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TRANSCRIPT
Presents
Welcome to War Without End – A Campaign for Epic Armageddon.
Thank you for taking the time to download this players pack for the Epic Armageddon: War Without End campaign. The Tabletop Gamers Association is proud to support the game of Epic Armageddon® and as a player in this campaign it is hoped you will enjoy all that is on offer. It is highly advisable to read this entire document so you are clear on what is expected to make everything run smoothly. If you should have any questions or problems they can be directed to me: • In person at the Tabletop Gamers Association on Sundays (my name is Steve), • Via www.westgamer.com (username Onyx),
VENUE The Tabletop Gamers Association club rooms are located in the Main Hall at:
HIGGINS PARK TENNIS CLUB Inc. CORNER OF PLAYFIELD STREET & DEVENISH STREET
EAST VICTORIA PARK WA, 6101
TGA maintains a well stocked kiosk and lunch will also be available during the day at a very reasonable cost. Alcohol is strictly prohibited during the campaign. It costs $5 to attend TGA. There is a great loyalty scheme in place for regular attendees to TGA. Ask Adam or Cam for details.
War Without End will commence on Sunday July 4th 2010. The rules that we will be using are available for download from here – Epic Armageddon Compendium. http://cid-ef6caa3f698cea5f.skydrive.live.com/self.aspx/Epic/EA%20COMPENDIUM%202.1%5E_EN.pdf These are the latest rules available for Epic Armageddon with all the official up to date errata included. The army lists that we will be using from the compendium are: - Codex Astartes - White Scars - Scions of Iron - Steel Legion - Baran Siegemasters - Minervan Legion - Ghazgkhull's Warhorde - Burning Death Speed Freeks - Biel-Tan - Saim-Hann - Black Legion - The Lost and the Damned - Dark Eldar-Kabal of Pain's Way Sorry for having to link to another download but the Compendium really does have most of theinformation that's needed to play Epic Armageddon. Please stick to the lists mentioned above. In addition, we will be using the Red Corsairs and War Gryphons Titan Legion (with certain restrictions on the Emperor Titan - see below). Lists at the bottom of this document.
Armies need to be WYSIWYG (what you see is what you get).They don't need to be Games Workshop miniatures but it does need to be obvious what eachformation is.i.e. Deathstike Missile launchers need to look like a couple of large, mobile missiles,proxies for Chimeras need to look like armoured troop transports, etc.The only exception to this will be weapons on Titans using the AMTL list. Players must picktheir Titan weapons before seeing their opponents army. Titan Weapons need not be accurate,as long as they are legal (Titan players must tell their opponents what weapons have beenselected before the game starts).
All games are to be played at TGA. All games will be played on a 6’x4’ board. We’ll be sticking to the Epic Armageddon tournament scenario (with various points limits outlined below). This will mean that each player will need 3 objective markers (1 as a Blitzkrieg objective and 2 to place on the opponents half of the table). Objective markers can be anything from a small card marker to a more detailed terrain piece. Objectives do not provide cover or block line of sight, they are simply to signify important areas on the board. To find out if a formation is claiming/contesting an objective, simply measure from the center of the objective. If any part of your formation is within 15cm of the center of the objective, it is claimed/contested. Players will also need to provide a way to record Blast Markers for their games.We will be using the map, kindly provided by Adam and Cam of TGA, to record the progress of the campaign. Once your game is finished, the victor can claim a single unclaimed sector on any available planet. If your army is fully painted (3 colour minimum) then you can claim an extra unclaimed sector anywhere on the map. This is a shameless attempt to get great looking battles as well as rewarding players who put a little more effort into their armies. If your game ends in a draw, the victor will be the player who has caused the most casualties during the game.(half the points of broken or damaged formations, all points from destroyed formations) Once all sectors have been claimed (there are 7 planets with 9 sectors per planet – 63 sectors in total), players can issue challenges to each other to try and steal sectors from their opponent. The winner of one of these battles can claim one sector only from the opponent. Challenges can be refused (but we’ll all tease you mercilessly for a bit though). The campaign will run for 13 weeks (so much for war without end...). The player at the end of the campaign with the most sectors will be the winner. If there is a tie, any players that are in control of a whole planet (all 9 sectors owned by 1 player) will be the winner. If none of the tied winners control an entire planet, then victory will be claimed by the best painted army (to be judged by Cam and Adam of TGA).
There have been several alternative scenarios developed but they are not neccessarily readyfor tournament play. I can select a few and we can try them out during the campaign if enoughplayers agree.
