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Page 1: PROFESSIONAL MASTERdimtv-project.al/wp-content/uploads/2019/09/Professional-Master-curricula-book.pdf4 MASTER Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP MULTIMEDIA PROGRAMME

PROFESSIONALMASTERPROGRAMME

w w w . d i m t v - p r o j e c t . a l

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INTRODUCTIONDepartment of Information Technology (DIT), is under the Faculty of Information

Technology at Aleksander Moisiu University (AMU).

DIT currently offers three main programs namely, Information Technology, Information

Systems and Multimedia and Digital Television (MDTV). The last one was opened as a

result of the successfully implemented TEMPUS RICUM program. During these years

implementation of bachelor degree program, there has been changes in the labor market

needs and to be able to cover these needs, revision and restructuring of the current 1st

study cycle MDTV curriculum became crucial. For this reason, and within the context

of the new Erasmus+ diMTV project, where AMU is taking place as the main project

coordinator, a deep analysis was done to define the needs and challenges in this field and

a report has been published.

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

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PROFESIONALMASTERPROGRAMME

Based on the results obtained and proposals and suggestions made by EU

partners within diMTV project consortium, the existing bachelor curriculum was

improved and updated as needed. Next step was the innovation and development

of a new Professional Master (PM) curriculum, which will offer the students the

ability to continue their 2nd cycle studies and therefore increase the number of

MDTV experts as well. All EU partners (University of Tartu, University of Ljubljana

and VSB-Technical University of Ostrava) contributed based on their field of

expertise and this resulted in a very unique PM in the region with three specific

orientations such as Production and Post-production, 3D Animation and Image

Processing.

The new PM program will add to the students the necessary knowledge

required to have a deeper learning in the field of Multimedia and Digital Television,

which is important not only for the university and diMTV project success but also

it contributes beyond the university borders and affects the whole country and

even the region. Opportunities offered by such a successful implementation will

cover fully all the professional needs in MDTV area.

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

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4 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

P R O G R A M M E O B J E C T I V E S

The main purpose of PM study program is to develop and raise the number of specialists in the field of Multimedia and Digital Television. Moreover, it will decrease the unemployment rate in this field in Albania. What this program offers is unique and with these characteristics it is the only one offered in Albania and the region as well. This program will graduate students specialized in three main directions of Multimedia and Digital Television area such as:

1. Production and Postproduction 2. 3D Animation 3. Image processing

The specific profile completed successfully by the students will be mentioned in their Diploma as follows:

1. For Image Processing profile: Professional Master in “Multimedia and Digital Television”, specialized in Image Processing.

2. For 3D Animation profile: Professional Master in “Multimedia and Digital Television”, specialized in 3D Animation.

3. For the Production and Postproduction profile: Professional Master in “Multimedia and Digital Television”, specialized in Production and Postproduction.

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5M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

FeaturesProduction and Postproduction

3D Animation

Image processing

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6 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

- Advanced technical knowledge in specific multimedia fields like Produ tion and Post-production, 3D Animation and Image pro-cessing.

- Through most relevant practices, the students will be able and qualified to solve and deal with specific problems in the field. At the same time, they will be able to contribute to future innovations.

- Students will acquire technical expertise through the use of Multimedia Laboratory.

- Through practice and up to date knowl-edge the students will be able to develop advanced 3DAnimation Multimedia products.

- The program will provide for students the possibility to acquire expertise in the field of image andsignal processing.

- Students will have the capability and the expertise in designing and developing advanced, professional and effective multimedia products, especially in audio-visual media.

This study program will provide in-depth theoretical and practical knowledge such as:

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

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7M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

PROGRAMME LEARNING

OUTCOMES

- apply the right methods and technologies for the purpose of analyzing, designing, realizing and managing multimedia products.- have evaluation capabilities for practical cases in the field of multimedia.- design user interfaces for different digital platforms.- apply technical principles for designing and developing interactive multimedia products.- implement advanced techniques in the process of production and postproduction of audio and visualproducts.- solve problems, transmitting the right knowledge and producing innovative ideas in MDTV area.

At the end of their studies, the students will be able to:

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8 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

The structure of the program includes 10 courses, with each course having 6 ECTS. Depending on the course type, each course is categorized according to the following disciplines (which are defined by the na-tional legislation):

This study program is a professional master program and has been developed according to both national and international standards. The program is 60 ECTS in total and it is offered within one academic year.

The first semester has common courses for all students, where they get the general knowledge on advanced multimedia technologies, multimedia project management, and 3 other courses associated mostly with practical works on projects realized in groups or individually by using the Multimedia Laboratory dedicated mostly to design and animation and the Audio-Video Studio established by diMTV Erasmus+ project.

In the second semester, the students will have to choose one of the specializations based on their preferences. For each module, there is one Compulsory course and 3 other Elective courses out of 6 offered ones. The program is finalized with either a Comprehensive Exam or an Individual Project prepared by each student.

MDTV PM CURRICULUM

- Fundamental courses (compulsory);- Characterizing courses (compulsory);

- Elective courses;- Final Exam/Project

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

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9M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

SemestersThe curriculum of each respective module is as follows:

First Semester No Name Type Category ECTS 1 Mathematics for Multimedia A Compulsory 6 2 Advanced Technologies in Multimedia B Compulsory 6 3 Multimedia Laboratory B Compulsory 6 4 Seminar in Multimedia B Compulsory 6 5 Project Management D Compulsory 6

Second Semester Production and Postproduction Module

1 Film and Media Production B Compulsory 6

2 Visual Effects C Elective

6 Color Correction and Color Editing

3 Audio Editing and Mastering C Elective

6 Audio 3D in Multimedia

4 Multimedia Content Compression, Synchronization and Delivery

C Elective 6

Advanced Video Editing 5 Final Exam/Project E Compulsory 6

First Semester No Name Type Category ECTS 1 Mathematics for Multimedia A Compulsory 6 2 Advanced Technologies in Multimedia B Compulsory 6 3 Multimedia Laboratory B Compulsory 6 4 Seminar in Multimedia B Compulsory 6 5 Project Management D Compulsory 6

Second Semester 3D Animation Module

1 Animation of Elements B Compulsory 6

2 Advanced 2D Animation C Elective 6 Stop Motion

3 Advanced 3D Animation C Elective 6 Motion Graphics

4 Character Animation

C Elective 6

Visual Effects 5 Final Exam/Project E Compulsory 6

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

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10 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

First Semester No Name Type Category ECTS 1 Mathematics for Multimedia A Compulsory 6 2 Advanced Technologies in Multimedia B Compulsory 6 3 Multimedia Laboratory B Compulsory 6 4 Seminar in Multimedia B Compulsory 6 5 Project Management D Compulsory 6

Second Semester Image Processing Module

1 Digital Signal Processing B Compulsory 6

2 Biometric Systems C Elective 6 Virtual Reality

3 Computer Vision C Elective 6 Signals and Systems

4 Machine Learning and Applications C Elective 6 Computational Geometry

5 Final Exam/Project E Compulsory 6

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M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

Page 12: PROFESSIONAL MASTERdimtv-project.al/wp-content/uploads/2019/09/Professional-Master-curricula-book.pdf4 MASTER Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP MULTIMEDIA PROGRAMME

    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP    

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSESYLLABUSES

COURSE SYLLABUS: MATHEMATICS FOR MULTIMEDIA Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: A Academic Year / Semester: 1st Year / 1st Semester Course Type: Compulsory

COURSE DESCRIPTION AND OBJECTIVES The course objective is to complete the basic mathematical training obtained in the first cycle studies, the completion of complex theory and a detailed illustration of the most used mathematical techniques in engineering applications (Fourier and Laplace) and the numerical treatment of differential problems. At the end of this course students will be prepared with theoretical and applied mathematics knowledge, with engineering applications and especially in the field of multimedia, as well as in the use of software, programming, data management and modeling in the field of multimedia, sound engineering, figure etc.

COURSE SUBJECTS Subject I – Vector Spaces, Euclidean space, Abstract vector spaces Subject II – Matrix algebra, Solving linear systems of equations Subject III - Wavelet Transforms. Haar functions, Discrete Wavelet Transforms Subject IV – 3D geometry Subject V - Analitic functions, derivates, Cauchy-Riemann equations, integral Subject VI – Cauchy Theorem Subject VII - Analytical function developments in the Taylor and Laurent series Subject VIII – Solving exercises before 1st exam Midterm Exam Subject IX – Fourier transform Subject X - Laplace transform Subject XI - Differential Equations, Partial Derivatives Equations. Subject XII - Discretization methods: finite difference methods, Galerkin method (in particular finite elements) Subject XIII - Interactive methods for linear systems Subject XIV - Conditional gradient method and MINRES and GMRES methods Subject XV – Practice and Evaluation of Assessments Subject XVI – Final exam and Answer Key

LITERATURE - Mathematics for Multimedia. M. V. Wickerhauser, Birkhäuser 2010, ISBN: 978-0817648794- Mathematics for Computer Graphics. J. Vince, Springer 2017, ISBN: 978-1-4471-7336-6.- Discrete Fourier and Wavelet Transforms: An Introduction through Linear Algebra with Applications to Signal Processing. R.W. Goodman, World Scientific Publishing Company 2016, ISBN-13: 978-9814725774.- Mathematics for 3D Game Programming and Computer Graphics. Eric Lengyel, 3rd Edition 2011, Cengage Learning PTR, ISBN-13: 978-1435458864

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

12 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: ADVANCED TECHNOLOGIES IN MULTIMEDIA Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: B Academic Year / Semester: 1st Year / 1st Semester Course Type: Compulsory

COURSE DESCRIPTION AND OBJECTIVES Advancements in multimedia and interactive technologies explore the relationship between multimedia technology and the usability of online applications. This series aims to highlight emerging studies in interactive communication systems, tools, applications and techniques to provide scholars, practitioners and students of information technology, communication science and more with a review of full of these trends of multimedia technology. This course provides a unique blend of interaction and multimedia design processes, virtual reality 3D design and animation media, AV media and effects, and 3D media combined with the real and virtual creation of a multimedia creation in the country. It not only focuses on creative arts and digital media design, but also on the theory and practice of the tools and technical techniques needed to create realistic and virtual reality 3D media through the development of design knowledge.

