preset mixed range and range debuff version 2
TRANSCRIPT
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Range Preset 3: Mixed Range / Range Debuff
Version 2
3 Presets that should not be missing in your preset lists.
Focusing on all the Range Buff you can put up.
Focusing on all the Range Debuff you can put up.
Balancing Range & Range Debuff
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We will be showing examples of how you can make these presets. In this
tutorial, we will be showing Preset 3, Mixed Range / Range Debuff.
Range does not make your troops stronger but what makes Range so
devastating is the fact that it allows troops to attack from further away
and allowing them to continue firing, UNTILL the other sides troops can
get close enough to attack back.
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When you look at the base stats of RangeD and Range Troops you can see why.
RangeD Troops
Range using Troops Like Siege
Range has advantages and disadvantages, as with any battle stat it can be countered.
But it is extremely useful to have in your preset inventory, with tweaks and modifications
based upon your cards and card levels.
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Mix Range / Range Debuff Preset
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This TR gives: 11.326,5 Range + 2.810 Ranged Range + 437 Siege Range & 7.672 Range Debuff + 1.870 Ranged Range Debuff + 934 Siege Range Debuff
All Opponents Troops must overcome:
16.968 Range & 7.672 Range Debuff
All Opponents Ranged Troops must overcome:
11.326,5 Range + 2.810 Ranged Range = 14.136,5 Ranged Range Buff
(General Range + Ranged Range stacking in buff & debuff) and
7.672 Range Debuff + 1.870 Ranged Range debuff = 9.542 Ranged Range Buff
All Opponents Siege Troops must overcome:
11.326,5 Range + 467 Siege Range = 11.793,5 Siege Range Buff and
7.672 Range debuff + 934 Siege Range debuff = 8.606 Siege Range Buff
(General Range + Siege Range stacking in buff & debuff)
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Notes
It depends on which cards you have and at which level. Giving you a higher or lower mix
Range /Range debuff then this example.
Use Bright Jewels to “tweak” your presets. Sometimes you can have the same card 2 x
with a different bright jewel, making it suit your presets better.
USE as much general RANGE or RANGE DEBUFF and then you can add still Ranged
Range Buff or Debuff or Siege Range in buff or Debuff
In this case Range was higher than Range Debuff, you can switch around to your liking.
Have Higher Range Debuff then Range Buff etc.
Your secondary objective besides Range should be to have some stats like Attack,
Defense to be able to do damage to opponent. Including Combat speed, accuracy,
SpellPower etc.
Range Debuff, debuffs ALL troops, everything has some kind of RANGE.
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Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents