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Personal Detailse-mail: [email protected]: (310) 890 2863Address: 13603 Marina Pointe Dr

Apt# C508. Marina del ReyCA. 90292

Undergraduate Work

Contents

Professional Experience

Post-Graduate Work

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1st Year Cantilever Project

Brief_

Build a cantilever out of sticks that can suspend a taut 30cm x 30cm cloth using only animal bone structure or a series of trusses as inspiration. No glue or tape is used to hold model together only string and elastic bands. When the model is completed, draw it in plan to a scale of 1:2. Then photograph it

Cantilever Project

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1st Year Cantilever Project

Brief_

Build a cantilever out of sticks that can suspend a taut 30cm x 30cm cloth using only animal bone structure or a series of trusses as inspiration. No glue or tape is used to hold model together only string and elastic bands. When the model is completed, draw it in plan to a scale of 1:2. Then photograph it

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Carradale House is a housing block on the Brownfield council estate in Blackwall, London. Designed by Ernö Goldfinger, together with its neighbours Balfron Tower and Glenkerry House, it is now a Grade II* listed building.

The brief required a design that identified, targeted and solved a problem evident at the site. The most obvious problem with the site was the destructiveness of its inhabitants; the playground had become dilapidated from years of misuse, graffiti and vandalism sprawled across the walls and discarded syringes suggested drug abuse on the site.

Evidently local youths lacked a sense of community; the design solution was to generate a space that redirected their enery towards a more constructive or positive impact on the neighbourhood; Religious Space. The solution aimed to provide spiritual guidance and promote a sense of belonging; so that instead of destroying property they can enhance it, instead of graffiti, paint a mural, build a playground rather than destroy it.

Carradale Religious Centre was designed so to be fully integrated with Carradale House, with levels that can be accessed via the central lift core, supported over each of the adjoining bridges. The skin is designed to allow for light, and had to support each level, so using an algorithm devised by Cecil Balmond consisting of a series of concentric squares, the facade has been designed with a uniqueness to it while at the same time being structurally sound.

Carradale House- Blackwall- London

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Robin Hood Gardens is a council estate in Poplar, London designed in the late 1960’s by architects Alison & Peter Smithson. It was intended as an example of the ‘streets-in-th-the-sky’ concept; social housing characterised by broad aerial walkways in long concrete blocks.

The estate covers 2 hectares, consists of two long blocks, built from precast concrete slabs, contains 213 flats (single-storey apartments and multi-storey maisonnettes) and encloses a central green made from construction spoil.

The project specified a bowling alley be implemented into the site. The resultant design created a series of ‘pods’ scattered around the green.

Robin Hood Gardens- Poplar- London

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With hundreds of personal effects lost per year on the London Transport system, and so much of it unreclaimed that after a period of time the London Transport Lost Property Office has accumulated stores of items ranging from the mundane everyday objects, to the downright bizarre; with no where to store such items, most are disposed.

Studio 3 has taken the challenge of processing lost property, using the nearby Metropolitan Pub on Baker Street as the site for a potential auction house.

The design revolves around the concept that people are prone to temptation, that any item processed in the Lost Property Office passes through many hands before ending up on a shelf (if it gets that far).

The sorting system therefore has to be impartial, and the only impartial system would be that of a computer. As a result, the ‘Auction House’ is designed to be fully automated, all items are checked into a glass case by the person submitting the lost property with a brief description to identify the item. It is then archived until it is ready to be sold.

The auction house itself is also automated, with items placed on display by a series of cranes and conveyor belts onto a ‘display spindle‘ where perusers are free to browse and order/bid for items on nearby computer terminals.

Auction House- Baker St- London

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Deliveries to adjacent shops

Public access

Day-to-day activity and flow is maintained

Music Download Area

Usable Mezzanine space

Usable Mezzanine space

Social Interaction

Activity / Attraction

Oxford Street is a major thoroughfare in London, in the City of Westminster. With over 300 shops it is Europe’s largest shopping street, HMV alone has two stores one at either end of the street and a concession in the Selfridges department store, where better to introduce a competitor to revolutionise the purchasing of music, films and various other digital media?

This project identified that the production, purchase and playing of music is changing, songs can be purchased online from any household computer and downloaded onto a digital media player; with this in mind retailers like HMV may become redundant.

