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Taku Komura 3D Surfaces 1 CAV : Lecture 15 Computer Animation and Visualisation – Lecture 15 Taku Komura Institute for Perception, Action & Behaviour School of Informatics Processing 3D Surface Data

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Page 1: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

Taku Komura 3D Surfaces 1

CAV : Lecture 15

Computer Animation and Visualisation – Lecture 15

Taku Komura

Institute for Perception, Action & BehaviourSchool of Informatics

Processing 3D Surface Data

Page 2: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

Taku Komura 3D Surfaces 2

CAV : Lecture 15

3D surface data ... where from ? Iso-surfacing from scalar volumes

− Marching Cubes

3D environment & object captures

− stereo vision & laser range scanners

Today : Algorithms for processing 3D meshes

Page 3: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

Taku Komura 3D Surfaces 3

CAV : Lecture 15

Processing 3D data

1) Capture the data (by stereo vision, range scanner)

2) Registration (if the data was captured by multiple attempts)

3) Adding the topology : converting to mesh data

4) Smoothing

5) Decimation

6) Remeshing

Page 4: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Stereo Vision : 3 key stages

1) Feature Identification

identify image features in each image

2) Correspondence

Matching: find a set of consistent feature correspondences

(left image ⇔ right image)

3) Triangulationtriangulate from known camera positions

recover 3D depth information

Page 5: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Result : Dense Stereo Matching

Result : depth map (2D structured grid)

− knowledge of 3D depth and colour (from input) in each cell Problems : poor matches = poor 3D information

e.g. right hand side of example

Input : Image x 2 Result : depth map representation

Result : novel view(point cloud representation)

[Matthies, Szeliski, Kanade’88]

Page 6: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Dense Stereo Matching : Face

2 x 6 mega-pixel digital SLR cameras

Commercial 3D stereo software (http://www.di3d.com/)

− Results : 6 mega-pixel depth map / VRML 3D surface mesh model

Page 7: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Dense Stereo Matching Advantages

− passive technique

− uses only image cameras : no expensive sensors Limitations

− accurate prior calibration of cameras required

− fails on textureless surfaces

− noise: effects matching, produces errors— lighting affects images (e.g. specular highlights)

− results : often sparse incomplete surfaces

Another solution → Active techniques

Page 8: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Microsoft KINECT

Estimating the depth from projected structured infra-red light

Practical ranging limit of 1.2–3.5 m (3.9–11 ft)

Software fits a skeleton character into the point cloud data

http://www.youtube.com/watch?v=TmTW61MLm68&feature=relmfu

Page 9: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Environment

3D capture : laser range scanning

Active depth sensing using laser beam signal

− Direct, accurate 3D scene information

− unambiguous measurement (unlike stereo)

− Limitations — hidden surfaces (2½D)— dark/shiny objects do not scan well— expensive hardware— dense 3D models for rendering

Laser Scanner

Page 10: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Great Buddha Project in Japan Capturing took 3 weeks x 2 trips x 10 students/staff

http://www.youtube.com/watch?v=OoNr7DV0b-M&feature=channel_page

Page 11: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Processing 3D data

1) Capture the data (by stereo vision, range scanner)

2) Registration (if the data was captured by multiple attempts)

3) Adding the topology : converting to mesh data

4) Smoothing

5) Decimation

6) Remeshing

Page 12: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

3D Registration Producing larger 3D models by combining

multiple range scans from different viewpoints

Page 13: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Registration – ICP algorithm

Example : registration of 3D model parts (toy cow)

Input: point clouds acquired from non-aligned viewpoints

(from 3D range scanner) & initial estimation of registration

Output: Transformation

A

B

Page 14: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Registration – ICP algorithm Problem : merging of 3D point clouds from different, unaligned

orientations

− common in large scale range scanning (e.g. Mosque)

Solution : iterative estimation of rigid 3D transform between point clouds [ Iterative Closest Point (ICP) Besl / Mckay '92]

ICP algorithm: for point clouds A & B

− align A & B using initial estimate of 3D transform

− until distance between matched points < threshold— matched points = N closest point pairs between A & B— estimate transformation B→A between matched pairs— apply transformation to B

Page 15: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Processing 3D data

1) Capture the data (by stereo vision, range scanner)

2) Registration (if the data was captured by multiple attempts)

3) Adding the topology : converting to mesh data

4) Smoothing

5) Decimation

6) Remeshing

Page 16: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Point Clouds → Surface Meshes Input : unstructured 3D points (point cloud)

Output : polygonal data set (surface mesh)

Multiple techniques available

− Delaunay Triangulation— For surface result: 2½D data sets only— The data needs to be projected onto a plane

− Iso-surface based Techniques— define pseudo-implicit functional 3D space f(x,y,z) = c where c is

distance to nearest 3D input point— use iso-surface technique (Marching Cubes) to build surface

Page 17: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Delaunay Triangulation

Given the point cloud, compute the triangulation such that none of the other points come into the circumcircle of each triangles

Can avoid skinny triangles

Page 18: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Delaunay Triangulation: Flip Algorithm

Looking at two triangles ABD and BCD with the common edge BD, if the sum of the angles α and γ is less than or equal to 180°, the triangles meet the Delaunay condition.

