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Promotion of e-Leadership Skills in Europe [SCALE]
Business, Industrial and Technological Trends Analysis and Impact on e-Leadership Skills
Prepared for the European Commission DG GROW
December 9, 2015
Prepared for the European Commission DG GROW 2
Prepared for the European Commission DG GROW 3
Table of Contents
EXECUTIVE SUMMARY ............................................................................................................... 7
1 INTRODUCTION .......................................................................................................... 13
1.1 BACKGROUND AND SCOPE .............................................................................................. 13
1.2 STRUCTURE OF THE REPORT .......................................................................................... 13
2 TOWARDS DIGITAL TRANSFORMATION ................................................................ 15
2.1 INTRODUCTION ............................................................................................................... 15
2.2 A DEFINITION OF DIGITAL TRANSFORMATION .................................................................... 16
2.3 REVIEW OF THE MAIN SOURCES ...................................................................................... 19
2.3.1 Accenture .................................................................................................................................. 20
2.3.2 McKinsey Global Institute ......................................................................................................... 21
2.3.3 IBM, Global Technology Outlook, 2015 ..................................................................................... 24
2.3.4 Automation and Robotics .......................................................................................................... 26
2.4 THE EFFECT OF NEW TECHNOLOGIES ON BUSINESS MODELS ........................................... 26
2.5 MAIN DISRUPTIVE SHIFTS IN THE COMING YEARS ............................................................. 28
3 OVERVIEW OF THE KEY ICT TRENDS AND SKILLS .............................................. 30
3.1 OVERVIEW ..................................................................................................................... 30
3.2 APPROACH TO THE ASSESSMENT OF IMPACT ON SKILLS ................................................... 31
4 MOBILITY AND MOBILE APPLICATIONS ................................................................ 34
4.1 MAIN TRENDS ................................................................................................................. 34
4.2 CURRENT AND FUTURE ADOPTION .................................................................................. 35
4.3 SKILLS IMPACT ............................................................................................................... 38
5 CLOUD COMPUTING ................................................................................................. 41
5.1 MAIN TRENDS ................................................................................................................. 41
5.1.1 Hybrid Cloud .............................................................................................................................. 42
5.1.2 Explosive Uptake of Applications .............................................................................................. 42
5.1.3 Cloud for Digital Transformation ............................................................................................... 42
5.2 CURRENT AND FUTURE ADOPTION: CLOUD COMPUTING ................................................... 43
5.2.1 Cloud Maturity ........................................................................................................................... 44
5.3 SKILLS IMPACT ............................................................................................................... 45
6 BIG DATA .................................................................................................................... 48
6.1 MAIN TRENDS ................................................................................................................ 48
6.2 CURRENT AND FUTURE ADOPTION .................................................................................. 49
6.3 SCENARIOS OF EVOLUTION OF THE EUROPEAN DATA MARKET .......................................... 50
6.4 SKILLS IMPACT ............................................................................................................... 54
7 SOCIAL BUSINESS .................................................................................................... 57
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7.1 MAIN TRENDS ................................................................................................................ 57
7.2 CURRENT AND FUTURE ADOPTION .................................................................................. 58
7.3 SKILLS IMPACT ............................................................................................................... 59
8 THE INTERNET OF THINGS ...................................................................................... 62
8.1 MAIN TRENDS ................................................................................................................ 62
8.2 CURRENT AND FUTURE ADOPTION .................................................................................. 63
8.3 SKILLS IMPACT ............................................................................................................... 67
9 IT SECURITY ............................................................................................................... 69
9.1 MAIN TRENDS ................................................................................................................ 69
9.2 CURRENT AND FUTURE ADOPTION .................................................................................. 69
9.3 SKILLS IMPACT ............................................................................................................... 70
10 INNOVATION ACCELERATORS ............................................................................... 72
10.1 MAIN TRENDS ................................................................................................................ 72
10.2 CURRENT AND FUTURE ADOPTION .................................................................................. 73
10.2.1 Virtual/Augmented Reality........................................................................................................ 74
10.2.2 Wearables .................................................................................................................................. 76
10.2.3 3D Printing ................................................................................................................................ 77
10.2.4 Cognitive Systems ..................................................................................................................... 78
10.2.5 Robotics 79
10.2.6 The Intersection between Advanced Cognitive Systems and Robots ........................................ 80
10.3 SKILLS IMPACT ............................................................................................................... 82
11 MAIN KETS TRENDS .................................................................................................. 85
11.1 MAIN TRENDS ................................................................................................................ 85
11.2 DEMAND OF KETS SKILLS ............................................................................................... 86
11.3 MAIN KET'S COMPETENCES ........................................................................................... 87
11.4 SKILLS IMPACT ............................................................................................................... 88
12 GENERAL CONCLUSIONS ........................................................................................ 91
12.1 OVERVIEW OF MAIN INNOVATION TRENDS ....................................................................... 91
12.2 THE IMPACTS ON SKILLS DEMAND ................................................................................... 92
12.2.1 Impact of ICT Trends on Core Technical Skills .......................................................................... 93
12.2.2 Impact of ICT Trends on R&D Skills .......................................................................................... 93
12.2.3 Impact on Quality, Risk and Safety Skills .................................................................................. 94
12.2.4 Impact of ICT Trends on e-leadership skills .............................................................................. 95
12.2.5 Impact of KETs on ICT Skills ..................................................................................................... 96
12.2.6 Impact of KETs on e-Leadership skills ....................................................................................... 96
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12.3 THE EXPERTS' OPINION .................................................................................................. 97
12.3.1 Profile of the sample ................................................................................................................. 97
12.3.2 Impacts of ICT Trends on Industry and Daily Life ..................................................................... 98
12.3.3 Impacts on the demand of ICT and e-Leadership skills .......................................................... 101
12.3.4 E-Leadership Demand: Main Challenges ................................................................................. 103
12.4 CONCLUSIONS .............................................................................................................. 105
ANNEX – MAIN REFERENCES ............................................................................................... 106
Table of Figures
Figure 1: European Digital Transformation Maturity Distribution across the Stages ............................ 18
Figure 2: Evolution of Main Trends in Accenture's Vision ..................................................................... 21
Figure 3: McKinsey's view of digital transformation .............................................................................. 23
Figure 4: Impact of technological automation based on 2,000 work activities ...................................... 24
Figure 5 The 3d Platform and Innovation Accelerators ......................................................................... 31
Figure 6: Western Europe Spending on Mobile Applications, 2015 and 2019 ($ Million) .................... 35
Figure 7: Mobile IT across Maturity Stages ........................................................................................... 36
Figure 8 : the Maturity of European Organisations in Mobility .............................................................. 37
Figure 9: IDC's Definition of Cloud Computing Deployment Models ..................................................... 41
Figure 10: Cloud Adoption and Plans in Western Europe, 2015........................................................... 43
Figure 11: Cloud Spending in the EU, 2015 and 2019 .......................................................................... 44
Figure 12: Cloud Maturity in Western Europe, 2015 ............................................................................. 45
Figure 13: Europe's Hadoop Adoption Trajectory, 2013–2015 ............................................................. 50
Figure 14 Value of the European Data Economy, 2014 ....................................................................... 51
Figure 15: Three Scenarios for the European Data Market in 2020 .................................................... 53
Figure 16: Social Business Experiences ............................................................................................... 57
Figure 17: Current and Planned European Social Business Initiatives ................................................. 59
Figure 18: Business Importance of IoT ................................................................................................. 62
Figure 19: Components of an Internet of Things Solution ..................................................................... 63
Figure 20: IoT EU Market Forecast, installed base of sensors and revenues, 2013-2020 ................... 64
Figure 21: Alternative IoT European market scenarios, revenues, 2014-2020 ..................................... 65
Figure 22: Smart Environments by IoT Spending Size and Growth ..................................................... 66
Figure 23: The importance of IT security improvements ....................................................................... 70
Figure 24: Major Innovation Accelerators in Europe ............................................................................. 73
Figure 25: Intersection of Major Innovation Accelerators in Europe ..................................................... 74
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Figure 26: Future View of the Wearable Market (Western Europe Wearables Forecast, 2014–2019,
Units) .............................................................................................................................................. 76
Figure 27: Future View of 3D Printers Market (Western Europe, 3D Printer Shipment Forecast, units,
2013–2018) .................................................................................................................................... 78
Figure 28: Robotics and Cognitive Computing Future View of the Market ........................................... 81
Figure 29 the KETs Skills Box ............................................................................................................... 87
Figure 30 Survey sample by domain (% of respondents) ..................................................................... 98
Figure 31 Impact of Key ICT trends on Demand of Skills to 2020, % of Respondents by score .......... 99
Figure 32 ICT Trends Impacts on industry and Skills Demand, Average Scores, All Respondents ... 100
Figure 33 Impact of Key ICT trends on the Risks of Skills Gap in Europe, % of Respondents by score
...................................................................................................................................................... 103
Figure 34 Experts Opinions on e-Leadership Skills ............................................................................ 104
Table of Tables
Table 1: Twelve Potentially Economically Disruptive Technologies...................................................... 21
Table 2: Assessment Matrix of Trends Impacts on Skills Demand ....................................................... 33
Table 3: Mobility impacts on demand of new skills ............................................................................... 40
Table 4: Cloud Computing Impact on demand of new skills ................................................................. 47
Table 5: Big Data impact on demand of new skills ............................................................................... 55
Table 6: Business Impact and Skills Required ...................................................................................... 60
Table 7: Social Business Impact on demand of new skills .................................................................... 61
Table 8: IoT Impact on Skills Demand .................................................................................................. 68
Table 9: IT Security Impact on Skills Demand to 2020 ......................................................................... 71
Table 10: Innovation Accelerators Impact on Skills Demand ................................................................ 83
Table 11: Innovation Accelerators Impact on e-Leadership Skills Demand .......................................... 84
Table 12: Emerging Areas of Demand of skills in KETs field ................................................................ 89
Table 13 Demand of e-Leadership skills by KETs organizations .......................................................... 90
Table 14 Summary of ICT Trends Impacts on Demand of Skills to 2020 ............................................. 94
Table 15 Summary of ICT Trends Impacts on Demand of e-Leadership Skills to 2020 ....................... 95
Table 16 Summary of KET Trends Impacts on Demand of ICT and e-Leadership Skills to 2020 ........ 97
Table 17 ICT trends Impact on Industry (Share of "Very High" answers) ............................................. 99
Table 18 Impact of ICT Trends on Demand of Skills and Risks of Skills Gap (share of "Very High +
High" answers) ............................................................................................................................. 101
Table 19 Impact of ICT Trends on the Demand of technical and e-leadership skills, share of "Very
High" answers .............................................................................................................................. 102
Table 20 ICT Trends Impact on Risk of Skills Gap in 2020 (share of "Very High" answers) ............. 102
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Executive Summary
Main Goals and Scope
This report "Business, Industrial & Technological Trends Analysis and Impact on e-Leadership skills"
was delivered by IDC on behalf of the project "Promotion of e-Leadership Skills in Europe (SCALE)".
This project is carried out by empirica GMBH in cooperation with Price Waterhouse Coopers (PwC),
IDC Europe and Carl Frey from the Oxford Martin School at Oxford University and is promoted by the
EASME/COSME program of the European Commission (contract n.2014/013).
The aim of the SCALE project is to promote e-leadership skills and provide Europe with a larger talent
pool of highly-skilled entrepreneurs, managers and professionals. This report presents a summary of
the main ICT and new technology trends affecting the demand of ICT and e-leadership skills in
Europe, today and for the period up to 2020. The report provides an assessment of the level of skills
demand, based on desk research and IDC data, as well as on the opinions of more than 700 e-skills
experts responding to a survey carried out by empirica in the fall of 20151.
Main Innovation Trends and their Impacts
According to IDC, in the next few years the four key technologies which have driven innovation in the
last few years (Mobile, Cloud Computing, Social business and Big Data) will combine with other
emerging trends, the so-called innovation accelerators, multiplying their transformative effects on the
economy. They include:
The Internet of Things (IoT) which enables objects sharing information with other
objects/members in the network, recognizing events and changes so to react autonomously
in an appropriate manner. The IoT therefore builds on communication between things
(machines, buildings, cars, animals etc.) that leads to action and value creation.
Virtual/augmented reality: Technology that allows immersive visual experience that
removes or complements external visual input and follows the user's head movement.
Wearables: Wearable devices with a microprocessor, that is capable of digitally processing
data.
3D printing: technology used for additive manufacturing, that is able to materialize all sorts of
physical things from digital blueprints — from food to clothing to eventually even living tissue
and organs.
Cognitive systems: Systems that observe, learn, analyse, offer suggestions, and even
create new ideas — dramatically reshaping every services industry. This includes artificial
intelligence (AI), machine learning, cognitive computing, and robotic process automation.
Robotics is the branch of technology that deals with the design, construction, operation, and
application of robots, as well as computer systems for their control, sensory feedback, and
information processing. A robot is a mechanical or virtual artificial agent, usually an electro-
mechanical machine that is guided by a computer program or electronic circuitry.
ICT innovation is complemented by KETs (Key Enabling Technologies) which are transforming the
European industry, as documented by PWC's analysis. They include:
Micro and Nano electronics providing the components for hardware and software advances;
Nanotechnologies, feeding into the development of sensors and components for IoT;
Industrial biotechnology, pushing to the market scientific breakthroughs in fields as different
as molecular biology, biochemistry, biophysics, genomics.
1 empirica: European and national e-leadership skills policies, initiatives and partnerships, challenges and
technology trends and their impact on digital leadership skills – empirical evidence and expert views (working document), January 2016 (forthcoming)
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Advanced materials revolutionizing the very substance of new products;
Photonics enabling radical innovations in communication networks and computing;
Advanced manufacturing technologies complementing 3D printing and enabling additive
manufacturing;
According to IDC, Mobile, Cloud, Social business and Big Data already account for more than a
quarter of enterprise IT spending; one or more of innovation accelerator technologies have already
been adopted by approximately 12% of European enterprises with more than 10 employees, but
growth rates are expected to be very fast, as documented in the previous chapters.
The cumulative transformational impacts of these ICT trends are described by IDC as the
phenomenon of "Digital transformation", a continuous process of disruptive innovation experienced by
enterprises by leveraging digital competencies to innovate new business models, products, and
services that seamlessly blend digital and physical and business and customer experiences. Every
business will become a digital business, not in the sense that digital will become their core business,
but that in every organization digital processes will be deeply embedded with traditional processes.
According to IDC's European Digital Transformation maturity benchmark, only 5% of European
organisations can currently be termed digital disruptors while at the other end of the spectrum, one in
five can be characterised as digital laggards. Many European organisations are currently only laying
the groundwork in terms of establishing the enabling ICT environments that will allow them to
transform digitally, but this is expected to change rapidly in the next years.
The Impacts on the demand of ICT Technical Skills
The drivers of new demand of ICT and e-leadership skills have been considered separately for each
technology trend: even if the largest impacts come from their combination, each technology has some
specificity and therefore it was important to consider each of them in depth.
The following tables present a summary of the impact on demand of each category of skills for
comparison, based on a three steps semantic scale (high, medium and low increase of demand). This
is a qualitative assessment, since it was not possible to quantify the potential increase or decrease of
demand separately for each trend compared to an average benchmark.
Core technical skills are those needed to develop and implement innovation in the organization:
infrastructure skills concern the deployment, implementation and management of hardware or network
solutions, while applications skills, as the term says, concern the implementation and management of
software and applications. Based on IDC's analysis, Big Data and IoT trends will generate the highest
demand for both infrastructure and applications-related skills, because of the need to deploy and
implement complex systems solutions; also the other innovation accelerators (Virtual/Augmented
reality, 3D printing and Cognitive systems/Robotics) will drive a high increase of demand. Mobile,
Cloud and Social business technologies will generate high-medium demand of new skills, depending
on the trend.
Also, a fundamental impact of these trends will be to accelerate the reduction of demand for traditional
IT skills, including operational skills to manage and maintain corporate IT systems and maintenance
and support of legacy systems and applications.
R&D skills will be required to deal with the main research challenges driven by the ICT trends and to
design and develop new products and services based on these emerging technologies. The
innovation trends will have a high or medium impact on the increase of demand, because of their early
stage of development and the need for solving countless deployment and implementation problems.
Only mobile and cloud may have a low impact on the increase of demand of new R&D skills because
of their higher level of maturity in the market.
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These new trends will pose new challenges in terms of new quality standards to be developed;
understanding of new typologies of risks and dealing with them with a comprehensive approach;
completely new safety challenges (think of automated cars, for example). Therefore they will require
new or updated skills in this area.
Summary of ICT Trends Impacts on Demand of Skills to 2020
TREND Technical Skills R&D
Quality, Risk and
Safety
Infrastructure Applications
Mobility M H L M
Cloud Computing H M L M
Big Data H H H H
Social Business L M M H
IoT H H H H
IT Security H M M H
Virtual/ Augmented reality H H H M
Wearables M M H M
3d Printing H H H M
Cognitive Systems/ Robotics H H H H
Source: IDC 2015 Legenda: H = High increase of demand M = Medium L = Low
E-leadership Skills are those required of an individual to initiate and achieve digital innovation,
including strategic leadership, digital savvy and business savvy. All ICT trends will generate a high or
medium level increase of demand. There are however relevant variations between trends. Big Data
and IoT for example will drive high demand of e-leadership in all its components: both data-driven
innovation and IoT systemic innovation require sophisticated leadership skills as well as digital and
business savvy and are starting to take-off in the market.
Finally, for the main innovation accelerators (Virtual/Augmented reality, Wearables, 3D printing and
Cognitive systems/ Robotics) we foresee high demand for all the components of e-leadership, since
these technologies will require strategic vision and a high degree of industry specific competences to
be implemented in the digitally transformed environment.
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Summary of ICT Trends Impacts on Demand of e-Leadership Skills to 2020
E-Leadership Skills
Strategic Leadership Digital Savvy Business Savvy
Mobility M M M
Cloud Computing M M M
Big Data H H H
Social Business M M M
IoT H H H
IT Security M H H
Virtual/Augmented reality H H H
Wearables H H H
3d Printing H H H
Cognitive Systems/
Robotics H H H
Source: IDC 2015 Legenda: H = High increase of demand M = Medium L = Low
Impact of KETs on e-leadership skills
KETs are technologies, not industry sectors. While they grow from different scientific domains, KETs
have in common a positioning at the basis of supply value chains (they develop basic components and
technologies for use by other industries) and a fast pace of evolution, driven by high R&D intensity.
KETs will generate medium-high demand of e-leadership skills, as illustrated in the following table.
Given the profile of these organizations, we expect them to require strategic e-leadership capabilities
in terms of a deep understanding of the role of innovative digital technologies in supporting KETs and
to share this vision with other managers and partners. We also expect them to require skills of
leveraging digital innovation to support each specific KET development (digital savvy); we foresee
lower demand of business savvy e-leadership skills, simply because the business and for-profit
activities of these organizations are less relevant.
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Summary of KET Trends Impacts on Demand of ICT and e-Leadership Skills to 2020
KETs
ICT Skills E-Leadership Skills
Strategic
Leadership
Digital
Savvy
Business
Savvy
Micro and nano electronics L M M L
Nanotechnologies M H M L
Industrial biotechnologies M H M L
Advanced materials L M M L
Photonics M H M L
Advanced manufacturing technologies M H M L
Source: IDC 2015 Legenda: H = High increase of demand M = Medium L = Low
Experts' Survey on Impacts on Skills
There is a broad consensus among the leading stakeholders surveyed by empirica that all major ICT
trends covered in this report will have a strong impact on industry and daily life in the next years to
2020. The survey collected over 400 answers from a group composed of policy makers, university and
research, e-skills experts. The majority of them belonged to the ICT domain (59%),
The majority of experts evaluate the impacts of ICT trends on the demand of skills as very high or
high, with shares ranging from 57% to over 80% for technical skills and from 63 to 75% for e-
leadership skills. The ranking of trends by level of impact sees IT security first, closely followed by Big
Data, IoT and Artificial Intelligence, while Mobile and Cloud are last. The impacts on the demand of
technical skills are expected to be slightly higher than those on the demand of e-leadership skills, but
differences are really minor. Finally, the opinion on the risks of a skills gap is universally shared: the
share of respondents believing this risk is high or very high is between 60-70% of the sample for all
trends, with a similar ranking of trends as for the impact on demand. Looking more closely, we notice
that almost twice as many experts think that the risk is very high for IT Security and Big Data than for
Mobile and Cloud.
