population based algorithms - school of computer science

65
Artificial Intelligence Search Methodologies Dr Rong Qu School of Computer Science University of Nottingham Nottingham, NG8 1BB, UK [email protected] Population Based Algorithms

Upload: others

Post on 09-Feb-2022

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Population Based Algorithms - School of Computer Science

Artificial Intelligence Search Methodologies

Dr Rong Qu

School of Computer Science

University of Nottingham

Nottingham, NG8 1BB, UK [email protected]

Population Based Algorithms

Page 2: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 2

Optimisation Problems: Methods

Meta-heuristics Guide an underlying heuristic/search to escape

from being trapped in a local optima and to explore better areas of the solution space

Single solution approaches Simulated Annealing, Tabu Search, variable

neighbourhood search, etc;

Population based approaches Genetic algorithm, Memetic algorithm, Ant Algorithms,

Particle Swarm Intelligence, etc;

Page 3: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 3

Population Based Algorithms

Simulated annealing, tabu search Concerning only one solution at a particular time during the

search Search is very much restricted to local regions, so called

local

Population based algorithms concern a population of solutions at a time

Page 4: Population Based Algorithms - School of Computer Science

GENETIC ALGORITHMS

Konstanz, May 2012 AI Search Algorithms – Population Based 4

Charles Darwin

1809 - 1882

Page 5: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 5

GA Algorithm – basic idea

Based on survival of the fittest

Algorithm uses terms from genetics: population,

chromosome and gene

Developed extensively by John Holland in mid 70’s

Three modules

the evaluation module, the population module and the

reproduction module

Solutions (individuals) often coded as bit strings

Page 6: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 6

GA Algorithm – basic idea

1859

Origin of the Species

Survival of the Fittest

Page 7: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 7

GA Algorithm – basic idea

1975

Genetic Algorithms

Artificial Survival of the Fittest

Page 8: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 8

GA Algorithm – basic idea

1989

Genetic Algorithms

Foundations and Applications

Page 9: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 9

GA Algorithm – basic steps

Initial population

Evaluations on individuals

Breeding

Choose suitable parents (proportion to evaluation rating)

Produce two offspring (Probability of breeding)

Mutation

Domain knowledge – evaluation function

Page 10: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 10

GA Algorithm – basic steps

1. Initialise a population of chromosomes

2. Evaluate each chromosome (individual) in the population

Create new chromosomes by mating chromosomes in the

current population (using crossover and mutation)

Delete members of the existing population to make way for the

new members

Evaluate the new members and insert them into the population

Repeat (evolve) until some termination condition is reached

(normally based on time or number of populations produced)

3. Return the best chromosome as the solution

Page 11: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 11

GA Algorithm – basic steps

Generate Initial Population

Population Generation 'n'

Crossover Population

Mutate Population

n = n + 1

n = 1

Final Population

Selection

n<20?

Page 12: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 12

GA Algorithm – encoding

The decision variables of a problem are normally encoded into a finite length string

This could be a binary string or a list of integers For example :

or 0 1 1 0 1 1 0 1 0 2 3 4 1 1 4 5

We could also represent numbers as coloured boxes

Page 13: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 13

Evaluation Module

Responsible for evaluating a chromosome

Only part of the GA that has any knowledge about

the problem. The rest of the GA modules are simply

operating on (typically) bit strings with no

information about the problem

A different evaluation module is needed for each

problem

Page 14: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 14

Population Module

Responsible for maintaining the population Initilisation

Random Known Solutions

Population Size Elitism

Page 15: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 15

Population Module

Deletion

Delete-All : Deletes all the members of the current population and replaces them with the same number of chromosomes that have just been created

Steady-State : Deletes n old members and replaces them with n new members; n is a parameter But do you delete the worst individuals, pick them at random or delete the chromosomes that you used as parents?

