis mind-controlled Pokmon, and the items of past adventurers lost in their failed attempts to complete the mission you are now attempting!

    Note: Each player should have custom sleeves on their decks cards that easily identify that players cards from other players cards.

    Step 3: The first round begins with the player who most recently brought a new pet into their home. Place a First Player Token in front of that player. The First Player draws cards from the Island Draw Deck until a Pokmon card is drawn. Place all Trainer and Energy cards that were drawn beneath that Pokmon, and place them all on the board where each player can easily see the drawn Pokmon.

    Note: Any Pokmon can be drawn from the Island Draw Deck, including EX, Mega, Fossil, Legendary, Stage 1 or Stage 2, without the need for following the normal evolution rules.

    Step 4: The drawn Pokmon is now the Mind-Controlled Pokmon. The Mind-Controlled Pokmon immediately attacks the players Active Pokmon that has a weakness to its energy type. The Mind-Controlled Pokmon shall use its attack that causes the most damage, and may disregard all costs associated with that attack.

    Note: If no player has an Active Pokmon with a weakness to the Mind-Controlled Pokmons energy type, then the Mind-Controlled Pokmon attacks the Pokmon with the lowest HP. If more than one player has an Active Pokmon with a weakness to its energy type, it attacks the Pokmon that has a weakness to its energy type with the lowest HP. If theres still a tie, determine the Active Pokmon to be attacked randomly.

    Step 5: Play alternates back and forth, between each player and all the Mind-Controlled Pokmon, moving clockwise around the table until: (1) the Mind-Controlled Pokmon is defeated, (2) there are no Active Pokmon on the field, or (3) play returns to the First Player before the Mind-Controlled Pokmon is rescued. At the beginning of each round, and between players turns, every Mind-Controlled Pokmon attacks, starting in the order they were drawn.

  • Page | 3 June 8, 2015

    Note: (1) If the Mind-Controlled Pokmon is defeated, the player whose deck it belonged to rescues the defeated Pokmon, adding it to that players new, personal draw deck. If the player already has a personal draw deck from subsequent rounds of play, then the Pokmon is shuffled into that players personal draw deck. This new draw deck follows all the normal rules of a typical draw deck. Also, when a Mind-Controlled Pokmon is rescued, all Trainer and Energy cards that were placed under the now-rescued Pokmon are distributed to the players whose decks they belonged to, and those players then shuffle them into their personal draw decks. Once a player has a personal draw deck, at the beginning of their turn, they may draw 1 card from their draw deck and add that card to their hand. The personal draw deck represents rescued Pokmon and recovered items from the island!

    Note: (2) If a players Active Pokmon is defeated, it is placed in that players discard pile. If 6 Active Pokmon are defeated in this way, cumulatively among all players, then the players collectively lose. Defeated EX Pokmon counts as 2 defeated Pokmon. If a player has no more Pokmon on the board or in their hand, that player must wait until one of his Pokmon are rescued by another player, added to their draw deck, and then drawn from their deck.

    Note: (3) If the Mind-Controlled Pokmon is not rescued by the time play returns to the First Player, two things happen. First, the Mind-Controlled Pokmon heals an amount of Damage Counters equal to the number of Energy and Trainer cards that were placed beneath it at the start of that round. Second, the First Player Token moves clockwise to the next player, and that player draws from the Island Draw Deck until a new Mind-Controlled Pokmon is drawn, repeating Step 3, and thereby starting the beginning of the next round. It is possible, and even likely, that your team will have to battle multiple Mind-Controlled Pokmon if this happens! The player controlling the Active Pokmon may choose which Mind-Controlled Pokmon to attack.

    Step 6: After combat has been resolved, if there are no Mind-Controlled Pokmon left on the field, then the First Player Token rotates around the table counter-clockwise. The new First Player then draws cards from the Island Draw Deck until a new Mind-Controlled Pokmon is drawn (See Step 3), and play continues in this order until a win or lose condition is met (See Step 8 for win and lose conditions).

    Step 7: Players collectively win if the Island Draw Deck is depleted, and all Mind-Controlled Pokmon have been rescued, before 6 of the players Active Pokmon can be collectively defeated. Remember that EX Pokmon count as 2 Pokmon. To determine a definitive winner among the players, the player with the highest sum of HP among all their Pokmon on the board (Active + Bench only) wins. If at any time there are no Active Pokmon on the board, the players collectively lose. If any 6 Active Pokmon are defeated, the players collectively lose.