These survey answers highlight the main pain points in sourcing skills now experienced in the market
and expected to become worse. These results are coherent with the analysis presented in this report
about the potential impacts of the main ICT trends and the disruptive nature of the combination IoT Big
Data and Cloud, which will pose the greater challenges in skills recruitment.
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Experts' Opinions on the Impact of ICT Trends on Demand of Skills and Risks of Skills Gap
% of "Very High + High" answers
Impact on Technical Skills demand (%)
Impact on e-Leadership skills
demand (%)
Risk of Skills Gap (%)
TREND All Respondents All Respondents All Respondents
IT security 83.6 75.6 75.4
Big data 81.2 71.9 74.7
IoT 72.6 67.2 69.3
Artificial Intelligence 73.4 56.0 62.9
Mobile 62.3 64.0 60.8
Cloud 57.1 63.5 62.6
Source: empirica experts survey, 2015 (empirica 2016)
Conclusions
The innovation push of the main ICT trends and KETs will generate in the years to 2020 strong
transformational impacts on the EU economy and society, driving a strong increase of demand of ICT,
R&D but especially e-leadership skills. The demand of e-leadership skills varies by type of technology
trend and type of skills, but Big Data, the Internet of Things and the combination Cognitive
systems/Robotics are likely to generate the most disruptive impacts and drive the highest demand of
e-leadership skills. Both IDC research and the experts' opinions converge on these conclusions.
Approximately 70% of the experts surveyed agree that the increase of demand of skills will create a
very high risk of skills gaps in Europe.
However, experience says that complaints about the difficulty of sourcing skills do not necessarily
translate into a concrete increase of employment, if skills become available. There are all kinds of
mismatches between demand and supply which must be dealt with (from unrealistic expectations, to
wrong timing, to mismatched geographical location: supply in Europe is not always available where
demand is). Therefore, the demand of IT skills is more likely to translate into demand for training and
specialized certification for existing IT employees and managers than into the creation of new,
additional jobs.
Nevertheless, the innovative nature and technology profiles of some of these trends, particularly Big
Data and IoT, will definitely create demand for genuinely new skills and, thanks to the potential of
increasing business revenues, also the creation of new jobs.
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1 Introduction
1.1 Background and Scope
This is the 1st release of the report "Business, Industrial & Technological Trends Analysis and Impact
on e-Leadership skills" carried out by IDC on behalf of the project "Promotion of e-Leadership Skills in
Europe (SCALE)". This project is carried out by empirica in cooperation with Price Waterhouse
Coopers (PwC), IDC Europe and Carl Frey from the Oxford Martin School at Oxford University and is
promoted by the EASME/COSME program of the European Commission (contract n.2014/013).
The European Commission sees the need to keep momentum relating to e-leadership skills going,
provide consolidation to these efforts in 2015-2016. The aim of the SCALE project is to promote e-
leadership skills and provide Europe with a larger talent pool of highly-skilled entrepreneurs, managers
and professionals. A comprehensive agenda (2016-2020) for e-leadership will be elaborated. The new
agenda is to take digital education and entrepreneurship policies fully into account, as well as
addressing labour market disruptions resulting from ICT developments and integrating new analyses
of leadership skills for liberal professions such as doctors and lawyers. The agenda is to be broad
enough to exploit synergy with emerging leadership skills requirements in businesses exploiting
Advanced Manufacturing Technologies and Key Enabling Technologies, and is to be explicitly
international in scope.
Within this context, the main objectives of this report are the following:
To summarize the current state of the art of knowledge about the main ICT and new
technology trends affecting the demand of ICT and e-leadership skills;
To provide data and evidence about the current and forecast diffusion of the main trends in
Europe;
To review the main drivers of change of the demand of ICT and e-leadership skills in Europe
and the main challenges;
To draw main conclusions about the main impacts of the demand of e-leadership skills and
the main challenges for the period up to 2020;
To draw on the expert survey carried out by empirica on the dynamic of ICT trends and on the
feedback of an expert workshop to finalize the main conclusions about the demand of e-
leadership skills in the period up to 2020.
1.2 Structure of the Report
The report is organized as follows:
Executive summary
Chapter 1 presents the background and main goals of the report;
Chapter 2 presents an overview of the main technology, business and industrial trends of
innovation, based on main sources, with a focus on the main drivers of transformation of
enterprises (Digital transformation) and the economy;
Chapter 3 presents an overview of the main ICT skills and the approach to the assessment of
their impact on the demand of ICT and e-leadership skills.
The following chapters present a detailed analysis of each main trend, the perspective evolution to
2020 and the estimated impacts on skills as follows:
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Chapter 4 Mobility
Chapter 5 Cloud Computing
Chapter 6 Big Data
Chapter 7 Social Business
Chapter 8 The Internet of Things
Chapter 9 IT Security
Chapter 10 Innovation Accelerators (including Cognitive systems and robotics, 3D printing,
Virtual/augmented reality, Wearables)
Then the last two chapters are as follows:
Chapter 11 looks at the main KET trends and their impacts on the demand of skills, based on
PWC's leading study on the issue. This provides complementary evidence to the ICT trends
analysis.
Finally Chapter 12 draws general conclusions on the main trends and their perspective
impacts.
A list of the main reference sources is attached in Annex.
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2 Towards Digital Transformation
2.1 Introduction
For most of the past decade, European organisations have been focused on how to get through the
financial crisis with much of the attention being directed internally towards increasing efficiencies and
cutting costs, wherever possible. However, in the past year or so, increasingly the attention has been
directed towards how to achieve top line growth, how to service customers and citizens better, how to
innovate products and services, and how to increase competitive positioning.
However, these overarching business trends are playing out in different ways in different industries.
Let us look at some examples.
Public Sector
The public sector across the EU is still under considerable budget pressure. At the same time, citizens
are increasingly seeing themselves as consumers of public services – and are expecting to be treated
as consumers with multi-channel access, online, self-services capabilities and the ability to
personalise the service that they receive from the public sector bodies. This brings the need for new
thinking and innovation in how services are delivered using digital technology. At the same time, in
most of the EU countries, governments also have to deal with growing populations – and ageing
populations as well with the fiscal challenges that both of these factors bring. Consequently, the public
sector is a good example of the dual demands of driving efficiencies while freeing up resources for
innovating service delivery.
Financial Services
After 2008, the financial services sector has come under intense scrutiny and has seen an impressive
amount of fines imposed for wrongdoings on a corporate scale but also because of actions of
individuals. This has partly led to new legislation, such as Basel III, Solvency II and new anti-money
laundering rules, but also to demands for better control functions and stricter risk management. In
addition to this, the financial services firms have in many cases to deal with ageing (and creaking)
core legacy IT systems that need modernization. Adding to these challenges are a whole raft of new
demands on the sector that are largely driven by the availability of new digital technologies. In
"Cleared for Takeoff"2, Deloitte has set out five such megatrends that will change the financial services
market:
Customer preferences are changing the face of the primary account providers in retail banking
The rise of a cashless world leading to massive changes in payment processes
The use of technologies to create distributed capital raising platforms
Use of robotics – or online tools – to provide a wider range of customers with tailored advice
for wealth management
Use of IoT and analytics to change the insurance industry, particularly automotive
It is clear that there is much to be done in the financial services sector. Some of this still involves
modernizations and efficiencies – but partly the longer-term savings from these undertakings will be
2 "Cleared for takeoff. Five megatrends that will change financial services", Deloitte, 2015
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reinvested into the new developments needed for the financial institutions to stay relevant and
competitive.
Manufacturing
The manufacturing industry is poised for massive transformation, according to KPMG's Global
Manufacturing Outlook3. This transformation is led by innovation, disruptive innovators and technology
and will involve product development, manufacturing processes, automation, supply chains and
business models. Specifically, KPMG include the following key drivers for transformation:
Manufacturers are increasingly innovation-led and focused on improving R&D efficiency and
value
Sales growth and cost reductions continue to top the agenda as manufacturers prepare for
increased competition
Reducing costs and preparing for new product launches are high priorities for manufacturing
supply chain organisations
Manufacturers are entering into partnerships and adopting new technologies in order to
improve speed-to-market and lower innovation costs
Again, as we have seen above, it is clear that the dual trends of continued focus on cost and efficiency
while looking at how to grow the top line are at play. The adoption of new technologies will play a
strong role in fulfilling both of these objectives.
Retail
The retail sector has perhaps borne the brunt of many of the technology changes that are forcing
industry transformation. Clearly, consumers are becoming much more demanding in what they expect
from their retailer – in terms of different ways of buying, different ways of browsing, different ways of
paying – and the speed that they expect from delivery.
Customers want to be able to customise their interaction with their retailer and have their preferences
remembered. This means that retailers need to invest strongly in delivering an omni-channel strategy
to ensure the optimal customer experience. This will also involve ensuring that any online presence
can be accessed by any device and still deliver a consistent experience.
At the same time, many are struggling with high operating costs, including what to do with the physical
retail locations, which may no longer be needed or at least may need to be smaller. They are also
looking at how to increase the collaboration with suppliers, since this is one of the ways to decrease
delivery times, ease returns, and lower physical stocks. For all of these (apart from selling off the
physical locations), digital technologies play key roles.
2.2 A definition of Digital Transformation
As described above, organisations across different industries are trying to balance cost and growth
agendas simultaneously. This is a typical state as we move out of an economic downturn. What is
different this time are the significant changes that are happening in IT and in organisations' adoption of
IT to deal with the balancing act. While many organisations have been in a bit of a "lock down" mode
in the past seven years, the possibilities for innovation using ICT have accelerated – and have in
some cases taken industries by surprise. Perhaps the most quoted instance at the moment is Uber
3 "Global Manufacturing Outlook – Preparing for Battle: Manufacturers Get Ready for Battle", KPMG, 2015
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and how it has disrupted the taxi trade in many countries. But we have seen others: HMV being
disrupted by Netflix, Airbnb upsetting online hotel booking, Spotify the music business, and of course
the impact of Amazon on traditional book shops.
However, as with any technology developments, there is a tendency to hit the "hype" button early on in
the cycle and in this case state that almost any new development is digital transformation. This, in
IDC's opinion, is not the case. For the adoption of new technology to be labelled digital transformation,
IDC would argue that the following need to apply:
It is a continuous process by which enterprises adapt to or drive disruptive changes in their
customers and markets (external ecosystem) by leveraging digital competencies to innovate
new business models, products, and services that seamlessly blend digital and physical
and business and customer experiences while improving operational efficiencies and
organisational performance.
There are some key elements to notice here. One is "continuous process". IDC would argue that if an
organisation treats the adoption of new technology as a one off project, because of the speed of
change in technology and in competitive landscape in any industry, that organisation would fall behind
quickly again unless it had at the same time created a culture for on-going change and transformation.
Another key element is that it has to "innovate new business models, products and services". It is not
enough for example to put a mobile interface on an existing application to give access to customers or
employees. This will not change anything long-term. This is not transformation – even if it does
leverage digital technologies. There has to be a fundamental change to either processes, products or
services.
Think of it this way: since the start of the IT industry some 50+ years ago, essentially we have applied
IT to do what we were using people to do more efficiently. What digital transformation is about is doing
things differently. For this reason as well, there needs to be the link between the "fancy" front-end,
outward facing use of digital technologies and the operational business process aspect. Innovate for
example at the customer experience level only – and there will be no fundamental change to the way
that the organisation operates. The internal systems will find it difficult to keep up for example with
billing, delivery or other aspects of the customer fulfilment process.
So digital transformation is a massive undertaking. Consequently, European organisations are still at
the early start of the journey. IDC has developed an approach to measuring the maturity of adoption of
technologies, which has also been applied to the broader concept of digital transformation as shown in
Figure 1 below.
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Figure 1: European Digital Transformation Maturity Distribution across the Stages
Source: IDC's European Digital Transformation MaturityScape Benchmark Survey, June 2015 (n=413)
There are five stages of maturity: ad hoc, opportunistic, repeatable, managed, and optimized. For
each stage, the IDC Digital Transformation MaturityScape Benchmark addresses how capabilities for
a particular dimension need to change to improve the business' ability to leverage digital technologies
for competitive advantage. The key characteristics of the five maturity stages are:
Ad hoc: Management goals for digital transformation are poorly defined and occasionally
chaotic. Success often depends on individual effort and benefits are not widely shared within
the business. Business and IT digital initiatives are disconnected and poorly aligned with
enterprise strategy and not focused on customer experiences.
Opportunistic: Basic capabilities are established. The necessary disciplines for digital
transformation are in place to repeat earlier successes on similar initiatives. The business
somewhat lags behind best performing peers. Business has identified a need to develop
digitally enhanced customer business strategies, but execution is on an isolated project basis,
and progress is neither predictable nor repeatable.
Repeatable: Business-IT goals are aligned at enterprise level to near-term strategy and
include digital customer product and experience initiatives but are not yet focused on the
disruptive potential of digital initiatives. Capabilities are documented, standardized, and
integrated at the enterprise level. Digital transformation at the business level is a strategic
business goal. The business maintains parity with its competitors and peers.
Managed: Capabilities for digital transformation are embedded in the enterprise and tightly
linked to an agile management vision. The business leads its peers and competitors.
Integrated, synergistic business-IT management disciplines deliver digitally enabled
product/service experiences on a continuous basis.
Optimized: Enterprise is aggressively disruptive in the use of new digital technologies and
business models to affect markets. Ecosystem awareness and feedback is a constant input to
business innovation. Continuous improvement is a core business management philosophy.
Leadership embraces risk taking and experimentation to develop innovative, ground-breaking
capabilities.
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As can be seen from benchmark, only 5% of European organisations can currently be termed digital
disruptors while at the other end of the spectrum, one in five can be characterised as digital laggards.
Many European organisations are currently only laying the groundwork in terms of establishing the
enabling ICT environments that will allow them to transform digitally. The following section establishes
a broad-based consensus of what these enabling technologies are.
2.3 Review of the Main Sources
As explained above, most industries are fast adopting ICT innovations to improve productivity,
increase market share, and decrease operational costs. A rapid decline in ICTs prices and the
improvement in these technologies performance are enabling the development of new products and
services as well as the way enterprises produce and deliver goods and services.
In order to understand what the industry is going to look like and consequently which skills will be
more demanded, we need to understand which technology trends are going to catch on in the
upcoming years. To identify and select the most important technology trends, how they are shaping
industries and ways of working, we carried out a comparative analysis of the most relevant public
sources.
To do so, we carried out a desk research with which we consulted a number of sources. In this
paragraph we are going to select and propose the trends of a selected number of sources; these
sources are the ones specifically focusing on ICTs technologies and on their impacts on the economy.
With the desk research, we examined the following sources: OECD (Organisation for Economic Co-
operation and Development); STOA (Science and Technology Options Assessment, European
Parliament); the European Commission, DG CNCT; the World Bank; and some private sources like
Accenture, McKinsey, and IBM.
The public and international organisations confirmed the framework we adopted for the adoption of
ICTs and the consequent transformation of the industry. All the sources in fact present digitally driven
economies where digital technologies will be available to anybody and to any business at the same
time, with knowing-based systems facilitating savings and market reach (OECD, 2014; European
Internet Foundation, 2014).
On the overall, the different sources examined converge because they all see that in the next decade
ICT innovation will transform business processes as well as competition and business organisation in
most of the industries. Some of them insist more on one or on another technology but the output
seems to be a different organisation of production and distribution. Specifically, what seems to be
really relevant in all the sources analysed is the combination of all the innovation trends. There are in
fact strong interdependencies in the ICT innovative technologies (cloud supports mobility, IoT and
social media support the production and use of data) and what is really relevant for the digital
transformation is the combination of the main relevant technology trends.
Nevertheless, to understand the impact technology trends are going to have on demand of skills, we
need to focus on the main single technologies. The private sources better focus on specific technology
trends and therefore we are going to present a quick overview of the trends they believe are going to
emerge and consolidate in the next five years. The main private sources we have taken in exam are:
1- Accenture, Technology Vision 2015
2- McKinsey Global Institute “Disruptive Technologies”, 2013
3- IBM, Global Technology Outlook, 2015
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McKinsey did not update its last technology report, which was already presented in our last report4; we
present here a quick overview since this technology report is still valid and confirmed by the McKinsey
Global Institute with recent articles and interviews.
2.3.1 Accenture
Accenture's technology vision centres on the digital business, which means that competitive
enterprises leverage Social, Mobile, Analytics, and Cloud (SMAC) technologies. These technologies
are used to improve internal processes, but also a driving force for how to grow and gain
competitiveness and market share.
Digital businesses are changing the way they work. However, in order to become a true digital
business this does not simply entail incorporating technologies into the organisation, but also to
integrate the businesses into a broader digital ecosystem, which includes customers, partners,
employees, suppliers.
The Accenture Technology Vision maps five key trends:
The Internet of Me: everyday objects are online as well as experiences. News, playlists, and
customisation of personal goods. Enterprises are actively creating connected worlds in which
their customers’ preferences, habits, and context help making daily experiences. Digital
devices enable personalised experience and every experience is becoming a digital one. As
an example, cars can learn drivers’ habits and improve their performance. The connected
world (cars, home, wearables) says Accenture, creates a world of access to customers.
Personalisation of products and services is no longer a peculiarity of products and services for
B2B but it is the peculiarity of products and services designed for customers and households.
Outcome Economy: in the outcome economy, companies do not sell things; they deliver
results. Hardware is playing a leading role in the outcome economy; hardware is becoming
increasingly intelligent, otherwise known as IoT. Enterprises are embedding hardware and
sensors in their digital toolboxes. By putting sensors at the edge of networks companies gain
end-to-end insight on their entire value and supply chain. Accenture highlights how delivering
results is a strategy for sustaining competitive advantage today but it will be a survival strategy
beyond that.
Platform (R)evolution: rapid advances in cloud and mobility are eliminating technology and
cost barriers associated with platforms. Digital technologies such as mobile, social, analytics,
cloud and IoT are underpinning platforms. Industry technology platforms will increasingly
create new kinds of products, value, and differentiation for buyers and sellers across the entire
supply chain. As Accenture states: “Today, it’s not enough to simply develop and deploy
digital tools. Companies must apply their industry knowledge to build platforms that allow them
to rapidly innovate, develop, and deploy the products and solutions needed to drive their
digital business strategies.” Digital industry platforms are driving the next major wave of
technology and business change. Based on an Accenture survey, industry boundaries will
blur, as platforms will reshape industries into interconnected ecosystem.
Intelligent Enterprise: Until now, advanced software-supported employees make better and
faster decisions, and organise their work in a more effective and efficient way. In the future,
the emergence of Big Data and software intelligence is supporting machines to make better
informed decisions. Enterprises increasingly use the data they identify, capture, categorize,
analyse and they share data throughout the supply chain. More decisions are being made by
software. Moreover, machine learning can learn from software data, and discover
4 See: Hüsing, Tobias, Dashja, E., Gareis, K., Korte, W.B., Stabenow, T., Markus, P.: e-Leadership Skills for
Small and Medium Sized Enterprises - Final Report, October 2015
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connections. Software intelligence is a game changer for businesses and getting smart
software may considerably change industry competitiveness.
