principles of design ms. prinkey

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Principles of Design Ms. Prinkey

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Proportion Defined as – the way one part of a design relates in size to another part and the whole design. EX: Wooden chairs with thick legs would be in proportion to a bulky oak table. Designers know that certain shapes are more pleasing than others because of their proportions.

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Page 1: Principles of Design Ms. Prinkey

Principles of Design

Ms. Prinkey

Page 2: Principles of Design Ms. Prinkey

Proportion

• Defined as – the way one part of a design relates in size to another part and the whole design.

• EX: Wooden chairs with thick legs would be in proportion to a bulky oak table.

• Designers know that certain shapes are more pleasing than others because of their proportions.

Page 3: Principles of Design Ms. Prinkey

Cathedrals were built disproportionate and largely over scaled.

Page 4: Principles of Design Ms. Prinkey

Scale

• Scale refers to the overall size of an object compared with other objects, especially humans.

• Difference between proportion and scale, proportion relates to itself and to the whole design, whereas scale is the object compared to other objects.

Page 5: Principles of Design Ms. Prinkey

Scale - For example:

• A lamp may be well proportioned, with a pleasing ratio of shade to base. To be in scale with a room, however, it must also be an appropriate size in relation to the other furnishings.

• A small lamp may be the right scale for a medium-sized nightstand but out of scale if placed on a large table.

Page 6: Principles of Design Ms. Prinkey

Balance• Gives the feeling of equal weight to

objects on both sides of a design’s center point.

• Symmetrical balance (formal balance) is achieved when objects on one side of an imaginary center line are the mirror image of those to the other side.

• Asymmetrical balance (informal) – objects on each side are unmatched BUT appear balanced.

Page 7: Principles of Design Ms. Prinkey

Emphasis

• Emphasis or focal point, is the point of greatest interest in a room or a living area.

• Can be, for example, one large framed painting or a collection of smaller items.

Page 8: Principles of Design Ms. Prinkey

Unity

• Feeling that all parts of a design belong together.

• Everything does not have to match for unity to be achieved! Some variety is needed to create interest.

Page 9: Principles of Design Ms. Prinkey

Rhythm

• Feeling of movement, leading the eye from one point to another.

• A specific color repeated at various points in a room creates a sense of rhythm.

Page 10: Principles of Design Ms. Prinkey

Examples

• Example of scale: chandeliers are built large to fit the size of the ceiling.

• Arches and curved lines show movement in the design of this building

Page 11: Principles of Design Ms. Prinkey

• Architects often make a smaller “to scale” building to test how the actual project will look.

Page 12: Principles of Design Ms. Prinkey

The small couch with the plant behind it gives a visual balance to a room

Page 13: Principles of Design Ms. Prinkey

The curved lines of the couch and table help the eye move around the room.

Page 14: Principles of Design Ms. Prinkey

Two smaller chairs help to balance the long couch.

Page 15: Principles of Design Ms. Prinkey

The large picture grouped with the smaller plates help to make a focal point.

Page 16: Principles of Design Ms. Prinkey

Smaller pictures above the couch help to create the focal point in this room.

Page 17: Principles of Design Ms. Prinkey

This console with the TV creates a huge focal point.

Page 18: Principles of Design Ms. Prinkey

The backboard to this bed creates a focal point. The repetition of the leaves helps to

create interest.