The Music Download Bay provides 3 reasons for users to leave the comfort of their own homes to perform an activity that could just as easily be done from a home computer: 1.) The social element 2.) An activity / attraction 3.) The surrounding site

The design solution was a series of levels stacked one on top of the other, as space was limited given the narrow site. On ground level day-to-day activity has to be maintained; pedestrian access as well as deliveries to the surrounding shops. The level above houses the download area with terminals to browse and purchase music while the top level is a concert platform where bands new or established can perform.

Music Download Bay- Central London

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Li ResidenceNeri & Hu Design and Research Office

The Li Residence is an interior fit-out project in a traditional “nong tang” lane house. The project explored two ideas: the first being the physical split between an existing structure and its new addition; the second being the conceptual split between the traditional and the modern conditions of living within the urban context of Shanghai.

Responsibilities:Worked directly under Senior Associate•Produced all plans and sections•Collaborated with client to develop concept•

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Phoenix Television StationMADA s.p.a.m.

The Phoenix Channel is a Hong Kong-based Mandarin Chinese television broadcaster that serves the Chinese mainland and other markets with substantial Chinese viewers. MADA s.p.a.m was approached to produce a variety of concepts that would be developed and presented to the client.

Responsibilities:Designed and developed concepts•Produced 3D SketchUp models•Collaborated with renderer to produce images•

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Singapore Narional Art GalleryMADA s.p.a.m.

To accomodate Singapore’s booming art scene the Singaporean government has commissioned a competition for the design of an arts and cultural center set in the old Government and Law offices.

The concept designed was to place all commercial activity in the buildings’ courtyards; with a network of bridges that will link all the internal spaces which will play the part of housing the exhibits.

Responsibilities:Aided in the detailed design•Produced section and plans•Collaged images•

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Shanghai North Bund Development MADA s.p.a.m.

The Bund in the former Shanghai International Settlement, which runs along the western bank of the Huangpu River is a major tourist attraction with many high end shops and banking establishments of historic significance.

The Project with its proximity to the main Bund is a prime location for a commercial, residential, hotel and retail development.

Responsibilities:Developed concepts•Built models•Produced plans and sections•Collaborated with renderer to develop images•

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Tian Jin Component FactoryIntegrated Design Associates

The ISA Tian Jin Technology Park is set on the outskirts of the industrial city of Tian Jin, China. The factory manufactures and assembles many components for major electronic products.

The project is designed with sustainability, functionality, cost effectiveness and energy efficiency in mind.

Responsibilities:Worked directly with Project Architect•Produced drawings to publication standard•

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China Pavillion Shanghai Expo 2010Integrated Design Associates

The Expo 2010 will be held in Shanghai, China and is a scheduled World’s Fair in the grand tradition of international fairs and expositions. The theme of the exposition is “Better City - Better Life” and signifies Shanghai’s new status in the 21st century as a major economic and cultural center.

The China Pavillion will be one of the few permanent pavillions after the 2010 Expo. The design is that of a glass shell placed over 23 chambers each representing a province of China, using China’s unique topography as a metaphor the interior is leveled and arranged to create a unique spacial experience within the pavillion.

Responsibilities:Attended site meeting•Produced images for diagrams•Photoshopped images for presentation•Produced masterplan•

government building

中国主馆

open plaza

开放广场

suistanable double skin

智能外壳

regional building

中国地区馆

internal skin

内壳

umbrella roof 伞状屋顶

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SOMA Corporate OfficesIntegrated Design Associates

SOMA Corporate Office in Bangalore, India was designed to be an environmentally responsive commercial office in the suburb of Bangalore, that could withstand hot summers and moderate winters.

The design solution was a ventilated double skin facade, which could allow for natural ventilation in the summer and insulation in the winter. The project is also designed to bring natural daylight into the heart of the building, lighting the grand central staircase in the atrium which is the “Event Space” where people can mingle.

Responsibilities:Worked directly under Director•Priduced all plans, sections and elevations•Built scale model•

1

1 1

3

1

2

1

1 1

3

1

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ShenZhen International AirportIntegrated Design Associates

ShenZhen is a sub-provincial city of GuangDong province in southern People’s Republic of China, situated next to Hong Kong. ShenZhen is a center of foreign investment and since the late 1970’s has been one of the fastest growing cities in the world. It is also the busiest port in China after Shanghai.

The airport is designed to be environementally responsive, with a latticed glass canopy to deliver natural daylight to the heart of the building. The landside terminal acts as a transportation hub, with access to ferries to Hong Kong as well as a train terminal to the city center.