Workforce Reimagined: the acceleration of the digital revolution will require that humans and
machines cooperate more than in the past. Advances in mobile devices, interfaces, smart
machines, and analytics will require empowerment of workers through technology. To drive
future businesses humans will not be sufficient; a combination of humans and machines will
be necessary.
Figure 2: Evolution of Main Trends in Accenture's Vision
Source: Accenture, 2015
In 2015, the Accenture vision focuses on a workforce (reimagined) becoming a strategic and relevant
carrier of the technology evolution. A couple of years ago, becoming a digital business could still
depend on being able to integrate technologies into the organisation. From now on, it will be about
using digital technologies to weave together customers, suppliers, employees, other industries
upstream and downstream in order to build a digital fabric and supply chain always interconnected.
2.3.2 McKinsey Global Institute
In 2013, the McKinsey Global Institute (MGI)5 reviewed a long list of over 100 technologies before
selecting the 12 most disruptive ones. The 12 technologies selected by MGI are presented in the table
below. The first four concern ICT directly and represent the most important potential impact on the
demand for e-skills.
Table 1: Twelve Potentially Economically Disruptive Technologies
5 McKinsey Global Institute: “Disruptive technologies: Advances that will transform Life, Business, and the
Global Economy”, May 2013
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Technology Description
Mobile Internet Increasingly inexpensive and capable mobile computing devices and Internet connectivity
Automation of knowledge work
Intelligent software systems that can perform knowledge work tasks involving unstructured commands and subtle judgments
Internet of Things The Internet of Things Networks of low-cost sensors and actuators for data collection, monitoring, decision making, and process optimization
Cloud Computing Cloud technology Use of computer hardware and software resources delivered over a network or the Internet, often as a service
Advanced Robotics Increasingly capable robots with enhanced senses, dexterity, and intelligence used to automate tasks or augment humans
3D printing Additive manufacturing techniques to create objects by printing layers of material based on digital models
Autonomous and near-autonomous vehicles
Vehicles that can navigate and operate with reduced or no human intervention
Next-generation genomics Fast, low-cost gene sequencing, advanced big data analytics, and synthetic biology (“writing” DNA) Energy storage Devices or systems that store energy for later use
Energy storage Devices or systems that store energy for later use, including batteries
Advanced oil and gas exploration and recovery
Exploration and recovery techniques that make extraction of unconventional oil and gas economical
Renewable energy Generation of electricity from renewable sources with reduced harmful climate impact
Advanced materials Materials designed to have superior characteristics (e.g., strength, weight, conductivity) or functionality
Source: McKinsey Global Institute May 2013
According to Mc Kinsey (Finding your digital sweet spot, 2013) digital transformation drives value in
businesses through: enhanced connectivity, automation of manual tasks, improved decision making,
and product or service innovation, as shown in the below figure. McKinsey underlines that where
digital tools are applied selectively by enterprises, this can create missed opportunities to gain
advantages from digital investments.
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Figure 3: McKinsey's view of digital transformation
Source: McKinsey, Finding your digital sweet spot, 2013
An ongoing research from McKinsey (November 2015) also forecasts that 45 percent of the activities
individuals are paid for can be automated, and that even the highest-paid occupations in the economy,
such as financial managers, physicians, and senior executives, including CEOs, have a significant
amount of activity that can be automated. The figure below illustrates how automation can be used
and capabilities this can require. The organizational and leadership implications of such an automation
are very relevant. The preliminary results show that the benefits (ranging from increased output to
higher quality and improved reliability) typically are between three and ten times the cost. The
magnitude of those benefits suggests that the ability to staff, manage, and lead increasingly
automated organizations will become an important competitive advantage.
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Figure 4: Impact of technological automation based on 2,000 work activities
Source: McKinsey Quarterly, Four fundamentals of Workplace Automation, November 2015
2.3.3 IBM, Global Technology Outlook, 2015
The Global Technology Outlook (GTO) is IBM's vision of the future for IT, including its implications on
industries. This research highlights emerging software, hardware, and services technology trends that
are expected to significantly impact the IT sector in the next three to ten years. Specifically, the GTO
identifies technologies that may be disruptive to existing businesses, may create new opportunities,
and can provide new business value.
The key topics for the 2015 GTO include the following technologies and issues:
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Cloud Data Foundation: how to respond to the increase in volume and types of data stored
in the cloud
Industry Data Curation: building a data ecosystem that combines organisation’s data with
open data to derive more insights
Transforming Healthcare Through Personalised Systems of Insight: how the rapid growth
of exogenous data is transforming healthcare to improve the personalised medicine
Payments Insights and Digital Cash: the benefits of accelerating the digitisation of cash
payments, which comprise 85% of retail payments today
Ad-hoc Infrastructure and Data: the volumes of data generated by wearables, video and the
Internet of Things are becoming more challenging to move, so processing has to move to the
edge, where it is generated
Neuromorphic Computing: a new processor architecture based on the human brain that can
process the data generated at the edge using significantly less power.
The 2015 GTO is mainly based on the concept that since the beginning of the 2000s, IT technology is
based on and evolving on the fact that data are growing exponentially and the use and exploitation of
data is demanding new approaches in terms of technology and strategy.
In 2012, the IBM GTO focused on the emergence of a new technology: Big Data characterised by the
four Vs (Volume, Velocity, Variety, and Veracity) and their penetration in the socio-economic system.
In 2013, IBM highlighted the confluence of social, mobile, cloud, Big Data and analytics technologies.
Since 2014, IBM's vision has underlined how demand for more and more data is transforming all
industries.
This shows that there is a new technology paradigm: innovation centred on data use seems led, from
now on, by a demand-pull trajectory. IBM believes that from 2014 data are starting to transform
industries and will have disruptive effects on all industries because technology is changing the use
and relevance of data. This will affect and transform decision-making processes, the way
organisations produce and deliver products and services and the way they compete.
The technology trends presented above all agree about the transformational impacts of digital
technology on businesses and their supply chain. Some organisations may have a vision very much
focused on businesses and on their organisation (Accenture), others (McKinsey and IBM) also
consider technologies which impact on everyday life. This is the case for example of IBM considering
the transformation of healthcare. McKinsey as well considers technologies like genomics, energy
storage, renewable energy and advanced materials. For both McKinsey and IBM the digital
technologies are part of a pool of innovative technologies, which are transforming the businesses and
citizen and consumer life. Moreover, the vision of these last organisations is based on the idea that the
digital technologies are multipurpose technologies affected by other technologies and that they
interfere with other innovations (energy, materials…).
In any case, when considering businesses and supply chains, all the sources considered believe that
we are going to face a transformation that will considerably re-shape enterprises and industries.
ICT innovation is complemented by KET (Key Enabling Technologies) innovation which is also
transforming the European industry, as documented by PWC's analysis. These technologies are in
fact instrumental in modernising the European industrial base: KETs are strategic because they are
used and installed in virtually all technical equipment (dishwashers, microwave, ovens, flat screens,
cars, trains, ships…); specifically, KETs are also fundamental in mobile devices, pcs, servers and
many electronic devices. The main KET trends and their complementary role to digital innovation
trends is analysed in chapter 11 of this report.
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2.3.4 Automation and Robotics
We should here spend some words on automation and robotics. Automation and robotics is in some
way the synthesis of the new production and business processes and one of the trends which could
have major impacts on employment both at qualitative and quantitative level. This is the reason why
robotics and automation are currently at the centre of analysts’ debate.
"The Rise of the Robots: Technology and the Threat of a Jobless Future" (Martin Ford, 2015) analyses
the effects of automation and robotics on industries. One of the major effects is the destruction of jobs
beside the need for very qualified jobs. Today it is no longer an issue confined to the factories only; it
is an issue affecting whatever kind of job and industry from radiologists to lawyers to designers to
analysts and so on. Tasks that some years ago seem to require a distinctively human capacity are
increasingly assigned to algorithms.
The first consequences of these trends are already evident: college-educated people sometimes do
not find a job for years after graduation, companies hesitate rehiring people they laid off, substituting
them through a more intensive use of IT.
What is certain, is that the advent of automation and robotics will significantly change the demand for
labour, in terms of quantity and quality, as well as well as work distribution. For sure, the overall
impact of automation and robotics in the medium to long term will be very relevant. All innovations
have always involved new business models and new distribution of labour and resources in general,
and the same will happen this time. There is no reason to think otherwise.
However, excessive alarmism should be avoided. What matters are the overall net effects on the
labour market, which do not depend solely on technology change but also on socio-economic and
policy factors. Also, automation and robotics will be implemented together with other innovations,
which may in turn create new work opportunities. When business models and the distribution of labour
and other resources change, the ex-ante estimates of impacts requires a complex analysis.
2.4 The Effect of New Technologies on Business Models
Digital innovation is giving rise to a number of new business models (OECD, 2014). It is well known
that ICTs for example have made it possible to conduct businesses over long distances. Digital
innovation is creating different new ways to do business and to create value. We do not want to make
here an exhaustive discussion about business models but just to provide and idea of how far
technology can change the way we are doing business and creating value.
Cloud computing is the result of both new technology and new business models: value has
moved to new proprietary applications that are not stand-alone software products but internet-
based applications.
We are currently seeing the emergence of various sharing applications using different
business models and focusing service or products. New online services enabling a sharing
and service economy have also appeared, allowing people to rent out their homes, vehicles
and skills to third parties.
The digital economy is generating business models which can be described in terms of
vertical integration between layers. Businesses pay operators to put their application on line,
and their interactions with users generate revenues either directly from the user or indirectly
through the generation of value elsewhere in the business model.
Multi-sided business models are emerging: these are markets where multiple distinct groups
of persons interact through an intermediary or a platform. The decisions of each group affect
the outcome of the other groups of persons through a positive or negative externality. In a
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multi-sided business model, the prices charged to the members of each group reflect the
effects of these externalities. The payment card system is an example of a multi-sided
business model. The payment card system is more valuable to merchants if more consumers
use the card, and more valuable to consumers if more merchants accept the card. On the
same way, an operating system is more valuable to end users if more developers write
software for it, and more valuable to software developers if more potential software
purchasers use the operating system.
Big Data plays a special role as the enabler of most of the innovative services and
applications being currently developed. Particularly the combination Big Data, IoT and Cloud
Computing is highly effective for digital transformation in the business environment. The
diffusion of IoT solutions will generate huge amounts of data for real-time processing and
predictive analytics, while cloud computing is the delivery channel enabling the transmission of
data and the use of remote data-based services to all enterprises, with pay-as-you-go models.
The diffusion of mobile and social technologies in turn generates huge amounts of consumer
and business data.
Data value: Data pricing is a difficult exercise since the value of data may not follow market-
based rules and converge, more or less naturally, towards the point where demand and offer
meet. In fact, data monetization (i.e. the process by which data producers, data aggregators
and data consumers exchange, sell or trade data and establish a possible monetary value to
this data) depends on a multitude of factors, often subjective ones, such as the perceived
worth and utility of the data, their source, their accuracy, but also the incentives (which may
vary considerably by type of data stakeholder) in exchanging the data. As an example,
according to the OECD some economic experiments and surveys the United States indicate
that individuals are willing to reveal their social security numbers for USD 240 on average,
while the same data sets can be obtained for less than USD 10 from private data brokers and
data marketplaces.6 Evidence gathered so far by IDC in Europe’s business-to-business
environment, however, tends to highlight the prominence of the bundling model when
exchanging and trading data – data-based services are bundled with other services and priced
accordingly. As an example, SWIFT, the Belgian headquartered organization enabling
financial institutions to make financial transactions in a secure, standardized and reliable
environment, has founded SWIFT Ref7, a payment reference data utility, which sources data
directly from banks and offers other companies data-based services aiming at minimizing
payment delays, reduce financial risks, and improve regulatory compliance. These services
are provided in packaged offers often including additional non-data-based services, hence the
difficulty to isolate the “value” of data and define the mechanism adopted to price them.
In The Sharing Economy: Why People Participate in Collaborative Consumption8, the authors define
the sharing economy as "peer-to-peer-based sharing of access to goods and services (coordinated
through community-based online services)". We are seeing many examples of this model emerging –
and they are all enabled by digital technologies. Perhaps the first major example of this was eBay as
an online marketplace accessible for anyone, but the current oft-cited example is Airbnb.
These business models have potential disruptive effects on existing social and economic models. For
example when start-up Uber launched Uber-pop, enabling individuals to provide private transport
services with their own car, it generated a storm of lawsuits around the world because of accusations
of unfair competition with traditional taxi companies (who must comply with rigid safety, fiscal and
6 Data-Driven Innovation for Growth and Well-Being: Interim Synthesis Report”, OECD 2014
7 https://swiftref.swift.com/about-swiftref
8 The Sharing Economy: Why People Participate in Collaborative Consumption, Juho Hamari, Mimmi Sjöklint, Antti Ukkonen, Journal of the Association for Information Science and Technology, July 2015
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social costs regulation). In May 2015, Uber ceased UberPop and replaced it by UberX which is more
similar to a conventional chauffeur service.
Underpinning these new business models is that principle that the use of technology makes it possible
for individuals, businesses and governments alike to optimise the use of resources by sharing,
redistributing or reusing spare capacity in its widest form, such as money (social lending),
accommodation (Airbnb), any used goods (freecycle), and car sharing (RelayRides) to name a few.
2.5 Main Disruptive Shifts in the Coming Years
Analysts agree that advances in technology are going to transform dramatically every-day life,
businesses, and the global economy. This trend already started in the beginning of the 2000s, and
most analysts believe that the digital transformation is going to be quite evident in the upcoming years.
The drivers highlighted above by the different studies and research institutes are very relevant for this
development. However, what is even more relevant is the combination of these drivers in a global
economy; they hold the power to disrupt the industry landscape and the way modern industries work,
produce, and deliver.
The technology trends we have mentioned may accelerate the transformation of the industry
landscape and structure. The main structural characteristics of digitally transformed industries will be:
Integration and very structured organisations. Digital transformation is going to drive an
unprecedented reorganisation of production processes, of value creation and of industry
structures. Digital platforms and social connections may help achieving scales previously
attainable only by large organisations, so that the size of the business may not be as relevant
as it was in the past since even the smallest company can achieve global reach. The
emergence of industry platforms will create new products and services, and modify and
integrate the supply chain: more integration but also more flexibility will be a characteristic of
the future production processes. Industry platforms will allow personalisation of products both
in B2B and B2C relationships, which were previously inconceivable without high costs. A new
generation of organisational concepts and work skills are going to be necessary; new work
skills will come from game design, neuroscience, and happiness psychology.9
A globally connected world. The past couple of decades has witnessed both increasing
globalisation of products and services and increasing globalisation of the production system.
Nowadays, availability of computing power, memory, connectivity, and high-speed networks
are increasing the ability to connect factories and businesses, much more than was possible
just a few years ago. This connection capacity is changing the way manufacturers interact with
customers and with their suppliers, and is modifying the traditional relationships and
exchanges along the supply chain. Previously, economic theories and analysis were based on
the idea that large companies could take advantage of scale factors around cost and supply-
chain efficiencies. With the digital factory, we need to re-think production processes,
competitive advantages, and stakeholders’ relationships.
Automation driven by artificial intelligence transforming work. Digital innovation is
progressively increasing the activities that can be automated. The magnitude of the
automation benefits seem to be very relevant and they can provide unexpected competitive
advantages. Sometimes we can hear that automation is a threat for the employment.
Nevertheless, it is not known whether the net effect on employment is positive thanks to the
competitive advantage provided by automation. Automation will transform the vast majority of
occupations which will require a redefinition and a transformation of business processes. The
9 Institute for the Future, 2011
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benefits will not only affect cost savings aspects but they may extend beyond that and require
a profound re-organisation of business processes. This will create new social and economic
challenges and require a change in the governance of the labour market.
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3 Overview of the Key ICT Trends and Skills
3.1 Overview
In IDC's vision, the ICT industry is in the midst of a "once every 20–25 years" shift to a new technology
platform for growth and innovation (the Third IT Platform), expected to dominate the market by 2020
(Figure 5). This platform is characterised by the disruptive combination of the following technologies:
The diffusion of cloud computing, a disruptive delivery model of IT software and services,
based on flexible and on-demand business models;
The incredibly rapid penetration of mobile devices and technologies, including mobile apps
and M2M, machine to machine connectivity through billions of sensors (the Internet of things);
The emergence of Big Data analytics, driven by the huge increase of data generated by
mobile devices and the Internet;
The diffusion of social technologies, migrating from the personal to the business
environment will be affecting profoundly business and social interactions within enterprises
and in supply chains.
In addition it is necessary to consider another, horizontal transformational trend, that is:
IT security: affected by the new technology environment, shaped by emerging cyber threats
and the evolution of regulation, this trend requires specific attention and influences the mix of
skills required to deal with these new challenges.
These core technologies have already built momentum, but they are now becoming the "building
base" for an additional wave of technologies – called innovation accelerators by IDC – which will
radically change and expand the possibilities and opportunities that ICT can bring in terms of
innovation and value creation. The additional innovation accelerators that IDC assesses will have a
major impact in Europe out to 2020 are:
The Internet of Things (IoT) which enables objects sharing information with other
objects/members in the network, recognizing events and changes so to react autonomously in
an appropriate manner. The IoT therefore builds on communication between things
(machines, buildings, cars, animals etc.) that leads to action and value creation.
Virtual/augmented reality: Technology that allows immersive visual experience that removes
or complements external visual input and follows the user's head movement;
Wearables: At the broadest level, wearable computing devices include any wearable device
with a microprocessor. "Wearable" implies that the device operates in a hands-free fashion
and the user can readily put it on and take it off. "Computing" means that it is capable of
digitally processing data.
3D printing of all kinds: Materializing all sorts of physical things from digital blueprints — from
food to clothing to eventually even living tissue and organs.
Cognitive systems and robotics: Systems that observe, learn, analyse, offer suggestions,
and even create new ideas — dramatically reshaping every services industry. Includes
artificial intelligence (AI), machine learning, cognitive computing, and robotic process
automation.
This section discusses in detail these main technology trends, their rate of adoption and the new or
changed skills that will be demanded for the successful adoption of the technology.
Prepared for the European Commission DG GROW 31
Figure 5 The 3d Platform and Innovation Accelerators
Source: IDC 2015
3.2 Approach to the Assessment of Impact on Skills
In order to assess the impact of ICT trends on the demand of e-leadership skills we have expanded
upon approaches already taken in previous work10
. This has resulted in the following approach.
The first part of the assessment is focused on changes of demand of ICT skills. This analysis provides
the basis for the "digital savvy" component of e-leadership and the conceptual framework to
understand how technology trends shape business innovation.
The ICT-related skills are segmented as follows:
Technical Skills:
o Core technology – Infrastructure including: information systems outsourcing,
network and desktop outsourcing, network consulting and integration services, hosted
infrastructure services, hardware deploy and support, and system integration
contracts where the main purpose is implementation of hardware or network solutions;
o Core technology – Applications including custom application development,
application management, hosted application management, software deploy and
support, and system integration contracts for implementation of application solutions;
R&D skills required to deal with the main research challenges driven by the ICT trends and
their intersection in the next 5 years, enabling the development of new products and services.
This is focused on applied research, not long-term and basic research.
10
ICT Trends 2020 - Main Trends for Information and Communication Technologies (ICT) and their Implications
for e-Leadership skills, IDC, August 2014; Skill requirements for KETs, Vision and Sectoral Pilot on Skills for Key
Enabling Technologies, PWC, June 2015
Prepared for the European Commission DG GROW 32
Quality, Risk & Management Skills: Competences related to quality, risk & safety aspects
(e.g. quality management, computer-aided quality assurance, emergency management and
response, industrial hygiene, risk assessment etc.). This item has been extrapolated because
of its increasing relevance in the development and implementation of new products and
services based on the innovative trends examined.
The second part of the assessment is focused on e-Leadership skills defined as follows.
