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    Iain Wilson

    3D Animation Portfolio

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    The Wilsonator Non Organic submission

    for Advanced Character Modelling.

    Completed November 2012

    I think The Wilsonator was my fravourite character to create so far. The texturing of the model was

    done with Mudbox, which was also my first attempt at using that software. I used a green rust

    texture, with a light spray of yellow and brown to make it more rusty. In 3DSMax i then applied a

    very high bump to the textures. The chestplate of the character has the name Wilsonator with a

    skull under it. I used photoshop to create this and imported it into Mudbox as a Projection Map to

    be used on the model.

    Front/Side drawing of Wilsonator

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    The Wilsonator Early development

    During the early stages of my characters development, i wanted to create a transformer style

    robot. A bipedal character whos lower body could transform into tank wheels. This was very simple

    to create with two IK constraints per leg. I Decided to scrap this project in the end and develop the

    character in the previous page.

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    Organic submission for Advanced Character Modelling.

    Completed February 2013

    In the Advanced Character Modelling Class, we were given a number of briefs to choose from. I

    chose a steampunk brief to follow. The Robot and Human characters are to interact in a steampunkenvironment.

    My human character has the personality of G-man (HalfLife2) and the style of Mr Burke (Fallout3).

    I took the head model into mudbox and painted it atleast 10 times with different face textures until i

    settled with one i liked.

    Front/Side drawing of Human Morph Targets of Expressions and Phonemes

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    Submissions for 3D Animation Special Effects

    For the special effects class we were to model victorian scenes with particle systems and lighting.

    I achieved the lighting using a Sky Light and Sky Portal. The light shining through the window was

    done using a Target Spot with the Volume Light added to it. The final image was brightened up in

    some areas using photoshop and an Ambient Occlusion pass was added.

    With and without lighting

    The Finished Image. Taken into Photoshop with spots of light added to certain areas, mostly

    around the window and beam of light. An Ambient Occlusion Pass was added as a layer.

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    Hugh McDonald Fountain

    As part of the Special Effects Class we were asked to create the Hugh McDonald drinking fountain in Glasgow Green. We

    were given a number of images to use as reference and textures for the model. Most of the objects in the scene were

    painted onto the fountain using Mudbox, while the rest were a UVWMap. The Lion was done using a high poly box with

    Displacement and Bump added to the texture.

    The lion head sprays water out of its mouth using a super spray particle system with Udeflector and 2 gravity systems. The

    waters texture was done with Autodesk Water. Ambient Occlusion was added to the scene.

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    The Adventures of Sandwich Man Graded Unit 1 Submission. May 2012

    For last years Graded Unit i did an animated short about a superhero called Sandwich Man.

    At the time we werent taught how to model heads and facial expressions/mouth

    movements, so I taught myself while playing around with the software. I did the voice for

    the character myself using recording equipment supplied by the college. The characters hair

    was done with Hair&Fur Modfier while i was still not all that familiar with using it, so i came

    across many problems with that in particular during the development. I was awarded a B

    level grade for my work.

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    Personal Work

    Cartoon style soldier. December 2011

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    Robot Dinosaur

    Dr Who dalek

    Both modelled Summer 2011 before joining first year 3D Animation.

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    Dreadnaught, Pig, Gun and Cave modelled during the first few months of first

    year in my spare time.

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    German G36K, modelled during the first week of learning 3D Studio Max. The

    trigger and magazine were also animated and a bullet is fired at a target.

    Summer 2011

    Standing Stones Grass achieved using Hair&Fur late 2011

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    Ruined City. Particle Effects are used for falling ash Late 2012

    Cat Modelled + Hair&Fur + Rigged. Used as practice for my Graded Unit,

    Early 2012

    Man in Cave Late 2011

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    In the middle of our first year, we had a Drawing Skills class. We were to do

    drawings that showed:

    Primitive Shapes Bones (how it would look if it had 3dsmax bones) Shaded drawings

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    Other work

    Basic bone rig

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    Security Guard Concept Art for a personal animation project

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    INSPIRATION

    What first inspired me to become interested in the 3D industry were

    animated shorts i discovered on the internet, especially student made ones.

    My top favourites have to be:

    The Fantastic Flying Books of Morris Lessmore

    Azureus Rising