Campaign Rules
All games played between July 4th and July 25th will be limited to 2000pts per side. No War Engine over 6 DC is allowed to be used (this means that Warhounds, Supa Stompas,Phantoms, Reavers, Super Heavy Tanks etc are allowed but no Warlords, Gargants etc). All games between August 1st and August 29th will be limited to 2500pts per side. No limit on War Engines allowed (except no Emperor Titans permitted). All games between September 5th and September 26th will be limited to 3000pts per side. No limit on War Engines allowed. Emperor Titans are allowed in these games (indeed they are encouraged… I’d love to see the mightiest War Engines in battle). No player is allowed to go over the points limit at all (no 3005pt army lists please). A player must stick to the same army for the whole campaign. A player can obviously make any legal army from that list each week. There is no requirement to stick with the same list each week. As long as your army is legal and from the same army each week, everything will be fine (i.e. if you are using the Codex Astartes army, you must continue to build all your lists for the entire campaign using the Codex Astartes list). Players should take it in turns to place the terrain as they see fit. 12 pieces of terrain should be used in each game (as per the official tournament scenario). 1 piece of terrain is an object approximately 30cm across. All these details are described in the compendium linked above. TGA has some Epic Terrain available for all players to use. In addition, I’ll hopefully be able to leave some of my Epic terrain at TGA that all campaign players are free to use at the club. If any of it goes missing, I will immediately remove all my terrain and reconsider the future of the campaign. Any players who have their own terrain are encouraged to bring it with them if they wish. TGA will store terrain for us but they will not accept any responsibility for lost/stolen items. All players are encouraged to play fair and hard whilst being courteous and helpful to each other. Please remember that for some of the participants, this may be their first experience of Epic Armageddon and we need to make it a positive one. For newcomers to the game, please feel free to ask questions of those who may know the game a little better, it’s a great way to learn! If anyone wants to run their lists past me first I am happy to look (not that I know eveythingabout Epic but I should be able to help out). I will be taking part in the campaign and I will be using the Red Corsairs (Chaos Marines) list. Players can join the campaign after the start date (but they will have some catching up to do!).There will be a trophy for the winner and participation award for all players.
As a little bit of fun, I’d love to run a mega battle on the 3rd of October. If we can get enough players to participate, I propose that 2 teams be drawn up (either randomly or 2 teams - Imperial vs Xenos) with each player providing a legal 2000pt army. A massive table would be set up at TGA and we could spend the day having the biggest battle Perth has seen for a while. This should make most Apocalypse games look like a tiny skirmish! This would be open to all players (not just those in the campaign).Players could use any legal list from those available for the campaign. We’ll announce more details of this if it looks like we will get enough players. An Epic Armageddon tournament will be run after the campaign and Mega Battle are completed. It will be at TGA. It will be a 1 day event with 3 games to be played at 3000pts per army. More details as things are finalised.
Useful Links:- Tactical Command http://www.tacticalwargames.net/taccmd/index.php - Army List builder (use the NetEA links-except for the Black Legion & Lost and Damned use GW) http://traitor-legion.appspot.com/ - Dark Realm Miniatures http://www.darkrealmminiatures.com/ - Exodus Wars http://www.exoduswars.com/store/ I suggest using the Westgamer forums to organise games before the weekend if you can.There is no formal structure. I'd just like to see as many players turning up and playinggames of Epic as possible. Once the challenge stage is reached I would prefer to havethese challenges be made in public on the Westgamer TGA forum. Below are the Red Corsair and AMTL army lists (Necrons can be added if there's a demand).
RED CORSAIRS ARMY LIST V3.19Red Corsairs Renegade Chapter Chaos Space Marine armies have a strategy rating of 4. All Red Corsairs and Chaos Titan Legion formations have an initiative rating of 1+. Chaos Navy aircraft formations have an initiative rating of 2+.
RED CORSAIRS CORE FORMATIONSFORMATION TYPE UNITS UPGRADES ALLOWED COST
Hounds Squadron One Chaos Space Marine Lord character upgrade and eight Chaos Space Marine Bike units
Daemonic Pact, Icon Bearer 300 points
Terminator Retinue One Chaos Space Marine Lord character upgrade and four Chaos Terminator units
Chaos Champion, Chaos Dreadnought, Chaos Drop Pods, Chaos Hunter, Chaos Land Raiders, Chaos Spawn, Chaos Vindicators, Daemonic Pact, Daemon Prince, Daemon Engines, Icon Bearer, Obliterators
300 points, +65 points each for up to four additional Chaos Terminator units
Traitor Retinue One Chaos Space Marine Lord character upgrade and eight Chaos Space Marine units
All 275 points
RED CORSAIRS SUPPORT FORMATIONS (Two may be taken per Red Corsairs Core Formation)
FORMATION TYPE UNITS UPGRADES ALLOWED COST
Armoured Company Four to eight vehicles (may choose either Chaos Predators or Chaos Land Raiders or a combination of the two)
Chaos Hunter, Chaos Vindicators, Daemon Engines 50 points per Chaos Predator or 75 points per Chaos Land Raider
Chaos Strike Cruiser One Chaos Strike Cruiser Upgrade to Chaos Battle Barge (+150 points) 200 pointsChaos Thunderhawk One Chaos Thunderhawk Gunship none 250 pointsChosen Six Chaos Space Marine units (Chaos Space Marines in the
formation receive the Scout ability for free)Chaos Champion, Chaos Drop Pods, Chaos Rhinos, Daemonic Pact 200 points
Cult Marines One Chaos Space Marine Lord character upgrade and six Khorne Berzerker, Thousand Sons, Plague Marine OR Noise Marine units
Chaos Champion, Chaos Dreadnought, Chaos Drop Pods, Chaos Rhinos, Daemonic Pact, Daemon Engines
275 points
Defiler Assault Force Four Defilers Daemon Engines 275 pointsBlood Slaughterer Pack1 Four Blood Slaughterers, Daemon Engines 250 pointsBrass Scorpion Onslaught1 Two Brass Scorpions Daemon Engines 250 pointsSilver Tower Circle2 Four Silver Towers Daemon Engines 250 pointsBlight Drone Swarm3 Six Blight Drones Daemon Engines 300 pointsDaemon Knight Pavane4 Four Daemon Knights Daemon Engines 250 pointsDaemon Pool Any number of Lesser Daemons and/or Greater Daemons - 15 points per Lesser Daemon unit
75 points per Greater DaemonRaptor Cult One Chaos Space Marine Lord character upgrade and four
Raptor unitsDaemonic Pact 175 points, +40 points each for up
to four additional Raptor units1 Only if the army contains Khorne Berzerkers.2 Only if the army contains Thousand Sons.3 Only if the amry contains Plague Marines.4 Only if the army contains Noise Marines.
