presentation of macromedia flash

Upload: prithvi-acharya

Post on 06-Feb-2018

226 views

Category:

Documents


0 download

TRANSCRIPT

  • 7/21/2019 Presentation of Macromedia Flash

    1/25

  • 7/21/2019 Presentation of Macromedia Flash

    2/25

    Introduction to macromedia

    flash

    Macromediawas a former American graphics andweb-development software house(1992-2005)

    headquartered in San Francisco, Californiathat

    produced such products as Flashand Dreamweaver.

    Its rival, Adobe Systems,acquired Macromedia onDecember 3, 2005 and controls the line of

    Macromedia products.

    It is a client application available in most web

    browsers.

    It features support for vector and raster graphics, a

    native scripting language called Action Script and

    bidirectional streaming of audio and video.

    http://en.wikipedia.org/wiki/Software_househttp://en.wikipedia.org/wiki/San_Franciscohttp://en.wikipedia.org/wiki/Californiahttp://en.wikipedia.org/wiki/Adobe_Flashhttp://en.wikipedia.org/wiki/Adobe_Dreamweaverhttp://en.wikipedia.org/wiki/Adobe_Systemshttp://en.wikipedia.org/wiki/Adobe_Systemshttp://en.wikipedia.org/wiki/Adobe_Systemshttp://en.wikipedia.org/wiki/Adobe_Dreamweaverhttp://en.wikipedia.org/wiki/Adobe_Flashhttp://en.wikipedia.org/wiki/Californiahttp://en.wikipedia.org/wiki/San_Franciscohttp://en.wikipedia.org/wiki/Software_house
  • 7/21/2019 Presentation of Macromedia Flash

    3/25

    Macromedia Flash Macromedia's popular application Flash has

    redefined the way web developers approach web design.

    Websites made up of music, videos, and custom, graphic

    intensive interfaces are all possible with Macromedia Flash

    Macromedia Flash is an industry leading tool that supplies its

    users with animations, presentations, and mind blowing websites,while doing this at a constant low bandwidth.

    Flash is a program by Macromedia for creating interactive,

    animated online content.

    Animated simply means "to have movement" -- Flash content

    does not have to be a cartoon.

    It is commonly used to mimic software interface elements such

    as scroll bars, drop-down menus, buttons, and navigational

    systems.

  • 7/21/2019 Presentation of Macromedia Flash

    4/25

    The term "Flash" has also come to mean the actual files created usingMacromedia s program of the same name.

    Getting to know the Flash authoring environment makes you more

    effective and efficient as you create movies.

    You'll get to know the parts of the Flash window, which include theToolbar, Timeline, Stage, panels, and Property Inspector.

    The Toolbar, also known as the Tools panel, contains tools that you canuse to draw, paint, select, and modify artwork.

    The Timeline represents the overall structure of a Flash document andcontrols the content.

    The Timeline consists of layers, frames, and scenes that make up aFlash document. Layers are like transparent sheets stacked on top of oneanother. Each layer can contain different images that appear on theStage.

    A frame displays content at a specific moment on the Stage.

  • 7/21/2019 Presentation of Macromedia Flash

    5/25

    Macromedia flash MX professional :

    Flash MX Professional uses twoversions of the Flash Player for

    authoring: the Flash MX

    Professional 2004 test movie player

    and the stand-alone player.

    Whenever you select the Control

    >Test Movie or Control > Test Scene

    menu commands in Flash MXProfessional 2004, the test movie

    player is started.

  • 7/21/2019 Presentation of Macromedia Flash

    6/25

    Flash movies

    A movie clip is a symbol which

    (generally speaking) resides in thelibrary, with one or more instances of

    it on stage.

    Additional important things to

    remember about movie clips: every

    movie clip instance has its own

    timeline, its own play head, and its

    own functions and variables.

    Every movie clip instance also has its

    own name, which may be assigned byyou in the properties panel, or will be

    assigned by Flash otherwise. A movie

    clip always runs at the same frame rate

    as the main timeline.

  • 7/21/2019 Presentation of Macromedia Flash

    7/25

    Flash Toolbars

    The menu bar at the top of theFlash application window displaysmenus with commandsfor controlling Flash functionality.

