poster scsn 2010 (second life)

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School of Health, Department of Acute Nursing and Health Exploring nursing students’ assessment and decision-making while in a Second Life clinical simulation laboratory Background A review of fitness for practice identified that decision making skills were poor in new graduates. New methods of teaching skills were being explored by university – who have bought an island on Second Life ®. Second Life is an Internet 3-D virtual world that is built and owned by its residents (avatars). Methodology and Method Qualitative and quantitative evaluation of the student experience 65 3 rd year students invited to participate, 55 participated in the questionnaire. The Simulation - Students in groups of 3, assumed Avatars and accessed the clinical simulation laboratory in Second Life gaining practice and experience in working through a highly dependent patient scenario. The scenario ran for approximately 1 hour . A transcript of the student assessment and decision-making is generated at the end of the scenario and presented in a Microsoft Word document After the simulation students were asked to complete a previously validated questionnaire with 20 statements about Second Life, on a 5 point Likert Scale (Cobb et al 2009). Analysis and Results The table illustrates an analysis of the data generated by the students during the A&E scenario in Second Life®. Quantitative analysis of the questionnaire 36, 65% agreed that “I learned to move around quite quickly” 31, 56% agreed that “I understood what I needed to do very well” 34, 62% agreed that “I found it easy to move around the CSL” 38, 69% agreed that “I found it easy to use the apparatus “ 30, 55% disagreed that “I found using SL quite difficult” 15, 27% were unsure that “I received sufficient feedback during the experiment” (10, 18% agreed, 15, 27% disagreed) 33, 60% agreed that “Using SL enhanced my understanding of assessment and decision- making” 18, 33% unsure, 17, 31% disagreed that “Using SL for skills practicals would increase my attendance “ 15, 27% agreed and 23, 42% unsure that “Doing the skills lab in SL made me better prepared for the real thing such as hearing a patient vomiting or groaning in pain” Future Plans To provide students with written transcript of the communication To explore more integration of the Heads Up Device (HUD) and the scenario Conduct scenario using Bots (programmed avatars) © Copyright Glasgow Caledonian University Aim of Study To explore the use of Second Life to develop skills in nursing such as assessment and decision-making. Patient scenario You are on duty in Accident & Emergency (A&E) when your mentor tells you that a paramedic crew have brought in a young male who has been involved in a Road Traffic Accident (RTA).You are asked by your mentor to help receive him into the Resuscitation Room. The information you are given is that he is unconscious and has a Glasgow Coma Score of 9. He is breathing spontaneously and is receiving Oxygen. He is very restless and appears disorientated. The paramedics suspect he may have internal. Injuries. Your patient requires a full assessment. Click, in order of preference, what you need to do first, using the information in the drop down menu in Tab 1 (Assessment and Management) PLEASE CONTACT Theresa E Price, Senior Lecturer E: [email protected] Jacqueline McCallum, Senior Lecturer E: [email protected] Valerie Ness, Lecturer E: [email protected]

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Page 1: Poster scsn 2010 (second life)

School of Health, Department of Acute Nursing and Health

Exploring nursing students’ assessment and decision-making while in a Second Life clinical simulation laboratory

Background

A review of fitness for practice identified that decision making skills were poor in new graduates. New methods of teaching skills were being explored by university – who have bought an island on Second Life ®. Second Life is an Internet 3-D virtual world that is built and owned by its residents (avatars).

Methodology and Method• Qualitative and quantitative evaluation of the student experience• 65 3rd year students invited to participate, 55 participated in the questionnaire.• The Simulation - Students in groups of 3, assumed Avatars and accessed the clinical

simulation laboratory in Second Life gaining practice and experience in working through a highly dependent patient scenario. The scenario ran for approximately 1 hour .

• A transcript of the student assessment and decision-making is generated at the end of the scenario and presented in a Microsoft Word document

• After the simulation students were asked to complete a previously validated questionnaire with 20 statements about Second Life, on a 5 point Likert Scale (Cobb et al 2009).

Analysis and Results

The table illustrates an analysis of the data generated by the students during the A&E scenario in Second Life®.

Quantitative analysis of the questionnaire• 36, 65% agreed that “I learned to move around quite quickly” • 31, 56% agreed that “I understood what I needed to do very well” • 34, 62% agreed that “I found it easy to move around the CSL” • 38, 69% agreed that “I found it easy to use the apparatus “• 30, 55% disagreed that “I found using SL quite difficult” • 15, 27% were unsure that “I received sufficient feedback during the experiment” (10, 18%

agreed, 15, 27% disagreed) • 33, 60% agreed that “Using SL enhanced my understanding of assessment and decision-

making” • 18, 33% unsure, 17, 31% disagreed that “Using SL for skills practicals would increase my

attendance “• 15, 27% agreed and 23, 42% unsure that “Doing the skills lab in SL made me better prepared

for the real thing such as hearing a patient vomiting or groaning in pain”

Future Plans• To provide students with written transcript of the communication• To explore more integration of the Heads Up Device (HUD) and the scenario• Conduct scenario using Bots (programmed avatars)

© Copyright Glasgow Caledonian University

Aim of Study To explore the use of Second Life to develop skills in nursing such as assessment and decision-making.

Patient scenarioYou are on duty in Accident & Emergency (A&E) when your mentor tells you that a paramedic crew have brought in a young male who has been involved in a Road Traffic Accident (RTA).You are asked by your mentor to help receive him into the Resuscitation Room.

The information you are given is that he is unconscious and has a Glasgow Coma Score of 9. He is breathing spontaneously and is receiving Oxygen. He is very restless and appears disorientated. The paramedics suspect he may have internal. Injuries.

Your patient requires a full assessment. Click, in order of preference, what you need to do first, using the information in the drop down menu in Tab 1 (Assessment and Management)

PLEASE CONTACT Theresa E Price, Senior Lecturer E: [email protected] Jacqueline McCallum, Senior Lecturer E: [email protected] Valerie Ness, Lecturer E: [email protected]