RED CORSAIRS UPGRADES (Four may be taken per Formation)
UPGRADE DESCRIPTION POINTS COST
Chaos Champion Add one Chaos Champion character upgrade +50 pointsChaos Dreadnought Add up to three Chaos Dreadnoughts 50 points eachChaos Drop Pods Deploy the whole formation by Planetfall in Chaos Drop Pods. This upgrade may not be taken by formations that
include any vehicles other than Dreadnoughts. In addition it requires a Chaos Strike Cruiser or Chaos Battle Barge in order to be used.
5 points per unit in the formation
Chaos Hunter Add one Chaos Hunter 50 pointsChaos Land Raiders Add up to four Chaos Land Raiders 75 points eachChaos Rhinos Add up to eight Chaos Rhinos. If you choose to take this option then you must take exactly enough Chaos Rhinos
to carry the units that still require transport after any other upgrades that can transport units have been taken. No spare transport spaces may be 'left over'.
10 points each
Chaos Spawn Add up to three Chaos Spawn units 25 points eachChaos Vindicators Add up to three Chaos Vindicators 35 points eachCult Marines Replace four Chaos Space Marine units with four units from the following list: Khorne Berzerkers, Noise Marines,
Plague Marines OR Thousand Sons50 points
Daemonic Pact Allows the formation to summon Daemons from the Daemon Pool 25 points0-1 Daemon Prince Replace the unit in the formation that includes the Chaos Space Marine Lord character with a Daemon Prince unit.
Only one Daemon Prince may be included in the army.+50 points
Daemon Engines Add up to three choices from the following list:Defiler or DesecratorBlood Slaughterer1
Silver Tower2
Blight Drone3
Daemon Knight4
75 points each 75 points each 75 points each 50 points each 75 points each
Havocs Replace Four Chaos Space Marine units with four Havoc units 50 pointsIcon Bearer Add one Icon Bearer character upgrade +50 pointsObliterators Add up to three Obliterators 85 points each
1 Only for formations containing Khorne Berzerkers, Blood Slaughterers or Brass Scorpions2 Only for formations containing Thousand Sons or Silver Towers3 Only for formations containing Plague Marines or Blight Drones4 Only for formations containing Noise Marines or Daemon Knights
CHAOS NAVY AIRCRAFT FORMATION TYPE POINTS COST
Three Hellblade Interceptors 200 pointsTwo Hell Talon Fighter-bombers 175 pointsOne Harbinger Bomber 400 points
CHAOS TITAN LEGION BATTLEGROUPS FORMATION TYPE POINTS COST
One Chaos Warlord Class Titan 850 pointsOne Chaos Reaver Class Titan 625 pointsOne Chaos Warhound Class Titan 300 points
REFER
EN
CE S
HEETS
This sectio
n o
f the su
pplem
ent in
cludes referen
ce sh
eets for each
or th
e arm
ies covered
in th
is book. A
lthough
not really
a su
bstitu
te fo
r the fu
ll rules o
r datash
eets, exp
erienced
players w
ill be ab
le to get b
y with
just th
e reference sh
eets nin
ty-nin
e percen
t of th
e time. Sh
ould
you fin
d a d
iscrepan
cy betw
een th
e reference sh
eet and th
e ru
les, then
the ru
les always tak
e preced
ence. T
he fo
llow
ing ab
breviatio
ns are u
se on th
e reference sh
eets:A
C
AV
C
H
INF
LV
- Aircraft
- Arm
oured
Veh
icle- C
haracter
- Infan
try- L
ight V
ehicle
SC
CC
FF
BP
s+1A
- Spacecraft