COURSE SUBJECTS Subject I – Introduction to multimedia technologies, the most commonly used technologies Subject II – Advanced 3D animation techniques and technologies used, including 3D modeling, real-time graphics, stereoscopic, animation and human motion, and car buying techniques Subject III – Complex formats will be visualized, simulated and tested on-screen. The module will also examine the latest developments in the virtual reality of rapid prototyping and other forms of visualization Subject IV - Computer-human interaction, using multimedia production tools especially for the production of interactive content Subject V – Advanced techniques of graphic design, photography and video within the context of interactive multimedia Subject VI - Techniques of postproduction of visual materials Subject VII – Composition on the professional level of visual productions Subject VIII – Practice in the lab; Review on exam topics Midterm Exam Subject IX - 3D productions and post-production technologies Subject X - Stereoscopic video capture, processing and 3D rendering Subject XI - Advanced 3D Technologies Subject XII - New technologies as holoscopic 3D image Subject XIII – Techniques for identifying research topics and formulating approaches, preparation for project implementation and practical tasks Subject XIV – Practic production in designing creative media and the future of multimedia technologies Subject XV – Practice and Evaluation of Assessments Subject XVI – Final exam and Answer Key

LITERATURE - Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality. Emília Simão, IGI Global 2018, ISBN: 9781522556961. - Intelligent Interactive Multimedia Systems and Services. G.De Pietro, L. Gallo, R. J. Howlett, L. C. Jain, L. Vlacic. Springer International Publishing 2019, ISBN: 978-3-319-92230-0,978-3-319-92231-7. - MultiMedia Modeling. I. Kompatsiaris, B. Huet, V. Mezaris, C. Gurrin, W-H Cheng, S. Vrochidis. Springer International Publishing 2019, ISBN: 978-3-030-05709-1,978-3-030-05710-7. - Advanced Multimedia and Ubiquitous Engineering. J. J. Park, V. Loia, K. R. Choo, G. Yi, Series: Lecture Notes in Electrical Engineering, Springer Singapore 2019, ISBN: 978-981-13-1327-1,978-981-13-1328-8.

 

 

 This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

13M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: MULTIMEDIA LABORATORY Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: A Academic Year / Semester: 1st Year / 1st Semester Course Type: Compulsory

COURSE DESCRIPTION AND OBJECTIVES The aim of the course is to develop student skills, such as: the initiative to acquire knowledge and integrate multimedia technologies; interdisciplinary training on group work and projects; designing, designing and implementing innovative innovative multimedia systems and systems, based on modern technologies; realization of multimedia productions, with the effectiveness of communication for the target public. As a result of teaching based on practical 3D animation projects, production and postproduction and signal processing, developing practical interdisciplinary labs, it is intended that students acquire skills in integrating knowledge to realize multimedia material.

COURSE SUBJECTS Subject I - Presentation of the course, history of multimedia development, multimedia applications, software and hardware for realization of multimedia materials. Subject II - Introduction to the production and postproduction laboratory. Subject III - Realization of video productions, the techniques used, Students will work in group for the realization of video editing. Determining the topics for production and postproduction. Defining the topics of practical projects for production and post-production. Subject IV - Theater productions, nonlinear editing and video effects Subject V - Editing TV productions_I Subject VI - Editing TV productions_II Subject VII - Introduction to Animation Laboratory Subject VIII – Practice in the lab Midterm Exam Subject IX - Animation principles, realization of various animation productions. Defining the topics of practical animation projects Subject X - Applications and Practice Labs for 2D animation Subject XI - Applications and Practical Labs for 3D animation Subject XII - Introduction to the Signal Processing Laboratory. Processing of digital signal. Realization of digital signal processing algorithms in MATLAB and practical experiments using signal processing evaluation systems. Defining the topics of practical signal processing projects Subject XIII - Stochastic processes. Modeling and simulating random processes using MATLAB. Evaluation of the mean, variance and power spectrum from experimental data. Subject XIV - Advanced algorithms and data structures. Practical labs that demonstrate advanced algorithms and data structures for implementing the application of information processing software. Defining practical topics for signal processing Subject XV – Practice and Evaluation of Assessments Subject XVI – Final exam and Answer Key

LITERATURE - Audio Post Production: For Film and Television. M. Cross, Berklee Press 2013, ISBN: 978-0876391341 - Visual Storytelling: Videography and Post Production in the Digital Age. 2nd Edn, R. J. Osgood, M. J. Hinshaw, Cengage Learning 2013, ISBN: 978-1285081663. - The Complete Digital Animation Course: The Principles, Practice, and Techniques of Successful Digital Animation. A. Wyatt, Thames & Hudson 2010, ISBN: 978-0500288627 - Digital Signal Processing using MATLAB. 3rd Ed., R.J. Schilling, S.L. Harris, Cengage Learning 2016, ISBN: 978-1305635197.

 

 

  This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

14 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: SEMINAR IN MULTIMEDIA Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: B Academic Year / Semester: 1st Year / 1st Semester Course Type: Compulsory

COURSE DESCRIPTION AND OBJECTIVES The main objective of the course is to explore the three basic pillars under Multimedia: Communication, Animation, and Interactivity. This course covers the theoretical techniques and theoretical methodologies relevant to the techniques of realization of multimedia productions. All the topics of this course will be practically practiced in the lab and the students will work in groups to carry out all the tasks that will be given over the weeks. The teaching methodology in this course will be more focused on practice and discussions about the topics and processes of experimentation, group work, and practical application of the concepts learned. This kind of methodology offers students a practical perspective, not just cognitive, but also practical in production, animation and signal processing. At the end of the course, students should be able to: identify key performance areas in multimedia and communication; describe the relevant topics in the Multimedia field; identify key elements of animation, production and image processing; identify multimedia broadcasts.

COURSE SUBJECTS Subject I – Research in Multimedia area; Nature of data that can be used in research, data types Subject II – Preparation of research; Models used; Qualitative and Quantitative Research Methods Subject III – Data Collection Methods; Methodologies used: questionnaires, interviews, focus groups, observations etc. Advantages and disadvantages of each; Discussions Subject IV – Data Analysis; Statistical Analysis; Discussion on articles Subject V – Publication or Research; Why and where do we publish? Publication types Subject VI – Introduction to transmedia storytelling; Platforms and techniques used Subject VII – Storytelling realization in the lab: Your story! Discussion on articles Subject VIII – Creative thinking: techniques and resources; Realization of creative works with the techniques studied Midterm Exam Subject IX – Definition of project themes, discussion on the way of realization of different productions Subject X – Communion and Social Media Platforms Subject XI – Exploiting social media to communicate through multimedia Subject XII – Realization of different works by students in the group Subject XIII - Animation uses to create interactive communication interfaces Subject XIV - Realization of projects with the most relevant techniques; Realization of team works Subject XV – Practice and Evaluation of Assessments Subject XVI – Final exam and Answer Key

LITERATURE - Storytelling Across Worlds. Dowd, T.; Fry, M.; Niederman, M.; Steiff, J.;, Focal Press, 2013. - Digital Storytelling: A creator's guide to interactive entertainment. Y. E. Kalay, T. Kvan, J. Affleck Miller, C. H.; Focal Press, 2014; ISBN: 978-0-415-77356-0. - Getting Started in Transmedia Storytelling: A Practical Guide for Beginners. R. Pratten; 2nd Edition, 2015, ISBN-10: 1515339165, ISBN-13: 978-1515339168. - Multimedia Storytelling for Digital Communicators in a Multiplatform World. S. Gitner, 1st Edition, Routledge 2015, ISBN-10: 9780765641328, ISBN-13: 978-0765641328. - The Art of Immersion: How the Digital Generation is Remaking Hollywood. Rose, F.; W. W. Norton & Co., 2011. ISBN: 0393076016, 9780393076011.