E-Leadership Skills: the skills required of an individual to initiate and achieve digital
innovation including:
o Strategic Leadership skills: Lead inter‐disciplinary staff and influence stakeholders
across boundaries (functional, geographic);
o Business Savvy: Innovate business and operating models, delivering value to
organisations
o Digital Savvy: Envision and drive change for business performance, exploiting digital
technology trends as innovation opportunities.
To carry out the assessment, we have developed a matrix (see Table 2 below) classifying the main
impacts for each major trend and for each skills domain.
The assessment was carried out in two steps:
For each technology trend, qualitative description of the type of skills expected to be needed
in the next years up to 2020, which will drive skills demand; this is focused mainly on the new
requirements driven by innovation in the considered trend.
Summary assessment of the main changes in ICT and e-leadership skills demand across the
main ICT trends, underlining the balance of incremental demand (more of already required
skills), new demand (of new skills) and decreasing demand (of traditional skills).
The main criteria guiding the compilation of the matrix tables were the following:
For each ICT trend, the identification of the new skills requirements is based on IDC's
research on forecast demand, developed on the basis of 300,000 interviews per year to IT
suppliers and users organizations; on IDC's maturity models (maturityscapes is their IDC
brand name), elaborated by technology and vertical market; on IDC's expert opinion about the
perspectives of adoption of the new technology in a context of business evolution towards
digital transformation.
The assessment of demand of R&D skills relates to applied research challenges and
development of innovative products or services to be brought to market, not basic or long-term
research;
The decreasing demand for old/traditional skills is not specified by ICT trend, because it not so
much tied to specific technologies but to each organisation's approach to migration from
legacy systems and traditional technologies, so it is extremely difficult to generalize by
technology. It is however examined in the cross-trend summary assessment.
Since e-leadership skills are essentially new, we do not foresee a decrease of demand for any
of them in the forecast period. Also, e-leadership skills by definition are horizontal and the
variations of demand by specific technology trend are not as relevant as with technology skills,
as will be shown in the following paragraphs.
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Table 2: Assessment Matrix of Trends Impacts on Skills Demand
Technical Skills R&D
Quality,
Risk and
Safety
e-Leadership Skills
Infrastructure Applications
Strategic
Leadership
Business
Savvy
Digital
Savvy
Trend Type of skills Type of skills
Type of
skills
Type of skills
Type of skills
Type of skills
Type of skills
Source: IDC, 2015
Prepared for the European Commission DG GROW 34
4 Mobility and Mobile Applications
4.1 Main trends
The mobile industry is becoming one of the core enablers for business innovation. However, IDC sees
mobility moving slowly in the hands of IT departments in Europe. From a technology perspective,
mobility entails mobile devices (tablets, smart phones, etc.), mobile software (including mobile device
management, mobile application platforms and mobile applications), the related IT professional
services and mobile telecom services.
Consumerization has affected the way we work, and continues to do so, but the organisational
changes that are necessary for enterprise mobility to unleash its full potential are by no means
universally in place. Many IT departments are failing to introduce mobility as an enabling tool for
business transformation, and for many reasons, including:
• Security and compliance are at stake, and Europe presents a complex regulatory field.
• IT budgets are under increasing scrutiny; and mobility, despite its business appeal, is not
getting the necessary investment boost.
But it is not all gloom. IDC's Western Europe Enterprise Mobility Survey provides evidence that a
growing number of companies (44%) are planning to increase mobility budgets in the next two years,
suggesting that companies will quantify the business benefits derived from mobility even if it is more in
the medium term instead of now. Additionally, European IT departments report a growing mobile
workforce. IDC finds that the percentage of mobile workers has risen to 37% in 2015, from 33% in
2014, and is expected to increase to 43% in 2016.
In line with this continued growth in mobility we find that overall, European IT departments are
harnessing the potential of mobility and some are creating an enterprise-wide strategy, governance,
and architecture. Further, in a growing number of organisations, dedicated, cross-disciplinary mobility
teams are being put in place. In 2015, enterprise mobility has been and continues to be all about
applications. Once the majority of the workforce is equipped to use mobile applications, forward
looking CIOs are able to address how to evolve their organisations' mobile application development,
life-cycle management, and governance processes to cope with new demands — and the new
potential — that arise from the enterprise-wide mobilisation of IT systems.
There has been rapid growth in both the types of applications being mobilised and the number of
employees using mobile devices. Enterprise applications, such as enterprise resource planning (ERP),
customer relationship management (CRM), human capital management (HCM), and expense
management are now widely available in mobile form, as are more specialised types of applications.
In parallel, an increasing number of European enterprises are eager to build mobile applications that
improve customer engagement and employee productivity while reducing the cost of doing business.
For a growing number of organisations, the business risks of not addressing mobile applications
outweigh security concerns and development and deployment costs. There is a clear shift in the types
of mobile applications being built. Business to business (B2B) and business to employee (B2E) mobile
applications are now almost as diffuse as business to consumer (B2C) applications.
This said there continues to be a fair amount of experimentation and in many cases an overall lack of
centralised control over mobile application development, testing and management. Mobile applications
are being developed almost on an ad-hoc basis as and when required or even desired, both by line-of-
business (LOB) departments and IT, with little thought as to the overall business impact or value. In a
mobile first business world the definition of application quality has morphed beyond just a bug free and
secure application; delivery of superior customer experience and value becomes critical not just to the
Prepared for the European Commission DG GROW 35
application's success but to the brand integrity of the organisation itself. Designers, developers, LoBs,
and IT must be in a constant feedback loop of communication to deliver applications that drive return
on investment. Both front-facing elements like usability, performance, and content, and back-end
issues such as functional quality and security need to be factored in.
This insatiable demand for mobile devices and applications continues to grow, pressing IT
departments to increase support of multiple mobile platforms, but also to ensure that the applications
work across a plethora of devices and form factors as well. As an example of the magnitude of
spending on mobility, Figure 5 shows the forecasted spending on mobile applications in Western
Europe out to 2019.
Figure 6: Western Europe Spending on Mobile Applications, 2015 and 2019 ($ Million)
Source: IDC, 2015
4.2 Current and Future Adoption
As stated above, there is wide variation in the speed and sophistication with which European
enterprises are getting to grips with mobility and in how successfully enterprises are managing to
reconcile business needs with IT priorities. IDC's semi-annual Western Europe Enterprise Mobility
Survey, fielded in April 2015 across 923 CIOs, IT managers, and business decision makers across
seven countries (the U.K., Germany, France, Italy, Spain, the Netherlands, and Sweden), highlights
the following key trends in mobile maturity.
IT departments are working on a common integrated mobile architecture. In a bid to centralise
mobility, some IT organisations are focused on developing a common mobile platform,
connecting this with back-end systems and developing a central mobile compatible website.
Choose your own device (CYOD) becomes more popular than bring your own device (BYOD)
in Europe. The adoption of BYOD programs has reached a plateau across many countries in
Europe. Complexities around data privacy regulations, billing, and employees' concerns about
the "Big Brother" syndrome are contributing factors. By contrast, corporate ownership of
devices is on the rise again, with various types of CYOD policies becoming increasingly
popular.
651
1.343
0
200
400
600
800
1.000
1.200
1.400
1.600
2015 2019
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Support for mobile collaboration and apps development is in high demand. CIOs are reporting
mobile collaboration and mobile apps development as top technologies supporting their
mobile workforce today, which is a remarkable advance in embracing mobility as an
enablement IT platform.
European firms are still in the very early phases of mobile application development and
management. Only one in five IT departments develop mobile apps in-house, and fewer
companies have a centralised enterprise repository for app distribution, security, and
management. In terms of mobile application development, about half of IT departments are in
the early stages with one mobile app at most. Only 1 in 10 advanced companies are
introducing a standardised cross-enterprise platform for native, web, and hybrid mobile app
development.
Tablets in the hands of at least one in three employees. On average over 50% of employees
are using smartphones, a figure that is expected to rise to 60% by 2016. Important as they
are, smartphones are not the only mobile device: 28% of employees are also using tablets, a
figure expected to increase to 37% in a year's time. Tablets are no longer "executive
jewellery"; in an increasing number of cases, they are the form factor of choice. At present, the
two largest OS platforms are Android (46%) and Apple iOS (35%), but Microsoft with Windows
10 in third place is likely to create major disruption soon.
To be able to assess overall enterprise mobility maturity IDC has created a model to gauge enterprise
mobility competence and sophistication through five stages of maturity: ad hoc, opportunistic,
repeatable, managed, and optimized. Figure 6 shows the different phases in the enterprise mobility
maturity journey.
Figure 7: Mobile IT across Maturity Stages
Optimized
Managed
Repeatable Opportunistic
Ad Hoc
Sustain leveraged competitive advantage with continuous improvement and innovation in mobility
Drive competitive differentiation with enterprisewide governance and management in mobility
Improve cost/benefit performance of continued implementations with integrated capabilities in mobility
Reap early stage benefits and increase constituent buy-in with initial mobility implementations
Prove value of mobility with proof-of-concept or pilot projects
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Source: IDC, Western Europe Enterprise Mobile Adoption Maturity, 2015, Doc Number #LM01X
The relative distribution of European companies across the five stages of maturity (based on the results from IDC's semi-annual Western Europe Enterprise Mobility Survey) is represented in Figure 7.
Figure 8 : the Maturity of European Organisations in Mobility
Source: IDC, Western Europe Enterprise Mobile Adoption Maturity, 2015, Doc Number #LM01X
The following explains each of the maturity stages:
Ad hoc. In this phase, organisations are in mobile experimentation mode, with mobile
initiatives developed in a pilot approach. One in five European companies is in the ad hoc
phase of enterprise mobility maturity: 19% of IT departments rated mobility as low or no
priority in IT strategies, have no dedicated resources, and do not have an enterprise mobility
strategy. Mobile deployments are siloed and driven by the line of business (LOB).
Consequently, there is a lack of integration, and platform inconsistency prevails across the
organisation.
Opportunistic. In this phase, the need for mobility is established, but enterprise-wide capabilities are still "under design". Almost half of European organisations fit into the opportunistic phase of enterprise mobility maturity. These companies understand the business value of mobility and prioritise investments, but find it difficult to create leadership and a suitable architecture for a mobile-first business environment. The lack of platform standardisation, heavy systems integration needs, and organisational challenges hold back these companies. In this phase, IT departments feel overstretched and under-resourced. BYOD/CYOD policies are immature or non-existent. Frustrated business users take a do-it-yourself approach with local support from shadow IT, or they outsource development to a third party.
Repeatable. In this phase, mobility is recognised as strategic for the business, and the organisation leverages standardised platforms and configurations to provide basic mobility
18,8%
46,7%
29,5%
4,5%
0,5%0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
Stage 1
Ad Hoc
Stage 2
Opportunistic
Stage 3
Repeatable
Stage 4
Managed
Stage 5
Optimized
Prepared for the European Commission DG GROW 38
services to all employees. Close to a third of European firms are at the repeatable phase. In this phase, IT has implemented a common standardised platform to industrialise and become more efficient in the provision of mobility services across the organisation. With the mobile architecture integrated with the enterprise infrastructure and systems, security is tightened and enterprise app stores are in place. IT still has a supportive role and provides mobility as a basic service to employees who can enrol in BYOD/CYOD schemes, but not for business innovation or competitive edge yet.
Managed. In this phase, mobility delivers business innovation with all business stakeholders involved; IT departments provide a consistent user experience (UX) across platforms and devices. Less than 5% of European IT departments fit into the managed phase of the maturity model. These organisations take mobility seriously as an enabler of business productivity and innovation. With stakeholder buy-in and financial support from executive management, the enterprise-wide, mobile strategy provides the business with valuable apps and contextual information. IT is user-centric, and employees enjoy a consistent UX across devices and platforms. App life-cycle management and development follow an integrated and continuous testing and quality control process. App usage, performance, and business impact are monitored.
Optimised: In this phase, organisations deliver agile, adaptive, and flexible enterprise mobility
solutions; the business has built and sustained competitive advantage through mobility. The
percentage of companies in the optimised stage is very small in Western Europe. In this
phase, IT departments are leveraging mobility to deliver competitive edge and business
differentiation to their organisations. In close alignment with market needs, the mobile
architecture is agile, adaptive, and able to deliver innovative mobile services from an elastic
cloud infrastructure.
In 2016, IDC expects European IT departments to move to the repeatable phase, while some
advanced companies will be gradually progressing toward the managed phase. In this phase, mobile
initiatives are a company priority, and IT leverages mobility to deliver business innovation as well as
competitive advantage for both employees and customers.
4.3 Skills Impact
Despite the cultural transition towards a more mature approach to mobility, IT departments have been
slow in the development and deployment of mobile applications. While a certain amount of mobile
application development (AD) and deployment is and will occur within internal enterprise IT teams,
IDC finds that European organisations are increasingly seeking expertise in mobile application UI/UX
design, development (shift to new agile development models, such as DevOps for mobile), testing and
integration services (back-end integration). This is simply because there is limited internal expertise
available or it is too expensive and challenging to hire in the right talent to keep up with rapid pace of
mobile technology change.
This trend has been observed for some time. IT departments are overstretched and under-resourced
to support the complex requirements of mobile IT. In reality, we find that demand for mobile
applications is outstripping available development capacity, making the quick creation of applications
even more challenging. IDC identifies that the following skills are required for successful future
adoption and maturity in enterprise mobility:
Cross-Platform Capabilities: As the mobile market grows, so does the fragmentation of
mobile users across mobile operating systems and devices. Developers need to have a cross-
platform plan when they begin coding for a new mobile application. Learning how to develop
correctly applications across platforms such as iOS, Android and Windows is an important skill
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that can help IT managers and their admins get ahead and stay ahead in this environment. In
addition to multiple mobile operating systems, users are starting to demand that their mobile
phone experience translate onto other mediums like wearable technologies and any other
connected device. While both Google and Apple are trying to bridge the gap between
smartphones and other platforms, cross-platform capabilities of this kind are still in their
infancy stages. As focus expands beyond web and mobile applications to wearables and any
connected device (IoT) management of the talent network against client expectations will be
critical.
Modern Programming and Technical Skills. Mobile application developers must have a firm
grasp and experience of modern programming languages. Familiarity with front end
development and a good understanding of programming languages like PHP, Java, HTML5
and C#, as well as the likes of Adobe Flash Lite, Python, Objective C, CSS and JSP (to name
a few). Developers will be required to develop native, web, and hybrid mobile applications.
Native apps are developed specifically for an operating system such as Apple's iOS that
allows the app to take advantage of all the native functionality of the OS, providing a rich,
tailored experience. Hybrid apps are developed using HTML5/JavaScript and then are ported
for use on an operating system utilising tools such as Apache Cordova, a grouping of open
source APIs that allow developers to access native device functionality without having to use
the native SDKs and convert the HTML5/JavaScript to native executables. Skills in toolsets
such as Cordova will be increasingly critical.
User Experience and Interface Design (UI/UX). The definition of application quality has
fundamentally changed and user experience is now firmly in the driving seat with functional,
bug-free and secure code only half of the equation for a successful application. The need for
mobile applications to have unique and well-designed UI/UX requires access to skilled UI/UX
designers. However, expertise in this space is in short supply and as a result rather costly.
Mobile Project Management Skills. When it comes to mobile applications most people focus
on the developer skill-sets, however understanding the intricacies of mobility as it affects
methodology, testing, quality assurance, and architecture are equally important to the success
of any mobile project. Furthermore, designing and implementing enterprise business
applications for mobile is a different proposition to designing consumer applications. Teams
need to be brought together who can span the needs of front-end app design and
implementation and the back-end services upon which they will rely. UI/UX designers often do
not understand the needs of transactional systems and others will be required to implement
and tune the database, check and implement security requirements, consider the implications
of putting potentially sensitive personal and company data on devices outside the firewalls and
indeed the physical enterprise. Requirements analysts who understand the business process
needs and goals of the organisation must also be part of the team. The implications of
assembling and managing multi-disciplinary teams to meet the needs of mobile enterprise
requires a high level of skill and knowledge.
Device management is more complex due to the multiplicity of platforms, OS (iOS, Windows,
Android, etc.) and the faster pace of change. Support specialists will need to update their skills
more regularly, and be able to work across different platforms. Alternatively, the IT function
within enterprises will need to recruit more people to cover all technical requirements 24x7.
DevOps for Mobile. The breadth of demand for mobile application development talent as
stated previously is impressive. In line with this demand, we foresee an increasing focus on
finding talent skilled in DevOps practices. DevOps as a methodology, or set of practices,
unifies a team consisting of business leadership, development/testing, and operations to be
responsible for the creation and delivery of business capabilities. Enterprises deploying
DevOps report numerous benefits, including faster deployment of applications, increased
collaboration, greater use of applications by employees and customers, and improved
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application quality and performance. In the mobile space, every one of these benefits are
essential, and forward thinking enterprises understand why DevOps is key to winning the
mobile battle. However, the fight to acquire these skills is just beginning and talent is for the
present still scarce.
These considerations show that applications development is the current focus for mobile innovation
today. From the point of view of R&D, the focus in the next years will be mainly on:
The design of new products and services based on mobile solutions, combining digital
innovation with business innovation; this is likely to require multidisciplinary competences in
the convergence of wireless technologies, IoT systems and devices, cloud computing and Big
Data.
The development of 5G wireless technologies that will provide ubiquitous super-fast
connectivity and seamless service delivery in all circumstances, completing the convergence
between telecom and IT, mobile and fixed access. As indicated by the 5G PPP (public-private
partnership) vision11
, most of the research in 5G technologies is focused around wireless, for
example one of the key technology challenges will be to facilitate "very dense deployments of
wireless communication links to connect over 7 trillion wireless devices serving over 7 billion
people". This will drive the demand for highly sophisticated R&D skills in wireless technologies
and software.
Table 3: Mobility impacts on demand of new skills
Technical Skills R&D
Quality, Risk and
Safety
Infrastructure Applications
Mobility
Mobile tech support skills
Mobile devices management
Cross-platform capabilities
New programming skills
DevOps for mobile
UI/UX design
Design of new products & services based on mobility
Development of 5G technologies
New challenges mainly linked to IT security aspects (see IT security)
E-Leadership Skills
Mobility
Strategic Leadership Digital Savvy Business Savvy
Capability to re-design business and marketing strategies to exploit mobility opportunities
Lead R&D to design new mobile products and services for business goals
Lead/coordinate mobility projects management
Capability to understand new mobile products & services potential for specific industry/ function
Source: IDC, 2015
11 https://5g-ppp.eu/about-us/
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5 Cloud Computing
5.1 Main trends
Cloud is a model for delivering and consuming IT resources as a service in real time across the
network, replacing traditional models, where each client buys and own its own IT. In cloud, resources
are shared typically in pay-per-use models and with self-service. Cloud providers offer cloud services
to clients from their resource pools, and clients buy access to a standardised service, which makes it
both faster and cheaper for organisations to adopt new solution, and removes the burden of capex
investments.
This original cloud model is today called public cloud, because resources are shared openly between
everybody who wants them. However, because of security and compliance concerns a new cloud
version has appeared: private cloud, where the resource sharing is restricted to a pre-defined group,
typically only a specific organisation. This reduces flexibility and agility, as resource pools are typically
smaller and more difficult to enhance, and further require capital investments. Figure 9 provides an
overview of the segments and characteristics of the different cloud models.
Figure 9: IDC's Definition of Cloud Computing Deployment Models
Source: IDC: 2015
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Public and private cloud models are seen to be appropriate for different purposes – and typically
security concerns are bigger in Europe than elsewhere in the world leading to a higher preference for
private cloud solutions. Today, typically mail and collaboration solutions are migrated to public cloud
whereas ERP and other solutions handling critical data are migrated to or implemented on private
clouds – hosted or on-premises.
Three key trends dominate cloud in Europe today: hybrid cloud adoption, uptake of a wide range of
new applications, and use of cloud as a basis for digital transformation.
