prey 2 document 2

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Code name: PROJECT DANIELLE

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Page 1: Prey 2 Document 2

Code name: PROJECT DANIELLE

Page 2: Prey 2 Document 2

Platforms: Orbis (PS4), Durango (Xbox3), PC

Game Mode: Single Player

Ship Date: Q3 2016

1st person Immersive Sim Action / RPG

PROJECT DANIELLE

Page 3: Prey 2 Document 2

• The king of Immersive Sim RPGs

• One of the most anticipated cult

sequels

• You have to escape a space station

where things have gone bad

Spiritual successor to System Shock 2

Page 4: Prey 2 Document 2

Story

Insert new story here

Page 5: Prey 2 Document 2

Key Highlights

• 1st person shooter + RPG hybrid

• Deep systems with original complementary

properties that encourage player creativity

• 10-20 hours per play through

• Highly re-playable due to built in variability in the

design and support for multiple play styles

• Randomized pick ups, objectives, gating

setups.

Page 6: Prey 2 Document 2

SS2 base layer for reference

• Security cameras / Light stealth

• Hacking

• Crates

• Security computers

• Vending machines

• Doors

• Mutants / robots / turrets

• Audio Logs of dead crew that reveal the past

through arguments, research logs, etc…

• Research / chemical ingredients

• Resurrect Chambers

• Upgrade consoles

• No dialog / faceless / voiceless gender neutral hero

• RPG

• Cyber modules to upgrade player

• Nanites to buy shit from vending

machines

• Psionic powers

• Guns

• Ammos

• Food

• Comlinks from shodan

• Expected missions:

• Go find a log of some guy to know the

code to open a door

• Batteries to recharge and plug in

• Find the access card to X

Page 7: Prey 2 Document 2

Our version

• Our own flavor of all of the above

• Real missions where your actions are connected to

the plot, not just traverse space

• A truly 3D interconnected space, Visually stimulating

and that offers variety

• More systems in every types of systems

• Powers that are not only attacks

• player movement

• Gadgets

• Physics

• Monsters

• Simulation

• AI

• Plant grow

• Ecology…

Page 8: Prey 2 Document 2

We don’t know yet which

feature will stand out

Page 9: Prey 2 Document 2

Melee

• Heavy Wrench

• Fire Axe

• Guns are very limited in ammo

Ranged

• Guns and lasers

• Guided Blades (crafted by player)

Psionic Powers

• Pacify / Control Enemies

• Pull / throw physics

• Invert gravity in an area

Combat is physical

To be updated

Page 10: Prey 2 Document 2

• Self-replicating liquids that duplicates

themselves every time they feed. Kill them fast

or face a swarm.

• Mimics that shape shift into objects, other

monsters, or the player.

• Acid breathing aliens that corrode the

environment when dying, spitting, or bleeding

(cool way to open doors)

• Deranged Security and Repair bots native to the

ship.

Unique Aliens with Imaginative Powers

Page 11: Prey 2 Document 2

Survival aspect

• Survival aspect

• Food is rare

• you can be poisoned

• you need to sleep

• Maybe you can fall sick

• radiation has leaked in some

areas…

• Crafting / scavenging

• Extracting a component from

a monster

• Make an armor from a the

skin of a tough specie

• Make weapons

• Grow your food

• Cure to poison

Page 12: Prey 2 Document 2

Compose your own play style

• Growing your character should be a system if we can

pull it off

• Hacker

• Fighter

• Stealth

• Psionic

Upgrade Stats, acquire psionic powers, genetically

mutate and acquire properties from other aliens by

sampling their DNA.

• Stick to walls

• Chameleon

• Work on your immunities

Tailor your Character

Page 13: Prey 2 Document 2

More cool shit

• Story Choices / consequences

• Variability / replay ability

• Out of game experience

• social / achievement / tablet

• Asynchronous log sharing

Page 14: Prey 2 Document 2

The game should be hard!

• Better for tension

• We’ll still have modes for Anthony and Harvey

Page 15: Prey 2 Document 2

And…

• Monkeys!

Page 16: Prey 2 Document 2