presentación congreso inted 2012 (valencia)
TRANSCRIPT
THE INTERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Arnau Gifreu CastellsUniversitat de Vic (Spain)
Beginnings:
Traditional Documentary + Digital Technology
= Interactive Documentary
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Nowadays:
Documentary Genre + Digital Media + Net (Internet)
=
Interactive Documentary
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
PROPOSED USE OF THE INTERACTIVE DOCUMENTARY IN THE FIELD OF
EDUCATION
A colleague commentary on education during E-week 2011 (Digital Event) at Vic, Spain:
“Coming from 3D real-time videogames, a traditional lecture for a student nowadays is similarly to watch one of the first black and white films of the Lumieres brothers”
Current students need a new educational system / model!
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Some of the advantages posed by new technologies in educational uses:
- Open possibilities to create networks of learning
- Foster cooperation and collaboration between those who wish to learn
- Facilitate the exchange of information and resources
- Facilitate the dissemination and presentation of results and work
- Facilitate the replenishment, storage and indexing works
- Provide new ways for the evaluation
- Provide greater flexibility in many ways
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
The economy experience (1998). B. Joseph Pine II and James H. Gilmore
1. Linear documentary
(Viewing)
3. Interactive Documentary
(Navigation / Playing)
2. Interactive Documentary
(Learning)
4. Generative Documentary)(Interaction /Sharing)
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Examples:
Absorption = watching movie at home (alone, small screen, no environment)Immersion = watching movie at cinema (audience, big screen, environment)Passive participation = observers/listenersActive participation = playing key roles in creating the performance or event
PROCESSES/BEHAVIORS TYPES OF I-DOCS1. Viewing (observer) 1. Linear documentary 2. Learning (student) 2. Interactive Documentary
(teaching)
3. Playing (player) 3. Interactive Documentary (navigation)
4. Sharing (interactor) 4. Generative Documentary (interaction)
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Pedagogic tools / teaching materials
- Visual support: illustrate or complement lectures
- Integration with the University Virtual Campus
- Alternative tool for test and exams
- Tool that replace traditional and hypertext exercises
- Teaching tool to teach teachers, companies and producers
- Allowing students to share and upload contents
- Connecting online resources throughout the world
- Etc.
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
CASE STUDIES DEVELOPED AT THE UNIVERSITY OF VIC
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
SOCIETAT 2.0 [2.0 SOCIETY]
Summary: Audiovisual and online interactive documentary about the social effects of new communication technologies in today's society
Produced: 2007, Vic (Spain) www.societat20.com
Company/producer: Audiovisual Communication end of degree project. Specialisation in multimedia. University of Vic.
I-Doc Direction: Arnau Gifreu
Documentary Direction: Joan Teixidó
Author(s): Arnau Gifreu, Oleguer Homs, Mireia Hurtado, Laia Piera, Guillem Santapau, Joan Teixidó.
Case studies developed at the University of Vic
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
SOCIETAT 2.0 / MODALITIES
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
METAMENTAL-I-DOC / MODALITIES
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
SOCIETAT 2.0 [2.0 SOCIETY] / DOCUMENTARY
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
SOCIETAT 2.0 [2.0 SOCIETY] / CHRONOLOGICAL AXIS
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
SOCIETAT 2.0 [2.0 SOCIETY] / PROJECT
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
SOCIETAT 2.0 [2.0 SOCIETY] / SOCIAL ACTORS
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
SOCIETAT 2.0 [2.0 SOCIETY] / PARTICIPATE
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
METAMENTAL-I-DOC
Summary: Audiovisual and online interactive documentary that reflects on the documentary genre
Produced: 2009-2011, Vic (Spain) www.metamentaldoc.com
Company/producer: Audiovisual Communication end of degree project. Specialisation in multimedia. University of Vic.
I-Doc Direction: Arnau Gifreu
Documentary Direction: Ingrid Blasco
Author(s): Ingrid Blasco, Glòria Campos, Myriam Figueira, Arnau Gifreu, Marc Molinos.
Case studies developed at the University of Vic
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
METAMENTAL-I-DOC / MODALITIES
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
METAMENTAL-I-DOC / MODALITIES
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
METAMENTAL-I-DOC / INTERVIEWS
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
METAMENTAL-I-DOC / AUDIOVISUAL STAGE
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
METAMENTAL-I-DOC / HISTORICAL PERIODS
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
METAMENTAL-I-DOC / VIRTUAL CLASSROOM
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
METAMENTAL-I-DOC / PLAYLIST
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
EN UN XIP MULTICOLOR
Summary: Audiovisual and Online Interactive Documentary about Neil Harbisson, a sonocromatic cyborg
Produced: 2011, Vic (Spain) www.xipmulticolor.com
Company/producer: Audiovisual Communication end of degree project. Specialisation in multimedia. University of Vic.
I-Doc tutorization: Arnau Gifreu
Author(s): RogerSoldevila, Josep Parés, Isaac Martinez, Arnau Costa
Case studies developed at the University of Vic
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
EN UN XIP MULTICOLOR / MODALITIES
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of Vic
METAMENTAL-I-DOC / MODALITIES
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of VicEN UN XIP MULTICOLOR / HOME
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of VicEN UN XIP MULTICOLOR / NEIL
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of VicEN UN XIP MULTICOLOR / DOCUMENTARY
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of VicEN UN XIP MULTICOLOR / INTERACTIVE SPACE
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of VicEN UN XIP MULTICOLOR / GALLERY (INTERACTIVE-SPACE)
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of VicEN UN XIP MULTICOLOR / WEB MAP
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Case studies developed at the University of VicEN UN XIP MULTICOLOR / PLAYLIST
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
CONCLUSION
- We firmly believe that the interactive documentary will become one of the informational formats more used in the coming years.
- It is nowadays a natural relief from traditional media such as television and photojournalism. The information and even culture are consumed on demand at any time and from anywhere. The future does not happen only to the TV screen, but also to computer terminals and multimedia phones.
THE INERACTIVE NONFICTION AS 2.0 EDUCATIONAL STRATEGY THE CASE OF THE INTERACTIVE DOCUMENTARY
Contact:
Arnau Gifreu Castells
Digital Interactive Communication
Audiovisual Communicaction
Universitat Pompeu Fabra (UPF)
FEC – Universitat de Vic (UVIC)
www.agifreu.com
www.inter-doc.org
THANKS!