 

 

 

  This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

15M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: PROJECT MANAGEMENT Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: D Academic Year / Semester: 1st Year / 1st Semester Course Type: Compulsory

COURSE DESCRIPTION AND OBJECTIVES This course introduces the students with an important knowledge on project management processes. The students will learn what is a project, its different types and how it can be presented. During this course the students will also learn to differentiate between what a project ‘is’ and ‘is not’ and to select the best project ideas that fulfill the requirements, vision, mision and the objectives of an organization. This course aims to give the general view of decisions related to projects, the steps that should be followed to select, approve, monitor and close a project. Main objectives of the course are:

- Analytical thinking of students related to project decisions - Learning the practical table of the application of project strategies - Learning how to plan, develop and finish a project - Learning how to select, evaluate and control projects

COURSE SUBJECTS Subject I - Introduction to project management Subject II - Project management and organization types; Role of project manager Subject III - IT project management: case study Subject IV - Project integration management Subject V - Project scope management Subject VI - Project time management Subject VII - Project quality management Subject VIII – Project human resources management; Review on topics for exam Midterm Exam Subject IX - Project communication management Subject X - Project budget planning and analysis_I Subject XI - Project budget planning and analysis_II Subject XII - Project risk management; Changes in project planning Subject XIII - Project closing, evaluation and finalising Subject XIV - Project presentations/student work I Subject XV - Project presentations/student work II Subject XVI - Final Exam and Answer Key

LITERATURE - Leading Complex Projects: A Data-Driven Approach to Mastering the Human Side of Project Management. Edward W. Merrow, Neeraj Nandurdikar, Wiley 2018, ISBN: 978-1-119-38219-5 - Project Management and Engineering Research. José Luis Ayuso Muñoz, José Luis Yagüe Blanco, Salvador F. Capuz-Rizo, Springer 2019, ISBN: 978-3-319-92272-0;978-3-319-92273-7 - Project management theory and practice. 3rd Edn, Jackson, Brad M.; Richardson, Gary L., 2019; ISBN: 9780815360711,0815360711. - Project Management: A Managerial Approach. Jack R. Meredith, Samuel J. Mantel Jr.,Scott M. Shafer, 9th edition, John Wiley & Sons 2015, ISBN-10: 1118945832, ISBN-13: 978-1118945834. - Project Management: A Systems Approach to Planning, Scheduling, and Controlling. 12th edition, Harold Kerzner, John Wiley & Sons 2017, ISBN-10: 9781119165354ISBN-13: 978-1119165354, - A Practical Guide to Project Planning: A Step-by-Step Approach. R. Sowden, Stationery Office 2016, ISBN-10: 9780117082854, ISBN-13: 978-0117082854. - Menaxhimi i projekteve. S. Panariti, 2002, SHBLU.

 

 

 

  This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

16 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

 

 

 

 

 

 

 

 

 

 

 

PRODUCTION and POST-PRODUCTIONPROFILE 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

17M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: FILM AND MEDIA PRODUCTION Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: B Academic Year / Semester: 1st Year / 2nd Semester Course Type: Compulsory Profile: Production and Post-Production

COURSE DESCRIPTION AND OBJECTIVES This course exposes students to the technical and creative aspects of a career in television, film production, and broadcast journalism. Students will study the major components of what is involved in a broadcast/television and media production, such as script writing, filming, editing, sound mixing, and recording. Using these skills students will learn how to produce short films, video reports, commercials, and other types of multimedia projects. This course is an interdisciplinary study of film, video and audio production. Emphasis is on the creative and technical aesthetics of basic content production which includes: composition, terminology, lighting, sound, and linear vs. non-linear structure. Our course will explain the technical processes, rules and ethical considerations that you will face when making media. You will be challenged to create media that elicits emotions and changes minds. Also, the course overviews various types of media production a film/video student could pursue in commercial, corporate or artistic applications.

COURSE SUBJECTS Subject I - Introduction to film and media production, nature of film Subject II - Roles of crew in TV/Film Production Subject III - Content and Pre-production (Reviewing the script) Subject IV - Composing the frame Subject V - Reproducing the frame, depth and movement within the frame Subject VI - Production technique/Camera, theory and practice Subject VII – Working in the lab with specific projects Subject VIII - Review on topics for exam; Practice in the lab on selected project topics Midterm Exam Subject IX - Lighting and practical demonstration Subject X - Audio and practical demonstration Subject XI - Special effects, green screens and virtual worlds Subject XII - Linear structures (theory) Subject XIII - Linear structures (practice) Subject XIV - Nonlinear structures Subject XV – Evaluation of Assessments; Project Presentation Subject XVI - Final exam and Answer Key

LITERATURE - Transnational European Television Drama: Production, Genres and Audiences. Ib Bondebjerg et. al, Palgrave Macmillan, Year: 2017, ISBN: 978-3-319-62805-9, 978-3-319-62806-6.- Television Field Production and Reporting. F. Shook, J. Larson, J. De Tarsio, 7th edition, Routledge 2017, ISBN: 0415787661, 9780415787666.- Moviedom: Nollywood narratives. Husseini, S., 2010. Lagos: All Media International Limited- Fundamentals of home video production. Onabajo, O, M’Bayo, R., 2008. Bowie, MD.: African Renaissance Books Incorporated.- Screenplay writing”, Marwah, S. and Vardan, H., 2007. Noida: Asian Academy of Film and Television- Television and motion picture camera equipment. Marwah, S, Vardan, H., 2004. Noida: Asian Academy of Film and Television.- Camera optics. Marwah, S., Vardan, H., 2004. Noida: Asian Academy of Film and Television.- Creating effective visual. Marwah, S. and Vardan, H., 2004. Noida: Asian Academy of Film and Television.

 

 This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

18 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: VISUAL EFFECTS Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: Production and Post-Production

COURSE DESCRIPTION AND OBJECTIVES This course focuses on the use of After Effects (i.e., “AE”) as a powerful digital tool to produce and meaningfully apply visual effects to individual creative projects. Over the course of the semester students will learn how to perform essential functions in AE including Masking, 3-D space, Parenting, Clone Stamping, and Lighting. By the end of the semester each student should develop a comfortable working relationship with a dense piece of creative production software. It’s important to note that our focus will be on short, individual, creative art projects. Successful time management, idea generation, and economical use of AE will be crucial.

COURSE SUBJECTS Subject I - What are Visual Effects. Difference between Vsual Effects and Special Effects Subject II - Intro to After Effects Pt.1 (setting up projects, folders, importing, exporting stills.) Subject III - After Effects Pt. 2 lecture (RAM preview, intro to keyframes, etc.) using AE with Premiere/Final Cut, mask animation. Subject IV - Importing Photoshop layers, parenting, Null layers, Basic Effects Subject V - Intermediate AE lecture (puppet pins, motion sketch, basic expressions Subject VI - Working with Text in After Effects. Review Subject VII - 3-D layers, cameras. Toggling a layer between 2D and 3D Subject VIII - Review on topics for exam; Practice in the lab on selected project topics Midterm Exam Subject IX - Types of Lights. Layers Affected by Lights. Shadows Subject X - Simple motion tracking, particle generators, the graph editor Subject XI - Green screen shoots. Green screen keying via the Keylight effect, edge refinement. Subject XII - Manipulating time. Time remapping. Advanced Video Creation and Editing Techniques Subject XIII - Rendering and Exporting Your Work Subject XIV - Presentation of projects Subject XV – Practice and Evaluation of Assessments Subject XVI – Final exam and Answer Key

LITERATURE - The Filmmaker’s Guide to Visual Effects: The Art and Techniques of VFX for Directors, Producers, Editors and Cinematographers. Eran Dinur, Routledge 2017, ISBN: 1138956228,9781138956223 - Precision Photoshop Creating Powerful Visual Effects. Lopsie Schwartz, CRC Press 2015 - Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction. Lee Lanier, Focal Press 2014, ISBN: 041583418X, 9780415834186 - After Effects Classroom in a Book: Lisa Fridsma, Brie Gyncild - Adobe After Effects CC Visual Effects and Compositing Studio Techniques. M. Christiansen: 1st Edition.

 

 

 

 

 This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

19M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: COLOR CORRECTION AND COLOR EDITING Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: Production and Post-Production

COURSE DESCRIPTION AND OBJECTIVES This class is an introduction to the craft of color correction. Known by many terms such as color grading and color timing, we will explore the various aspects of color correction and how it can enhance and bring your storytelling to new levels. We will go through the various toolsets available and how best to implement them. The objective of this course is to get the students comfortable with color correction to where they can start color correcting for other students. We will move between the color grading tools of DaVinci Resolve, Avid Media Composer, and Avid Symphony. The majority of work will be completed using DaVinci Resolve.

COURSE SUBJECTS Subject I – Introduction to the Art and science of Color correction Subject II – Primary color correction: contrast Subject III - Primary color correction: Color Balancing Subject IV – Nodes workflow in Davinci Resolve Subject V - Workflows in color correcting Subject VI – Working with different formats: Davinci Resolve Subject VII - Creating look, Davinci Resolve Subject VIII – Review on topics for exam; Practice in the lab on selected project topics Midterm Exam Subject IX – Story and Context, Davinci Resolve Subject X - Communication and Collaboration, Davinci Resolve Subject XI - Matching, Davinci Resolve Subject XII - Advanced features of Davinci Resolve Subject XIII - Advanced features of Davinci Resolve Subject XIV - Identifying colors to manipulate individual shades Subject XV – Practice and Evaluation of Assessments Subject XVI – Final exam and Answer Key

LITERATURE - Color Correction with DaVinci Resolve 15. Daria Fissoun, Blackmagic Design, 2019. - The Art and Technique of Digital Color Correction. S. Hullfish (2nd Edition), Focal Press, 2012, ISBN: 024081715X,9780240817156 - Color Correction Look Book: Creative Grading Techniques for Film and Video (Digital Video & Audio Editing Courses)”, 1st Edn, A. Van Hurkman, Peachpit Press, 2013, - The Art & Technique of Digital Color Correction. S. Hullfish, 2nd Edn, Routledge, 2013, ISBN: 024081715X.