- Clo
se Com
bat
- Firefig
ht
- Barrag
e Poin
ts- +
1 E
xtra A
ttack
FxF
Fw
AR
rA
Ind
MW
- Fix
ed F
orw
ard A
rc- F
orw
ard F
ire Arc
- Rear F
ire Arc
- Indirect F
ire- M
acro-w
eapon
Slw
TK
DC
Crit
Sh
- Slow
-firing
- Titan
Killer
- Dam
age C
apacity
- Critical D
amag
e- Sh
ields
CH
AO
S N
AV
Y R
EFER
EN
CE S
HEET
STR
ATEG
Y R
ATIN
G n
/a INIT
IATIV
E 2
+
NA
ME
TY
PE
SP
EED
AR
MO
UR
CC
FF
WEA
PO
NS
RA
NG
EFIR
EP
OW
ER
NO
TE
SH
ellblad
e Intercep
tor
AC
Fighter
6+n/a
n/a
2 x Reap
er Auto
cannon
15cmA
P4+
/AT6+
/AA
5+, Fw
A-
Hell T
alon Figh
ter-Bom
ber
AC
Fighter-B
om
ber
5+n/a
n/a
Tw
in Lascan
non
Havo
c Launch
er B
om
bs
30cm
45cm
15cm
AT4+
/AA
4+, FxF
AP4+
, FxF1B
P, Ign
ore C
over, FxF
-
Harb
inger B
om
ber
WE/A
Bom
ber
5+n/a
n/a
Reap
er Auto
cannon
Reap
er Auto
cannon
Reap
er Auto
cannon
Bom
bs
30cm
15cm
15cm
15cm
AP4+
/AT6+
/AA
5+, FxF
AP4+
/AT6+
/AA
5+, R
ight A
rcA
P4+
/AT6+
/AA
5+, Left A
rc6B
P, Ign
ore C
over, FxF
Rein
forced A
rmou
r, DC
4
CH
AO
S T
INTA
N L
EG
ION
REFER
EN
CE S
HEET
STR
ATEG
Y R
ATIN
G n
/a INIT
IATIV
E 1
+
NA
ME
TY
PE
SP
EED
AR
MO
UR
CC
FF
WEA
PO
NS
RA
NG
EFIR
EP
OW
ER
NO
TE
SChao
s Warlo
rd T
itanW
E15cm
4+2+
3+2 x In
ferno G
un
Clo
se Com
bat W
eapon
Plasm
a Destru
ctor
30cm
(base co
ntact)
75cm
3BP, Ign
ore C
over, FxF
Assau
lt Weap
on, T
itan K
iller (D3), +
3A , Fw
A4 x M
W2+
, FwA
Fearless, R
einforced
Arm
our, T
hick
R
ear A
rmou
r, Wa
lker, DC
8, 6Sh
Chao
s Reaver T
itanW
E20cm
4+3+
3+G
atling B
laster Clo
se Com
bat W
eapon
Apocalyp
se Missile Lau
nch
er
60cm
(base co
ntact)
60cm
4 x AP4+
/AT4+
, FwA
Assau
lt Weap
on, T
itan K
iller (D3), +
3A , Fw
A
3BP, FxF
Fearless, R
einforced
Arm
our, W
alker,
DC6, 4Sh
Chao
s Warh
ound T
itanW
E30cm
5+4+
4+V
ulcan
Mega-B
olter
Plasm
a Blastgu
n
45cm
45cm
4 x AP3+
/AT5+
, FwA
2 x MW
2+, Slo
w Firin
g , FwA
Fearless, In
spiring, R
einforced
A
rmou
r, Wa
lker, DC3, 2Sh
RED
CO
RSA
IRS R
EFER
EN
CE S
HEET
STR
ATEG
Y R
ATIN
G n
/a INIT
IATIV
E 1
+
NA
ME
TY
PE
SP
EED
AR
MO
UR
CC
FF
WEA
PO
NS
RA
NG
EFIR
EP
OW
ER
NO
TES
Daem
on P
rince
INF
15cm(30cm
)3+(4+
)3+
3+Possessed
Weap
on
Warp
Blast
(base co
ntact)
(15cm)
Assau
lt Weap
on, M
W +
2A
Small A
rms, M
W +
1A
Com
ma
nd
er, Fearless, Lea
der, R
einforced
Arm
our, T
eleport
Chao
s Space M
arine Lo
rdCH
n/a
n/a
n/a
n/a
Daem
on W
eapon
Warp
Bolt
(base co
ntact)
(15cm)
Assau
lt Weap
on, M
W +
1A
Small A
rms, M
W +
1A
Ch
ara
cter, Com
ma
nd
er, Invu
lnera
ble Save, Lea
der
Chao
s Lord
= D
aemon W
eapon
Sorcerer Lo
rd =
Warp
Bolt
Warlo
rd =
Suprem
e Com
ma
nd
er, Daem
on W
eapon
Chao
s Cham
pio
nCH
n/a
n/a
n/a
n/a
Daem
on A
rtefactD
aemonic B
olt
(base co
ntact)
(15cm)
Assau
lt Weap
on, First Strik
e +1A
Sm
all Arm
s, First Strike +
1A
Ch
ara
cter, Invu
lnera
ble Save, A
ugm
ent Su
mm
onin
g (+2D
3)
Khorn
e, Nurgle, U
ndivid
ed =
Daem
onic A
rtifact Tzeen
tch, Slaan
esh =
Daem
onic B
olt
Icon B
earerCH
n/a
n/a
n/a
n/a
--
-C
ha
racter, D
aem
onic Focu
s, Invu
lnera
ble Save, Lea
der
Chao
s Term
inato
rsIN
F15cm
4+3+
3+Com
bi B
olters
Pow
er Weap
ons
2 x Reap
er Auto
cannon
(15cm)
(base co
ntact)
30cm
Small A
rms
Assau
lt Weap
on M
W +
1AA
P4+
/AT6+
Rein
forced A
rmou
r, Teleport, T
hick R
ear A
rmou