5.1.1 Hybrid Cloud
Hybrid cloud solutions integrate public and private clouds in order to use a single tool to provision,
orchestrate and manage services on the different clouds, and potentially to support movements of
applications between different clouds, for instance for developing an application in public cloud but
deploying it in a private cloud, or to expand capacity in periods of peak load. The growing interest in
hybrid cloud models are leading vendors to launch hybrid cloud platforms and to design their own
supporting architectures.
Hybrid cloud portals will make it easier to deploy applications to different clouds from one tool, making
it substantially easier to use multiple clouds. Cloud platform services vendors, such as Accenture,
CSC and Atos compete on which clouds they allow their subscribers to use. Others like HP and IBM
are increasingly moving towards open stack technology that enable integration across several
vendors. However, the open stack solutions are still immature and lack a lot of functionality. Further,
they are not yet well suited for on-premises cloud, i.e. they make integration easier between public
clouds, but makes it harder to integrate private clouds.
However, the market is still in the early days of having software-defined datacenters – in 2015, 70% of
Western European organisations still did not have a unified service catalogue from which users could
get access to applications using self-service.
5.1.2 Explosive Uptake of Applications
Cloud models are leading to an explosion in the uptake of applications in Europe's organisations. This
includes smaller organisations getting access to SaaS-based applications at a more affordable cost as
well as new applications developed directly on the cloud. Cloud applications increasingly publish APIs
and make them available in the market for other users to tap into and this brings a contour of the
market, where new services are created by combination of modules from many sources. The need to
deploy new applications quickly also drives rapid growth in platform services. Hand-in-hand with this
phenomenon is a change in development models, focusing on DevOps as discussed above – a model
where the development from the start takes into account requirements for efficient operation in the
cloud.
5.1.3 Cloud for Digital Transformation
European organisations are very keen to use digital technologies (cloud, mobile, big data, social
media) to transform their operations. At the moment, they mainly invest in digital solutions to improve
the customer experience or to enhance their products and services with digital capabilities, but their
expectations are that they will see a big efficiency gain – and impact on customer experience – by
using digital technologies to integrate and automate internal processes. Digital transformation requires
an underlying cloud infrastructure, and organisations are not only investing in cloud to do what they
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already do in a more cost-effective manner, but also to do new things to develop their businesses and
enhance their market potential and create growth.
5.2 Current and Future Adoption: Cloud Computing
Today practically all Western European organisation use cloud in one form or another, whereas
adoption in Central and Eastern Europe is lagging behind somewhat, especially on the private cloud
side (Figure 10).
The figure shows that SaaS and in-house private cloud are so far the most popular models. After a
slow start, European organisations are now moving standard business applications, such as ERP to
private cloud. Uncertainty about security and data residence has so far kept these applications on on-
premises clouds, but especially hosted private cloud models are growing rapidly for critical
applications. The surveyed organisations on average use two different cloud models – and typically
many applications within each model. This is partly a result of experimentation with different models,
but also partly a result of a conscious choice of which model is suited for which type of applications.
Figure 10: Cloud Adoption and Plans in Western Europe, 2015.
Source: IDC, 2015
In total, organisations in Europe will spend around €35 billion on cloud in 2015. Around 45% will be
spent on public cloud services, about 25% on hosted private cloud, and the rest on technology and
services for on-premises private cloud. Increase in cyber security capabilities and growing confidence
in public cloud will lead to higher growth in hosted private and public cloud spending than in on-
premises spending. Total spending on cloud will grow to around €70 billion in 2019 (an average
annual growth rate of 23%) with the composition changed to around half on public cloud services,
about 20% on hosted private cloud and about 30% on technology and services for on-premises private
cloud. Figure 11 illustrates these estimates.
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Figure 11: Cloud Spending in the EU, 2015 and 2019
Source: IDC, 2015
Security and compliance requirements are still the main barriers to cloud adoption. The PRISM
scandal in 2013 brought security to people's attention – if it wasn't already. The Safe Harbour ruling by
the European Court of Justice in October 2015 under which data held in the US as "safe harbour" is
no longer compliant with EU data protection laws has again raised the attention around security and
compliance, and makes it more complicated for European organisations to understand, which cloud
providers live up to the EU legislation. This could have a favourable impact on the choice of Europe-
based vendors however, the new uncertainty will most likely put a brake on growth of use of cloud for
critical applications.
5.2.1 Cloud Maturity
While there are key technical barriers to cloud adoption, the low maturity in European organisations
are in itself a barrier to increased cloud usage. Most organisations struggle to take a systematic and
enterprise-wide approach to cloud adoption. Results from a survey of more than 900 European
organisations undertaken by IDC in December 2014 shows that 20% of the Western European
organisations are at the lowest maturity level of just doing pilots, while another 37% have moved to the
next level of investing in cloud, driven by needs in individual groups (see Figure 12). This leaves 43%
that has a systematic approach but where only 5% have reached the most mature stage of having a
cloud first approach and using cloud proactively to drive innovation.
45%
50% 25%
20%
30%
30%
0
10
20
30
40
50
60
70
80
2015 2019
€35 billion
€70 billion
€ Billion
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Figure 12: Cloud Maturity in Western Europe, 2015
Source: IDC, 2015
5.3 Skills Impact
Succeeding in the cloud world requires a broad range of skills that are lacking in most European
organisations:
Business skills among IT savvy people. This includes understanding the organisation's
business processes and which are the critical parameters and priorities for the organisation. But it
also includes collaborative skills. A key challenge is that in many organisations the IT department
and the Lines of Business often speak different languages and have little understanding of what
the impact of changes to IT delivery (including introduction of cloud) may be and how to either
take advantage of – or alleviate – these effects.
Technology understanding among business people. According to various surveys (and
perhaps understandably), employees in the Line of Business appear to be more sceptical about
the benefits that IT can bring, than do employees in IT departments. The fact that the average IT
user is becoming savvier as a user of e.g. new devices does not guarantee that they really
understand what is possible with technology or indeed have the know-how to take advantage of
technology to change the organisation's processes, products or services. Even the digital natives
often lack the understanding to use the technology for real change.
Specific cloud related skills. These skills include dynamic scaling, provisioning, cloud
management and integration. An IDC survey in 2014 showed that two thirds of organisations in
Western Europe lacked these skills, and even if dramatically improved, there is still a long way to
go.
Most critical technical skills in shortage are network and architecture skills. The lack of these
skills is a major factor delaying enterprise-wide strategies and consistent implementations, and it
creates a potential risk of wasting money or complicating integration further because of the many
solutions available and often in use in organisations. Getting the architecture right is critical before
the broad adoption of applications and requires these combined technology capabilities. Poor
5%
10%
20%
28%
37%
0% 5% 10% 15% 20% 25% 30% 35% 40%
Cloud first strategy to proactively drive business innovation
Widespread proactive use of cloud by business and IT leaders
Pilots driven by individual decision makers
Consistent use of best practices across multiple groups
Driven by business needs of individual groups and departments
Prepared for the European Commission DG GROW 46
network architecture will lead to bottlenecks and service delays, resulting in inconsistent service
performance, which is one of the traits of a service that will alienate users most.
R&D skills Recent trends in cloud computing move towards the development of new paradigms
(heterogeneous, federated, distributed clouds) as opposed to the current centralised model, with
tight interactions between the computing and networking infrastructures. An area to be
investigated is the integration and cooperation between Fog Computing (a new concept developed
by Cisco) and the Cloud. Fog Computing is to some extent, an extension of the Cloud to network
and its edge in particular. The long term vision of Fog Computing envisages the dynamic, on
request allocation of processing, analysis or storage capabilities provided by the network and the
Cloud data centers to address the specific, at that moment needs of devices. Mobile Cloud
Computing is a good example of the potential benefits that Fog Computing can provide, in
particular when using approaches like Cloudlet computing. There will be a need for R&D skills to
address, from the research and experimentation perspectives, the necessary evolution in cloud
architectures, cloud networking, deployment practices and run-time management as well as the
associated security and privacy needs.
A key challenge with cloud is that it breaks down traditional silos between technology areas, and the
key personnel involved in design need competences that cross all areas of servers, storage, network,
management etc. Preferably, they should also have some business understanding. There is a
dramatic shortage of people with this breadth of skills. This is not just a short-term phenomenon –
when the focus moves to digital, the breadth of skills for each person will be as critical as ever.
Enterprises and vendors alike will need to collaborate with universities to ensure a more relevant skill-
set in new candidates but will also need to retrain their most senior people to have them take on these
roles. In order to cope with the skills gap, senior people currently have to take on roles and tasks that
should really be performed by junior or medium experienced people to help drive cloud. Reskilling is
therefore a major issue.
Prepared for the European Commission DG GROW 47
Table 4: Cloud Computing Impact on demand of new skills
Technical Skills R&D
Quality, Risk
and Safety
Infrastructure Applications
Cloud
Computing
Selection, configuration, combination, orchestration of cloud services, either public, private or hybrid
Specific cloud infrastructure technology skills
Network and architecture skills
Cloud management and integration
Skills to assess cloud readiness of applications
Skills to help change and migrate applications to cloud
Cloud management and integration
Research on heterogeneous, federated, distributed clouds and their architectures, and new models such as Fog computing
Manage new challenges mainly linked to IT security
E-Leadership Skills
Cloud
Computing
Strategic Leadership Digital Savvy Business Savvy
Strategic management of relationship with cloud providers/contracts/ SLA
Strategic management of data ownership/ data protection/privacy issues in cloud environment
Identify new products/services exploiting cloud potential combined with other technologies (IoT, Big Data) Lead/coordinate cloud projects management
Make the business case for cloud services adoption
Analysis and understanding of business demand and how cloud models can streamline/change business processes
Source: IDC, 2015
Prepared for the European Commission DG GROW 48
6 Big Data
6.1 Main Trends
Big Data is now a well-recognized phenomenon in Europe, and, while maturity of usage in operational
systems is still quite low, it is starting to take hold. The first generation of new technologies that took
data management beyond relational data management and access technologies into a range of non-
schematic or NoSQL software have now been tried and tested by many organisations.
Big Data and analytics allow organisations to improve the quality of decision making at the
operational, tactical, and strategic levels in order ultimately to improve organisational performance.
IDC research shows a correlation between greater use of analytics and better organisational
performance. However, the increase in complexity as business analytics evolves into Big Data means
that gaining value from information is a significant and growing challenge. For example, IDC research
shows that about 40% of large organisations report having at least one Hadoop deployment (either on-
premises or as a cloud service).
The current state of Big Data and analytics technology adoption and deployment is focused on data
architectures that blend relational and non-relational, streaming and batch data management
technology, and enables an ever-growing number of different users to access relevant data with a new
generation of visual discovery and advanced analytics tools, and applications that embed operational
intelligence. However these new technologies and techniques require new skills and approaches, and
these skills are not always widely available, and nor are the governance techniques widely known and
bedded in.
IDC defines Big Data as follows: "Big Data technologies describe a new generation of technologies
and architectures, designed to economically extract value from very large volumes of a wide variety of
data, by enabling high velocity capture, discovery, and/or analysis."
In essence, a broad understanding of Big Data is that it covers data sets that grow so large or so fast
that they are difficult to handle using traditional technology. The trouble with this as a definition is the
difficulty in defining "large", "fast", or "traditional". For example, accelerated databases are a broadly
accepted technology that has been around for over a decade, but they differ from a traditional
relational database, in that they constitute a non-traditional solution such as a Big Data technology.
Also, Big Data is not only about specific attributes of customers' data sets. It is also about using new
technologies and techniques to manage rapid growth, increased variability, and accelerating velocity
in those data sets to drive business growth. Every organisation can face a Big Data challenge if its
current IT infrastructure is not fit to handle the increasing requirements for availability and performance
of their growing volumes of data. Therefore, a further and pragmatic definition for Big Data may be
"what you have at the point in time when your existing architecture can no longer deal with the volume,
variety, and/or velocity of your organisational data."
The market hype around Big Data is substantial and continues to grow. In one sense, Big Data is an
evolution of what business analytics has been doing under various names for over two decades.
However, from a technology perspective, Big Data comprises a set of genuinely new technologies
(e.g., Hadoop, highly scalable databases, advanced data visualization tools, and high-performance
search engines) and a convergence of more mature technologies (e.g., event-driven processing,
business intelligence or BI, and data mining). One thing is certain from two decades of experience with
business analytics — to embrace fully Big Data, organisations need to be dedicated and determined to
embrace a more information-led culture, and have the skills and approaches to match. IDC research
Prepared for the European Commission DG GROW 49
shows clearly that the factors differentiating Big Data leaders and followers are primarily of culture,
approach and governance, not just a matter of technologies deployed per se.
6.2 Current and Future Adoption
IDC's most recent study of software usage in Europe, covering 1,451 European organisations across a
wide range of company sizes, industries and countries, found that Big Data initiatives had the third
highest planned spending increase amongst those organisations for 2015 (second highest was the
related area of increasing storage). Thus while big data maturity is still relatively low amongst
European organisations, it is set to rise quite considerably in the coming months and years.
The survey also showed that:
There remains a broad focus on gathering data, more so than on analysing it, which is based
on the corporate belief that amassing data is in itself a valuable proposition. This is a sign of
immaturity: in order to get value from all the newly gathered and stored data, there has to be
an element of applied analysis.
Penetration of the cloud has dramatically increased and this is affecting Big Data initiatives.
Penetration of Hadoop continues to rise, showing a considerable increase and approaching
the 20% threshold.
In another recent survey, IDC found that, in the past 12–24 months, three-quarters of organisations
have expanded data types and sources they analyse, and the number of users with access to Big
Data and analytics solutions. Importantly, the same number have also started using new metrics and
KPIs to manage their organisations.
Many vendors have jumped on the Big Data bandwagon, presenting offerings branded as Big Data or
"Big Data ready," but the understanding and interest of the IT end-user community are lagging
somewhat behind. With Big Data, the compelling use cases really need to come from the business
users that want to overcome the current limitations of their IT setup in order to create more agile
business processes, to segment and target their customers more accurately, or to design completely
new business models based on the new opportunities created by technology advances. Selling Big
Data technologies successfully will be about opening up new business opportunities and, to a lesser
extent, selling technology.
A key element of Big Data is the nature of the technologies involved. Big Data products include many
new and often open-source technologies. Most important is Hadoop, an open source, processing
framework that allows large analytical queries to be broken down to many small queries that can be
run in parallel and then reassembles the results into one dataset. Other associated open source
project developments include Pig, Hive, Spark and Yarn. Skills in these are in short supply and
experience of building, implementing and managing Hadoop environments is even rarer. The vast
majority of Hadoop projects are pilots and proof of value, and there are very few live production
environments in Europe. However, the Hadoop ecosystem is expected to grow quickly.
IDC started to measure the penetration of Hadoop into the European market in 2013, when 6% of
survey respondents overall were either piloting with Hadoop or running Hadoop in production. In the
last 12 months, adoption has dramatically increased, driven by two factors: vendor push – from
Californian start-ups to the biggest, most established systems vendors – and end-user pull, thanks to
the increasing awareness of Big Data technologies and their potential. The adoption pattern of
Hadoop is shown in Figure 13.
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Figure 13: Europe's Hadoop Adoption Trajectory, 2013–2015
Source: IDC European Software Survey 2013, n = 700; IDC European Software Survey 2014, n = 1,309
6.3 Scenarios of evolution of the European Data Market
Big Data is a new generation of technologies, enabling the development of a whole range of new
products and services based on data-driven innovation, which in turn creates economic impacts and
benefits for the data user companies and the whole economy. To fully understand the potential impact
on skills of this technology trend, it is important to analyse in depth the dynamics of data-driven
innovation and its potential impacts on the European economy. To do so we present here a summary
of the first round of results of the European Data Market (EDM) Monitoring Tool, a comprehensive
system of indicators developed by IDC on behalf of DG CONNECT to monitor progress towards the
objectives of the EU Data Value Chain policy12
.
In this study we define the data market as follows:
The data market is the market where digital data is exchanged as "products" or as "services" derived
from raw data. The exploitation of the exchanged data enables a better understanding of the
environment, and helps improve existing services, increase efficiency, and eventually launch new
products/services also in the more traditional sectors of the economy (such as manufacturing,
transport, and retail)13
.
The European data market amounted to more than EUR 47 Billion in 2013, raising to EUR 50.4 Billion
in 2014, at a growth rate of 6.3%. This represents a share of total ICT spending in the EU28 of 8.7% in
2014, which is significant for an emerging market. Because of its still emerging nature, the diffusion of
12
The full report is public and can be downloaded at https://idc-emea.app.box.com/files/0/f/5092704946/ European_Data_Market_-_Public_Deliverables
13 See Taxonomy Annex of D2 — Methodology Report, August 2, 2014, European Data Market Study SMART
2013/0063
4%
22%
36%
4%
23%
37%
6%
33%
49%
0%
10%
20%
30%
40%
50%
60%
2013 2014 Planned for 2015
Hadoop Pilot Hadoop in Production Any Hadoop Activity
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data-driven innovation by industry is likely to go through considerable change in the next few years.
However, the snapshot presented by these indicators at industry level shows a clear gap between a
set of industries picking up fast data innovation — mostly private (manufacturing, finance, retail,
information and communication, utilities) and the public sector and general public services
(government, healthcare, education, but also construction and transport), which appear to be lagging
behind. There are examples of pioneers and successful use of data-driven innovation in these
sectors, but widespread adoption will take time. Data and privacy protection issues are also barriers
for the public sector and in general for vertical markets dealing with highly sensitive data (such as
healthcare).
The value of the data economy includes the estimates of all the economic impacts produced by the
adoption of data-driven innovation and data technologies in the EU: this comprises direct impacts of
the data industry and its suppliers, indirect impacts on user industries, and induced impacts created by
the additional growth and spending generated by data-driven innovation across the whole of the
European economy.
As outlined in the figure below, the overall value of the data economy in the EU is estimated at about
EUR 255 billion in 2014, representing a contribution to the EU GDP of approximately 1.8%. Indirect
impacts on the user industries represent the largest share of total impacts (55%). This is a remarkably
high value for an emerging market, hinting at an even greater potential.
Figure 14 Value of the European Data Economy, 2014
Source: IDC, European Data Market Monitoring Tool, 2015
To investigate this matter we have developed three scenarios covering the evolution of the European
data market and data economy to 2020, analysing the interplay of the main technical, political and
socio-economic factors affecting the development of this market.
For each scenario, we have examined the potential role of policies, with a specific focus on the action
plans of the Data-driven economy strategy and the Digital Single Market strategy.
The three scenarios provide the storylines, the contextual framework and the main assumptions which
have been used to model and forecast the European Data Market Monitoring Tool’s indicators. In turn,
the quantitative models’ results have been used to refine and validate the scenarios.
18% DIRECT
IMPACTS
Revenues of data
products and
services
56% INDIRECT
IMPACTS
Benefits and growth of
data user companies
26% INDUCED IMPACTS
Increased wages, consumption
and spending across the
economy
Est. €B 255
1.8% of EU GDP
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Baseline Scenario
The Baseline scenario is defined by a continuation of the 2015 positive moderate growth trend of the
European economy, creating favourable conditions for investments in digital innovation in general and
data technologies in particular. The increasing diffusion of IoT and Cloud Computing will encourage
business demand for Big Data technologies, while the nearly universal penetration of mobile and
social technologies by 2020 will herald the emergence of a "hyperconnected" society, where
consumers will rely on multiple real-time services for their daily life, often supported by data
applications. It is also expected that high-speed broadband infrastructures will be available across
Europe and will not become a bottleneck for the data market development.
In this scenario, policy will play an important role to support supply, but have a mixed success in
promoting demand, an inherently more difficult objective. Policy initiatives will succeed in supporting
the growth of the data industry through R&D investments, the support of digital entrepreneurship, and
the successful deployment of the contractual Public Private Partnership on Big Data Value (BDVA
PPP). The EU will protect trust in the data economy by successfully deploying the General Data
Protection Regulation, achieving greater harmonization across the EU and reducing the administrative
burden on businesses. On the other hand, the removal of regulatory barriers preventing the free flow
of data cross-borders is unlikely to have effects before 2019-2020. The support of pilot projects and
innovation spaces for experimenting with data innovation will help advanced and already interested
potential users.
