productcamp austin - agile games session

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Agile Games for Product Camp Chart 1 Agile Games Workshop Back to Basics aka Facilitated Interactive Techniques for Beginners Session Leaders: James Fox [email protected] Brett McCarter [email protected] Chart 2 Learning Objectives 1. Group warm-up: Handshakes for everyone - firm, eye contact, smile, “thanks for coming” 2. Creative drawing: Squiggle birds drawing – draw squiggles than add triangle beak, circle eyes, stick legs/feet, and trapezoid tail 3. Brain Writing / Brainstorming – write idea on sticky notes 4. Creating User Stories 5. Affinity Grouping – paste sticky notes on wall chart under A, B, C categories; once the grouping is complete label the categories. 6. Weighted / Dot Voting – number of votes 1/3 plus 1 of the items OR 20% from Pareto; vote only 1/3 of individual votes on any one item. 7. Retrospective – Lessons Learned 8. Have Fun Chart 3 Objective: Create a vacation trip for the group Today’s Task: Prioritize the places, things, or persons that individuals want to visit or see while on vacation. First Step: As a User Story, write on the sticky notes the place, thing, or person that you want to visit or see on vacation. Format: As a <type of user>, I want to visit <some place, thing, person> so that <some reason>. Examples: As a diver, I want to snorkel at the Great Barrier Reef ( Australia’s Coast) so that I can enjoy the ocean and escape the crowds. 1 1

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Page 1: ProductCamp Austin - Agile Games Session

Agile Games for Product Camp

Chart 1

Agile Games WorkshopBack to Basics aka Facilitated Interactive Techniques for Beginners

Session Leaders:James [email protected]

Brett [email protected]

Chart 2

Learning Objectives1. Group warm-up: Handshakes for everyone - firm, eye contact, smile, “thanks for coming”2. Creative drawing: Squiggle birds drawing – draw squiggles than add triangle beak, circle eyes, stick

legs/feet, and trapezoid tail3. Brain Writing / Brainstorming – write idea on sticky notes4. Creating User Stories5. Affinity Grouping – paste sticky notes on wall chart under A, B, C categories; once the grouping is

complete label the categories. 6. Weighted / Dot Voting – number of votes 1/3 plus 1 of the items OR 20% from Pareto; vote only 1/3 of

individual votes on any one item. 7. Retrospective – Lessons Learned8. Have Fun

Chart 3

Objective: Create a vacation trip for the groupToday’s Task:Prioritize the places, things, or persons that individuals want to visit or see while on vacation. First Step:As a User Story, write on the sticky notes the place, thing, or person that you want to visit or see on vacation. Format: As a <type of user>, I want to visit <some place, thing, person> so that <some reason>.

Examples: As a diver, I want to snorkel at the Great Barrier Reef (Australia’s Coast) so that I can enjoy the ocean

and escape the crowds. As a sightseer, I want to visit the Eiffel Tower so that I can see the tower and Paris at night. As a football fanatic, I want to visit all the NFL football stadiums so that the great coaches and players

can inspire me. As a world traveler, I want to fly in a plane around the world so that I can say I have done it.

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Page 2: ProductCamp Austin - Agile Games Session

Agile Games for Product Camp

Chart 4 – Squiggles

Squiggles

Chart 5, 6, 7 – Categories

Categories – Affinity Grouping

A B C D E F G H

VOTING

I J K L M B O P

VOTING

Chart 8 & 9

Retrospective (Lessons Learned)What did you learn?Chart 8: + PositiveChart 9: - Needs Improvement

Chart 10 – Parking Lot

Parking Lot

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Page 3: ProductCamp Austin - Agile Games Session

Agile Games for Product Camp

Resources for Agile Games, Exercises, Facilitated Interactive Techniques Agile Austin - Monthly Meeting - Innovation Games for Agile Ceremonies by Lee Fox; Scheduled Tue

Aug 9 at 6:00 PM http://www.meetup.com/AgileAustin/events/232596257/ Agile Austin - Product SIG - Play (Innovation) Games to Gain Clarity by Jeff Brantley; Held July 19 ·

6:30 PM http://www.meetup.com/AgileAustin/events/232092072/?rv=mw5 Developmental Sequence in Small Groups - Forming, storming, norming, and performing then

adjourning by Bruce Tuckmanhttps://www.mindtools.com/pages/article/newLDR_86.htm Gamestorming – A toolkit for innovators, rule-breakers and change makers by Sunni Brown and Dave Gray http://gamestorming.com/category/core-games/

AGILE GAMES, SIMULATIONS AND LEARNING ACTIVITIES by Victor ‘Vic’ Bonacci http://agilecoffee.com/games/

AGILE TRAIL - BLOG ABOUT AGILE, LEAN, CHANGE AND IMPROVEMENT by Bernd Schiffer http://agiletrail.com/2012/03/27/8-great-short-games-for-groups/

Great Games for Scrum and Agile Learning by Richard Kasperowski http://kasperowski.com/2014/09/great-games-for-scrum-and-agile-learning.html Agile Games for Learning by Mark Levison https://www.infoq.com/news/2008/10/agile-games Fuel for Innovation and learning TastyCupcakes is a community-run site, founded by Michael

McCullough and Don McGreal http://tastycupcakes.org/category/agile/

Innovation Games: Creating Breakthrough Products Through Collaborative Play by Luke Hohmann

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers by Dave Gray and Sunni Brown

Agile Retrospectives: Making Good Teams Great by Esther Derby

Rapid Problem Solving With Post-it Notes by David Straker

Quick Team-Building Activities for Busy Managers: 50 Exercises That Get Results in Just 15 Minutes by Brian Cole Miller

Training From the Back of the Room!: 65 Ways to Step Aside and Let Them Learn by Sharon L. Bowman

Forming Storming Norming Performing: Successful Communication in Groups and Teams by Donald Egolf

301 Ways to Have Fun At Work by Dave Hemsath

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Page 4: ProductCamp Austin - Agile Games Session

Agile Games for Product Camp

ProductCamp Austin 17Agile Games Workshop Back to Basics aka Facilitated Interactive Techniques for BeginnersFast-paced, interactive, everyone’s committed, no PowerPoint workshop! You will be fully engaged from the time you arrive until the last minute. During this session you will experience and participate in techniques for team building, creativity, enabling teamwork, idea creation, grouping, prioritization, and retrospective. The games that will be demonstrated are basic and simple but proven effective. These techniques will be invaluable to you for brainstorming, problem solving, consensus building, conflict resolution, and improving communications. If you are new to agile games or would like additional practice with interactive techniques, this is the session for you.The number games played will be determined by the number of attendees and the time allotted. Expect modifications and a faster pace for a larger number of participants. A listing of resources including web sites and books about agile games and team exercises will be on display.

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