privileged and confidential general –what do we most need to be more successful? clear goals?...
TRANSCRIPT
![Page 1: Privileged and Confidential General –What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational](https://reader036.vdocument.in/reader036/viewer/2022071718/56649eb05503460f94bb64ca/html5/thumbnails/1.jpg)
Privileged and Confidential
• General
– What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational changes that address those challenges?
• Technology / control
– If PlayStation is a “hero” / priority platform, are there challenges that need to be addressed with regard to control of PlayStation services, firmware, client development, etc.
– Do we have a plan for apps
• Content
– How do we best manage content initiatives and engage the content Cos.
• Organization
– General description of organization and responsibilities
– How do we address the trade-offs between content resources close to content cos. (credible, near expertise) vs. in service co (better able to translate content into service)
• Economics of current services
– What direct costs keep services from being profitable today
– What level of marketing budget moves the needle
• Current initiatives
– Who can help us model a VOD uplift for Crackle+
– Can we launch UV in-time to support titles in June
Questions
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Privileged and Confidential
STRATEGIC CONSIDERATIONS
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Privileged and Confidential
– Differentiated content
– Marketing
Fundamentals
3
Acquire Customers Retain/Monetize
Execution
– Goals
– Priorities
– Success on one platform and territory first, then broaden
– Integrated service offering across Music, Video, Games
– Each offering is fully competitive (music competitive with Spotify)
– Killer UI (competitive with XBOX)
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Privileged and Confidential
Customer Acquisition
• Free / easy to discover content for customer acquisition
• Increased marketing spend
– Incorporation in Electronics TV ads
– Increased SNEI budget
– Increased support by SPE, SME, SCE
Monetization
• Improved underlying services to capitalize on and monetize newly acquired customers
• Improved User Interface
– Single promotional “landing page” with clearly highlighted content for Music, Video, Games
• 3rd party services on PlayStation behind a pay wall (in-line with XBOX Live Gold)
Tactics
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Privileged and Confidential
Why Try (Customer
Acquisition)
Customer Value Proposition – “Why Try / Why Buy”
5
Why Buy (Monetization)
Vivo+ (Free)
Compelling Service (Music Unlimited)
Crackle+ (Free)
Heavily Promoted and Exclusive Films
(Early EST, PVOD, UV)
VOD & EST PS+ required to access premium
services
Music Video PS+ (On PlayStation Only)
Cross-Sell Cross-Sell Gateway to Other Services
Gateway to well-known 3rd party
services (e.g., Netflix)
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Privileged and Confidential
• Economic goals
– Discuss willingness to accept significant near-term investment to ensure we can create a highly competitive service which will eventually yield:
• Significant service-level profits
• And, provide ancillary benefits to hardware
• Service and hardware prioritization
– First: Convert more customers to active, paying SEN customers
• New accounts: Increase % of Sony Hardware customers that have SEN accounts
• Increase % of current accounts that are active / paying
• Increase revenues from current active / paying accounts
– Then: Use the service, content offerings, and customer enthusiasm to drive hardware sales
Goals and Priorities
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Privileged and Confidential
• Platform Goals
– First: Establish a superior service with differentiated content on a “hero” platform, namely the PlayStation
– Then: Broaden that service in a uniform fashion across device platforms
• Geographies for differentiated content
– First: Introduce new offerings in U.S.
– Shortly after (a matter of months): Launch in 2-3 other key markets [Japan, Europe?]
– Then: Roll-out globally at a realistic pace
Goals and Priorities
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Privileged and Confidential
• February: Announce support for UV
• February : Significant SPE and SME marketing support of existing services in the market
• May: Announce Crackle+ concept and upcoming originals
• June: First “Exclusive and Early” title available; UV support necessary
• Fall: Crackle+ and Vivo+ launch
Biggest “Exclusive and Early” titles; security needed by October
• Discuss: Planned UI changes
Planned improvements to the music service
Preliminary Timelines
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Privileged and Confidential
Areas to be Managed
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ContentPlatform Service
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Privileged and Confidential
Organizational
• Engage and leverage the entertainment companies and content initiatives [discuss best method]
• Single point of ownership over elements critical to SEN’s success [discuss if this includes PlayStation services and firmware]
Financial
• Marketing budgets (in SNEI and Hardware; with “in-kind” support from SPE and SME) sufficient to:
– Generate wide-spread brand awareness for SEN
– Generate a specific understanding of what the service offers
– Promote specific content opportunities
Technical
• Compelling UI roll-out (competitive with XBOX)
• Improvements to the music service
Must Haves
10
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Privileged and Confidential
Potential Changes
• Vivo (current ad-supported version) on PlayStation immediately
• Build a solution for apps
• On the PlayStation, move the 3rd party services behind the PS+ pay wall; keep Video Unlimited and Music Unlimited as peers to PS+ (not behind the PS+ pay wall); Crackle+ starts in front of pay wall
• Music service switches from 180 day trial of the “light” product, to a 30 day trial of the full product (and service is improved)
• Launch integrated search and UI across Music, Video, Games
• UV support by June
• Security for PVOD by October
Projects that may now be duplicative
• Movie-a-day service (Crackle+ offering has greater volume free to consumer)
• Crunchy roll (incorporate Anime in Crackle+)
Discuss
• SEN TV
Potential Service Changes to Discuss
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