r
Chao
s Dread
nough
tA
V15cm
3+4+
4+Tw
in A
uto
cannon
Pow
er Fist 45cm
(b
ase contact)
AP4+
/AT5+
A
ssault W
eapon M
W +
1A
Fearless, W
alker
Chao
s Space M
arines
INF
15cm4+
4+4+
Bolters
Auto
cannon
(15cm)
45cm
Small A
rms
AP5+
/AT6+
-
Khorn
e Berzerk
ersIN
F15cm
4+2+
5+B
olt P
istols
Chain
axes (15cm
) (b
ase contact)
Small A
rms
Assau
lt Weap
on
Fearless
Noise M
arines
INF
15cm4+
4+3+
Sonic B
lasters B
lastmasters
(15cm)
30cm
Small A
rms
AP5+
/AT6+
, Disru
pt
Fearless
Plagu
e Marin
esIN
F15cm
3+3+
4+B
olters
Plagu
e Knife
(15cm)
(base co
ntact)
Small A
rms
Assau
lt Weap
on
Fearless
Thousan
d So
ns
INF
15cm4+
5+4+
Bolters
(15cm)
Small A
rms
Fearless, R
einforced
Arm
our
Chao
s Bik
esIN
F35cm
4+3+
4+B
olters
Chain
sword
s (15cm
) (b
ase contact)
Small A
rms
Assau
lt Weap
on
Mou
nted
Rap
tors
INF
30cm4+
3+4+
Melta G
uns
Chain
sword
s (15cm
) (b
ase contact)
Small A
rms
Assau
lt Weap
on
Jum
p Pa
cks
Chao
s Spaw
nIN
F15cm
3+3+
none
Horrific M
utatio
ns
(base co
ntact)
Assau
lt Weap
on
Fearless, In
vuln
erable Sa
veH
avocs
INF
15cm4+
5+3+
2 x Auto
cannon
45cm
AP5+
/AT6+
-
Obliterato
rsIN
F15cm
4+4+
4+B
ody W
eapons
45cm
(15cm)
(base co
ntact)
3 x AP5+
/AT5+
Sm
all Arm
s, +1A
Assau
lt Weap
on, M
W +
1A
Fearless, R
einforced
Arm
our, T
eleport, Th
ick Rea
r Arm
our
Chao
s Rhin
oA
V30cm
5+6+
6+Com
bi-b
olter
(15cm)
Small A
rms
Tra
nsport (2)
Chao
s Hunter
AV
30cm5+
6+6+
Hunter-k
iller60cm
AT4+
/AA
4+-
Chao
s Pred
ator
AV
30cm4+
6+4+
Tw
in Lascan
non
2 x Heavy b
olter
45cm
30cm
AT4+
A
P5+
-
Chao
s Vin
dicato
rA
V25cm
4+6+
4+D
emolish
er Can
non
30cmA
P3+
/AT4+
, Ignore C
over
-Chao
s Land R
aider
AV
25cm4+
6+4+
2 x Tw
in Lascan
non
Tw
in H
eavy Bolter
45cm
30cm
AT4+
A
P4+
R
einforced
Arm
our, T
hick R
ear A
rmou
r, Tra
nsport (1
or 2)
Defiler
AV
20cm4+
4+3+
Battlecan
non
Reap
er Auto
cannon
Tw
in H
eavy Flamer
Battle C
laws
75cm
30cm
15cm
(base co
ntact)
AP4+
/AT4+
A
P4+
/AT6+
A
P3+
, Ignore C
over
Assau
lt Weap
on, M
W +
1A
Fearless, In
filtrator, In
vuln
erable Sa
ve, Wa
lker
Desecrato
rA
V20cm
4+4+
4+U
ltrasonic D
isrupto
r Reap
er Auto
cannon
Havo
c Launch
er B
attle Talo
ns
45cm
30cm
45cm
(base co
ntact)
2 x AP5+
/AT6+
/AA
5+ , D
isrupt
AP4+
/AT6+
A
P4+
A
ssault W
eapon, +
1A
Fearless, In
vuln
erable Sa
ve, Wa
lker
Blo
od Slau
ghterer
AV
15cm3+
3+none
Cleavers
(base co
ntact)
Assau
lt Wpn. M
W +
2AFea
rless, Infiltra
tor, Invu
lnera
ble Save, W
alker
Silver Tow
erA
V20cm
4+6+
4+A
rcane C
annons
Beam
of P
ow
er 45m
60cm
3 x A
P4+
/AT4+
M
W5+
Fea
rless, Invu
lnera
ble Save, Skim
mer
Bligh
t Dro
ne
AV
35cm5+
6+4+
Maw
Can
non
Reap
er Auto
cannon
30cm
30cm
AP3+
/AT5+
, Ignore C
over
AP4+
/AT6+
Fea
rless, Invu
lnera
ble Save, Skim
mer
Daem
on K
nigh
tA
V30cm
4+5+
4+Castigato
r Can
non
45cm3 x A
P3+
/AT5+
Fearless, In
vuln
erable Sa
ve, Scout, W
alker
Brass Sco
rpio
nW
E20cm
5+3+
3+Sco
rpio
n C
annon
2 x Hellm
aw C
annon
Dem
olish
er Can
non
Claw
s
30cm
15cm
30cm
(base co
ntact)
2 x AP3+
/AT5+
A
P4+
, Ignore C
over
AP3+
/AT4+
, Ignore C
over
Assau
lt Weap
on, M
W +
1A
Fearless, In
filtrator, In
vuln
erable Sa
ve, Rein
forced A
rmou
r, Wa
lker, DC2
Sum
moned
Greater D
aemon
WE
15cm4+
3+none
Claw
s and Fan
gs(b
ase contact)