Steady-State-No-Duplicates : Same as steady-state but checks that no duplicate chromosomes are added to the population. This adds to the computational overhead but can mean that more of the search space is explored

Page 16: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 16

Reproduction Module

Parent selection

Fitness techniques

Crossover & mutation

Page 17: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 17

Parent Selection

Chromosome 1 2 3 4 5 6 7 8 9 10

Fitness 12 18 15 17 3 136 12 15 20 15

Running Total 12 30 45 62 65 201 213 228 248 263

1 2 3 4 5 6 7 8 9 10

Random Number 234 156 8 174 219 255 143 94 210 31

Chromsome Chosen 9 6 #N/A 6 8 10 6 6 7 3

NotesPress F9 to regenerate random numbers

Notice how C6 tends to dominate due to its dominant fitness

Roulette Wheel Selection

•Sum the fitnesses of all the population members, TF

•Generate a random number, m, between 0 and TF

•Return the first population member whose fitness added to the preceding population members is greater than or equal to m

Page 18: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 18

Parent Selection

Tournament

Select a pair of individuals at random. Generate a random number, R, between 0 and 1. If R < r use the first individual as a parent. If the R >= r then use the second individual as the parent. This is repeated to select the second parent. The value of r is a parameter to this method

Select two individuals at random. The individual with the highest evaluation becomes the parent. Repeat to find a second parent

Page 19: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 19

Fitness Techniques

• Fitness-Is-Evaluation : Simply have the fitness of the chromosome equal to its evaluation

• Windowing : Takes the lowest evaluation and assigns each chromosome a fitness equal to the amount it exceeds this minimum

• Linear Normalization : The chromosomes are sorted by decreasing evaluation value. Then the chromosomes are assigned a fitness value that starts with a constant value and decreases linearly. The initial value and the decrement are parameters to the techniques

Page 20: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 20

Crossover Operators

One Point Crossover inOne Point Crossover in

Genetic AlgorithmsGenetic Algorithms

© Graham Kendall

[email protected]

http://cs.nott.ac.uk/~gxk

Uniform Crossover inUniform Crossover in

Genetic AlgorithmsGenetic Algorithms

© Graham Kendall

[email protected]

http://cs.nott.ac.uk/~gxk

Order Based Crossover

Cycle Crossover

Partially matched crossover

Page 21: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 21

Mutation

• A method of ensuring premature convergence does not occur

• Usually set to a small value

• Dynamic mutation and crossover rates

Page 22: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 22

Example I

• Crossover probability, PC = 1.0 • Mutation probability, PM = 0.0 • Maximise f(x) = x3 - 60 * x2 + 900 * x +100 • 0 <= x >= 31 • x can be represented using five binary digits

0 100

1 941

2 1668

3 2287

4 2804

5 3225

6 3556

7 3803

8 3972

9 4069

10 4100

11 4071

12 3988

13 3857

14 3684

15 3475

16 3236

17 2973

18 2692

19 2399

20 2100

21 1801

22 1508

23 1227

24 964

25 725

26 516

27 343

28 212

29 129

30 100

0

500

1000

1500

2000

2500

3000

3500

4000

4500

1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37

Max : x = 10

f(x) = x^3 - 60x^2 + 900x + 100

Page 23: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 23

Example I

• Generate random initial individuals Maximise f(x) = x^3 - 60 * x^2 + 900 * x +100 (0 <= x <= 31)

chromosome binary string x f(x)

P1 11100 28 212

P2 01111 15 3475

P3 10111 23 1227

P4 00100 4 2804

Total 7718

Average 1929.50

Page 24: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 24

Example I

• Choose Parents, using roulette wheel selection • Crossover point, 1, is chosen randomly

Roulette wheel Parents

4116 P3

1915 P2

1 0 1 1 1

0 1 1 1 1

P3

P2

1 1 1 1 1

0 0 1 1 1

C1

C2

0 0 1 0 0

0 1 1 1 1

P4

P2

0 0 1 1 1

0 1 1 0 0

C3

C4

Page 25: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 25

Example I

New generation

chromosome binary string x f(x)

P1 11111 31 131

P2 00111 7 3803

P3 00111 7 3803

P4 01100 12 3889

Total 11735

Average 2933.75

Maximise f(x) = x^3 - 60 * x^2 + 900 * x +100 (0 <= x <= 31)

Page 26: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 26

Example I

chromosome binary string

x f(x)

P1 11100 28 212

P2 01111 15 3475

P3 10111 23 1227

P4 00100 4 2804

Total 7718

Average 1929.50

chromosome binary string

x f(x)

P1 11111 31 131

P2 00111 7 3803

P3 00111 7 3803

P4 01100 12 3889

Total 11735

Average 2933.75

Two generations

Mutation

Maximise f(x) = x^3 - 60 * x^2 + 900 * x +100 (0 <= x <= 31)

What problem do you see with the populations?

what chance is there of finding the global optimum?

Page 27: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 27

GA - performance

There are a number of factors which affect the performance of a genetic algorithm The size of the population The initial population Selection pressure (elitism, tournament) The cross-over probability The mutation probability Defining convergence Local optimisation

Page 28: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 28

GA - applications

Combinatorial optimisation problems bin packing problems

vehicle routing problems

job shop scheduling

Page 29: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 29

GA - applications

Combinatorial optimisation problems portfolio optimization

multimedia multicast routing

knapsack problem

Page 30: Population Based Algorithms - School of Computer Science

ANT ALGORITHMS

Konstanz, May 2012 AI Search Algorithms – Population Based 30

Ants are practically blind but they still manage to find their way to and from food. How do they do it?

Page 31: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 31

Ant Algorithms

Ant systems are a population based approach. In this respect it is similar to genetic algorithms

There is a population of ants, with each ant finding a solution and then communicating with the other ants

Page 32: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 32

Ant Algorithms

A

B

C

H

D

F

E

G

Page 33: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 33

Ant Algorithms

A

B

C

D

F

E

d=0.5

d=0.5

d=1

d=1

d=1

d=1

Page 34: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 34

Ant Algorithms

Time, t, is discrete

At each time unit an ant moves a distance, d, of 1

Once an ant has moved it lays down 1 unit of pheromone

At t=0, there is no pheromone on any edge

Page 35: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 35

Ant Algorithms

At t=1 there will be 16 ants at B

and 16 ants at D.

At t=2 there will be 8 ants at D

and 8 ants at B. There will be 16

ants at E

The intensities on the edges will

be as follows

FD = 16, AB = 16, BE = 8, ED =

8, BC = 16 and CD = 16

A

B

C

D

F

E

0.5

0.5

1

1

1 1

16 ants are moving from

A - F and another 16 are

moving from F - A

Page 36: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 36

Ant Algorithms

We are interested in exploring the search space, rather than simply plotting a route

We need to allow the ants to explore paths and follow the best paths with some probability in proportion to the intensity of the pheromone trail

We do not want them simply to follow the route with the highest amount of pheromone on it, else our search will quickly settle on a sub-optimal (and probably very sub-optimal) solution

Page 37: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 37

Ant Algorithms

The probability of an ant following a certain route is a function, not only of the pheromone intensity but also a function of what the ant can see (visibility)

The pheromone trail must not build unbounded. Therefore, we need “evaporation”

Page 38: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 38

Ant Algorithms – initial ideas

Dorigo (1996)

Based on real world phenomena

Ants, despite almost blind, are able to find their way to the food source using the shortest route

If an obstacle is placed, ants have to decide which way to take around the obstacle.

Page 39: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 39

Ant Algorithms – initial ideas

Dorigo (1996)

Initially there is a 50-50 probability as to which way they will turn

Assume one route is shorter than the other

Ants taking the shorter route will arrive at a point on the other side of the obstacle before the ants which take the longer route.

Page 40: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 40

Ant Algorithms – initial ideas

Dorigo (1996)

As ants walk they deposit pheromone trail.

Ants have taken shorter route will have already laid trail

So ants from the other direction are more likely to follow that route with deposit of pheromone.

Page 41: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 41

Ant Algorithms – initial ideas

Dorigo (1996) Over a period of time, the shortest route will have

high levels of pheromone.

The quantity of pheromones accumulates faster on the shorter path than on the longer one

There is positive feedback which reinforces that behaviors so that the more ants follow a particular route, the more desirable it becomes.

Page 42: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 42

Ant Algorithms

Page 43: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 43

Ant Algorithms - TSP

At the start of the algorithm one ant is placed in each city

Time, t, is discrete. t(0) marks the start of the algorithm. At t+1 every ant will have moved to a new city

Assuming that the TSP is being represented as a fully connected graph, each edge has an intensity of trail on it. This represents the pheromone trail laid by the ants

Let Ti,j(t) represent the intensity of trail edge (i,j) at time t

Variations have been tested by Dorigo

Page 44: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 44

Ant Algorithms - TSP

When an ant decides which town to move to next, it does so with a probability that is based on the distance to that city AND the amount of trail intensity on the connecting edge

The distance to the next town, is known as the visibility, nij, and is defined as 1/dij, where, dij, is the distance between cities i and j.