Responsibility:Collaborated with team at design meetings•Produced plans, sections and elevations•Designed rooftop canopy latice•Photoshopped images for presentation•

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Hyderabad International AirportIntegrated Design Associates

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W e s t l a k e G a t e w a y _ M I X E D - U S E D E V E L O P M E N T W I T H P U B L I C T R A N S I T P L A Z A , L o s A n g e l e s

A r c h 5 0 5 A L F a l l 2 0 0 8P R O F . J O H N V . M U T L O W A L E X A N D E R D . S H U

Mixed-use DevelopmentWestlake- Los Angeles

Currently an open plaza over the MacArthur Park Station in the Westlake district of Los Angeles, the site is due to undergo gentrification, the area itself is of poor repute and is one of the least diverse in the city with the vast majority Latino or Asian.

The project required a mixed-use development be implemented, to accommodate housing (SRO, 2-bdrm, 3-bdrm apartments), retail and commercial usage in an attempt to gentrify the area, however the underground rail track and pedestrian circulation that traversed the site, a hospital and local building regulations made the design a challenge.

The design solution involved using the currently existing underground structure as a foundation to support a bridge system linking east and west sides and would also double as an expanded retail area, pushing the rest of the program to the outer perimeter of the site, creating a courtyard in the center which provided residential units more interesting views, as opposed to the rooftops of neighboring low-rise structures.

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The proposed Disaster Response-Compton Armory Re-Use Project takes into account the culture in and around Compton, it identifies two aspects in need of Enlightenment in Compton culture; the Secular and the Spiritual.

The Secular aspect of Enlightenment will deal with the program as outlined in the brief; educational, vocational and emergency response training. As per the clients request, this program is essential in the re/education of some of Compton’s “at-risk” youths.

The Spiritual aspect concerns the literal definition of spirituality without sympathizing with any one particular religion, as religion is already very divisive, by isolating a part of the site transforming it into a tranquil garden where people can mix/interact and social events can take place, as well as dealing with the music and art culture specific to Compton; Rap and Graffiti.

The scheme is designed to provide local “at-risk” youths the opportunity to explore their culture without fear of persecution by rival gangs. Art and graphics classes held in the large studio aim to change the face of graffiti from an act of vandalism to a piece of graphical work, music, dance and recording studios provide those interested an opportunity to explore their passions. While the pragmatic approach aims to provide education and vocational skills. All housed and mixed into a single complex ultimately striving for a safer, better Compton.

Compton Armory: Community CenterCompton- Los Angeles

Enlightenment

Educational

Cultural

Recreationational

Enlightenment

Educational

Cultural

Recreationational

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Section a-a1/4” = 1’-0”

2Section b-b1/4” = 1’-0”

3Section c-c1/4” = 1’-0”

4

Plan @ +/-0’-0”1/4” = 1’-0”

1Isometric

5

6” conc. Slabon grade

1”1/2 glazingfacet

6” conc. Slabon grade

1’-6”ft Tri. col.

Foundationfooting

Foundationfooting

1’-6”ft Tri. col.

A-4.0 _Windows & Doors

Site Plan

Scale: 1” = 256’-0”1

N

N Parm

alee Ave

Slater Ave

W El Segundo Blvd

Centennial High Schol

Work above or beyond

Site Boundary

LEGEND

Column Grid

Cut vertical surface

Drawing header

Section indicator

Window Specification

Break in line or detail

A-0.0 _Cover Sheet: Site Plan

A-1.0 _Foundation Plan

SHEET INDEX

A-2.0 _Structure

A-3.0 _Roof and Floor Plans

A-5.0 _Floor Plan

A-7.0 _Windows Detail & Schedule

A-6.0 _Section & Elevation

Compton Armory: Community CenterN Parmalee Ave, Compton, CA

(Drawing Title)

(Drawing Scale)

3

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6” conc. Slabon grade

1”1/2 glazingfacet

2” steel mullions

1’-6”ft Tri. col.

Foundationfooting

Plan @ +/-0’-0”1/4” = 1’-0”

1

Isometric2

Section a-a1/4” = 1’-0”

3Section b-b1/4” = 1’-0”

4

W 18 x 106 Beam

W 10 x 45 Beam

3

1

2

1”1/2 glazingfacet

2” steel mullions

2” steel mullions

6” conc. Slabon grade

6” conc. Slab

6” conc. Slab

1’-6”ft Tri. col.