 

 

 

 

 

  This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

20 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: AUDIO EDITING AND MASTERING Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: Production and Post-Production

COURSE DESCRIPTION AND OBJECTIVES This course will cover the fundamental concepts behind building a mastering suite, critical listening, frequency and dynamics adjustment, sequencing, and delivery. Students will be able to:

• Apply appropriate signal processing to enhance audio material • Use advanced editing, noise reduction, and album sequencing techniques • Understand quality control and how to ensure the quality of a master • Implement the red book standard for CD preparation • Prepare material for electronic delivery formats such as MP3 and AAC

COURSE SUBJECTS Subject I - Concepts of audio editing desktop tools Subject II - Monitor Types, Headphones vs. Speakers, Monitoring Levels, Fletcher-Munson Curves, D/A C Subject III - Digital Audio Review, Fixed vs. Floating Point DSP, Metering: Spectrum, Correlation, Dithering L/R Balance, Clipping, and Inter-Sample Peaks, Apparent vs. Absolute Volume, RMS vs. Peak Metering Subject IV - Clocking and Jitter, Monitor Switchers, M/S Processing, A/B and A/B/C Listening, Typical Mastering Signal and Processing Chains, D/A/D Chain Subject V - Corrective vs. Creative EQ, Matching Spectral Content, EQ Types, Shelves, Peaks, and Filters, Dynamic EQ, EQ Effects Subject VI - M/S EQ and base-width control, Direction Sensing, Tightening Up the Bass, Elliptical EQ, Baxandall EQ, The Mastering Mindset Subject VII - Dynamic Ranges of Musical Genres, Compressor Controls, Threshold and Ratio, Attack, Release, and Time Constants, Auto-Gain Compensation, Auto-Smoothing, RMS vs. Peak Detection Subject VIII – Review on topics for exam; Practice in the lab with project topics Midterm Exam Subject IX - The Loudness Wars, Reducing Sibilance, Side-Chain Compression Techniques, Multi-band Compression, Upward Expansion and Parallel Compression. Analog vs. Digital Limiters Subject X - Common Noise Sources, Expanders and Fades, Filtering Techniques, Removing Impulsive Noise Subject XI - Editing Elements into Sequence, Restoring fade tails, Fade Techniques, Editing Cross Fades, Gain Riding and Musical Edits, Segue Editing, Fade Workflow Subject XII - Release and Delivery Formats/Media, CD Meta Data, Disc Description Protocol (DDP). Subject XIII - AAC and MP3 encoding techniques, Online Databases, ID3 Tags, Data Integrity and Replication Issues Subject XIV - Proper Labeling of Source Material, Finalizing a Mastering Project, Archiving Settings for Session Recall and Media, FLAC vs. DSD Archival Formats, Magnetic vs. Optical Media, Archiving Responsibilities Subject XV – Practice and Evaluation of Assessments; Presentation of projects Subject XVI – Final exam and Answer Key

LITERATURE - Mastering Audio: The Art and the Science. R. A. Katz, Focal Press 2014, ISBN: 9780240818962. - The Mastering Engineer's Handbook. B. Owsinski, 4th Edn, BOMG Publishing, 2017, ISBN: 0998503320. - The Art of Equalization. T. Juth, 2016, ASIN: B01CNZV0Q2.

 

 

  This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

21M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP    

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: 3D SOUND IN MULTIMEDIA Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: Production and Post-Production

COURSE DESCRIPTION AND OBJECTIVES An interdisciplinary course about the theory, techniques and applications of 3D and spatial audio. Topics include: psychoacoustics of directional hearing, physical acoustics of spatial sound, stereo and multi-speaker sound reproduction, and spatial sound applications in virtual reality and other fields.

• To acquaint each participant with the techniques and applications of 3D sound and spatialaudio.

• To enable each participant to understand the literature of 3D sound. This literature spans awide range of fields and borrows terminology from many disciplines.

COURSE SUBJECTS Subject I - Introduction to Acoustics and Psychoacoustics, Frequency, Decibels, Fourier Analysis, Intensity vs. Loudness, Frequency vs. Pitch, Spectrum vs. Timbre, Time Domain vs. Frequency Domain Subject II - Physical Acoustics of Directional Hearing, Part I: Interaural Intensity Difference (IID), Interaural Time Difference (ITD) Subject III - Physical Acoustics of Directional Hearing, Part II: Head-Related Transfer Functions (HRTF), HRTF Measurements Subject IV - Psychoacoustics of Directional Hearing, Part I: Lateralization, Externalization, IID/ITD, HRTFs, Monaural vs. Binaural Subject V - Psychoacoustics of Directional Hearing, Part II: Localization Blur, Front/Back Confusion, Head Movement, Testing and Evaluation Subject VI – I_Headphone and Stereo Loudspeaker reproduction: Binaural Recording, Equalization, Head-tracking, Externalization, Intensity Stereo, Precedence Effect Subject VII – II_Digital Filtering and Convolution, Efficiency: Data Reduction and Computational Shortcuts, Crosstalk Cancellation, Transaural Reproduction_II Subject VIII – Review on topics for exam; Practice in the lab with project topics Midterm Exam Subject IX - Environmental Sound: Reverberation: Reverberation and Reverberation Time, Artificial Reverberation Subject X - Image Model, Doppler Shift, Subjective Evaluation of Concert Halls, Occlusion Subject XI - Environmental Sound II: Spatiousness, Precedence and Distance: Interaural Crosscorrelation, Spatiousness Subject XII - Environmental Sound II: Spatiousness, Precedence and Distance: Decorrelation, Distance Perception, Precedence Effect Revisited Subject XIII - Localization with Multiple-Loudspeakers. Subject XIV - Ambisonic recording and reproduction, Encoding and Decoding Multi-channel Audio Subject XV - Practice and Evaluation of Assessments; Presentation of projects Subject XVI - Final exam and Answer Key

LITERATURE - Spatial Audio Reproduction with Primary Ambient Extraction. JJ He, Springer Singapore 2017. ISBN: 978-981-10-1551-9,978-981-10-1550-2.- Parametric time-frequency domain spatial audio. D-M, Symeon; P. Archontis; P. Ville, John Wiley & Sons2018. ISBN: 9781119252634,1119252636.- The Technology of Binaural Listening. A. Kohlrausch, J. Braasch, D. Kolossa, J. Blauert, Jens Blauert,Springer-Verlag Berlin Heidelberg, 2013. ISBN: 978-3-642-37761-7,978-3-642-37762-4.

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

22 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP    

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: Production and Post-Production

COURSE DESCRIPTION AND OBJECTIVES This course introduces technologies for multimedia processing, coding, and communications. We will address how to efficiently represent multimedia data and how to deliver them over a variety of networks. In the coding aspect, state-of-the-art compression technologies will be presented. Emphasis will be given to state-of-the-art multimedia coding standards, including JPEG/JPEG-2000, H.26x, MPEG, and scalable video coding (SVC). Besides, considerations for constructing a videocodec system will also be discussed. In the aspect of multimedia networking, special considerationsfor sending multimedia over the Internet and wireless networks, such as video adaptation, errorresilience, error concealment, and quality of service will be discussed.

COURSE SUBJECTS Subject I - Overview of Multimedia Services and Applications and Video coding fundamentals Subject II - Lossless Compression & Lossy Compression Subject III - Transform Coding, Motion Compensated Predictive Coding Subject IV - Multimedia coding standarts Jpeg/Jpeg-2000 Subject V - Multimedia coding standarts H.26x,Mpeg-1/4/7, AVC Subject VI - Scalable Video Coding Subject VII - End-to-End QoS for Video Delivery Subject VIII – Review on topics for exam; Practice in the lab with project topics Midterm Exam Subject IX - Wireless Video Subject X - Error Control in Video Streaming Subject XI - Cross-layer video adaption Subject XII - Technical methods for protection of copyright and content distribution rights Subject XIII - Workflow in multimedia production and publishing systems Subject XIV - Workflow in multimedia production and publishing systems; Project Presentations Subject XV - Practice and Evaluation of Assessments; Project Presentations Subject XVI - Final exam and Answer Key

LITERATURE - Image and Video Compression: Fundamentals, Techniques, and Applications”, M.A. Joshi, M.S. Raval, Y.H.Dandawate, K.R. Joshi, S.P. Metkar, Chapman and Hall/CRC 2014. ISBN:148222822X, 9781482228229.- Advanced Video Coding Systems”, W. Gao, S. Ma, Springer 2015. ISBN: 3319142429, 9783319142425.- Multimedia over IP and Wireless Networks: Compression, networking, and Systems. M. van der Schaar, P.Chou, Academic Press, 2007.

COURSE: MULTIMEDIA CONTENT COMPRESSION, SYNCHRONISATION AND DELIVERY

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

23M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP    

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: ADVANCED VIDEO EDITING Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: Production and Post-Production

COURSE DESCRIPTION AND OBJECTIVES Students develop more sophisticated and complex productions, using special effects and inserting computer graphics to produce, direct, crew and edit school and personal programs. This will include work with longer format video projects to be used both on school-based and district-based events. Students will also explore the use of advanced software including Adobe After Effects, Final Cut Pro and work with music video, TV drama, on an individual project basis. Main objectives of this course include to:

Help the students develop strong editing skills using Final Cut Pro Discuss and practice basic compositing techniques, including keying, matting, and key-

framing using alpha channel controls Discuss and practice basic graphic design using text and graphics in title page designs

COURSE SUBJECTS Subject I - Video Story production. Various techniques for video storytelling; News stories, public service announcements, commercial announcements and video drama/comedy segments production Subject II - Different lighting techniques used for Video Production; Lighting in "on the go" interviews, and extended length/studio located interviews. What is 3 point lighting and how is it set up? Subject III - 5 point lighting and how is it set; Lighting tools available and how is each used; Lighting gels and their use to impact the mood in video production. Subject IV - Audio manipulation to enhance video production. Microphone types and use; Sound effects in video enhancement; Foley and its use to enhance video productions. Reverberation and its use Subject V - Advanced techniques available for shooting/editing video and audio. Keyframing and its use in video editing; ‘Point of view shooting’ and how is it used in story production. Subject VI - What is green screen/chroma key and how is it used in video production? Steady-cam and video production; How can use of a Go-Pro enhance a video story? Subject VII - Color correction using Color in Final Cut studio Subject VIII – Review on topics for exam ; Practice in the lab on selected project topics Midterm Exam Subject IX - Motion graphics in Final Cut studio Subject X - Editing and Writing for televisions. Subject XI - Interviewing Skills and Techniques used for documentary Videos, short format storytelling; Subject XII - Ethical considerations Subject XIII - How to use skills and knowledge learned; Team work. Subject XIV - Presentation of projects_I. Subject XV - Presentation of projects_II. Practice and Evaluation of Assessments; Subject XVI - Final exam and Answer Key

LITERATURE - The Video Editing Handbook. Aaron Goold, 2017. ISBN-10: 1521721041, ISBN-13: 978-1521721049.- The Art Of The Cut: Editing Concepts Every Filmmaker Should Know. G. Keast, Create Space 2015. ISBN-10: 1514272075, ISBN-13: 978-1514272077.- Film and Video Editing Theory. M. Frierson, Routledge, 1st Edn, 2018. ISBN-10: 113820207X, ISBN-13:978-1138202078.- Digital Video Editing Fundamentals. W. Jackson, Apress 2016. ISBN: 978-1-4842-1865-5, 978-1-4842-1866-2

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

24 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP    

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

3D AnimationProfile

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

25M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP    

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: ANIMATION OF ELEMENTS Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: B Academic Year / Semester: 1st Year / 2nd Semester Course Type: Compulsory Profile: 3D Animation

COURSE DESCRIPTION AND OBJECTIVES This course focuses on Maxon’s Cinema 4D, an intuitive 3D package that is becoming the standard for 3D Motion Graphics work. The class will include demonstrations on the fundamentals of Cinema 4D Lite and CINEWARE, a powerful bridge between After Effects and C4D. Tutorial topics will include: User Interface, Navigation, Modeling, Materials, Textures, Lighting, Camera Tracking, Rendering and Compositing. Students will acquire a 3D foundation skill set in Cinema 4D including basic knowledge of modeling, materials, textures, lighting, compositing, camera tracking and rendering. Create Motion Graphics animations, and illustrative 3D imagery inside of Cinema 4D Lite and After Effects.

COURSE SUBJECTS Subject I - Introduction Examples of C4D usage Defining C4D + C4D Lite User Interface Overview. Navigating in 3D Space Basic C4D workflow Subject II - Workflow/Overview/Tools Axis Limitations Parametric Primitives + Splines Generating Objects with NURBS Defining Surface Properties Object Hierarchy. Subject III - Modeling with Points, Edges, Polygons, Graph Objects Subject IV - Formatting type Importing from Ai Subject V - Formatting type Importing from Ai Exporting to Ae Merging and applying material presets Subject VI - Importing markers, creating cameras Using 3D Camera. Tracking in Ae Compositing a 3D Object with CINEWARE Exporting a C4D file from Ae Using Null and Camera Objects in C4D. Subject VII - Materials Overview. Textures and Shaders Using Volumetric Shaders. Subject VIII – Review on topics; Practice in the lab on selected project topics Midterm Exam Subject IX - Product Placement with Alpha Channels. Animating Materials with Noise Shaders Optimizing C4D Scene Subject X - Cameras in C4D and CINEWARE Using Camera Layers in Ae. Attaching a Target Camera to Spline Controlling Multiple Cameras Adding a Stage Object to Change Cameras Subject XI - Coordinates, rotation, and shortcuts, Basics of Keyframing, Keyframe Interpolation and F-Curves Holding Values.Subject XII - Animating with presets Subject XIII - Rendering in C4D Lite Creating Shadows, Ambient Occlusion Setting up Multi-Pass Rendering Adding an Object Buffer Subject XIV - Animating with Sound Effectors Adding Dynamics Subject XV – Practice and Evaluation of Assessments; Presentation of projects Subject XVI - Final exam and Answer Key

LITERATURE - Lightning Fast Animation in Element 3D: Master the intricacies of Element 3D, the fast-rendering AdobeAfter Effects plugin. Ty Audronis, Packt Publishing, 2014. ISBN: 978-1-78355-938-1.- Cinema 4D Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist. K. McQuilkin, Routledge 2015, ISBN-10: 9781138018624. ISBN-13: 978-1138018624.- Stop Motion: Craft Skills for Model Animation. S. Shaw, Routledge 2017, ISBN-10: 1138779318. ISBN-13: 978-1138779310.

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP    

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: ADVANCED 2D ANIMATION Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: 3D Animation

COURSE DESCRIPTION AND OBJECTIVES This course is designed to give an understanding of animation principles and produce quality 2D Digital Animations implementing these principles and exploring various techniques. During the course of the semester the students will be assigned to weekly projects and two group-based projects focused on principles that utilize key aspects of the required software. For the final project each student will create an animated film, 15-30 seconds in length, through which they will learn the production process of animation. Students will experience the creative process by developing concepts for short sequences and character development, and by sketching ideas, drawing storyboards, and performing hands-on exercises and short projects. Students will become proficient using drawing and animation tools in Adobe Photoshop and Adobe Flash. 3. Students will demonstrate knowledge of animation skills and concepts: Keyframes, In-Betweens, etc. as well.

COURSE SUBJECTS Subject I - Animation Principles and History Subject II - Animation Process and Visual Form Subject III - Concept Design, Development & Storytelling Techniques Subject IV - Timing for Animation Subject V - Keyframing, In-betweening & Clean-ups Subject VI - Acting & Voice Characterization Subject VII - Concepts - Adobe Audition Subject VIII – Review on topics; Practice in the lab on selected project topics MidtermExam Subject IX - Creating Digital Art Subject X - Animation Scene Planning Subject XI - Character Design Subject XII - Character Development Subject XIII - Concepts - Adobe Photoshop Extended_I Subject XIV - Concepts - Adobe Photoshop Extended_II Subject XV – Practice and Evaluation of Assessments; Presentation of projects Subject XVI - Final exam and Answer Key

LITERATURE - Animation: Basics - 2D animation - 3D animation. P. Bühler, P. Schlaich, D. Sinner, Springer 2017. ISBN:978-3-662-53921-7, 978-3-662-53922-4- Hybrid animation: integrating 2D and 3D assets”, O'Hailey, Tina, Focal Press 2015. ISBN: 978-1-138-85703-2, 978-0-415-71870-7, 978-1-315-86788-5, 1138857033, 0415718708, 1315867885- Character Animation Fundamentals. Developing Skills for 2D and 3D Character Animation. S. Roberts,Taylor & Francis 2011. ISBN: 978-0-240-52227-2- The Animator's Survival Kit. 2nd Edn, R. Williams, 2009. ASIN: B004NQ8Q2Q- After Effects and Photoshop: Animation and Production Effects for DV and Film. 2nd Edn, J. Foster, Sybex2006. ISBN-10: 0782144551, ISBN-13: 978-0782144550.

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

27M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP    

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: STOP MOTION ANIMATION Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: 3D Animation

COURSE DESCRIPTION AND OBJECTIVES This course will offer skill development in the use of software and equipment to develop storyboards and stop motion animation including creating, importing and sequencing media elements to create multimedia presentations. Emphasis will be on conceptualization, creativity, and visual aesthetics. It takes the student through various aspects of stop motion animation using a variety of materials and techniques. Developing concepts, storyboarding, and production of several stop motion animations will be accomplished. During the course, students will be able to:

Generate ideas for a stop-motion film that can be accomplished with given resources. How to create animation using photographs. Learn how to construct sets and characters for their film and incorporate recorded audio into

a stop-motion film.COURSE SUBJECTS

Subject I - Reviews from the Stop Motion animation. Students see examples of stop-motion animation to gain inspiration for their own films Subject II - Stop Motion Animation Software (SAM Animation) and digital camera. How to create animation using photographs_I Subject III - Stop Motion Animation Software (SAM Animation) and digital camera_II Subject IV - Claymation: Advantages/disadvantages. Sculpting, Camera/lights set up. Subject V - Claymation: Intro to armatures: Professional Armature animation. Subject VI - Students present ideas for short stories to each other and select one or two for production. Subject VII - Puppet animation (fabric, yarn, nylon, foam, super sculpey - paint - resin - silicone – plastic). Subject VIII – Review on the topics; Practice in the lab on selected project topics Midterm Exam Subject IX - Cut out animation techniques (paper, card board, stiff fabric or even photos). Subject X - Pixilation animation techniques Subject XI - Techniques of photographing for a stop-motion film Subject XII - Incorporating recorded audio into a stop-motion film Subject XIII - Editing film footage Subject XIV - Discard the unnecessary material Subject XV – Practice and Evaluation of Assessments; Presentation of projects Subject XVI - Final exam and Answer Key

LITERATURE - Stop Motion: Craft Skills for Model Animation. S. Shaw, CRC Press, Focal Press 2017. ISBN: 978-1-138-77931-0, 978-1-138-62878-6, 1138779318, 9781317675174, 1317675177.- Frame-By-Frame Stop Motion: The Guide to Non-Puppet Photographic Animation Techniques. 2nd Edn, T.Gasek, CRC Press 2017. ISBN: 9781351651219, 1351651218, 9781498780629, 1498780628, 149878061X,978-1-4987-8061-2.- Brick flicks: a comprehensive guide to making your own stop-motion LEGO movies. S. Herman, SkyhorsePublishing 2014, ISBN: 978-1-62914-649-2, 1629146498, 978-1-62914-888-5.- Frame-By-Frame Stop Motion. The Guide to Non-Traditional Animation Techniques. T. Gasek, Taylor &Francis 2012, ISBN: 978-0-240-81728-6.

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

28 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP    

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: ADVANCED 3D ANIMATION Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: 3D Animation

COURSE DESCRIPTION AND OBJECTIVES This course focuses on advanced work in the practical principles and techniques of 3D software animation environments. Includes quad mesh design and editing for complex motions, shading techniques and lighting, different camera projection models, rendering techniques, and efficient use of GPU resources for photo realistic real-time 3D animation. By the end of this course, students will be able to:

Demonstrate a complete workflow for 3D character animation in film and game industry. Articulate the differences between animation pipelines for films and for video games. Create a simple dynamic simulation in Maya. Create a key framed animation with a complex body motion. Export game-biped animation for video games.

COURSE SUBJECTS Subject I - Introduction to 3D animation course; Important principles Subject II - Reviews on animation principles. Timing, spacing, breakdowns, in-betweens. Subject III - Dialogue Animation, face controls, emotion study Subject IV - Game Biped Animation Part I. Animations in game development. Looping animation Subject V - Game Biped Animation Part II .Actions for interactions Subject VI - Animation with Paint Effects. Organic Plant Animation Subject VII - Liquid simulation Part I. Basic fluid effects in Maya. Working with particles. Subject VIII – Review on topics; Practice in the lab on selected project topics Midterm Exam Subject IX - Liquid Simulation Part II. Liquid simulation for realistic drinks Subject X - Advanced Action Part I. Blocking Stage. Draw a planning sheet Subject XI - Advanced Action Part II. Adding in-betweens. Refining animation Subject XII - Advanced Action Part III. Setup lights, stage setup for a final scene. Subject XIII - Rendering and Finalizing Subject XIV - Staging for a short film Subject XV – Practice and Evaluation of Assessments; Presentation of projects Subject XVI - Final exam and Answer Key

LITERATURE - Mastering Autodesk Maya 2016: Autodesk Official Press. T. Palamar, Sybex 2015. ISBN-10: 1119059828,ISBN-13: 978-1119059820.- Essential skills for 3D modeling, rendering, and animation. NB. Zeman, Taylor & Francis 2015. ISBN:9781482224122, 1482224127, 1482224143, 9781482224146.- 3D animation for the raw beginner using Maya. R. King, Taylor & Francis 2015. ISBN: 9781482249255,1482249251.

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

29M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP    

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: FILM ANIMATION Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: 3D Animation

COURSE DESCRIPTION AND OBJECTIVES This course will concentrate on facilitating the student's production of animated projects. The topics of idea generation, experimentation, problem solving, planning and time management, and the process of critical analysis will be applied to the student's work, with the choice of animation technique, content and form left to the individual. Students will learn the importance of bringing projects to completion. Objectives of this course include to:

Explore different avenues of expression through the completion of class assignments Work in a studio environment, where students and instructor share their knowledge and

impressions Encourage a curiosity for different types of animation Become comfortable organizing and creating an animated project from start to completion

COURSE SUBJECTS Subject I - Analytical Drawing and Design for Animated Filmmaking Subject II - Recognize the principles of animation, 3D computer animation concepts and the production Subject III - Use the technical know-how for 3D computer animation production Subject IV - Synthesize and communicate ideas visually and aurally in the form of 3D computer animation Subject V - Critically evaluate and aciate the form and aesthetic of movement Subject VI - Self-exploration and self-reflection of the subject matter. Subject VII - Screening and discussion of 3D computer animation and production process Subject VIII – Review on topics ; Practice in the lab on selected project topics Midterm Exam Subject IX - Regular workshop and practices of 3D computer animation and the production process Subject X - Individual 3D animation project pre-production, pre-visualization and production; Progress review, presentation, discussion, critique and consultation. Subject XI - Individual 3D animation project pre-production, pre-visualization and production; Progress review, presentation, discussion, critique and consultation. Subject XII - Individual 3D animation project execution and management Subject XIII - Individual 3D animation practices, exercises and project execution. Subject XIV - Progress review, discussion, critique and consultation. Subject XV – Practice and Evaluation of Assessments; Presentation of projects Subject XVI - Final exam and Answer Key

LITERATURE - Experimental and Expanded Animation. V. Smith, N. Hamlyn, Palgrave Macmillan 2018. ISBN: 978-3-319-73872-7; 978-3-319-73873-4- Blender for animation and film-based production. M. Manrique, CRC Press 2015. ISBN:9781482204742,1482204746- The Animator's Survival Kit. Richard Williams, 2nd Edition.- How to make animated films: Tony white's complete master class on the traditional principals ofanimation, Tony White.- The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to3- D Animation. Kit Laybourne.

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

30 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP    

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: CHARACTER ANIMATION Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: 3D Animation

COURSE DESCRIPTION AND OBJECTIVES Character animation is an important and specialized area of the animation process concerning the animation of one or more characters featured in an animated production. This course aims at providing specialized lectures and trainings in both the “know-why” and the “know-how” of researching, designing, animating and rigging virtual characters using 3D technologies. Students will learn how to use appropriate techniques to portray character personality, create fluid body motion and organic movement, staging gesture, weight, thought, action & reaction, lips-sync, and acting with an emphasis on character building and storytelling. Upon successful completion of this course, students should be able to: Portray 3D character personality in form of staging and body movement with an emphasis on storytelling. Communicate ideas for character design and development in the form of creative research. Synthesize and communicate ideas visually in the form of 3D character animation. Critically evaluate and appreciate the form of character animation.

COURSE SUBJECTS Subject I - Portraying Character Personality and body movement. Subject II - Communicating ideas for Design & Development Subject III - Use of techniques for 3D character animations and rigging Subject IV - Staging Multiple Characters Subject V - Walk and Run Animation Subject VI - Timing, overshoot and overlapping character actions Subject VII - Timing, overshoot and overlapping character actions Subject VIII – Review on topics ; Practice in the lab on selected project topics Midterm Exam Subject IX - Effort Animation; Jump, Climb Subject X - Push and Pull Animation Subject XI - Lip Sync Subject XII – Facial Animation with Voice Recording Subject XIII - Action & Reaction Between two Characters Subject XIV - Practical animation Subject XV – Practice and Evaluation of Assessments; Presentation of projects Subject XVI - Final exam and Answer Key

LITERATURE - Mastering Autodesk Maya 2016: Autodesk Official Press. T. Palamar, Sybex 2015. ISBN-10: 1119059828,ISBN-13: 978-1119059820.- Essential skills for 3D modeling, rendering, and animation. NB. Zeman, Taylor & Francis 2015. ISBN:9781482224122, 1482224127, 1482224143, 9781482224146.- 3D animation for the raw beginner using Maya. R. King, Taylor & Francis 2015. ISBN: 9781482249255,1482249251.

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

31M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP    

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: VISUAL EFFECTS Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: 3D Animation

COURSE DESCRIPTION AND OBJECTIVES This course focuses on the use of After Effects (i.e., “AE”) as a powerful digital tool to produce and meaningfully apply visual effects to individual creative projects. Over the course of the semester students will learn how to perform essential functions in AE including Masking, 3-D space, Parenting, Clone Stamping, and Lighting. By the end of the semester each student should develop a comfortable working relationship with a dense piece of creative production software. It’s important to note that our focus will be on short, individual, creative art projects. Successful time management, idea generation, and economical use of AE will be crucial.

COURSE SUBJECTS Subject I - What are Visual Effects. Difference between Vsual Effects and Special Effects Subject II - Intro to After Effects Pt.1 (setting up projects, folders, importing, exporting stills.) Subject III - After Effects Pt. 2 lecture (RAM preview, intro to keyframes, etc.) using AE with Premiere/Final Cut, mask animation. Subject IV - Importing Photoshop layers, parenting, Null layers, Basic Effects Subject V - Intermediate AE lecture (puppet pins, motion sketch, basic expressions Subject VI - Working with Text in After Effects. Review Subject VII - 3-D layers, cameras. Toggling a layer between 2D and 3D Subject VIII - Review on topics for exam; Practice in the lab on selected project topics Midterm Exam Subject IX - Types of Lights. Layers Affected by Lights. Shadows Subject X - Simple motion tracking, particle generators, the graph editor Subject XI - Green screen shoots. Green screen keying via the Keylight effect, edge refinement. Subject XII - Manipulating time. Time remapping. Subject XIII - Advanced Video Creation and Editing Techniques Subject XIV - Rendering and Exporting Your Work Subject XV – Practice and Evaluation of Assessments; Presentation of projects. Subject XVI - Final exam and Answer Key

LITERATURE - The Filmmaker’s Guide to Visual Effects: The Art and Techniques of VFX for Directors, Producers, Editorsand Cinematographers. Eran Dinur, Routledge 2017, ISBN: 1138956228,9781138956223- Precision Photoshop Creating Powerful Visual Effects. Lopsie Schwartz, CRC Press 2015- Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction. Lee Lanier, Focal Press 2014, ISBN:041583418X, 9780415834186- After Effects Classroom in a Book: Lisa Fridsma, Brie Gyncild- Adobe After Effects CC Visual Effects and Compositing Studio Techniques. M. Christiansen: 1st Edn.