At each time unit evaporation takes place

The amount of evaporation, p, is a value between 0 and 1

Variations have been tested by Dorigo

Page 45: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 45

Ant Algorithms - TSP

In order to stop ants visiting the same city in the same tour a data structure, Tabu, is maintained

This stops ants visiting cities they have previously visited

Tabuk is defined as the list for the kth ant and it holds the cities that have already been visited

Variations have been tested by Dorigo

Page 46: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 46

Ant Algorithms - TSP

After each ant tour the trail intensity on edge (i,j) is updated using the following formula

Tij (t + n) = p . Tij(t) + ΔTij

otherwise

ntandttimebetween

touritsinjiedgeusesantkththeif

L

Q

kk

ijT)(

),(

0

Q is a constant

Lk is the tour length of the kth ant

p is the evaporation coefficient

By using this rule, the probability increases that forthcoming ants will use edge (i, j)

Page 47: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 47

Ant Algorithms - TSP

Transition Probability

otherwise

allowedjif

ntTallowedk

ntTt

k

ikikk

ijijk

ijp

0

][)]([

][)]([)(

..

where and are control parameters that control

the relative importance of trail versus visibility

Page 48: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 48

Ant Algorithms - TSP

• If you are interested (and willing to do some

work) there is a spreadsheet that implements

some of the above formula

Numerator Denominator

Move A to A TRUE 1.73 0.00 Visibility A to A 1.00 0.00 1.73 0.00

Move A to A FALSE 1.73 1.73 Visibility A to A 1.00 1.00 1.73 1.73

Move A to B FALSE 1.73 1.73 Visibility A to B 0.89 0.89 1.55 1.55

Move A to B FALSE 1.73 1.73 Visibility A to B 0.89 0.89 1.55 1.55 Distance TableMove A to C FALSE 1.73 1.73 Visibility A to C 0.93 0.93 1.62 1.62 A A B B C D E

Move A to D FALSE 1.73 1.73 Visibility A to D 0.99 0.99 1.72 1.72 A 1.00

Move A to E FALSE 1.73 1.73 Visibility A to E 0.77 0.77 1.33 1.33 A 1.00

Move A to F FALSE 1.73 1.73 Visibility A to F 0.79 0.79 1.37 1.37 B 0.80

Move A to F FALSE 1.73 1.73 Visibility A to F 0.79 0.79 1.37 1.37 B 0.80

Move A to G FALSE 1.73 1.73 Visibility A to G 0.88 0.88 1.52 1.52 C 0.87

Move A to H FALSE 1.73 1.73 Visibility A to H 0.98 0.98 1.70 1.70 D 0.99

Move A to H FALSE 1.73 1.73 Visibility A to H 0.98 0.98 1.70 1.70 E 0.59

Move A to I FALSE 1.73 1.73 Visibility A to I 0.97 0.97 1.69 1.69 F 0.63

F 0.63

SUM's 22.52 20.78 11.88 10.88 20.58 18.8514898738 G 0.77

H 0.96

H 0.96

Probability A to A 0.00000 I 0.95

Probability A to A 0.09188

Probability A to B 0.08218 Trail Edge TableProbability A to B 0.08218 A A B B C D E

Probability A to C 0.08570 A 3.00

Probability A to D 0.09142 A 3.00

Probability A to E 0.07057 B 3.00

Probability A to F 0.07293 B 3.00

Probability A to F 0.07293 C 3.00

Probability A to G 0.08062 D 3.00

Probability A to H 0.09002 E 3.00

Probability A to H 0.09002 F 3.00

Probability A to I 0.08955 F 3.00

G 3.00

H 3.00

This spreadsheet models the transition probability shown in the paper [ref12] H 3.00

See notes, if necessary I 3.00

Trail Edge Constant0.5

Visibility Constant0.5

Page 49: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 49

Ant Algorithms - TSP

Left: Trail distribution at the beginning;

Right: Trail distribution after 100 cycles. (Dorigo et al., 1996)

Page 50: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 AI Search Algorithms – Population Based 50

Ant Algorithms - Applications

Travelling Salesman Problem (TSP)

Facility Layout Problem

Vehicle Routing

Stock Cutting

Marco Dorigo maintains a page devoted to the subject at http://iridia.ulb.ac.be/~mdorigo/ACO/ACO.html

contains information about ant algorithms as well as links to the main papers published on the subject

Page 51: Population Based Algorithms - School of Computer Science

APPENDIX

Konstanz, May 2012 AI Search Algorithms – Population Based 51

Examples of Genetic Algorithms

Page 52: Population Based Algorithms - School of Computer Science

Genetic Algorithm Example II

Traveling Salesman Problem a number of cities costs of traveling between cities

a traveling sales man needs to visit all these cities exactly once and return to the starting city What’s the cheapest route?