Page 19: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Incremental Delaunay Triangulation

●Repeatedly add one vertex at a time (p)

●Find the triangle T that contains p

●Split T in three

●For each edge of T, apply the flip algorithm.

● Repeat

Page 20: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Surface Detail : very fine

0.25mm scan resolution.

How can we visualise this fine detail?

Page 21: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Rendering : Lighting Surface Detail

Surface detail illuminated using diffuse (left) and specular (right) lighting

Chisel marks can be seen

– but can this be improved

3D Model of Michaelangelo's Unfinished Statue of St. Matthew (Stanford).

Page 22: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Rendering : Lighting Surface Detail

Requirement: visualise fine surface detail

− here : interested in how work was carved, possibly what kind of chisel was used

— need to visualise fine detail of chisel marks on surface

Conventional Lighting Choices :

– Not Good enough to see the details

− Diffuse : lighting has smooth curve with surface normal

— only see brightness change at steep angles to light source

− Specular : steeper lighting gradient but only locally— need to “catch the light” to effectively see changes

Page 23: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Alternative : Accessibility Shading

Lights surface in proportion to local granularity of detail

− ideal for visualisation of fine surface scans

Shade the surface according to the size of the largest sphere that can touch the surface (i.e. how accessible it is).

- Darkens inaccessible parts of model.

- Gives an objective view of the surface independent of choice of illumination angle (objective shading).

Light source shading

Page 24: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Example : chisel analysis

From effective visualisation further historical conclusions on chisel type can be made – by bringing information out of data

Specular shading – less clear detail

Accessibility shading – clear detail

Page 25: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Processing 3D data

1) Capture the data (by stereo vision, range scanner)

2) Registration (if the data was captured by multiple attempts)

3) Adding the topology : converting to mesh data

4) Smoothing

5) Decimation

6) Remeshing

Page 26: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Mesh Smoothing - 1 Surface Noise : surfaces from stereo vision and (large

scale) laser scanning often contain noise

− removes noise, improves uniform surface curvature → helps decimation

Solution: Laplacian mesh smoothing

− modifies geometry of mesh

− topology unchanged

− reduces surface curvature and removes noise

Page 27: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Mesh Smoothing - 2 Iterative smoothing approach

− At each iteration i move each vertex Vi,j towards mean position of neighbouring vertices, N(Vi,j), by λ

Vi+1,j = Vi,j + λN(Vi,j)

Vi

N(V)i

λ

λ = 0.01

50 iterations 100 iterations

Page 28: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Mesh Smoothing - 3 Reduces high-frequency mesh information

− removes noise but also mesh detail!

Limitations : loss of detail, mesh shrinkage

− enhancements : feature-preserving smoothing & non-shrinking iterative smoothing

− feature points can be “anchored” to prevent movement in mesh smoothing (detail preservation)

Iterations = 100; λ = 0.1

Decimate.tcl

Page 29: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Handling Large Polygonal Datasets

Large Surface Meshes

− Marching Cubes : voxel dataset of 5123 produces a typical iso-surface of 1-3 million triangles

− Laser Scanning : datasets in 10s millions of triangles Problem : lots to render!

Solution : polygon reduction

− sub-sampling : simple sub-sampling is bad!

− decimation : intelligent sub-sampling by optimising mesh

Page 30: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Basic Sub-sampling Basic uniform sub-sampling (take every nth sample)

− loss of detail / holes / poor surface quality

− Marching Cubes surface example :

sub-sampling level = 3 sub-sampling level = 5

Page 31: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Mesh Decimation

Mesh Decimation : intelligent mesh pruning

− remove redundancy in surface mesh representation

Triangles = 340997

Triangles =252717 Triangles

= 3303

Page 32: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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Decimation of a skeleton

Page 33: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Decimation : removing redundancy

Original triangulation of point cloud – very dense

Many triangles approximate same planar area – merge co-planar triangles

− Triangles in areas of high-curvature maintained

Original terrain data of crater (point cloud)

90% Decimated mesh

Page 34: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Decimation : Schroeder's Method Operates on triangular meshes

− 3D grid of regular triangular topology

− triangles are simplex : reduce other topologies to triangular

Schroeder's Decimation Algorithm: [Schroeder et al . '92]

until stopping criteria reached

for each mesh vertex

classify vertex

if classification suitable for decimationestimate error resulting from removalif error < threshold

remove vertex triangulate over resulting mesh hole

Page 35: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Schroeder's Method : vertex classification

Vertex classified into 5 categories:

Simple : surrounded by complete cycle of triangles, each edge used by exactly 2 triangles.