Assau
lt Weap
on, M
W +
2AFea
rless, Inspirin
g, Invu
lnera
ble Save, R
einforced
Arm
our, W
alker, D
C3, 6SP
Sum
moned
Lesser Daem
ons
INF
15cm4+
3+none
Claw
s and Fan
gs(b
ase contact)
Assau
lt Weap
on
Invu
lnera
ble Save, 1SP
Chao
s Strike C
ruiser
SCn/a
n/a
n/a
n/a
Orb
ital Bom
bard
men
tn/a
5BP, M
WTra
nsport (2
0)
Chao
s Battle B
argeSC
n/a
n/a
n/a
n/a
Orb
ital Bom
bard
men
tn/a
14BP, M
WTra
nsport (6
0), Slow
an
d stea
dy
Chao
s Thunderh
awk G
unsh
ipW
E/A
Bom
ber
4+6+
4+B
attle Can
non
2 x Tw
in H
eavy Bolter
1 x Tw
in H
eavy Bolter
1 x Tw
in H
eavy Bolter
75cm
30cm
15cm
15cm
AP4+
/AT4+
, FxFA
P4+
/AA
5+, FxF
AP4+
/AA
5+, R
ight A
rcA
P4+
/AA
5+, Left A
rc
Pla
netfa
ll, Rein
forced A
rmou
r, Tra
nsport (8
), DC2
Chao
s Dro
p P
od
AV
Imm
obile
5+none
none
Death
win
d15cm
AP5+
/AT5+
See datash
eet for ru
les
GRAND TOURNAMENT SPECIAL RULE : GOD MACHINES
The Adeptus Mechanicus worships their Titans as icons of the Deus Mechanicus, avatars that rule battlefields with awesome firepower; The loss of even one large Titan is enough to shake the heart of any Adept of the Mechanicus. If any Battle class Titan is destroyed, the enemy counts as having achieved the ‘Break Their Spirit’ Victory Condition. This condition replaces the usual goal of wiping out the army’s most expensive formation.
Scout or Battle Titan Weapons COST
Inferno Gun, Vulcan Megabolter, Plasma Blastgun Free
Turbolaser Destructor +35 Points
Battle Titan Weapons COST
Laser Burner, Corvus Assault Pod, Carapace Landing Pad Free
Plasma Cannon, Gatling Blaster, Apocalypse Rocket Launcher, Titan Close Combat Weapon +25 Points
Melta Cannon, Laser Blaster (Triple-Turbolaser), Volcano Cannon +50 Points
Plasma Destructor, Support Missile, Quake Cannon +75 Points
Titan Upgrades Range Firepower / Effect Cost
0-1 Legate (Battle Titans Only) — Supreme Commander 50pts
Veteran Princeps (0-1 per formation) — Commander, Leader 25pts
Carapace Multi-Lasers (Battle Titans Only) 30cm 2x AP5+ / AT6+ / AA5+ 50pts
Sacred Icon (Battle Titans Only) — Inspiring 50pts
BATTLE TITAN FORMATIONS
Formation Units Cost
Warlord Battle Titan One Warlord Titan 725 Points
Reaver Battle Titan One Reaver Titan 575 Points
Emperor Battle Titan One Emperor Titan (Either Imperator or Warmonger configuration) 1250 Points
SCOUT TITAN FORMATIONS
Two Scout Titan Formations may be selected for each Battle Titan formation in the army.
Formation Units Cost
Warhound Scout Titan One Warhound Titan 275 Points
Warhound Titan Pack Two Warhound Titans 500 Points
LEGIO GRYPHONICUS WAR GRYPHONS TITAN LEGION ARMY LIST
Titans have an initiative rating of 1+. All other units types have an initiative rating of 2+. Titan Legion armies have a strategy rating of 3.
V3.17
Warhound, Reaver and Warlord Titans each must be upgraded with two, three and four Titan weapons respectively. A Titan may not be upgraded with more or less weapons than its class allows. Each Titan formation must select at least two different types of weapons. If the player wishes, a Titan formation may contain only one type of weapon, at the cost of paying a +25 point surcharge. For further details see the Titans’ respective data sheets.
