process: happiness factory
DESCRIPTION
Watch this motion graphic at http://www.keirabui.com/portfolio/the-happiness-factory/TRANSCRIPT
In video games and pixel art, "isometric" refers to some form of parallel projection (commonly, the form of dimetric projection with a 2:1 pixel ratio) where the viewpoint is rotated slightly to reveal other facets of the game environment than are typically visible from a top-down per-spective or side view, thereby producing a three-dimensional effect. With the advent of more powerful graphics systems, isometric projec-tion is becoming less common, instead being replaced by perspective projection.
My chosen source of inspiration is the game “Monument Valley.” This is one of the most beautiful game ever created in my opinion, so I would like to replicate this art style in my project.
The object chosen is cupcake (aka happiness). The project shows the process of making a cupcake and eventually the cupcake is given away.
MoNuMeNt VaLlEy
Q*bert from 1982 was one of the first games to use an isometric view.
First isometric game: Sega's Zaxxon (1982)
Throughout the 1990s: games like Civilization II, Diablo and Fallout
Ravenwood Fair (2010)
IsOmEtRiC ArT HiStOrY