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

32 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

 

 

 

 

 

 

 

 

 

IMAGE PROCESSINGPROFILE

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

33M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

 

COURSE SYLLABUS: DIGITAL IMAGE PROCESSING Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: B Academic Year / Semester: 1st Year / 1st Semester Course Type: Compulsory Profile: Image Processing

COURSE DESCRIPTION AND OBJECTIVES The course is designed to give the graduate students all the fundamental concepts in digital image processing with emphasis in filtering, enhancement, restoration, compression, segmentation and recognition of images. At the end of the course students will understand image formation and the role human visual system plays in perception of grey and color image data; get broad exposure to and understanding of various applications of image processing in industry, medicine, and defense; learn the signal processing algorithms and techniques in image enhancement and image restoration; acquire an appreciation for the image processing issues and techniques and be able to apply these techniques to real world problems; and be able to conduct independent study and analysis of image processing problems and techniques.

COURSE SUBJECTS Subject I – Introduction to digital image processing. Image acquisition Subject II – Sampling and quantization Subject III - Image enhancement techniques Subject IV – Spatial and frequency domain techniques Subject V - Image restoration: Inverse, Wiener and mean filtering Subject VI – Colour image processing: colour models Subject VII - Colour image processing: colour transformations Subject VIII – Review on topics for exam; Practice in the lab on selected project topics Midterm Exam Subject IX – Colour image processing: colour segmentation Subject X - Image compression: Compression models, elements of information theory, error-free and lossy compression Subject XI - Morphological image processing: Dilation, erosion, opening and closing Subject XII - Morphological image processing: basic morphological algorithms Subject XIII - Image segmentation techniques Subject XIV - Thresholding and region-based segmentation. Object recognition Subject XV – Practice and Evaluation of Assessments; Project Presenations Subject XVI - Final exam and Answer Key

LITERATURE - Digital Image Processing: Practical Approach. B. Furht, E. Akar, A. Andrews, Springer 2018, ISBN: 3319966332, 9783319966335- Fourier Analysis. R. Ceschi, J-L Gautier, Wiley-ISTE 2017. ISBN: 9781119372233,978-1-78630-109-3- Digital Image Processing. R. C. Gonzalez, R. E. Woods, 4th Edn, Pearson 2017. ISBN-10: 1292223049, ISBN-13: 978-1292223049.- Digital Image Processing. K.R. Castleman, Pearson India 2011. ISBN-10: 8131712869; ISBN-13: 978-8131712863.- Digital Image Processing Using MATLAB. A. Natheem, 2017. ISBN-10: 1973565153, ISBN-13: 978-1973565154.

 

 

 

 This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

34 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

 

COURSE SYLLABUS: BIOMETRIC SYSTEMS Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: Image Processing

COURSE DESCRIPTION AND OBJECTIVES This course focuses on the unique advantages that biometrics bring to computer security, but also addresses challenging issues such as security, recognition and privacy, as well as passwords and smart card alternatives. Students will gain insight into the construction blocks of this field: image and signal processing, model recognition, security and privacy, and design of secure systems. By the end of the course, students will be able to evaluate and design security systems that include biometrics. In this course, students will learn: what are the biometric methods and biometric devices; how are they used for computer security; how we design and build a secure system. In this course you will gain insight into three major biometric study areas: image processing, identification models, security and privacy.

COURSE SUBJECTS Subject I - Introduction of biometric traits; Image processing/pattern recognition/statistics, errors Subject II - Linear interpolation, brightness correction, histogram. Basic image operations: Convolution, linear/non-linear filtering, Gaussian, Median, Min, gray level reduction. Subject III - Other biometric modalities Subject IV - Identification models. Identification measurement, errors and statistics Subject V - Identification systems errors and performance testing. Subject VI - Biometric system, authentication, physiological and behavioral properties Subject VII - PCA, Eigen vectors and values, 2D-PCA, generalization to p-dim, covariance and correlation, algebra of PCA, projection of data. Identification/verification, Threshold, Score distribution, FAR/FRR Subject VIII – Positive/negative identification, Biometric system security, Authentication protocols, Authentication methods. Midterm Exam Subject IX - Comparing two systems using ROC curve, Expected overall error, EER, available best error rates, cost function, biometric myths and misrepresentations, negative authentication, trade-offs b/w security and convenience. Selection of suitable biometric, Biometric attributes, Zephyr charts, types of multi biometrics. Subject X - Verification on multi-model system, normalization strategy, Fusion methods, Multi-model identification, Biometric system security. Biometric system vulnerabilities, circumvention etc Subject XI - Signature recognition system, cropping, enhancement, signature parameters, matching and decision, recognition. Subject XII - Discrete Harr wavelet transform, Face detection, feature template, matching. Subject XIII - Fingerprint recognition, Enhancement, Thinning, minutiae, CN number, matching. Subject XIV – Ear and Iris recognition, why ear, image acquisition, cropping ear and iris, normalization, matching and decision Subject XV – Practice and Evaluation of Assessments/Project Presentations Subject XVI - Final exam and Answer Key

LITERATURE - Biometric-Based Physical and Cybersecurity Systems. MS. Obaidat, I. Traore, I. Woungang, Springer 2019, ISBN: 978-3-319-98733-0,978-3-319-98734-7. - Biometric Recognition. J. Zhou, Y. Wang, Z. Sun, Z. Jia, J. Feng, S. Shan, K. Ubul, Z. Guo, Springer 2018; ISBN: 978-3-319-97908-3,978-3-319-97909-0. - Biometric Security and Privacy: Opportunities & Challenges in The Big Data Era. R. Jiang, S. Al-maadeed, A. Bouridane, D. Crookes, A. Beghdadi, Springer 2017, ISBN: 978-3-319-47300-0, 978-3-319-47301-7.

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

35M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

 

COURSE SYLLABUS: VIRTUAL REALITY Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: Image Processing

COURSE DESCRIPTION AND OBJECTIVES The aim of the course is to teach students the principles and multidisciplinary features of virtual reality; to teach students technology for interactivity and multimodal perception of users in VR, in particular visual and audio interface and behavior; to teach VR technology for VR large-scale real-time environmental management; to provide students with an introduction to VR system and development tools. This course primarily helps develop the skills to apply knowledge of computing and mathematics to solve complex computer science disciplines and the ability to use current techniques, skills and tools necessary for computerization practice with a sense of limitations.

COURSE SUBJECTS Subject I - VR Goals and Definitions; Historical Perspective; Eye view of birds (general); bird view (hardware); Bird Eye View (software); eye view of the bird (sensation and perception) Subject II - Geometric Model; Transformational models; Matrix algebra and 2D rotations; 3D rotations; Angular axis representation Subject III - Conversion and multiplication of rotation; Homogeneous transformation; transformations of the viewing chain; Eye Transformation; Transformation of the canonical point of view; Transforming the point of view Subject IV - Lenses: Three interpretations of light; Refraction; Simple lenses; diopters; Lens image properties; Lens aberrations; Optical eye system Subject V - Photoreceptors; Sufficient solution for VR; The intensity of light Subject VI - Eye movements; Eye Movement Issues for VR; Neuroscopy of Vision Subject VII - Perception of depth, Perception of movement; Shape frequency and performances Subject VIII – Tracking Systems_I: Overview; tracking orientation; correction of the meaning of bending Midterm Exam Subject IX - Tracking Systems_II_ Correction of drift displacement Subject X - Tracking Systems: Tracking with a Camera; The problem of the perspective of n-points; filtering; lightfar approach Subject XI - Visual appearance; shading patterns; rasterization; light protection; VR specific problems; post-render image cut Subject XII - Physics and physiology; Perception of hearing; Auditor localization; Rendering; Space and display; The combination of other senses Subject XIII - Interfaces; manipulation; System control Subject XIV - Social interaction; Evaluation of VR Systems Subject XV – Practice and Evaluation of Assessments; Presentation of projects Subject XVI - Final exam and Answer Key

LITERATURE - Echoes of other worlds : sound in virtual reality past, present and future. Garner, T. A, Palgrave Macmillan 2018. ISBN: 978-3-319-65708-0, 3319657089, 978-3-319-65707-3 - Augmented Reality and Virtual Reality: Empowering Human, Place and Business”, T. Jung, M. Claudia tom Dieck, Springer 2018, ISBN: 978-3-319-64026-6, 978-3-319-64027-3 - Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life”, Peter Rubin, Harper One 2018. ISBN: 9780062566720 - G. Mather, “Foundations of Sensation and Perception” Psychology Press; 2nd Edition, 2009.

 

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

36 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

 

COURSE SYLLABUS: COMPUTER VISION Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: Image Processing

COURSE DESCRIPTION AND OBJECTIVES In this course, lots of technology will be explored and will learn to understand and rebuild the complex visual world. Computer vision is designed for students who are interested in learning about basic principles and important computer vision applications. This course aims to teach students basic concepts in computer vision, algorithms that can diagnose medical images; modern AI applications that can perceive, understand and rebuild the complex visual world.