Foundationfooting

Plan @ +/-0’-0”1/4” = 1’-0”

1

Plan @ +30’-0”1/4” = 1’-0”

2Isometric

3Section a-a1/4” = 1’-0”

4Section b-b1/4” = 1’-0”

5

4

3

1

2

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Isometric1

Elevation3/4” = 1’-0”

2Section a-a3/4” = 1’-0”

3

1”1/2 glazingfacet

2” steel mullions

2” steel mullions

Elevation View

2” steel mullions2” steel mullions

mullion support2” steel mullions

1” Glass

6” conc. Slabon grade

6” conc. Slab

6” conc. Slab

1’-6”ft Tri. col.

Foundationfooting

4

15' -

0"

3

W 18 x 106 Beam

col. headsupportingbeam

W 10 x 45 Beam

1”1/2 glazingfacet

Plan @ Level 1 (+/-0’-0”)

Scale: 1” = 128’-0”

Portion to be enlarged(refer to Sheet Index)

1

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E l e v a t i o n1 1 / 3 2 ” = 1 ’ - 0 ”

S e c t i o n2 1 / 3 2 ” = 1 ’ - 0 ”

Column Grid40ft

2” Double GlazedFacade

2” Steel Finsfor Sun Shading

1’ Steel & Concrete Columns W 18 x 106 Beam5’ Deep Truss spanning 45’

ETFE Cushions for roof

Window# Dimension Location Frame Glass Hardware Notes

1 10’ x 10’ Mid row on lower building

SteelMullion

SteelMullion

SteelMullion

SteelMullion

2 10’ x 9’ Top & bottom rowof lower building 2” fritted glass

2” fritted glass

3 6’ x 10’ Inner facadeupper building 2” clear glass Mullion profile

Mullion profile

Mullion profile

4 10’ x 10’ Roof 2” thickLow-e mesh Spider fixings

Sizes may vary slightly

Low-e

Low-e

Triangular, low-eWall Section3/4” = 1’-0”

1

Detail Section1”-1/2“ = 1’-0”

2

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Set on the brink of Joshua Tree National Park and the town of Twenty-Nine Palms, this complex would act as a gateway from city to nature; it would therefore contain residential units, museum, galleries, library and an outdoor rest stop.

This project is about densification, maximising public space while minimizing the building footprint. This is done by stacking specific program spaces creating new public areas, while at the same time allowing users to transition from city space to the wild and from public space to private.

Residential units (private spaces) are raised into a large truss canopy creating a new type of residential typology, facilitating a large public forecourt as social space to the museum and libraries on the ground floor, with the various other program stacked around a central light well containing a small wildlife preserve.

The horizontal axis of the building acts as the transitional space from city to wild. As users pass through the project the program changes from that of museums, library spaces to wildlife exhibits, camp shop and camp ground.

Superimposed TopographiesJoshua Tree- California

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class massAgent{ kVec acc; kVec vel; kVec pos; kVec vec; float maxVel; float maxForce; //float wandertheta; float TermiteRangeOfVis; boolean haveMatter; staticAgent pickedMatter; float _massAgentPickUpTemp;

// constructor massAgent( kVec _pos, kVec _vec, float _maxVel, float _maxForce){ acc = new kVec(0,0); vel = new kVec(0,0); pos = kVec.clone(_pos); vec = kVec.clone(_vec); maxVel = _maxVel; maxForce = _maxForce; TermiteRangeOfVis = _TermiteRangeOfVis; haveMatter = false; pickedMatter = null; } //move staticAgent void pickUp(){ boolean found = false;

staticAgent hottestMatter= (staticAgent) staticPop.get(0); //check staticAgents within RangeOfVis for(int i = 0; i < staticPop.size();i++){ staticAgent tempMatter = (staticAgent)staticPop.get(i); float distance = pos.distance(tempMatter.pos); if( (distance < _TermiteRangeOfVis*2)&& (tempMatter.StaticHeat > _massAgentPickUpTemp) ){ //check for agent with the highest heat value if(found == false){ found = true; hottestMatter = tempMatter; }else{ if(tempMatter.StaticHeat > hottestMatter.StaticHeat){ hottestMatter = tempMatter; } } } } if(found == true){ pickedMatter = hottestMatter; hottestMatter.pos = pos; haveMatter = true; } }

