privileged and confidential general –what do we most need to be more successful? clear goals?...

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Privileged and Confidential General What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational changes that address those challenges? Technology / control If PlayStation is a “hero” / priority platform, are there challenges that need to be addressed with regard to control of PlayStation services, firmware, client development, etc. Do we have a plan for apps Content How do we best manage content initiatives and engage the content Cos. Organization General description of organization and responsibilities How do we address the trade-offs between content resources close to content cos. (credible, near expertise) vs. in service co (better able to translate content into service) Economics of current services What direct costs keep services from being profitable today What level of marketing budget moves the needle Current initiatives Who can help us model a VOD uplift for Crackle+ Can we launch UV in-time to support titles in June Questions 1

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Page 1: Privileged and Confidential General –What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational

Privileged and Confidential

• General

– What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational changes that address those challenges?

• Technology / control

– If PlayStation is a “hero” / priority platform, are there challenges that need to be addressed with regard to control of PlayStation services, firmware, client development, etc.

– Do we have a plan for apps

• Content

– How do we best manage content initiatives and engage the content Cos.

• Organization

– General description of organization and responsibilities

– How do we address the trade-offs between content resources close to content cos. (credible, near expertise) vs. in service co (better able to translate content into service)

• Economics of current services

– What direct costs keep services from being profitable today

– What level of marketing budget moves the needle

• Current initiatives

– Who can help us model a VOD uplift for Crackle+

– Can we launch UV in-time to support titles in June

Questions

1

Page 2: Privileged and Confidential General –What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational

Privileged and Confidential

STRATEGIC CONSIDERATIONS

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Page 3: Privileged and Confidential General –What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational

Privileged and Confidential

– Differentiated content

– Marketing

Fundamentals

3

Acquire Customers Retain/Monetize

Execution

– Goals

– Priorities

– Success on one platform and territory first, then broaden

– Integrated service offering across Music, Video, Games

– Each offering is fully competitive (music competitive with Spotify)

– Killer UI (competitive with XBOX)

Page 4: Privileged and Confidential General –What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational

Privileged and Confidential

Customer Acquisition

• Free / easy to discover content for customer acquisition

• Increased marketing spend

– Incorporation in Electronics TV ads

– Increased SNEI budget

– Increased support by SPE, SME, SCE

Monetization

• Improved underlying services to capitalize on and monetize newly acquired customers

• Improved User Interface

– Single promotional “landing page” with clearly highlighted content for Music, Video, Games

• 3rd party services on PlayStation behind a pay wall (in-line with XBOX Live Gold)

Tactics

4

Page 5: Privileged and Confidential General –What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational

Privileged and Confidential

Why Try (Customer

Acquisition)

Customer Value Proposition – “Why Try / Why Buy”

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Why Buy (Monetization)

Vivo+ (Free)

Compelling Service (Music Unlimited)

Crackle+ (Free)

Heavily Promoted and Exclusive Films

(Early EST, PVOD, UV)

VOD & EST PS+ required to access premium

services

Music Video PS+ (On PlayStation Only)

Cross-Sell Cross-Sell Gateway to Other Services

Gateway to well-known 3rd party

services (e.g., Netflix)

Page 6: Privileged and Confidential General –What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational

Privileged and Confidential

• Economic goals

– Discuss willingness to accept significant near-term investment to ensure we can create a highly competitive service which will eventually yield:

• Significant service-level profits

• And, provide ancillary benefits to hardware

• Service and hardware prioritization

– First: Convert more customers to active, paying SEN customers

• New accounts: Increase % of Sony Hardware customers that have SEN accounts

• Increase % of current accounts that are active / paying

• Increase revenues from current active / paying accounts

– Then: Use the service, content offerings, and customer enthusiasm to drive hardware sales

Goals and Priorities

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Page 7: Privileged and Confidential General –What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational

Privileged and Confidential

• Platform Goals

– First: Establish a superior service with differentiated content on a “hero” platform, namely the PlayStation

– Then: Broaden that service in a uniform fashion across device platforms

• Geographies for differentiated content

– First: Introduce new offerings in U.S.

– Shortly after (a matter of months): Launch in 2-3 other key markets [Japan, Europe?]

– Then: Roll-out globally at a realistic pace

Goals and Priorities

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Page 8: Privileged and Confidential General –What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational

Privileged and Confidential

• February: Announce support for UV

• February : Significant SPE and SME marketing support of existing services in the market

• May: Announce Crackle+ concept and upcoming originals

• June: First “Exclusive and Early” title available; UV support necessary

• Fall: Crackle+ and Vivo+ launch

Biggest “Exclusive and Early” titles; security needed by October

• Discuss: Planned UI changes

Planned improvements to the music service

Preliminary Timelines

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Page 9: Privileged and Confidential General –What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational

Privileged and Confidential

Areas to be Managed

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ContentPlatform Service

Page 10: Privileged and Confidential General –What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational

Privileged and Confidential

Organizational

• Engage and leverage the entertainment companies and content initiatives [discuss best method]

• Single point of ownership over elements critical to SEN’s success [discuss if this includes PlayStation services and firmware]

Financial

• Marketing budgets (in SNEI and Hardware; with “in-kind” support from SPE and SME) sufficient to:

– Generate wide-spread brand awareness for SEN

– Generate a specific understanding of what the service offers

– Promote specific content opportunities

Technical

• Compelling UI roll-out (competitive with XBOX)

• Improvements to the music service

Must Haves

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Page 11: Privileged and Confidential General –What do we most need to be more successful? Clear goals? Clear priorities? Identification of challenges? Organizational

Privileged and Confidential

Potential Changes

• Vivo (current ad-supported version) on PlayStation immediately

• Build a solution for apps

• On the PlayStation, move the 3rd party services behind the PS+ pay wall; keep Video Unlimited and Music Unlimited as peers to PS+ (not behind the PS+ pay wall); Crackle+ starts in front of pay wall

• Music service switches from 180 day trial of the “light” product, to a 30 day trial of the full product (and service is improved)

• Launch integrated search and UI across Music, Video, Games

• UV support by June

• Security for PVOD by October

Projects that may now be duplicative

• Movie-a-day service (Crackle+ offering has greater volume free to consumer)

• Crunchy roll (incorporate Anime in Crackle+)

Discuss

• SEN TV

Potential Service Changes to Discuss

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