pp16 exhibition, audience consumption, cross media convergence

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Exhibition, Audience Consumption, Cross Media Convergence

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Page 1: Pp16 exhibition, audience consumption, cross media convergence

Exhibition, Audience Consumption, Cross Media Convergence

Page 2: Pp16 exhibition, audience consumption, cross media convergence

Audience Consumption

• Exhibition is when the film is shown (or exchanged) with the audience.

• Make a quick list of all the ways you can consume film.

Page 3: Pp16 exhibition, audience consumption, cross media convergence

Audience Consumption

• Cinema • iMax cinema• Downloading– PC– Smart phone– Hard drive of games console

• Streaming– To PC/phone/console

Page 4: Pp16 exhibition, audience consumption, cross media convergence

Consuming at the Cinema

• Multiplex cinema– Virgin– UCI

• Favour Hollywood films with tent pole audiences, marketing is larger>guaranteed audience/profit

• 9/10 films featured are Hollywood

• Independent cinema/Art house cinemas• Promote diversity in cinemas.• Show films that do not have large budgets, as well as rare films

or films that have a small target audience (specialist films).

Page 5: Pp16 exhibition, audience consumption, cross media convergence

Referring to exam topics

• Account for how ownership and funding affects exhibition of your film.

• Account for how exhibition will target certain audiences.

Page 6: Pp16 exhibition, audience consumption, cross media convergence

Technology in Exhibition

• Technology has changed the way audiences consume film.

• What are these technologies?– iMax– 3D

Page 7: Pp16 exhibition, audience consumption, cross media convergence

iMax

• www.imax.com• 400imax cinemas operating in 44 countries.• Have the capacity to record and display images of

greater size and resolution that most conventional film systems.

• 22m x 16.1m – much larger than usual cinemas.• 3D• Benefits to consumer? – Cinematic experience

Page 8: Pp16 exhibition, audience consumption, cross media convergence

3D

• 3D cinema

• Changed cinematic experience in 2009– Avatar– Alice in Wonderland

• What are the benefits to the institution? To the audience?

Page 9: Pp16 exhibition, audience consumption, cross media convergence

• Write a paragraph outlining the changes in cinema exhibition in recent years.

Page 10: Pp16 exhibition, audience consumption, cross media convergence

Audience Consumption

• Technology is also changing the wider patterns of audience consumption.

• Downloading– PC– Smart phone– Hard drive of games console

• Streaming– To PC/phone/console

• Piracy

Page 11: Pp16 exhibition, audience consumption, cross media convergence

Cross Media Convergence

• These changing patterns of consumption are the result of:

• Technological Convergence

Two or more media technologies combining to benefit institutions or audiences. E.g. Film and internet medias.

Page 12: Pp16 exhibition, audience consumption, cross media convergence

Downloading film –cross media convergence

• Changing the way we consume film– How we pay for films– Legal issues

How many different hardwares are there to store film on?

Benefits? On demand access. Miniaturisation. Portability.

Page 13: Pp16 exhibition, audience consumption, cross media convergence

Streaming – cross media convergence

• Films that have been in TV– iplayer– itvplayer– Ch4 – film4Etc

Benefit: On demand access/portability/miniaturisation

Page 14: Pp16 exhibition, audience consumption, cross media convergence

Task

• In groups (or for IS) work through the film process and make clear concise revision notes on where cross media convergence now features due to the increase of digital technology.

• Production • Post-production• Marketing• Distribution• Exhibition

Page 15: Pp16 exhibition, audience consumption, cross media convergence

I.S

• Read about iMax cinemas using the link on slide 7

• Complete the notes on cross media convergence in the film process.