This scenario foresees a healthy growth of the European data industry, a continuing improvement of
the offering of data products and services, and a corresponding gradual development of demand,
especially by the most advanced, competitive and innovative enterprises, large and small. However,
advanced enterprises are a minority of the potential users’ population, and in this scenario we foresee
only a slow growth of take-up by mainstream, traditional enterprises. For that reason, in this scenario
the supply-demand interaction is still strongly dominated by the supply push.
High Growth Scenario
In the High Growth scenario, Europe's economic growth in the next years will be similar to the
Baseline scenario, but it will be characterised by a stronger driving role of digital innovation, with
higher overall ICT investments as a share of GDP. Solutions combining innovative digital technologies
(such as IoT, Cloud and Big Data) will be more widely implemented and more European enterprises
will engage in Digital Transformation before 2020. The data market will enter a faster growth trajectory
and the adoption of data technologies will spread beyond the minority of pioneers to a wider
population of mainstream users. The supply-demand dynamics will change from technology-push to
demand pull, with a fully developed ecosystem generating positive feed-back loops between data
companies and users. This is a classic virtuous cycle mechanism, which may happen if data
technologies take-up starts climbing fast enough to generate momentum. Because of network effects
typical of ICTs, rapid diffusion multiplies the benefits for users in their interactions and makes it easier
to consolidate standards and interoperability, reducing further the barriers to adoption.
To enable this scenario, we must assume a set of very favourable framework conditions which are
able to trigger a faster take-up. First, the adoption of all digital technologies is mutually reinforcing, so
we assume a faster pace of diffusion for IoT, Cloud, Mobile as well as data technologies. Second, we
must assume a leap ahead of potential benefits’ awareness and willingness to adopt data
technologies by mainstream users and specifically by SMEs. Third, but not less relevant, we must
assume a removal of existing regulatory barriers within the forecast period. In this scenario, policy
initiatives will succeed in supporting supply as detailed above, but will also have better success in
promoting demand. Policies enabling the free flow of cross-borders data and the re-use of data sets
will create positive effects on demand starting from 2017-2018. All the other positive factors described
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in the Baseline scenario must also be present. As a consequence, the value of the data market and of
the data economy by 2020 will be substantially higher than in the Baseline scenario.
Challenge Scenario
In the Challenge scenario, the combination of a less positive macroeconomic context than in the
Baseline scenario, less favourable framework conditions, and slower diffusion of digital innovation will
combine to push the data market into a low growth development path. This is a fragmented scenario,
where the Digital Single Market will fail to materialize before 2020. The supply-demand dynamics will
be dominated by the technology push, since the demand pull will be weak. The level of adoption of
data technologies by 2020 will be limited to a smaller population of potential users than in the
Baseline, as market barriers to entry will remain high. This scenario therefore explores the potential
risks and consequences of failing to remove the barriers to the development of the data economy in
Europe.
This scenario still foresees an increase of the diffusion of digital technologies such as IoT and Cloud,
but at a slower pace than in the Baseline. The dynamics of mobile and social technologies should not
be much different in this scenario, given their strong momentum and their closeness to nearly
universal diffusion. Therefore the "hyperconnected" society will become closer in this scenario too, but
will be less well developed than in the Baseline or High Growth scenarios. It is possible that the
diffusion of high-speed broadband infrastructures across Europe will be incomplete, with the risk of a
digital infrastructures divide between and within the Member States. This will be another element of
weakness for the development of the data market.
In this scenario, both supply-side policies and demand-side policies will tend to have weaker impacts
and to be deployed more slowly in time. Policy initiatives will still succeed in supporting the growth of
the data industry through R&D investments, the support of digital entrepreneurship, and the successful
deployment of the BDVA PPP, but to a lesser extent than in the Baseline scenario, given the lower
propensity to invest by the private sector. Policies addressing enabling conditions, such as the
removal of regulatory barriers to the free flow of cross-border data, will be delayed in time and be less
effective than in the Baseline scenario. As result, the value of the data market and of the data
economy by 2020 will be substantially lower than in the Baseline scenario.
Figure 15: Three Scenarios for the European Data Market in 2020
Source: IDC, European Data Market Monitoring Tool, 2015
Challenge
Scenario:
Lower
GDP Growth
Less Digital
Innovation
Baseline
Scenario:
Continuing on
the Positive
Growth Path
High-Growth
Scenario: a
balanced
Supply-
Demand
Ecosystem
High-Growth
Scenario
EU Data Market
~ 111 €B
Data Economy
~ 886 €B
4.7% of EU GDP
Baseline Scenario
EU Data Market
~ 83 €B
EU Data Economy
~ 566 €B
3% of EU GDP
Challenge
Scenario
EU Data Market
~ 68 €B
Data Economy
~ 360 €B
2.3% of EU GDP
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6.4 Skills Impact
European organisations undertaking Big Data and analytics initiatives will need to source, nurture and
grow a wide range of skills, ranging from technical infrastructure related skills to ensure that the IT
architecture can handle the tracking, storage and accessibility of the high volumes of data discussed
above to the ability to analyse the data and bring it to use in the organisation. They can be described
as follows.
Technical infrastructure skills: Includes thorough understanding of to design, process and
manage a storage hardware and software architecture that can handle handling large volumes
and different styles of digital data, such as unstructured and real time sensor data. This will
include technologies and languages, such as Hadoop, R, Perl and Python. It also includes
developing expertise in handling large volumes and different styles of digital data, such as
unstructured and real time sensor data.
Technical application skills. These types of skills involves deep understanding of how to
design, implement and apply Big Data analytics applications to the organisation from a
technical perspective (not applying the outcome of the analytics to the business problem). This
also involves techniques around process mining and data mining. Current typical specific
technology skills in demand include JackBe, Accretive, Tibco Spotfire, Pentaho, ParStream,
Concurrent, Birst, SAS, ClearStory Data and Terracotta.
Business data skills – and e-leadership skills. This really is about understanding the
business issues and how to get the actionable data analysis from the organisation's vast pool
of information. This is where the role of the data scientist is at the centre, combining analytical
and statistical skills with some level of business understanding. The job of the data scientist is
to bring the data together from diverse datasets and then explore it to find patterns, trends and
insights. By necessity, the data scientist has in-depth knowledge of statistical tools and
techniques, but also needs either the business acumen to apply what they have learned to the
organisation, or the communication skills to explain the implications of their findings to
business executives. Ideally, too, they will have a flair for the exploratory and experimental
side of the role; required to tease out interesting and previously unknown insights in vast pools
of data. The best data scientists tend to be both intensely curious and competent
communicators.
Skills to create a "data savvy" organisation. However organisational ‘data literacy’ isn’t just
about a small group of experts – it’s about everyone in the company being more aware of why
data is valuable, how it can help people make decisions better, move faster, avoid risks, and
the importance of managing it (and its quality) effectively. The need for skills for workers in
any data-savvy business are changing because of more data-automated decision-making
processes. Staff need to be more IT literate generally (in the tools they use), but they also
need to be more data literate. Hence, data skills shouldn’t solely be the preserve of the data
scientist, because in an organisation successfully utilising Big Data and analytics there are
likely to be in a multiple touch-points with the customer/partner and therefore multiple
opportunities to gather, process, learn, and act upon what data tells us. This in turn will require
more and more business people effectively to interpret and understand the importance of
data, and the data insights produced from it. From that starting point, the organisation will be
able to bring the information and knowledge from Big Data to bear on the R&D process to
develop new products and services for customers.
Quality, risk and governance skills. Throughout the Big Data process (from inception to
analysis to action), a solid understanding of the provenance of data and the possible
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(business process) causes of errors and data quality issues are of utmost importance as are
privacy and security. Data-driven businesses have a responsibility to balance innovation with
safeguards for personal privacy if they expect to earn as well as retain people’s trust in the
uses put to their data. In this way, organisations need to become open about the trade-offs
and opt-outs, the entitlements and obligations around the use of data which often will have
derived from the individual themselves.
R&D skills. The development and deployment of Big Data technologies is far from mature
and considerable investments in research are planned for the next years. The convergence
between cloud computing, IoT and Big Data also requires research to solve the complexity
challenges raised by these emerging systems and solutions. The Business Data Value
Association (BDVA14
) in its Strategic Research Agenda (due for updating soon) identified 5
main research priorities, they are: Principles and techniques for data management; Optimized
and scalable architectures for analytics of both data-at-rest and data-in- motion with low
latency delivering real-time analytics; Deep analytics to improve data understanding, deep
learning, and meaningfulness of data; Privacy and anonymization mechanisms; Advanced
visualization approaches for improved user experience. This shows that Big Data research in
the next years will drive increasing demands for sophisticated data analytics and data
management skills. A specific focus of demand will be the capability to develop privacy-
preserving Big Data data technologies.
Table 5: Big Data impact on demand of new skills
Technical Skills R&D
Quality, Risk
and Safety
Infrastructure Applications
Big Data
Skills in analytic technologies, architectures and languages –for storing, processing and manipulating this type of data, such as, Hadoop, R, Perl and Python
Skills to acquire, prepare and explore data, and then discover and identify meaningful patterns
Governance skills needed to ensure data is reliable, secure and ready to use
Sophisticated data analytics, data management, data visualization skills; development of architectures for real-time analytics
Skills in the area of privacy-preserving BD technologies
Manage new challenges mainly linked to data protection, data privacy, IT security
14 http://www.bdva.eu/sites/default/files/europeanbigdatavaluepartnership_sria__v1_0_final.pdf
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E-Leadership Skills
Big Data
Strategic Leadership Digital Savvy Business Savvy
Strategic change management to create data savvy organization
Capability to re-design business and marketing strategies to exploit Big Data opportunities
Strategic management of data protection/ privacy issues
Lead R&D to design new data-driven products and services for business goals
Oversee Big Data projects management
Organize recruitment or training of data scientists
Combination of business analytics skills with industry-specific skills and understanding of Big Data potential
Source: IDC, 2015
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7 Social Business
7.1 Main Trends
Social business, which IDC has identified as one of four key drivers of IT innovation, is an umbrella
term that refers to all social-driven workflow, which can be both internal and external to an
organisation. Social business can be embedded across the organisation and all business processes to
improve performance. In a way, social business virtualises all interactions and, in doing so, changes
how consumers, partners, and even employees engage with each other and businesses. People
generally take a single perspective on social business, based on their role or personal experience with
specific social tools. For example, a customer support manager might think of social business in the
context of the organisation's customers (collecting customer feedback over social networks, or
managing customer inquiries via social channels), while others might think of collaboration tools or
sourcing product/service ideas from partners and customers. IDC believes that social business
benefits have common attributes across industries and organisations. The business functions that are
most alike in terms of the need (or business urgency) to leverage social business include sales and
marketing, IT service delivery (external and internal), customer services and HR management (incl.
training and assessment).
In essence, organisations are applying social technologies for three key areas: interacting with the
customer, interacting internally and interacting with partners as shown in Figure 16.
Figure 16: Social Business Experiences
Source: IDC MaturityScape: Social Business, 2015
Customer Experience. Social business and communities have a vital role to play as a
communication channel for customer experience. Word of mouth has always been one of the
most important sources of information for people to learn about recommendations, to share
experiences, or to exchange details about a product, brand, or service — social business is
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the large-scale digital equivalent of word of mouth. The rise of mobile devices, visual web, and
omni-channel strategies changed how people engage with organisations and their peers.
Despite the fact that social business and communities tools are still young in comparison to
other communication methods, an IDC study in 2014 showed that among line of business
managers social networks rank third after websites/portals and email, and in front of customer
sales representatives, phone services, and in-store experiences. This indicates a view of
customer experience that focuses on digital rather than physical aspects. This is a very
important trend — and it is critical for businesses to recognize and understand this. Examples
of technologies that support the customer experience are recommendation engines that help
customers find what they need online; systems that configure the user experience based on
customer preferences; systems that allow the customer to see their previous orders; and
omni-channel tools that enable the organisation to interact with customers across various
media.
Workforce and Employee Experience. An increasingly connected, yet distributed, business
environment affects how we work and how we will work in the future. Although the workforce
and employee experience is subject to a variety of trends and technologies, the introduction of
social business within the workplace is enabling connected workers to interact with content,
systems, and stakeholders in new ways. Enterprise social networks (ESNs) facilitate these
interactions inside and outside the organisation to create a community of users. An ESN can
become the social backbone of an organisation by forming a relationship layer that facilitates
information sharing and collaboration in the context of work processes. More importantly, it
can help accelerate decision making by providing the right people, data and information at the
right time – in context. This networked business model is commonplace in modern
organisations, with users relying on the ability to connect with other users in order to make
business decisions. However, the impact and ROI of social business initiatives for the
workforce depends on various factors, such as employee autonomy, workflow, hierarchy,
leadership, organisational culture, and so forth. There have been many successful and
unsuccessful examples of ESN rollouts. The experience seems to be that 'generic' social
initiatives are failing. Instead, organisations need to focus on specific use cases (e.g. deal
rooms, idea sourcing, mobile connectivity, or even sharing corporate news) to build value for
the business.
Partner Experience. Businesses are connected by customers, employees, partners, and
suppliers. The ability to deliver a seamless and streamlined handoff between business and
technology silos is complex and not easy to do, but it is essential. By connecting components
of the business and supplier network that may collaborate through disconnected but shared
processes, organisations can start to build an experience that transcends existing business
relationships. Partners and suppliers have the largest presence of managed online
communities today. This is primarily due to the business–to-business nature of transactions
but also the element of feedback sought after in supplier relationships. As the community
evolves in a company, it is becomes possible to integrate it into other systems. The
community is an important data source for marketing, sales, customer service, and
product/service development functions so integration into those systems is common.
Ultimately, integrating the customer community into internal communications is important for
getting the voice of the customer distributed into the company across all employees.
7.2 Current and Future Adoption
Due to its broad impact across various categories of technologies, the number of social business
activities are end-less. Results presented in Figure 17 from IDC's Western European Software Survey
Prepared for the European Commission DG GROW 59
in early 2015 illustrates what businesses in Europe reported to be doing in terms of the most common
social business initiatives.
Figure 17: Current and Planned European Social Business Initiatives
n=1451
Note: Multiple responses were allowed
Source: IDC European Software Survey, 2015
IDC's survey results over the past few years clearly shows social business has been maturing among
European organisations. Social business activities and processes tend to group around several broad
areas including customer experience (enhanced by social sales enablement, social customer support,
social marketing automation, and so forth), employee experience (including social talent
management), and partner and supplier experience. These "experiences" are supported by
technologies that interact and interoperate across all three components — enterprise social networks,
innovation management, and socialytics.
7.3 Skills Impact
Organisations implementing social business solutions often run into challenges due to a disconnect
between the IT and Lines of Business executives' skills and expectations. IDC's surveys show that
some of the most frequently recurring challenges to successful social business initiatives are:
The technology is complicated to install, manage, and support
It is difficulty to qualify the ROI of social software
There is low participation in external social workflow initiatives
Organisations lack an enterprise social software policy
Organisations lack internal skills to support social software
27%
29%
29%
29%
28%
32%
34%
36%
36%
21%
20%
22%
23%
25%
22%
23%
23%
23%
0% 10% 20% 30% 40% 50% 60% 70%
Crowdsourcing
Enterprise social network
Social selling
Partner communities
Customer communities
Social analytics
Recruiting
Customer service
Marketing
Using now Planning to roll out in 12 months
Prepared for the European Commission DG GROW 60
Although it is important that social business initiatives and investment start with specific use cases,
executives often forget to realize that it involves the broader organisation to make it successful. The
opportunities to connect the employee, customer and partner experience are endless, but it needs
strong leadership and careful planning and execution. Table 5 presents the impact and skills required
to deliver social solutions successfully across the organisation.
Table 6: Business Impact and Skills Required
Social Business
Champion
Business Impact Skills required
CEO Product / service transformation,
redefined business model
Understanding social business portfolio
integration; assessing business value of emerging
IT solutions
CFO
Forecasting performance based on
customer-driven social business and
data
Big Data analytics and integration with social
channels to predict financial performance
CMO Shifting customer engagement and
reputation; agile collaboration
Social media sentiment data analysts; back-end
integration into CRM and customer support
systems
CHRO Motivation, learning, knowledge,
collaboration, privacy
Collaboration infrastructure and application
delivery; community management;
Source: IDC 2015
There is a new class of service providers emerging that engage with both businesses and customers
as part of this social business environment. For example, data brokers may be a necessary cog at the
touch points to ensure that businesses get "clean" and pertinent data. Their role may be to validate
information, scrub data for errors and extraneous information, and present businesses with a refined
data set that can be incorporated into the appropriate internal (e.g., sales, HR, marketing, finance)
application.
Similarly, new business roles may emerge within the functional areas that include innovation
management, ESN, and social analytics expertise. This involves being able to collect big data across
the social spectrum and, within seconds, conduct complex analytics functions that show what the
organisation's customers are saying and buying, what competitors are saying and doing, and what is
happening in the markets in real time. Along the way, basic business models and processes are likely
to change in fundamental ways.
From the point of view of R&D, there is a need for further research in the Future Internet space in
order to further merge social computing and pervasive computing through open and scalable service
architectures and platforms, as well as reliance on cloud computing. Next generations of social
business technologies are expected to increasingly incorporate Big Data applications such as
predictive analytics and more sophisticated services such as influencers' marketing automation, which
will require competences in a wide portfolio of technologies and the capability to design and develop
their convergence.
Prepared for the European Commission DG GROW 61
Table 7: Social Business Impact on demand of new skills
Technical Skills R&D
Quality, Risk and
Safety
Infrastructure Applications
Social
Business
Collaboration between infrastructure and application delivery
Collaboration between infrastructure and application delivery
Integration between cloud-based systems and internal applications
Merging of social computing and pervasive computing
Convergence of cloud, social business and Big Data technologies
Management of data privacy and security risks
Risk/return assessment for social applications and services
E-Leadership Skills
Social
Business
Strategic Leadership Digital Savvy Business Savvy
Strategic change management leading adoption of social business technologies in the organization and with partners in the value chain
Capability to tailor social business technologies to different stakeholders (e.g. workforce experience and HR; customer experience on sales) Lead/coordinate social business projects management
Capability to re-design business and marketing strategies to exploit social business opportunities
Source: IDC, 2015
Prepared for the European Commission DG GROW 62
8 The Internet of Things
8.1 Main Trends
The Internet of Things (IoT) is a significant market within Europe, both in terms of its strategic impact
on all businesses but also in terms of the attention gathered from all board levels executives within the
last couple of years.
IDC defines the Internet of Things as an aggregation of endpoints — or "things" — that are uniquely
identifiable and that communicate over a network without human interaction using some form of
automated connectivity, be it local or global. Effectively, an IoT solution brings together people,
processes, data, and things to make networked connections more relevant by turning information into
actions. Crucial elements are data capture, transport and analysis but the essence of IoT is what
organisations or users do with the data itself, leading to better, timelier, and more accurate decision
making.
A survey of more than 800 European organisations conducted at the start of 2015 by IDC confirms
that ICT buyers have begun to grasp the importance of the IoT (see Figure 18). As shown below, 8%
view IoT as extremely important for their business, and a further 22% very important. On the other
hand, 32% of ICT buyers see IoT as unimportant or only slightly important, which means at least a
third of the market is still unconvinced.
Figure 18: Business Importance of IoT
Source: IDC, 2015
There are many components to an IoT solution including modules and devices (sensors), connectivity,
platforms, applications, analytics, security and of course professional services – from consulting and
implementation / integration to management and support – as illustrated in Figure 19.
