projectile motions 1
TRANSCRIPT
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In physics, assuming a flat Earth with a uniform gravityfield, a projectilelaunched with specific initial
conditions will have a predictable range. As in Trajectory of a projectile, we will use:
The following applies for ranges which are small compared to the size of the Earth. For longer rangessee sub-orbital spaceflight.
g: the gravitational accelerationusually taken to be 9.80 m/s2 (32 f/s2) near the Earth's surface
: the angle at which the projectile is launched
v: the velocity at which the projectile is launched
y0: the initial height of the projectile
d: the total horizontal distance travelled by the projectile
When neglecting air resistance, the range of a projectile will be
If (y0) is taken to be zero, meaning the object is being launched on flat ground, the range of the
projectile will then simplify to
Ideal projectile motion
Ideal projectile motion assumes that there is no air resistance. This assumption simplifies the math
greatly, and is a close approximation of actual projectile motion in cases where the distances travelled are
small. Ideal projectile motion is also a good introduction to the topic before adding the complications of air
resistance.
Derivations
A) Flat Ground
First we examine the case where (y0) is zero. The horizontal position (x(t)) of the projectile is
In the vertical direction
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We are interested in the time when the projectile returns to the same height it originated at,
thus
By factoring:
or
The first solution corresponds to when the projectile is first launched. The second solution is the useful
one for determining the range of the projectile. Plugging this value for (t) into the horizontal equation
yields
Applying the trigonometric identity
sin(x+ y) = sin(x)cos(y) + sin(y)cos(x)
If x and y are same,
sin(2x) = 2sin(x)cos(x)
allows us to simplify the solution to
Note that when () is 45, the solution becomes
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B) Uneven Ground
Now we will allow (y0) to be nonzero. Our equations of motion are now
and
Once again we solve for (t) in the case where the (y) position of the projectile is at zero (since this is how
we defined our starting height to begin with)
Again by applying the quadratic formula we find two solutions for the time. After several steps of algebraic
manipulation
The square root must be a positive number, and since the velocity and the cosine of the launch angle can
also be assumed to be positive, the solution with the greater time will occur when the positive of the plus
or minus sign is used. Thus, the solution is
Solving for the range once again
Maximum Range
For cases where the projectile lands at the same height from which it is launched, the maximum range isobtained by using a launch angle of 45 degrees. A projectile that is launched with an elevation of 0
degrees will strike the ground immediately (range = 0), though it may then bounce or roll. A projectile that
is fired with an elevation of 90 degrees (i.e. straight up) will travel straight up, then straight down, and
strike the ground at the point from which it is launched, again yielding a range of 0.
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The elevation angle which will provide the maximum range when launching the projectile from a non-zero
initial height can be computed by finding the derivative of the range with respect to the elevation angle
and setting the derivative to zero to find the extremum:
where and R = horizontal range.
Setting the derivative to zero provides the equation:
Substituting u = (cos)2 and 1 u = (sin)2 produces:
Which reduces to the surprisingly simple expression:
Replacing our substitutions yields the angle that produces the maximum range for uneven ground,
ignoring air resistance:
Note that for zero initial height, the elevation angle that produces maximum range is 45 degrees, as
expected. For positive initial heights, the elevation angle is below 45 degrees, and for negative initial
heights (bounded below by y0 > 0.5v2 / g), the elevation angle is greater than 45 degrees.
Example: For the values g= 9.81m / s2,y0 = 40m , and v = 50m / s, an elevation angle = 41.1
produces a maximum range ofRmax = 292.1m.
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Actual projectile motion
In addition to air resistance, which slows a projectile and reduces its range, many other factors also have
to be accounted for when actual projectile motion is considered.
Projectile characteristics
Generally speaking, a projectile with greatervolume faces greater air resistance, reducing the range of
the projectile. This can be modified by the projectile shape: a tall and wide, but short projectile will face
greater air resistance than a low and narrow, but long, projectile of the same volume. The surface of the
projectile also must be considered: a smooth projectile will face less air resistance than a rough-surfaced
one, and irregularities on the surface of a projectile may change its trajectory if they create more drag on
one side of the projectile than on the other. Massalso becomes important, as a more massive projectile
will have more kinetic energy, and will thus be less affected by air resistance. The distribution of mass
within the projectile can also be important, as an unevenly weighted projectile may spin undesirably,
causing irregularities in its trajectory due to the magnus effect.
If a projectile is given rotation along its axesof travel, irregularities in the projectile's shape and weight
distribution tend to be canceled out. See rifling for a greater explanation.
Firearm barrels
For projectiles that are launched by firearms and artillery, the nature of the gun's barrel is also important.
Longer barrels allow more of the propellant's energy to be given to the projectile, yielding greater
range. Rifling, while it may not increase the average (arithmetic mean) range of many shots from the
same gun, will increase theaccuracy and precision of the gun.
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