//drop staticAgent

void dropMatter(){ // is this agent is at a cool enough pos to drop matter //check staticAgents within RangeOfVis float sumHeat = 0; float count =0; for(int i = 0; i < staticPop.size();i++){ staticAgent tempMatter = (staticAgent)staticPop.get(i); float distance = pos.distance(tempMatter.pos); if(distance < TermiteRangeOfVis*.5){ //check for agent with the highest heat value sumHeat = sumHeat + tempMatter.StaticHeat; count++; }

// get average sumHeat = sumHeat/count; // if cool enough if(sumHeat < _massAgentDropTemp){ pickedMatter.pos = kVec.clone(pos); haveMatter = false; //print(“X”); } }} // seek void seek(kVec hottestmatter) { acc.plus(steer(hottestmatter));

Convection: the transfer of heat by the circulation or movement of the heated parts of a fluid.Isomorphism: similarity in organisms of different ancestry resulting from evolutionary convergence.

The studio challenged us to question conventional architectural hierarchy that currently governs design methodologies, with this in mind we researched non-linear approaches such as the growth of slime-mold, swarm logic, quorum sensing in bacteria and stigmergic construction methods in social insects to determine structure, geometry, program, facade or mechanical systems.

This project adapted the stigmergic method as it somewhat encompassed both structure and ventilation systems; using script in Processing we were able to create agents that reacted to heat and shift particles that would gradually become our structure with channels for air to circulate throughout.

The resultant geometry is formed by generating an isosurface of varying size and threshold around each static agent after a certain period of time allowing the script to run so that agents that were heated enough would be picked up and rearranged to define a form that fulfilled specific criterion.

Convected IsomorphismShenzhen- China

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} // steer kVec steer(kVec staticAgent) { kVec steer; // The steering vector staticAgent.minus(pos); float distance = staticAgent.length();

if (distance > 0) { staticAgent.normalize(); staticAgent.scale(maxVel); staticAgent.minus(vel); //steer = kVec.clone(target); staticAgent.limit(maxForce);

} else { staticAgent = new kVec(0,0); } return staticAgent; }

/*// wander kVec wander() { float wanderR = 20; // Radius for our “wander circle” float wanderD = 60; // Distance for our “wander circle” float change = 0.25; wandertheta += random(-1, 1); // Randomly change wander theta

// Now we have to calculate the new

location to steer towards on the wander circle kVec circleloc = kVec.clone(vel); //kVec circleloc = vel.clone(); // Start with velocity circleloc.normalize(); // Normalize to get heading circleloc.scale(wanderD); // Multiply by distance circleloc.plus(pos); // Make it relative to boid’s location

kVec circleOffSet = new kVec(wanderR*cos(wandertheta),wanderR*sin(wandertheta), wanderR*tan(wandertheta)); circleOffSet.plus(circleloc); //target = kVec.clone(target); return steer(circleOffSet); // Steer towards it

}

// separation kVec separate (ArrayList pop) { float desiredseparation = 100; kVec sum = new kVec(1,1,1); int count = 1;

for (int i = 0 ; i < pop.size(); i++) { massAgent other = (massAgent) pop.get(i); float dist = pos.distance(other.pos);

// if the distance is greater than 0 and less than an arbitrary amount (0 when you are yourself) if ((dist > 0) && (dist < desiredseparation)) { // calculate vector pointing away from neighbor kVec diff = kVec.clone(pos); diff.minus(other.pos); //diff.normalize(); //diff.scale(10/dist); // weight by distance sum.plus(diff); count++; // keep track of how many } } // average -- divide by how many if (count > 0) { sum.scale(1/(float)count); } return sum; }

// alignment kVec align (ArrayList pop) { float neighbordist = 50.0; kVec sum = new kVec(0,0,0); int count = 0; for (int i = 0 ; i < pop.size(); i++) { massAgent other = (massAgent) pop.get(i); float dist = pos.distance(other.pos); if ((dist > 0) && (dist <

neighbordist)) { sum.plus(other.vel); count++; } } if (count > 0) { sum.scale(1/(float)count); sum.limit(maxForce); } return sum; }

// cohesion kVec cohesion (ArrayList pop) { float neighbordist = 500.0f; kVec sum = new kVec(0,0,0); int count = 0; for (int i = 0 ; i < pop.size(); i++) { massAgent other = (massAgent) pop.get(i); float dist = pos.distance(other.pos); if ((dist > 0) && (dist < neighbordist)) { sum.plus(other.pos); // Add location count++; } } if (count > 0) { sum.scale(1/(float)count); return steer(sum); // steer towards the location } return sum;

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