preserving interactive multimedia art: a case study in

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Preserving Interactive Multimedia Art: A Case Study in Preservation Planning A Case Study in Preservation Planning Ch i t hB k Gü th Kl J f Kü Ad R b Christoph Becker, nther Kolar, Josef ng, Andreas Rauber International Conference on Asian Digital Libraries (ICADL’07) Hanoi Vietnam December 10-13 2007 Hanoi, Vietnam, December 10 13 2007

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Page 1: Preserving Interactive Multimedia Art: A Case Study in

Preserving Interactive Multimedia Art:A Case Study in Preservation PlanningA Case Study in Preservation Planning

Ch i t h B k Gü th K l J f Kü A d R bChristoph Becker, Günther Kolar, Josef Küng, Andreas RauberInternational Conference on Asian Digital Libraries (ICADL’07)Hanoi Vietnam December 10-13 2007Hanoi, Vietnam, December 10 13 2007

Page 2: Preserving Interactive Multimedia Art: A Case Study in

O tliOutline

Digital PreservationPreservation Planningg

Evaluating solutionsPlanets workflow and methodology

Preserving interactive multimedia artEssential characteristics of interactive multimedia objectsCurrent and future work

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Th L it f Di it l Obj tThe Longevity of Digital Objects

Digital objects are the dominant way we exchange i f tiinformationHeterogeneity and complexity of file formats and speed of technological change make long term access a challengetechnological change make long-term access a challengeDigital preservation: Long-term storage and access to digital objectsdigital objectsDominant strategies:

MigrationMigrationEmulation

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E l ti ti t t iEvaluating preservation strategies

Variety of solutions and tools existEach strategy has unique strengths and weaknessesgy q gRequirements vary across settingsDecision on which solution to adopt is complexp pDocumentation and accountability is essential

Preservation planning assists in decision makingEvaluating preservation strategies on representativeEvaluating preservation strategies on representative samples according to specific requirements and criteria

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PLANETS P ti Pl i W kflDefine requirements

PLANETS Preservation Planning Workflow

Define basis Choose records

Identify requirements

Evaluate alternatives

Define alternativesGo/No-Go alternatives

Evaluate Run Develop

Consider results

experimentexperimentexperiment

Set importance factors

Transform measured

values

Analyse results

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Phase 1: Define requirementsPhase 1: Define requirements

1. Define basis− Describe CollectionDescribe Collection− Institutional settings

2. Choose sample objects/recordsp j– Representative for the objects

in the collectionRi ht h i f l i– Right choice of samples is essential

3. Define requirements3. Define requirements− “Objective tree”

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Influence FactorsInfluence Factors

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An Objective Tree

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The five aspects of an objectThe five aspects of an object

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E l t lt ti d l ltDefine requirements

Evaluate alternatives and analyse results

Define basis Choose records

Identify requirements

Evaluate alternatives

Define Go/No-Go alternativesGo/No Go

Evaluate Run Develop

Consider results

experimentexperimentp

experiment

Consider results

Set importance factors

Transform measured

values

Analyse results

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Page 12: Preserving Interactive Multimedia Art: A Case Study in

Th Ch llThe Challenge

Interactive…Integrated applicationsOb i fObscure presentation formatsHighly proprietary and heterogeneous collection

MultimediaMultimedia…Complex, proprietary , often obsolete formats

A t…ArtHighly sensitive materialNo conformance to a submission policyNo conformance to a submission policyWhat is the ‘original’?Artists might even object to preservationg j p

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P fil f di it l bj t ll tiProfiles of digital object collections

Page 14: Preserving Interactive Multimedia Art: A Case Study in

P fil f di it l bj t ll tiProfiles of digital object collections

Page 15: Preserving Interactive Multimedia Art: A Case Study in

P fil f di it l bj t ll tiProfiles of digital object collections

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Th A El t i ll tiThe Ars Electronica collection

One of the worlds largest collections of electronic art~30.000 pieces, 3.000 new each year6 200 CDs containing multimedia and interactive art6.200 CDs containing multimedia and interactive art1.200 interactive art

Ludwig Boltzmann Institute and Vienna University ofLudwig Boltzmann Institute and Vienna University of TechnologyPlanets case study in preservation planningPlanets case study in preservation planning

Identifying essential characteristics that need to be preserved

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E lExamples

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E ti l bj t h t i tiEssential object characteristics

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I t f bj t h t i tiImportance of object characteristics

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H t i t ti it ?How to measure interactivity?

• Interactive presentations exhibit two facetsInteractive presentations exhibit two facets• Graph-like navigation structure• Navigation along the paths

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R lt f i t li it tiResults of requirements elicitation

Defined and documented the context of the preservation problem of interactive multimediapreservation problem of interactive multimedia•Challenging digital preservation problem• Heterogeneous collections in proprietary formats

High degree of interactivity• High degree of interactivity

Defined and documented representative samples for performing experimentsperforming experimentsDefined and documented requirementsEssential object characteristicsEssential object characteristics

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E l ti t t i f i t ti bj tEvaluating strategies for interactive objects

Evaluation of emulation, simulation and migration approaches for console video games

E l ti i i bl l ti f l idEmulation is a viable solution for console video gamesEven early video game systems not emulated perfectlyMigration to video as a documentation of the originalMigration to video as a documentation of the original work

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C t kCurrent work

• Evaluate selected strategies• Improve and develop, based on gap analysis

• OAIS model integration

• Audit and Certification of PP activities

• Tool support: Service integration

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Something different… the DPE Digital Preservation Challenge

• Competition with several tasks to solveDi it l P ti E di ti EU j t• Digital Preservation Europe: coordinating EU project

• Overcome the barriers hindering access to digital objects • Scenarios based on real-life situations

Awards1. First Prize 3000 Euros2. Second Prize 1500 Euros3. Third Prize 500 EurosNext challenge online in January, submission deadline Spring 2008

www digitalpreservationeurope eu/challenge

Next challenge online in January, submission deadline Spring 2008Flyers available

www.digitalpreservationeurope.eu/challenge

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Thank you very much for your attention.

[email protected]/dppwww.planets-project.eu