    The menus include File, Edit,View, Insert, Modify, Text,Commands, Control, Window, andHelp. The edit bar, at the top of theTimeline, contains controls andinformation for editing scenes andsymbols, and for changing the

    magnification level of the Stage.

    The tools in the Tools panel letyou draw, paint, select, and modifyartwork, as well as change the viewof the Stage.

  • 7/21/2019 Presentation of Macromedia Flash

    8/25

    Additional important things to remember

    about movie clips:

    The tools area contains drawing, painting, andselection tools.

    The view area contains tools for zooming and

    panning in the application window.

    The colours area contains modifiers for stroke and

    folklores.

    The options area displays modifiers for the currently

    selected tool. Modifiers affect the tool's painting or editing

    operations

  • 7/21/2019 Presentation of Macromedia Flash

    9/25

    Symbols:

    A symbol is a reusable object used/created in Flash.

    A Symbol can be reused throughout your movie orimported and used in other movies.

    There are three types of symbols: Graphics, Buttons, andMovie clips.

    A copy of a symbol used in the movie is called an

    Instance, which can have its own independent properties(like colour, size, function, etc.) different from the originalsymbol.

    All symbols used in a flash movie are stored in the Libraryfrom where you can drag-and-drop new instances of thesymbols into your movie.

    When a symbol is edited all of its instances get updated,but changing the properties, effects or dimensions of aninstance of a symbol does not affect the original symbol or

    other instances.

  • 7/21/2019 Presentation of Macromedia Flash

    10/25

    Graphic symbols are

    reusable static images thatare used mainly to createanimations.

    Any drawn

    vector/plaintext/importedbitmap (photo), orcombinations of these, canbe converted into a single

    controllable object: as agraphic symbol.

    They have only one framein their timeline

  • 7/21/2019 Presentation of Macromedia Flash

    11/25

    Button symbols are used fortimeline navigation - They addinteractivity to the movie andrespond to mouse clicks, key

    press or rollovers/rollout, andother actions.

    You define the graphicsassociated with various buttonstates (Up/Over/Down/Hit), andthen assign actions to the

    instance of a button. They have4 frames in their timeline - oneeach for the up, over and downstates, and one to define the hitarea of the button.

  • 7/21/2019 Presentation of Macromedia Flash

    12/25

    Movie clip symbols are reusablepieces of flash animation - consisting

    of one or more graphic/buttonsymbols - thus theyre flash movieswithin your flash movie.

    They have their own non-restricted

    Timeline (any number of layers andframes - just like the main timeline)that plays independent of the mainmovie's Timeline.

    The best thing about using movieclips is that you can control themfrom action script - you can changetheir dimensions, position, colour,alpha, and other properties and can

    even duplicate and delete them.

  • 7/21/2019 Presentation of Macromedia Flash

    13/25

    Motion Guides are paths drawn by you

    that your objects will follow. However, Motion Guides only work

    with Motion Tweens.

    Let's say you wanted to animate an a

    bird flying in a curving path. You cando this by using a Motion Guide.

    You can drag horizontal and vertical

    guides from the rulers onto the Stage

    when the rulers are displayed.

    You can move guides, lock guides,

    hide guides, and remove guides.

  • 7/21/2019 Presentation of Macromedia Flash

    14/25

    You can also snap objects to guides, and changethe guide colour and snap tolerance (how close

    objects must be to snap to a guide). Flash allows you to create nested timelines.

    Drag gable guides appear on the Stage only whenthe Timeline in which they were created is active.

    You can clear all the guides in the current editingmode--document-editing mode or symbol-editingmode.

    If you clear guides in document-editing mode, allthe guides in the document are cleared.

    If you clear guides in symbol-editing mode, allthe guides in all symbols are cleared.

  • 7/21/2019 Presentation of Macromedia Flash

    15/25

    Animation in flash:

    While working in Flash you willfind it necessary to create

    simple animation sequences. InFlash, animation can be done infour basic ways: MotionTween Shape Tween Frame-

    by-Frame Animation Guided

    Motion Tween Creating MotionTween.

    Timeline of Motion Tween Usethe Colour Panel of the

    Properties inspector to reducethe Alpha value from100 to 32for the1stand last frames to

    produce Simple AlphaTweening as shown in theExample.