LIST CONSTRUCTION RULE : TITAN WEAPONS
SUPPORT FORMATIONS
One Support Formations may be selected for each Battle Titan formation in the army.
Formation Units Cost
Forge Knights Six Forge Knights 400 Points
Recon Platoon Four Sentinels 100 Points
Thunderbolt Squadron Two Thunderbolt Fighters 150 Points
Marauder Squadron Two Marauder Bombers 250 Points
0-1 Orbital Support One Adeptus Mechanicus Gothic Class Cruiser or One Arc Mechanicus
175 Points
300 Points
Skitarii Demi-Century Nine Hypaspist units, plus one Tech-Priest unit (0-1 per Corvus Assault Pod) 300 Points
Lysander Fighter One Lysander Fighter (0-1 per Warmonger Titan) 75 Points
WEAPON RANGE FIREPOWER
Plasma Blastgun 45cm 2x MW2+, Slow Firing
Inferno Gun 30cm BP3, Ignores Cover
Vulcan Megabolter 45cm 4x AP3+ / AT5+
Turbolaser Destructor 60cm 4x AP5+ / AT3+
Wa
rho
un
d T
ita
n
WE
3
0cm
5
+
4+
4
+
2x S
co
ut T
ita
n W
ep
ns
—
—
DC
3, F
ea
rle
ss, R
ein
forc
ed
Arm
ou
r,
Wa
lke
r. 2
Vo
id S
hie
lds
Re
ave
r T
ita
n
WE
2
0cm
4
+
3+
3
+
3x S
co
ut o
r B
attle
Tita
n
We
ap
on
s
—
—
DC
6, F
ea
rle
ss, R
ein
forc
ed
Arm
ou
r,
Wa
lke
r, 4
Vo
id S
hie
lds
Wa
rlo
rd T
ita
n
WE
1
5cm
4
+
2+
3
+
4x S
co
ut o
r B
attle
Tita
n
We
ap
on
s
—
—
DC
8, F
ea
rle
ss, R
ein
forc
ed
Arm
ou
r,
Wa
lke
r, 6
Vo
id S
hie
lds T
hic
k R
ea
r A
rmou
r.
Fo
rge
Kn
igh
t A
V
20
cm
4+
4
+
5+
A
rc L
an
ce
M
an
ipu
lato
rs
30
cm
(Ba
se
Co
nta
ct)
A
T4
+
Assa
ult W
ea
pon
, M
acro
-We
ap
on
, E
xtr
a A
tta
ck
(+
1)
Re
info
rce
d A
rmo
ur,
Wa
lke
r, In
vu
lne
rab
le
Sa
ve
, In
filtra
tor.
Wa
rmo
ng
er
Tit
an
W
E
15
cm
4+
4
+
5+
S
ee
Da
tas
he
et
—
—
DC
12
, 8
Vo
id S
hie
lds,
F
ea
rle
ss,
Re
info
rce
d A
rmo
ur,
Wa
lke
r, In
sp
irin
g.
Imp
era
tor
Tit
an
W
E
15
cm
4+
4
+
3+
S
ee
Da
tas
he
et
—
—
As W
arm
ong
er.
Th
un
de
rbo
lt F
igh
ter
Air
cra
ft
Fig
hte
r-B
om
be
r 6
+
n/a
n
/a
Sto
rmb
olte
rs
Mu
ltila
se
r U
nd
erw
ing
Ro
cke
ts
15
cm
30
cm
30
cm
AP
4+
/ A
A5
+
AP
5+
/ A
T6
+ /
AA
5+
A
T4
+
Ma
rau
de
r B
om
be
r A
ircra
ft
Bo
mb
er
4+
n
/a
n/a
2
x T
win
He
avy B
olte
rs
Tw
in L
asca
nn
on
B
om
b ra
cks
15
cm
45
cm
15
cm
AA
5+
A
T4
+ / A
A4
+,
Fix
ed
Fo
rwa
rds A
rc
3B
P, F
ixe
d F
orw
ard
s A
rc
SCOUT TITAN WEAPONS
WEAPON RANGE FIREPOWER
Carapace Landing Pad — Allows BP weapons to use the Indirect Fire ability
Corvus Assault Pod — Transport (10 infantry). Some unit types take up two spaces (see the Corvus Assault Pod entry on page 11).