COURSE SUBJECTS Subject I - Introduction to Computer Vision Subject II - Face recognition Subject III - Linear filters Subject IV - Line Dedication: From Discovery to Adaptation Models Subject V - Grouping and Segmentation I Subject VI - Grouping and Segmentation II Subject VII - Models and calibration of cameras. Epipolar Geometry Subject VIII – Stereo & Multi-view Reconstruction Midterm Exam Subject IX - Detectors and Descriptors; Knowing SIFT and the only unit; Flow and optical tracking Subject X - Introduction to Objects Recognition Units and Bag-of-Words Models Subject XI - Classification and object discovery: a part-based generating model (constellation models) Subject XII - Classification and object discovery: part-based discriminatory model (latent SVM); Knowing the human movement Subject XIII – 3D sensing and object pose computation Subject XIV – 3D models and matching Subject XV – Practice and Evaluation of Assessments; Presentation of projects Subject XVI - Final exam and Answer Key

LITERATURE - Recent Advances in Computer Vision. M. Hassaballah, KM. Hosny, Springer International 2019. ISBN: 978-3-030-02999-9, 978-3-030-03000-1. - Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing. A. Majumder, M. Gopi, CRC Press 2018. ISBN: 978-1-4822-4491-5, 1482244918. - Computer Vision, Pattern Recognition, Image Processing, and Graphics. R. Rameshan, C. Arora, SD. Roy, Springer Singapore 2018, ISBN: 978-981-13-0019-6,978-981-13-0020-2 - Computer Vision and Graphics”, LJ. Chmielewski, R. Kozera, A. Orłowski, K. Wojciechowski, AM. Bruckstein, N. Petkov, Springer Publishing 2018. ISBN: 978-3-030-00691-4;978-3-030-00692-1

 

 

 

 

 

 This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

37M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

 

COURSE SYLLABUS: SIGNALS AND SYSTEMS Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: Image Processing

COURSE DESCRIPTION AND OBJECTIVES Students will be able to understand the basic concepts in signal processing. They will be able to understand the duality of time, to be able to use current digital programs to compute and plot different signals and their transformations and systems. At the end of this course, students will be able to: define the concepts of signals and systems; model systems using differences and differential equations; Recognize continuous series and transformation in Furie time; understand the series and Discrete Furie Transformation; Understand the sampling of analog signals and the frequency response of the systems; use numerical modeling software; implement signals and systems in time and frequency plan.

COURSE SUBJECTS Subject I - Time-variable domains, Maxwell equations, wave equations and their solutions. Homogeneous planar waves and the spread of energy, radiation and waves. Subject II - Characterization of signals and basic properties. Subject III - Signals, transformations independent of variables and properties. Power and signal Subject IV - Models of Linear Input Systems (LTI). Subject V - Impulse response. The sum of the union and integral Subject VI - Continuous and discrete time Fourier series Subject VII - Features of the Fourier series Subject VIII – Fourier, Laplace and Z transform Midterm Exam Subject IX - Continuous Time Fourier Transform and properties. Discrete time Fourier Transform and properties Subject X - Fourier Transform – Sistems and frequency response Subject XI - LTI Systems and System Response. Amplitude and phase response. Subject XII - Fourier Transform and system response. Fourier Transform and duality time-frequency Subject XIII - Time-variable domains, Maxwell equations, wave equations and their solutions. Subject XIV - Homogeneous planar waves and the spread of energy, radiation and waves. Subject XV – Practice and Evaluation of Assessments; Presentation of projects Subject XVI - Final exam and Answer Key

LITERATURE - Signals and Systems. K. Deergha Rao, Birkhäuser 2018, ISBN: 3319686747, 9783319686745 - Signals and Systems A Primer with MATLAB. M.N. O. SADIKU ; W. H. ALI, CRC Press 2016, ISBN: 13:978-1-4822-6152-3. - Multimedia Signals and Systems: Basic and Advanced Algorithms for Signal Processing”, S. Stanković, I. Orović, E. Sejdić, Springer 2016, ISBN: 978-3-319-23948-4,978-3-319-23950-7. Signals and Systems: A MATLAB® Integrated Approach”, O. Alkin, CRC Press 2017, ISBN: 978-1138075474

 

 

 

 

 

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

38 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

 

COURSE SYLLABUS: MACHINE LEARNING AND APPLICATIONS Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: Image Processing

COURSE DESCRIPTION AND OBJECTIVES The course is designed to give an introduction to pattern classification and structural pattern recognition. During the course students will be able to:

- Learn the fundamentals of pattern recognition and its relevance to classical and modern problems.

- Apply performance evaluation methods for pattern recognition. Students will be able to select appropriate techniques for addressing recognition problems.

- Learn the sufficient background necessary to read more advance texts as well as journal articles on the field.

- Understand Bayesian Decision Theory, the canonical classifier model, and how different classification methods define decision boundaries.

- Implement basic pattern recognition algorithms. COURSE SUBJECTS

Subject I - Introduction to pattern recognition and its applications Subject II - Review of Probability Theory, Conditional Probability and Bayes Rule Subject III - Random Vectors, Expectation, Correlation, Covariance Subject IV - Review of Linear Algebra, Linear Transformations Subject V - Decision Theory, ROC Curves, Likelihood Ratio Test Subject VI - Linear and Quadratic Discriminants, Fisher Discriminant Subject VII - Sufficient Statistics, Coping with Missing or Noisy Features. Subject VIII – Template-based Recognition, Feature Extraction Midterm Exam Subject IX - Eigenvector and Multilinear Analysis Subject X - Learning with Multiple Algorithms and K-Nearest-Neighbour Classification Subject XI - Support Vector Machines. Clustering: Sequential Algorithms Subject XII - Support Vector Machines. Clustering: Hierarchical Algorithms Subject XIII - Functional Optimization-Based Clustering, Graph Clustering Subject XIV - Learning Clustering, Clustering High Dimensional Data, Subspace Clustering Subject XV – Practice and Evaluation of Assessments; Presentation of projects Subject XVI - Final exam and Answer Key

LITERATURE - Empirical Approach to Machine Learning. Plamen P. Angelov, Xiaowei Gu, Springer 2019. ISBN: 978-3-030-02383-6; 978-3-030-02384-3. - Advances in Soft Computing and Machine Learning in Image Processing. AE. Hassanien, DA. Oliva, Springer 2018. ISBN: 978-3-319-63753-2, 978-3-319-63754-9. - Machine Learning. A Constraint-based Approach. M. Gori, M. Kaufmann / Elsevier 2018, ISBN: 978-0-08-100659-7. - Visual Knowledge Discovery and Machine Learning. B. Kovalerchuk, Springer 2018.ISBN: 978-3-319-73040-0. - Pattern recognition. S. Theodoridis and K. Koutroumbas, 4th edn. 2009, San Diego, CA: Academic Press.

 

 

 

 

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

39M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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    Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP                

ThisprojecthasbeenfundedwiththesupportoftheERASMUS+oftheEuropeanCommission.Thecontentsreflecttheviewsonlyoftheauthors,andtheEuropeanCommissioncannotbeheldresponsibleforanyusewhichmaybemadeoftheinformationcontainedtherein.

COURSE SYLLABUS: COMPUTATIONAL GEOMETRY Credits: 4 (USCr) or 6 (ECTS), 48 hours Course Category: C Academic Year / Semester: 1st Year / 2nd Semester Course Type: Elective Profile: Image Processing

COURSE DESCRIPTION AND OBJECTIVES The course will introduce to the students the ability to apply and expand geometric techniques in computing. The main objectives of the course are:

- Exposure to algorithms and data structures for geometric problems - Exposure to techniques for addressing degenerate cases - Exposure to randomization as a tool for developing geometric algorithms - Experience using CGAL with C++/STL

COURSE SUBJECTS Subject I - Geometric primitives Subject II - Line intersection using Sweep Line; Using Permutations for Topological Information Subject III - Triangulating a Polygon using Line Sweep Subject IV - 2D/3D-Linear Programming; Trapizodial Decomposition Subject V - Trapizodial Maps and estimation. Subject VI - Seidel's Triangulating a Polygon Subject VII - 2D convex hull: Output-sensitive and Random Incremental Subject VIII – Geometric Transforms; Midterm Exam Subject IX – Delaunay Triangulation Min-Max angle Subject X - 3D convex hull; 2D Incremental Delaunay Subject XI - Delaunay Refinement Subject XII - Bezier Curves and de Casteljau Algorithm Subject XIII - Bezier Curves and de Casteljau Algorithm Subject XIV - B-splines. Convexifying Polygonal Cycles Subject XV – Practice and Evaluation of Assessments; Presentation of projects Subject XVI - Final exam and Answer Key

LITERATURE - Handbook of Discrete and Computational Geometry. 3rd Edn, CD. Toth, J. O'Rourke, JE. Goodman, Chapman and Hall/CRC; CRC Press 2018. ISBN: 1498711391,978-1-4987-1139-5,9781498711425,1498711421 - Foundations of Computer Vision. Computational Geometry, Visual Image Structures and Object Shape Detection. JF. Peters, Springer 2017. ISBN: 978-3-319-52483-2 - Computational Geometry: Algorithms and Applications. M. de Berg, M. van Kreveld, M. Overmars, and O. Schwarzkopf. Springer-Verlag, 2nd edition, 2000.

 

 

 

 

 

This project has been funded with the support of the ERASMUS+ of the European Commission. The contents reflect the views only of the authors, and the European

Commission cannot be held responsible for any use which may be made of the information contained therein.

40 M A S T E R MULTIMEDIAProject No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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41M A S T E RMULTIMEDIA Project No: 586318-EPP-1-2017-1-AL-EPPKA2-CBHE-JP

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