Extremely important
8%
Very important 22%
Moderately important
38%
Slightly important
20%
Not at all important
12%
Prepared for the European Commission DG GROW 63
Figure 19: Components of an Internet of Things Solution
Source: IDC, 2015
Today, users perceive connectivity, sensors and security to be the most valued components of an IoT
solution. This is not surprising in the sense that the market is currently at the IoT “build-out” phase,
where much of the attention is on creating the underlying infrastructure for an IoT solution. However,
as the market mature and organisations start to move towards monetisation of IoT, the focus will move
towards the practical application and usage of the technology the analytics of the data that will be
produced or captured by the "things".
8.2 Current and Future Adoption
Considering the overarching business and industrial trends in Europe, IoT should be poised for strong
adoption in the coming years. The increasing focus of European businesses to find new revenue
streams, develop new products and services that help capture new markets and customers but still
with a strong view on improving the organisation's productivity level all plays into the benefits that IoT
can bring.
However, while these are all drivers of adoption, there are also concerns that hold back adoption
levels. Firstly, there is still a need for standards to ensure the highest levels of efficiencies in solution
development to drive down costs – but also to ease security concerns. Despite the progress in the
development of several standards, bodies that provide and facilitate open and agnostic connectivity
and data protocols have not seen tangible outcomes. Multiple standards organisations are actively
forming and marketing themselves to lead the penultimate IoT standard. While it is not clear if it will be
one or several IoT protocols that will rule the IoT market worldwide, it is clear that for the value-added
layers of the IoT solution stack to result in the business and consumer benefits envisioned, the
network of networked "things" will have to talk to and understand each other.
In balance, the adoption of IoT is expected to grow significantly in the coming years. IDC estimates
that the number of IoT connections within the EU28 will increase from approximately 1.8 billion in 2013
(the base year) to almost 6 billion in 2020. The main driver behind this is the increased connectivity
within consumer goods (such as TVs, fridges etc.) combined with the widespread deployment of
sensors (in manufacturing plant, bus shelters, attached to livestock, heartbeat monitors, remote
medical devices). Because of more and more things being connected, the installed base is expected
to increase at a Compound Average Growth Rate (CAGR) of 18.7% over the period.
Prepared for the European Commission DG GROW 64
As the installed base increases, so revenues follow suit. Based on a study carried out by IDC for the
EC IoT revenues in the EU28 will increase from more than €307 billion in 2013 to more than €1,181
billion in 2020. Revenues will come from the complete lifecycle of an IoT solution as they would do
from any ICT deployment (i.e. Plan, Build, Operate, and Maintain) although the mix will change across
time. Hence, we expect to see a greater weighting towards professional services and design as part of
planning and or building IoT solutions in the early years of the forecast period. Later service revenues
in the Operate and Maintain categories are expected to dominate.
IDC estimates in terms of both IoT installed base and revenue growth are summarized in the figure
below.
Figure 20: IoT EU Market Forecast, installed base of sensors and revenues, 2013-2020
Source: "Definition of a Research and Innovation Policy Leveraging Cloud Computing and IoT Combination"
by IDC and TXT, final report, SMART 2013/0037 for DG CONNECT, 2014
Because of the nascent state of IoT in Europe and its rapid evolution, IDC has added a dynamic
element to the baseline estimates presented above. Two alternative scenarios taking in to account a
possible different evolution of macro-economic, technological, political and market factors
underpinning the current growth of the IoT market in Europe have also been devised.
An optimistic scenario (Alternative 1) would be created if the EU economy picks up more
strongly than expected, embedded computing and Internet users grow at a faster rate than
anticipated, and regional influencers have a more positive effect from 2016 onwards (once EU
policies came into effect). The drivers for this upside could be varied. For example, an upside
outlook on the regional influencers could be the result of the creation of a single and consistent
European market for IoT sooner rather than later, or the completion of the standardization work
and the more rapid adoption of these standards.
In contrast, we could envisage a pessimistic scenario (Alternative 2) in which the EU economy
continues to stagnate and regional influencers do not exert a meaningful effect due to a less
successful implementation of EU policies. Even by leaving all other factors unchanged (i.e.
embedded computing will persist to exercise a positive influence because of the growing number
Revenues: €1.2 Billion
Installed Base: 5.9
Million
Prepared for the European Commission DG GROW 65
of connected “things”; Internet usage will continue to grow because of the proliferation of
connecting devices), the lack of economic recovery, coupled with tepid Government support, could
lead to a much negative picture for the development of the European IoT market with IoT
revenues down of approximately 18% by 2020 with respect to the baseline scenario and of almost
24% by 2020 if compared with the optimistic scenario (see Figure 21 below).
Figure 21: Alternative IoT European market scenarios, revenues, 2014-2020
Source: "Definition of a Research and Innovation Policy Leveraging Cloud Computing and IoT Combination"
by IDC and TXT, final report, SMART 2013/0037 for DG CONNECT, 2014
The benefits of IoT are often discussed in terms of efficiency, the next stage in automation, or greater
integration. However, all true IoT is about opening up not only new business but also new revenue
streams. This is happening across multiple sectors where an increasing number of IoT-based use
cases is rapidly turning into tangible business opportunities spreading over the entire industry
spectrum (from industries traditionally characterized by high levels of IT penetration – such as financial
services or manufacturing – to industries less familiar with IT – such as agriculture and local
government). What is more, IoT-based use cases can hardly be assigned to a specific industry sector:
they tend to stretch across several sectors and/or create “new sectors” that are hard to capture
through the traditional concept of “vertical market” – smart cities, for example, encompass an element
of local government, transport, consumer, financial services and probably other traditional vertical
markets. As a result, the concept of traditional vertical market may no longer be the best place where
IoT-related business opportunities are to be identified. Instead, the notion of “smart environment”
appears to be much better suited to apprehend the complexity of use cases involving IoT within their
potentially new positioning within a dynamic and changing industry spectrum.
IDC has carried out a cross-industry analysis of all main IoT-related case studies in Europe and
identified eight most significant smart environments according to two fundamental variables:
the estimated size of each Smart Environment in terms of IoT spending in 2020;
the estimated growth of each Smart Environment in terms of IoT spending over the period 2014-
2020.
365000
465000
565000
665000
765000
865000
965000
1065000
1165000
1265000
2014 2015 2016 2017 2018 2019 2020
Base case Positive scenario Negative scenario
€ millions
Baseline: €1.2 Billion
Negative Scenario:
€0.9 Billion
Positive scenario:
€1.3 Billion
Prepared for the European Commission DG GROW 66
A visualization of this analysis is presented in the following figure 22, where Smart Environments’
relative size of IT spending in 2020 is plotted on the x-axis and expected growth rates for the period
2014-2015 are plotted on the y-axis.
Figure 22: Smart Environments by IoT Spending Size and Growth
Source: "Definition of a Research and Innovation Policy Leveraging Cloud Computing and IoT Combination"
by IDC and TXT, final report, SMART 2013/0037 for DG CONNECT, 2014
In essence, each of the eight identified smart environments is already producing (or will produce by
2020) a considerable number of use cases successfully exploiting IoT technologies. More specifically:
In Smart Manufacturing, operations and asset management already represent fertile ground for
IoT solutions and applications; by 2020, they will be joined by other opportunity-rich use cases
such as connected vehicles, driverless cars and e-call.
Smart Homes will offer business opportunities in relation to home security, energy applications
(thermostats & HVAC) and household appliances.
Personal wellness applications and the varied world of wearable devices for both generic and
health-specific purposes constitute the number-one opportunity area in Smart Health. They will be
accompanied by remote health monitoring and staff identifications by 2020.
Smart Customer Experience is and will be driven mainly by retail-oriented opportunities such as
omni-channel operations, digital signage, in-store digital offers and Near Field Communication
(NFC) payment solutions.
IoT has the potential to be a growth engine, also for SMBs in EMEA. The technology is not just about
the enterprise — it is about developing smart homes, connected cars, smart meters/grids, smart
environments, telehealth, smart cities, smart services from local authorities, telecare, and so forth. In
this picture, SMBs can either innovate their own products and services but can also find niche roles in
conjunction with major corporates in the complex IoT ecosystem.
Smart Manufacturing
Smart Finance
Smart Government/ Environment
Smart Customer Experience
Smart Health
Smart Homes
Smart Energy Smart
Transport
0%
5%
10%
15%
20%
25%
30%
35%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 110%
CA
GR
2
01
4-2
02
0
Relative Size of IoT Spending (2020)
Prepared for the European Commission DG GROW 67
8.3 Skills Impact
As with any new technology, the supply of relevant skills lags behind the fast-growing demand around
the IoT technology components – not to mention the expertise and capability to envision the solutions
that IoT enables. Effective implementation of IoT solutions can be quite complex, and will require
specialist skill sets, which need to be vertical as well as IT orientated. Skill shortages are a challenge
for many companies, especially those that need to make a major leap from their traditional IT
environment to embrace IoT. Companies wishing to implement IoT will need to think carefully about
the availability of the skills, particularly associated with integration with existing systems. This problem
will vary from country to country and will bring the need to outsource where appropriate.
Specifically, IoT’s complexity requires different skills including:
• A mix of IT, business, connectivity and networking skills are required. Very few possess all of
these in abundance.
• Analytics / Big Data skills are increasingly relevant as buyers move away from the
technological view of IoT, towards a more “data centric” view.
• Industry specific skills – the skills to be able to lead a project and sustain a vision from its
inception to its implementation will be required within the IoT market.
Finally, and perhaps the most challenging part is that a mix of all of the above technical and
management / leadership skills will be required. This cannot be addressed by retraining alone. New
entrants into the ICT and business world will have to be shaped / moulded / trained to the realities of
what IoT requires.
R&D skills. Concerning R&D, IoT solutions are far from maturity. As documented by the most recent
research agenda developed by the AIOTI15
(Alliance for IoT Innovation), promoted by a research and
industry partnership in the area, the next years will see considerable research in order to integrate the
future generations of applications, devices, embedded systems and network technologies and other
evolving ICT advances, based on open platforms and standardised identifiers, protocols and
architectures. The IoT technology is evolving and demonstrating the features in various applications
require the integration of the highest, most generalized layer of intelligence and user interface that ties
together connected devices and web services using interoperable platforms that deliver the
functionality required by the end-users. In the virtual world, the development of network virtualization,
software-defined hardware/networks, device management platforms, edge computing and data
processing/analytics will be needed as enabling technologies to IoT systems. The research and
innovation in nanoelectronics, semiconductor, sensors/actuators technology, and cyber-physical
systems are essential for the successful deployment of IoT applications. Overall, this means that
solving IoT R&D challenges will require cross-domain ICT competences and multidisciplinary skills.
15 https://ec.europa.eu/digital-agenda/en/news/aioti-recommendations-future-collaborative-work-
context-internet-things-focus-area-horizon-2020
Prepared for the European Commission DG GROW 68
Table 8: IoT Impact on Skills Demand
Technical Skills R&D
Quality, Risk
and Safety
Infrastructure Applications
IoT
Skills on Big Data technologies (Hadoop, Cassandra, NoSQL databases)
Systems management skills for highly integrated, automated and scalable infrastructures
Skills for developing applications on connected devices and on embedded systems
Multidisciplinary ICT skills to integrate future devices, systems and networks into IoT solutions
Skills for designing and developing new products and services with intelligent devices as key components
Management of data privacy and security risks
Risk/return assessment for IoT solutions
E-Leadership Skills
IoT
Strategic Leadership Digital Savvy Business Savvy
Strategic change management leading adoption of IoT systems in the organization and with partners in the value chain
Capability to re-design business and marketing strategies to exploit IoT business opportunities
Strategic management of data protection/ privacy issues in IoT environment
ICT vendor management skills for handling vast and diverse vendor ecosystems Oversee IoT projects management
Combination of business analytics skills with industry-specific skills and understanding of IoT
Source: IDC, 2015
Prepared for the European Commission DG GROW 69
9 IT Security
9.1 Main Trends
Occasionally in the IT industry, a seismic macro trend comes along that shifts fundamentally the
market dynamics. For security, there are not one but three such trends that, together, are changing
the way security is approached, procured and delivered.
The first trend is what IDC calls the 3rd
Platform, the combination of social, mobile, analytics and cloud
technologies that are driving fundamental changes in the ways that organisations interact with their
customers, partners and employees. These digital transformation technologies offer huge benefits in
productivity and flexibility, but they also bring substantial challenges to security professionals. The
concept of a perimeter that protects the organisations has disappeared, as cloud and BYOD enable
anyone to connect to systems across the Internet from any device. Device proliferation, compounded
these days by the Internet of Things, means that the attack surface exposed to potential hackers has
multiplied beyond control. New approaches that embrace, rather than prohibit, 3rd
Platform
technologies are required.
The second trend is more sinister. The dynamic threat landscape that faces organisations is growing
at a rate unfathomable even 12 months ago. Symantec recently noted that it had detected 317 million
new pieces of malware created in 2014 – almost one million each day. How can organisations keep
this many attack forms at bay forever? In truth, they can't. ENISA reports that over 50% of malware
stays undetected by antivirus products. The average time to detect a major security breach is around
seven months, meaning that thieves have more than enough time to map any organisation and
exfiltrate sensitive or valuable data. Consequently, the presumption must be that organisations are
breached, and finding and mitigating the breach become the priority. For an industry that prides itself
on prevention and protection, security professionals find it hard to change traditional approaches and
mindsets.
The third trend facing security is increasing regulation, particularly in the field of data protection. In
Europe, the data protection legislation is twenty years out of date, codified before widespread adoption
of the Web and almost a decade before Facebook was founded. It is now being updated, placing new
demands on organisations to classify and protect their data, lest they be subject to punitive fines.
While the details of the General Data Protection Regulation are still being worked out, it will have a
profound effect on almost all organisations in the EU, and those organisations trading with the EU.
9.2 Current and Future Adoption
Data security has been on the minds of IT, business, risk, and audit professionals for as long as data
has been stored on magnetic drums, tapes, disks, and other storage devices. In recent years,
however, because of the massive expansion of data repositories, the types of data being stored, and
the advent of the Internet, it has become much more profitable to steal data and much easier to get it
than ever before. To make matters worse, recent highly publicized data breaches at various major
corporations have cost these firms tens of millions of euros in corrective action, reputational damage,
and in some cases, major internal organisational realignments. In short, no company wants to be next.
This is also reflected in survey data. According to IDC's 2015 European Software Survey of over 1,450
IT decision-makers and influencers, the need to invest in improving IT security is seen to be either an
extremely or a very important strategic IT issue for 62% of survey respondents as shown in Figure 23.
Prepared for the European Commission DG GROW 70
This makes it a stronger priority than critical topics such as improving general IT costs, business
innovation, IT processes, and business analytics.
Figure 23: The importance of IT security improvements
Note: 1,450 respondents, % of answers
Source: IDC European Software Survey, 2015
A further driver for the prioritization of improvements to IT security is the fragmentation of IT spend
away from IT departments and towards companies’ lines of business (LoBs). Awareness of and ease
of access to (for example) SaaS applications, boosted in some cases by the availability of corporate
‘app stores’, means that there is no longer a monopoly of control over corporate application
selection/usage. This in turn has ramifications for IT security, where CIOs’ and CISOs’ lack of control
and visibility over application use is increasingly apparent.
This concern is intensified by the rise of shadow IT, whereby individuals enabled by access to cheap
or even free SaaS applications (e.g. Box.com, Dropbox, etc.) are making use of applications that are
outside the corporate IT umbrella. What is more, the employees that make use of such shadow IT
solutions are concerned by their functionality and ease of use rather than the strength of their security
measures, let alone compliance with corporate security policies.
As a result of the deepening concern about data breaches, data security awareness has moved from
the back room to the boardroom. This move has brought with it increased visibility, higher
organisational accountability, and dramatic increases in funding. This funding, in turn, has spawned a
plethora of new hardware devices, software-based technologies, new and innovative best practices,
and a full array of newly created job titles, organisational structures, and many open job requisitions
that are proving to be very hard to fill.
9.3 Skills Impact
It is a common theme in the press and at security conferences today that there is a huge security
personnel shortage plaguing the profession. A survey of 155 Chief Information Security Officers
conducted by IDC in the US in 2015 attempted to determine the veracity of the claim.
The survey found that it is fairly easy to fill less senior roles: 99% of respondents felt that any roles for
employees with 0–5 years of experience could be filled in the first 6 months with close to 85% filled in
the first 3 months. According to this survey, the perceived job shortage in security is not happening at
2%
10%
26%
39%
23%
0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
Not at all important
Slightly important
Moderately important
Very important
Extremely important
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the entry levels, where expectations are basic. Rather, the shortage comes at the higher-experience
levels (after about 10 years), even though there are fewer positions to fill. Notably, this is where
expectations are much higher than for the early-career individuals.
The more experienced people are typically also those that have not just depth but also breadth in their
skills and knowledge. As we have seen in the previous sections, most of the other key technology
trends require also security skills to understand and manage that the organisation becomes
increasingly open to the outside world. For example, for every new cloud adoption, there needs to be
an assessment of the impact on the organisations security stance, implementation of needed security
solutions, on-going monitoring for potential breaches and remedial action to be taken in case this
happens.
From the point of view of Technical skills, there is increasing demand of
Concerning R&D, there is an ongoing effort to streamline and
Table 9: IT Security Impact on Skills Demand to 2020
Technical Skills R&D
Quality, Risk
and Safety
Infrastructure Applications
IT Security
Professional and product and industry certifications
Design and management of end-to-end protection of emerging smart networks and cyber infrastructures
Skills to design and implement sophisticated identity and access management solutions
Skills to safeguard applications against intrusion – already in design and development phases
Development of privacy by design technologies
IT security standardization skills
Develop and implement the company’s security strategy coherently with the business strategy, insuring that information assets are protected over time
E-Leadership Skills
IT Security
Strategic Leadership Digital Savvy Business Savvy
Strategic leadership of IT security as a business responsibility rather than a technical focus (CISO - Chief Information Security Officer role)
Capability to adapt IT security practices to company departments and external processes Oversee IT security practices implementation and evolution
Combination of business analytics skills with industry-specific skills and understanding of IT challenges
Source: IDC, 2015
Prepared for the European Commission DG GROW 72
10 Innovation Accelerators
10.1 Main Trends
This chapter deals with the 4 innovation accelerators identified by IDC as able to shape the business
environments in the year to come (see also par.3.1). These technologies are in an earlier maturity and
deployment stage than the 4 technology pillars of IDC's 3d platforms (mobile, cloud, social business
technologies and big data) or the IoT. In summary they are:
Virtual/augmented reality: Technology that allows immersive visual experience that removes
or complements external visual input and follows the user's head movement.
Wearables: Wearable devices with a microprocessor, that is capable of digitally processing
data.
3D printing: technology used for additive manufacturing, that is able to materialize all sorts of
physical things from digital blueprints — from food to clothing to eventually even living tissue
and organs.
Cognitive systems: Systems that observe, learn, analyse, offer suggestions, and even create
new ideas — dramatically reshaping every services industry. This includes artificial
intelligence (AI), machine learning, cognitive computing, and robotic process automation.
Robotics is the branch of technology that deals with the design, construction, operation, and
application of robots, as well as computer systems for their control, sensory feedback, and
information processing. A robot is a mechanical or virtual artificial agent, usually an electro-
mechanical machine that is guided by a computer program or electronic circuitry.
Harnessing this expanding innovation platform, a rapidly expanding community of developers will
create a tenfold increase in the number of new killer solutions over the next four to five years. Many
will be big data intensive, and many will harness the extended reach of the Internet of Things. Two-
thirds of these new apps will have an industry-specific or role-specific focus.
In fact, industry-focused developer communities on the 3rd
Platform will become epicentres of
innovation in just about every industry on the planet and will seriously disrupt traditional leaders in
these industries as competitors use the 3rd Platform to create new offerings, new business models,
and new cost structures to drive revenue growth and expand value.