Complex : if edges not used by only 2 triangles in cycle

Boundary : lying on mesh boundary(i.e. external surface edge)

Simple Complex Boundary

Page 36: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Schroeder's Method : vertex classification

simple vertices are further classified

− {simple | interior edge | corner} vertex

− based on local mesh geometry

− feature edge : where surface normal between adjacent triangles is greater than specified feature angle

interior edge : a simple vertex used by 2 feature edges

corner point : vertex used by 1, 3 or more feature edges

Interior Edge

Corner

θ

Simple

Page 37: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Schroeder's Method : decimation criterion

Remove : simple vertices that are not corner points

− i.e. leave important or complex mesh features

Simple vertex

− mesh considered locally “flat” : as no feature edges

− estimate error from removing this vertex— error = distance d of vertex to average plane through neighbours

Average plane through surrounding vertices.

d

Represents the error that removal of the vertex would introduce into the mesh.

Page 38: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Schroeder's Method : decimation criterion When the vertex is close to the edge

− vertex point considered to lie on edge— error = distance d from vertex to edge resulting from removal

Decimation Criterion : vertex removal

− if error d < threshold then remove— vertex & all associated triangles removed ⇒ hole

dd

Boundary Interior

Page 39: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Schroeder's Method: re-triangulation

Hole must be re-triangulated

− use less triangles

− resulting boundary is in 3D space ⇒ 3D triangulation

− Recursive Division Triangulation Strategy— choose a split plane (in 3D), split into two sub-loops— check it is valid – all points in each sub-loop lie

on opposite sides of the plane.— If failure, do not remove the vertex

— choose new split plane and recursively until all sub-loops contain 3 points

— This is helpful for dividing concave polygons— form triangles

Form triangle

1st plane

2nd plane

Page 40: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Decimation : stopping criteria Option 1 : maximum error

− max. error that can be suffered in mesh due to removal— measure of maintaining mesh quality

(as a representation of original surface form)

Option 2 : target number of triangles

− number of triangles required in resulting decimation— explicitly specifying the representational complexity of the resulting

mesh

Combination : combine 1 & 2

− stop when either is reached — aims for target reduction in triangles but keeps a bound on loss of

quality

Page 41: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Decimation Discussion Improve Efficiency of Representation

− remove redundancy within some measure of error Decimation : Mesh Compression / Polygon Reduction

− generate smaller mesh representation

− information is permanently removed— lossy compression

− same concept as lossy image compression (e.g. JPEG) Advantages : less to store & less to render

Dis-advantages : less detail

Page 42: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

Remeshing & Simplification

• After the decimation, the triangle shapes can be very skewed.

• We may prefer a more uniform point distribution • Also sometimes we prefer quadmeshes → for FEM simulation

Page 43: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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Harmonic Scalar Fields

∇2 u= 0 s . t . u i =c i

Laplace equation boundary conditions A u that satisfies this equation is called harmonic

function u produces a smooth transition between ui s.

When heat diffuses over some material, it follows the Laplace equation

Page 44: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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Using Harmonic fields for computer graphics

• By defining a harmonic function over the surface of a 3D object, we can produce a scalar field

• The gradient line always guides from the lowest value to the highest value

– No local minima

• This can be used for various purposes, such as – Re-meshing– Simplification

Page 45: Processing 3D Surface Data - University of Edinburghhomepages.inf.ed.ac.uk › tkomura › cav › presentation15_2015.pdfTaku Komura 3D Surfaces 3 CAV : Lecture 15 Processing 3D data

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CAV : Lecture 15

• Quadrangulation process

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Remeshing & Simplification by Harmonic Scalar Field

• Using the harmonic scalar field and the isoparametric lines, we can re-mesh the object

• By reducing the sampling rate, we can conduct simplification

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CAV : Lecture 15

More results

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CAV : Lecture 15

Other applications:Path-planning

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Summary Modelling Algorithms for 3D surface data

− Triangulation : Delaunay & iso-surfacing− Decimation : Schroeder's Method− Registration : Iterative Closest Point (ICP)− Smoothing : Laplacian mesh smoothing− Remeshing : Using the Laplace equation

Readings Shroeder et al. “Decimation of Triangle Meshes”,

SIGGRAPH ’92 Miller, “Efficient algorithms for local and global accessibility

shading”, SIGGRAPH ‘94 Harmonic functions for quadrilateral remeshing of arbitrary

manifolds Dong et al. '2004