Konstanz, May 2012 52 AI Search Algorithms – Population Based

Page 53: Population Based Algorithms - School of Computer Science

Traveling Salesman Problem

Konstanz, May 2012 53 AI Search Algorithms – Population Based

Genetic Algorithm Example II

Page 54: Population Based Algorithms - School of Computer Science

Initial generation 5 8 1 … … 84 32 27 54 67 P1

78 81 27 … … 9 11 7 44 24 P2

8 1 7 … … 9 16 36 24 19 P30

6.5

7.8

6.0

Any idea of other ways to generate the initial population?

Konstanz, May 2012 54 AI Search Algorithms – Population Based

Genetic Algorithm Example II

Page 55: Population Based Algorithms - School of Computer Science

Choose pairs of parents

78 81 27 … … 9 11 7 44 24 P2

8 1 7 … … 9 16 36 24 19 P30 6.0

7.8

Crossover

78 81 27 … … 9 16 36 24 19 C2

8 1 7 … … 9 11 7 44 24 C1 5.9

6.2

13

Konstanz, May 2012 55 AI Search Algorithms – Population Based

Genetic Algorithm Example II

Page 56: Population Based Algorithms - School of Computer Science

Next generation

78 81 27 … … 9 16 36 24 19 P2

8 1 7 … … 9 11 7 44 24 P1 5.9

6.2

6.0

Konstanz, May 2012 56 AI Search Algorithms – Population Based

7 8 2 … … 5 10 76 4 79 P2

Genetic Algorithm Example II

Page 57: Population Based Algorithms - School of Computer Science

Traveling Salesman Problem No. of cities: 100 Population size: 30

Cost: 6.37 Generation: 88

Cost: 6.34 Generation: 1100

Konstanz, May 2012 57 AI Search Algorithms – Population Based

Genetic Algorithm Example II

Page 58: Population Based Algorithms - School of Computer Science

There are many diverse applications of genetic algorithms. They are best suited to problems where the efficient solutions are not already known. If they are applied to solvable problems, they will be easily out-performed by efficient standard computing methods. The strength of GA's is their ability to heuristically search for solutions when all else fails. If you can represent the solutions to the problem in a suitable format, such as a series of 1's and 0's, then the GA will do the rest.

Konstanz, May 2012 58 AI Search Algorithms – Population Based

Genetic Algorithm Example III

Page 59: Population Based Algorithms - School of Computer Science

Applying Genetic Algorithms

to Personnel Scheduling

Personnel scheduling in healthcare is usually a very complex operation

which has a profound effect upon the efficient usage of expensive resources.

Konstanz, May 2012 59 AI Search Algorithms – Population Based

Genetic Algorithm Example III

Page 60: Population Based Algorithms - School of Computer Science

A number of nurses A number of shifts each day A set of constraints

shift coverage one shift per day resting time workload per month consecutive shifts working weekends …

Konstanz, May 2012 60 AI Search Algorithms – Population Based

Genetic Algorithm Example III

Page 61: Population Based Algorithms - School of Computer Science

Konstanz, May 2012 61 AI Search Algorithms – Population Based

Genetic Algorithm Example III

Page 62: Population Based Algorithms - School of Computer Science

Genetic Algorithm -Initial population

-construct rosters -repair infeasible ones

Konstanz, May 2012 62 AI Search Algorithms – Population Based

Genetic Algorithm Example III

Page 63: Population Based Algorithms - School of Computer Science

Genetic Algorithm -Select parents -Recombine rows in the two rosters

-repair infeasible ones

+

Konstanz, May 2012 63 AI Search Algorithms – Population Based

Genetic Algorithm Example III

Page 64: Population Based Algorithms - School of Computer Science

Genetic Algorithm -Mutation -Local optimiser

Genetic Algorithm Example III

Page 65: Population Based Algorithms - School of Computer Science

Population Size Crossover Probability Mutation Probability Local Optimiser

50 0.7

0.001 ON

Konstanz, May 2012 65 AI Search Algorithms – Population Based

Genetic Algorithm Example III