  • 7/21/2019 Presentation of Macromedia Flash

    16/25

    You can create Shape Tweened

    animations using Shape option from

    the Tween panel of the Propertiesinspector. Draw a vector using any of

    the drawing tools in Flash, say a small

    circle and remove its border.

    Click the10th frame in the Timeline

    and insert a Key Frame (F6). Nowdraw another shape say a diamond

    using the rectangle tool without a

    border.

    Now right-click on any frame in

    between these two Key Frames andselect Shape option from the Tween

    panel of the Properties inspector.

    Save your work and test the Movie

    (Ctrl + Enter). That's it you have

    learnt how to create Shape Tween inFlash.

  • 7/21/2019 Presentation of Macromedia Flash

    17/25

    In Frame-by-Frame animationwe create the object for each

    frame so as to produce ananimation sequence.

    Insert Key frame (F6) andmove the alphabets so as to

    produce an animation sequence. Repeat the above step as far as

    desired to create Frame-by-Frame animation as shown inthe example.

    Save your work and test theMovie (Ctrl + Enter). That's ityou have created an animationusing Frame-by-Frameanimation.

  • 7/21/2019 Presentation of Macromedia Flash

    18/25

    Create a vector/plain text using

    any of the drawing tools inFlash, say a text with 'Flash'typed and break it using BreakApart (Ctrl + B) as done in the

    previous example and put each

    alphabet indifferent layers andname the layers as shown in the

    picture.

    Insert a guide layer by right-clicking the topmost layer and

    select 'Add Guide Layer'(Insert-->Timeline-->MotionGuide), draw any path using the

    pencil tool in the guide layer asshown in the example.

  • 7/21/2019 Presentation of Macromedia Flash

    19/25

    Now create Motion tween byselecting the object in the 1stframe and snapping itsregistration point to one end

    of the path. Snap the object in the last

    frame to the other end of thepath in the guide layer.

    Repeat the same for all theobjects (alphabets) bysnapping their registration

    points to the path in theguide layer.

    Save your work and test theMovie (Ctrl + Enter). That'sit we have learnt how tocreate motion along a guided

    path.

  • 7/21/2019 Presentation of Macromedia Flash

    20/25

    Oldest version of flash: Compatible flash

    player includes flash

    6,7,8.

  • 7/21/2019 Presentation of Macromedia Flash

    21/25

    Flash MX 2004 Flash 10, 10.1, 10.2

  • 7/21/2019 Presentation of Macromedia Flash

    22/25

    Version released Comments

    Future

    Splash

    Animator1995

    Initial version of Flash with basic editingtools and a timeline. In December 1996,Macromedia acquired Future Splash andlater released it as Flash 1.0.

    1 1996Flash 1 (December 1996) - a Macromedia re-branded version of the Future SplashAnimator.

    2 1997

    Flash 2 (June 1997) - the object library wasadded to Flash.

    3 1998Flash 3 (31 May 1998) - the movie clipelement, Java script plug-in integration,transparency and an external stand aloneplayer was added to Flash.

  • 7/21/2019 Presentation of Macromedia Flash

    23/25

    4

    1999 Flash 4 (15 June 1999) - internal variables,

    an input field, advanced Action script, and

    streaming MP3.

    5

    2000 Flash 5 (24 August 2000)Java script like

    Actionscript, Smart clips, HTML text formatting

    added.

    MX 2002 Flash MX (15 March 2002) - UI

    Components, XML, compression, streaming

    video codec.

  • 7/21/2019 Presentation of Macromedia Flash

    24/25

    MX2004 2003 Flash MX 2004 (10 September 2003) - text alias,

    Unicode, Action script 2.0, improved streaming video

    codec, behaviours. Launch of a Pro version - all Flash

    MX 2004 features plus a form and slide editor, webservices integration, Object Oriented Programming in

    Action Script 2.0, and Media Playback components,

    which encapsulate a complete MP3 and/or FLV player

    in a component that may be placed in a SWF.

    8 2005

    Flash 8 (13 September 2005) - Added an external

    interface allowing the host machine to

    programmatically control Flash content. At the same

    time the Pro version was released - with improvedhigher-quality of video codec and encoder. Added

    Filters and Blending Modes for movie-clips and

    buttons.

  • 7/21/2019 Presentation of Macromedia Flash

    25/25