Close Combat Weapon (Arm Only) (Base Contact) Extra Attacks (+3), Titan Killer (D3)
Laser Burner (15cm) OR (Base Contact)
Extra Attacks (+2), (Small Arms) Extra Attacks (+4), (Assault Weapons)
Apocalypse Missile Launcher 60cm BP3
Gatling Blaster 60cm 4x AP4+ / AT4+
Plasma Cannon 60cm 3x MW2+, Slow Firing
Melta Cannon 30cm AND (15cm)
MW2+, Titan-Killer (D3) Small Arms, Extra Attacks (+1), Titan Killer (D3)
Laser Blaster (Triple Turbolaser) 60cm 6x AP5+ / AT3+
Volcano Cannon 90cm MW2+, Titan-Killer (D3)
Plasma Destructor 75cm 4x MW2+, Slow Firing
Quake Cannon 90cm BP3, Macro Weapon
Support Missile (Carapace Only) Warhead Type—Pick one: Vortex Warp Deathstrike Barrage
Unlimited — — — —
Indirect Fire, Warhead, One-Shot. BP3, Macro-Weapon, Titan-Killer (1) MW2+, Titan-Killer (D3), Ignores Shields/Powerfields MW2+, Titan-Killer (D6) 10BP, Disrupt
BATTLE TITAN WEAPONS
WEAPON RANGE FIREPOWER
Mars (Sonic Disruptor) 100cm 10BP, Ignores Cover, Disrupt
Golgotha (Hellfire Missiles) Unlimited 6x 2BP, Macro-Weapon, Single Shot, Indirect Fire
Armageddon (Nova Cannon) 100cm 4x MW3+, Titan-Killer (D3)
ORDINATUS WEAPONS
CRITICAL HITS
UNIT CRITICAL HIT EFFECT
Warhound Titan The Warhound staggers D6cm in a random direction. If the Titan contacts impassable terrain or another unit it cannot step over, then it stops and takes a point of damage. Any units stumbled into or orver take a hit on a 6+.
Reaver, Warlord, and Emperor Titans Roll a D6 in the end phase of every turn. On a roll of a 1 the Titan is destroyed and all units within 5cm of the Titan receive a hit on a 5+. On a 2-3 the Titan suffers an extra point of damage. On a 4-6 the Titan is repaired and the Critical Hit will cause no further trouble.
Gorgon The Gorgon is immobilised. A further critical hit will destroy the Gorgon outright.
Baneblade, Shadowsword, Stormblade, Stormsword The tank is destroyed, and all units within 5cm suffer a hit on a roll of a 6+.
Ordinatus Minoris, Ordinatus Majoris The Ordinatus is destroyed. All units within 15cm suffer a hit on a 5+. If the Ordinatus was an Ordinatus Majoris, then all friendly formations within line of sight take a Blast Marker.
ADEPTUS MECHANICUS REFERENCE SHEET. PAGE 2.
VERSION 3.17 / 1.12
Type Speed Armour Close Combat Firefight
War Engine 15cm 4+ 4+ 3+
IMPERATOR CONFIGURATION EMPEROR TITAN (Gryphonne Pattern)
Damage Capacity 12. 8 Void Shields. Critical Hit Effect: The Imperator’s plasma reactor has been damaged. Roll a D6 for the Imperator in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Imperator, on a roll of 2-3 the Imperator suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cms of the Imperator will be hit on a roll of 4+. Notes: Fearless, Reinforced Armour, Walker, Inspiring. The Imperator Titan may step over units, impassable or dangerous terrain that is up to 2cm wide and less than 3cm tall.
Weapon Range Firepower Notes
Plasma Annihilator 90cm 4x MW2+ Titan-Killer (D3), Forward Arc, Slow Firing
Hellstorm Cannon 60cm 10BP Forward Arc
Defence Laser 90cm MW2+ / AA4+ Titan-Killer (D3)
4x Battle Cannon 75cm AP4+ / AT4+ —
Quake Cannon 90cm 3BP Fixed Forward, Macro-Weapon
Tertiary armament (15cm) (Small Arms) Extra Attacks (+2)
Leg Bastions — — Counts-as a Corvus Assault Pod
Type Speed Armour Close Combat Firefight
War Engine 15cm 4+ 4+ 5+
WARMONGER CONFIGURATION EMPEROR TITAN (Gryphonne Pattern)
Damage Capacity 12. 8 Void Shields. Critical Hit Effect: The Warmonger’s plasma reactor has been damaged. Roll a D6 for the Warmonger in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Warmonger, on a roll of 2-3 the Warmonger suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cms of the Warmonger will be hit on a roll of 4+. Notes: Fearless, Reinforced Armour, Walker, Inspiring. The Warmonger Titan may step over units, impassable or dangerous terrain that is up to 2cm wide and less than 3cm tall.
Weapon Range Firepower Notes
8x Doomstrike Missiles Unlimited Warhead(s) May fire only one missile per turn.
Vengeance Cannon 90cm 2x MW2+ Titan-Killer (D3), Forward Arc
4x Hydra Autocannon 45cm 2x AP4+ / AT5+ / AA5+
Fire Control Centre — — Re-roll one failed to-hit roll on one of the Warmonger Titan’s weapon systems per turn.
Head Gun 45cm AP4+ / AT4+ Fixed Forward Arc
Tertiary armament (15cm) (Small Arms) Extra Attacks (+2)
Leg Bastions — — Counts-as a Corvus Assault Pod
Type Speed Armour Close Combat Firefight
Aircraft Fighter 6+ — —
LYSANDER FIGHTER (Gryphonne Pattern)
Weapon Range Firepower Notes
Storm Bolters 15cm AP4+ / AA5+ Fixed Forward Arc
Heavy Bolter 30cm AP5+ / AA6+ Fixed Forward Arc