This movement of IT, way beyond traditional boundaries of datacentres and IT departments, will be
the most dramatic aspect of the 3rd
Platform's innovation stage. The end goal is nothing less than the
reinvention — and continuous transformation — of every industry on the planet. In fact, at IDC, we
believe the 3rd
Platform is not just a technology innovation platform; it is fast becoming a business
innovation platform. Figure 24 provides a more detailed look at the four innovation accelerators with a
specific focus on the business innovation opportunities which are appearing on the market or will take
off in the next few years.
Prepared for the European Commission DG GROW 73
Figure 24: Major Innovation Accelerators in Europe
Source: IDC, 2015
10.2 Current and Future Adoption
As new technologies, these innovation accelerators are still in the early phases of adoption. In line
with the typical market development for ICT, this means that the possibilities and opportunities that
technology may bring are often based on vendor push rather than customer pull. Consequently, in the
ICT markets we often observe that the investments and announcements that vendors are making are
setting the scenes for what may come. Subsequent steps to ensure wider adoption entails the
development and showcasing of use cases – and the European market is still in the early stages of
this step. This section illustrates some of these investments and announcements and provides IDC's
view of what the affect may be on the near and long-term adoption in Europe (and globally) and how
these innovation accelerators intersect.
IDC calls these trends innovation accelerators because of their combined potential to drive innovation.
As shown in the figure 25, these trends have strong technology intersections creating new business
opportunities. The IoT is the main technology platform underlying these technologies, providing them
with the universal connectivity and data communication capabilities needed for their operation. Then
there is a cluster connecting Robotics with 3D printing and Cognitive computing: 3D printing combined
with robotics enables automated manufacturing; Cognitive computing through the development of
software for tasks automation provides the "brains" for the new robots: both require new types of
sensors to function through IoT. This cluster is particularly relevant for industrial manufacturing, but
also for evolving business processes in main services sectors such as healthcare and government.
A second cluster underlines the intersection between Wearable devices (which can function because
of the IoT, naturally) and Virtual/ augmented reality systems (providing the context and software for
Virtual/ Augmented
Reality
Eye sets and related software ecosystems
Allow immersive visual experience that removes or complements external visual input and follows the user's head movement
Different types of input devices supported
Strong link with social network activities
Wearables
Devices
Can be worn by consumers all day
Have computing capabilities
Have a user interface
Linked with cloud infrastructure
Can be part of an IoTview
3D Printing
Devices and services
Enables the creation of objects and shapes
Process material that is laid down successively upon itself
Various print technologies (e.g., printhead and inkjet nozzle)
Source is a digital model or file
Cognitive Systems
and Robotics
Automated modeling of relationships between recorded/sensed data and outcomes/responses
Used to automate decision making, discovery, and planning in software and hardware (robotics)
includes artificial intelligence (AI), machine learning, cognitive computing, and robotics
Will improve apparent machine intelligence and autonomy as well as affect jobs and the economy
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wearables such as portable augmented reality glasses, e.g. Google glasses). Both Virtual/Augmented
reality and Wearables have addressed so far mainly the consumer market, but the next years are
likely to see greater diffusion in the business worlds as new applications are being developed.
Figure 25: Intersection of Major Innovation Accelerators in Europe
Source: IDC, 2015
The deep intersection between these technologies means that they face common development
challenges, particularly concerning the need for a seamless interconnected environment with sufficient
capacity and bandwidth to allow for real-time interaction and the exchange of data flows.
10.2.1 Virtual/Augmented Reality
This market includes eye sets and related software ecosystems allowing immersive visual
experiences. There are several different types of input devices falling in this category but most have a
strong link with social network activities.
Recent announcements and investments by the likes of Google, Facebook, and Microsoft confirm that
virtual reality (VR) and augmented reality (AR) will impact the European consumer market in the
second half of 2016 and reach a significant level of penetration in European enterprises from 2018
onward:
In 2015, Google unveiled enhancements to its VR effort with Cardboard. Cardboard is an
affordable approach to VR, consisting of cardboard frames which, combined with a regular
21
Robotics
Internet of Things
Wearables
3D printing
Cognitive computing
Virtual/ augmented
reality
Software for
automation of
task workers
Sensors
Portable
augmented
reality
glasses
Automated
manufacturing
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smartphone, allow users to plug in their regular iOS or Android smartphone and use it as a VR
headset. Google revealed that it has shipped 1 million Cardboards already.
Oculus VR, a Facebook subsidiary specializing in VR hardware and software, announced that
its first commercially available headset product, the Oculus Rift, will be available in the first
quarter of 2016. Earlier this year, Oculus VR launched Oculus Story Studio, its own movie
production studio, to develop original VR content for its devices — another sign, IDC believes,
of the looming content wars around VR.
A number of other large vendors are also pushing in this or the adjacent AR space, including
AMD, Apple, HTC, Intel, Microsoft, Qualcomm, Samsung, and Sony.
Standardisation of the hardware and software components is still a way off, but initial signs are
promising, with several large players betting on it. However, IDC doesn't expect VR or AR technology
to be ready for initial adoption in large European enterprises until 2017, and mainstream commercial
use in 2018. The tablet and smartphone experience proved that logistics and support chains need to
be well oiled before a product can be rolled out in a large enterprise environment.
In addition, while most of the platforms are in beta or developer version hardware-wise, major
suppliers realize that without enticing content, VR device distribution risks a quick death. Crucially, it is
only after the consumer market has reached critical mass in devices installed that developers will start
making investments in "horizontal" software for commercial use.
Finally, pressure on margins in many sectors such as manufacturing and transport has pushed
enterprises to look into new technologies and their potential savings on processes in the mid to long
term. This should accelerate adoption of innovative VR/AR solutions in specific verticals — if and
when they become easy enough to deploy.
Against this backdrop, we are starting to see use case examples emerging, which will also assist in
increasing adoption:
Consumer entertainment. Video gaming is clearly the first target market. VR entertainment
use cases, however, also include movies shot in "VR mode," but also potentially concerts and
other live events streamed in a VR mode. It might also spur a wave of virtual tourism to
museums and landmark sites. Over a longer period — looking at 2020 — VR might become a
place for meeting other people (Facebook's end goal with Oculus VR's acquisition).
Education. The Cardboard Expeditions efforts that Google highlighted provided a glimpse of
how VR could be used in education. In that example, classrooms are provided with VR sets
and teachers can "guide" students through a VR version of museums or natural landscapes,
directing the tour with the help of a tablet.
Customer experience/retail. Some of the most advanced digital customer experience
suppliers in Europe are already testing and in some cases have implemented virtual
showrooms for retailers in the luxury segment.
Professional training. Some companies already offer 3D visualization tools for monitoring
and training. Siemens offers a system called COMOS Walkinside, whereby 3D CAD models of
industrial plants (e.g., an oil platform) can be turned into virtual landscapes for training
purposes. Some of those uses involve VR glasses combined with a joypad and a third-person
avatar acting in the 3D landscape (similar to third-person videogames). As the next wave of
VR takes off, such experiences might become even more immersive, with first-person, motion-
command type environments.
Engineering and design. Microsoft has shown in its HoloLens announcement video how
designers, architects, or engineers can potentially create and visualize their work with
holograms. Rather than creating prototypes or waiting for models, in a couple of minutes
multiple employees could share and discuss their ideas. For more information on the
announcements, please see here.
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Healthcare. From surgeon training to patients' education and recovery paths, VR offers
multiple solutions. For medical staff it is a great opportunity to train, diagnose, and treat
various situations without any risk to patients. For patients, a number of pilots have already
started, some around situation simulation to help subjects overcome fears and phobias, for
example. IDC is aware of a number of advanced university clinics in the U.S. exploring this
space.
10.2.2 Wearables
IDC believes that over the next few years, the wearable device market will be shaped by evolutions
and innovations in form factors, functionalities of devices, apps for smart wearables, and new product
launches. The effects of these evolutions will be felt both in the consumer and in the enterprise space,
but the enterprise is positioned to drive unique benefits in productivity as wearable devices enable
new and innovative ways to revolutionize business processes.
As indicated by the AIOTI16
report, wearables are integrating key technologies (e.g. nano-electronics,
organic electronics, sensing, actuating, localization, communication, energy harvesting, reconfigurable
cognitive antennas, low power computing, visualisation and embedded software) into intelligent
systems to bring new functionalities into clothes, fabrics, patches, aids, watches and other body-
mounted devices As such, they may be to some extent “hidden” to the end-user and the end user may
be more or less aware of the wearable device. This provides enormous opportunities for new
applications and services but also raises a number of concerns (privacy, security, dependability and
so on) that must be understood and mitigated in order to encourage adoption and usage.
Wearables are still finding their way into the enterprise. Smartwatches continue to evolve, and we are
just getting to the point where the user experience is intuitive and seamless, and applications have
only recently gained momentum. IDC also expects smart eyewear to find its footing in the 2017–2018
time frame, opening the door for greater adoption and usage within the enterprise. Figure 26 shows
IDC's forecast for wearable devices in Western Europe.
Figure 26: Future View of the Wearable Market (Western Europe Wearables Forecast, 2014–2019, Units)
Source: IDC Worldwide Quarterly Wearable Devices Tracker, June 2015
16
https://ec.europa.eu/digital-agenda/en/news/aioti-recommendations-future-collaborative-work-context-internet-things-focus-area-horizon-2020
0
10
20
30
40
50
60
2014 2015 2016 2017 2018 2019
Basic Wearable Smart Wearable
Units
(M
)
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Also for wearables are we starting to see use cases emerging in a commercial or enterprise-level
context:
General: Authentication/personal identification (wearables can replace keys and swipe cards
to enter restricted areas or start vehicles)
Customer service:
o Hotel/airline check-ins can be done via facial recognition or beacons, giving seamless
updates on who the guests/passengers are and what they need without the use of
PCs.
o For service technicians (e.g., onsite maintenance and repair) in refineries, aircrafts,
manufacturing plants, and others so that they no longer need to carry manuals, they
can see "inside" the plant/machinery and so colleagues in other locations can watch
what you are doing and provide assistance
Sales:
o Help customers configure the vehicles they are looking to buy
o Link to customer/product database for seamless ordering
Operations:
o Warehouse packing support and guidance
o Stock taking and replenishment in stores and warehouses
Healthcare:
o Doctors can access patient records as they move around the hospital.
o Patients can be easily monitored for condition changes.
o Smart fabrics and accessories (e.g., smart gloves) allow surgeons and technicians to
perform complicated tasks with the aid of technology.
10.2.3 3D Printing
3D printing is taking the manufacturing sector by storm. Despite being at the initial phases of maturity,
the benefits of this technology have seldom fallen short of expectations. However, the current
deployment of 3D printing is mainly focused on research and development (R&D) and prototyping,
with some companies having their first forays into small-batch production.
The applications of 3D printing are still somewhat limited, but in the fields where it has been tested,
there is almost univocal agreement on its efficacy, with many results exceeding expectations. The
metrics used to evaluate 3D printing are usually precision and quality of the output as well as time to
market. Whenever companies were able to measure it, 3D printing proved to give a very rapid ROI.
However, there are also less quantifiable (albeit important) collateral benefits related to customer
satisfaction. The benefits of 3D printing are as follows:
Faster time to market. In many cases, 3D printing has revolutionized the prototyping process
for good. Prototypes can now be produced faster than before, and they waste less materials
and human workforce. In particular, many companies appreciate the ability to design quickly
and produce prototypes at astonishing speed. In some cases, companies that once
outsourced the prototyping process to third-party companies were even able to do it internally.
All of these easily translates into cost savings.
Better product quality. In the vast majority of cases, including high-precision sectors such as
car racing and aerospace, 3D printing was able to satisfy high expectations in terms of quality
and precision. It was also able to create very complex shapes that were otherwise impossible
or very complicated to produce.
Simplified process. It appears that once the initial steep learning curve has been overcome,
the actual printing process is much simpler than expected. Complexity usually lies in the
modelling or computer-aided design (CAD) part of the process. 3D printing often replaced
entirely old, cumbersome techniques and simplified the prototyping process.
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Quick ROI (and getting quicker). Given that many use cases of 3D printing were disruptive
enough to simply make the comparison of processes before and after the technology's
introduction impossible, many companies find it hard to measure the ROI. However, all of
them agree on some sort of bottom-line benefit, whether on cost and time savings or
increased business opportunities. But for those that did attempt to measure the financial
advantages of 3D printing, the results were staggering. For instance, a bottling equipment
manufacturer was able to reduce the cost of prototyping by 70%. In another case, a ceramics
firm was able to achieve an ROI of 12 months, although it reckons that this time has been
elongated due to the impact of the learning process. Lastly, a dental surgery centre was able
to achieve an ROI of three month, and it sees an opportunity to decrease to a month. For a
technology that has just started to realize its potential, these numbers speak for themselves.
More business possibilities. Arguably, the biggest and most disruptive advantage brought
about by a new technology is opening up new possibilities and widening a target market. For
many industries, especially those relying on customization, 3D printing has widened their
business possibilities with the ability to produce shapes once deemed impossible or too
expensive to produce (e.g., dental surgery and ceramics production). However, this holds true
even for even for sectors that deal with commoditized, mass-produced goods (e.g., bottling
equipment manufacturing and bike/ski binding manufacturing). The ability to better customize
the final product opens up new business opportunities.
Higher customer satisfaction. A less quantifiable but probably the most important advantage
of 3D printing is better customer satisfaction. Clearly, the ability to better match customer
needs give them a more precise idea at the modelling stage of what will be produced reduces
business risks. Finally, quicker time to market allows for more variety of goods to reach the
stores (e.g., in footwear manufacturing).
Figure 27 shows IDC's forecast for the 3D printing market in Western Europe to 2018.
Figure 27: Future View of 3D Printers Market (Western Europe, 3D Printer Shipment Forecast, units, 2013–2018)
Source: IDC, 2014
10.2.4 Cognitive Systems
There is a combination of heavyweights IT vendors and specialists in cognitive systems all pushing
the development of the market. These include IBM, Palantir, Saffron, Customer Matrix, Nuance, Digital
Reasoning, and HP to name a few. IBM is predicting that it will see revenues of $10 billion from
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Watson by 2024, illustrating the massive potential of the market. The market also sees participation
from cloud business-to-consumer (B2C) players (e.g., Facebook, Google, and Microsoft) who plan to
offer parts of their internal tools to the market.
Some organizations are already adopting IBM Watson and spending commercially. For instance,
CaixaBank in Spain is running pilots with IBM Watson to translate its language analysis ability to
Spanish (translation is nontrivial for cognitive systems). However, generally use cases vary greatly in
cognitive computing:
Advisory capabilities to augment specific services (e.g., wealth management and healthcare)
Extensive analysis of unstructured data (e.g. genomics to provide quicker cancer diagnoses)
Office assistance
Mergers and acquisitions (M&A) analysis suggestions
10.2.5 Robotics
According to the SPARC17
public-private partnership for robotics between the EC and the European
research and industrial community, the robotics industries will double their revenues from today to
2020, achieving worldwide revenues between €50bn and €62bn. Moreover, the traditional distinction
between industrial and service robotics markets is going to blur. For example, the industrial market will
demand smarter and more cooperative robots, exploiting technologies developed in the services
sector, while industrial robot technologies will find wider markets through diversification (for example
mobile platforms transforming manipulators). Overall, the increasing diffusion of robots is expected to
improve the competitiveness of the manufacturing and service industries, and also the quality of life of
citizens (for example providing automated assistance and support to the elderly).
IDC has classified five broad categories of robots, intended as mechanical artificial agents, as of
specific relevance for market development18
:
Unmanned aerial vehicles (UAVs) also known as unmanned aerial systems, or more
commonly drones: these are aircrafts controlled either autonomously by onboard computers or
by the remote control of a pilot.
Autonomous vehicles (AVs): these include autonomous and semi-autonomous cars, trucks,
trains and any other self-moving vehicle equipped with wheels to move on land. These
vehicles are capable of fulfilling the main transportation capabilities of a traditional vehicle by
sensing its environment and navigating without human input. Autonomous vehicles sense their
surroundings with such techniques as radar, lidar, GPS, and computer vision. Advanced
control systems interpret sensory information to identify appropriate navigation paths, as well
as obstacles and relevant signage.
Unmanned underwater vehicles (UUVs): these are underwater machines controlled either
autonomously by onboard computers or by the remote control of a pilot. They include
ethorobotics robot fishes and robot swarms, as well as robot submarines.
Exoskeletons also known as powered armors, exoframes, or exosuits: these are mobile
machines consisting of an outer framework worn by a person, and powered by a system of
motors that assist the wearer by boosting their strength and endurance.
Humanoid robots: these are autonomous or semi-autonomous machines with their shape, or
part of it, built to resemble the human body and replicate its functions, such as moving across
rugged terrain, grasping objects and mimicking facial expressions. In this report, this category
includes semi-autonomous robots with a full body being tested for disaster response in
17 Strategic Research Agenda, http://www.eu-robotics.net/cms/upload/PPP/SRA2020_SPARC.pdf
18 IDC Techscape: Robotics in Government, 2015, by Massimiliano Claps
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extreme environments, explosive ordnance robots with arms and hands mounted on wheels or
tracks used by military and police bomb disposal units, and robots that can climb high
structures, such as bridges, wind turbines and buildings for inspection and maintenance.
Potential benefits of robots include:
Increased effectiveness: robots tend to perform better than humans at calculating with speed
and precision, lift heavy loads, moving and carrying out repetitive tasks in certain contexts,
where humans cannot focus entirely on the task. Robot capabilities can increase the precision
of those activities, hence enhance the quality and consistency of the output.
Increased efficiency: machines can carry out the tasks they are good at without taking
breaks and their productivity can be enhanced through technological progress; both represent
an advantage in terms of efficiency, relative to humans, as they need breaks and productivity
can be increased only to a certain extent through training and repetition. Furthermore, by
focusing robots on certain tasks, humans can concentrate on other activities that require
creative thinking, reasoning, learning from experience and creating new ideas and things,
which artificial agents are less good at.
Improved safety: tasks that require carrying heavy loads, or using tools, such as chainsaws,
or operating in extreme environments, such as nuclear plants, fire, outer space, deep waters,
and disaster zones, are either very dangerous, if not impossible for humans; robots can make
them possible, or safe for human operators that can control them remotely.
10.2.6 The Intersection between Advanced Cognitive Systems and Robots
As anticipated, a key feature of the new robots will be the use of advanced cognitive systems. The
future manufacturing and assembly lines will be influenced by today’s research topics in the domain of
robotics and automation. Future robotic systems need to reach a level of cognition that will allow them
to understand and effectively operate specifically in industrial environments. Those systems will
interact with humans in close proximity, and adapt their actions to an ever growing range of situations.
Realizing cognitive robotics and systems (CRS) will therefor require advances along multiple research
challenges, form sensing through learning to acting.
According to SPARC, the European industry has a 32% share of the industrial robotics market and a
63% share of the non-military robotics services market. This is a global market and the EU industry
and research community is fully engaged in the race to develop next generation's robots.
Looking more specifically at the main actors of the evolving robotics market, there are some European
specialist players (e.g., Moley Robotics) and IDC is also observing new constellations of
manufacturing companies in coopetition with Silicon Valley companies experimenting in the market
(e.g., Uber vs. German carmakers in Nokia HERE maps acquisition). This push from the vendor side
for driving robotics innovation will also lead to lower price points. IDC predicts that by 2018, the
average selling price of an industrial robot will be one fifth of what it is today, but it will have five times
the capability. Consequently, robotics which already has limited adoption in some verticals
(manufacturing, defense, etc.), will reach the other sectors within the next 5–10 years (retail, banking,
hospitality, and education), leading to:
Automation of intellectual labor tasks
Automation of physical labor tasks
Figure 28 illustrates IDC's view of the predicted development of robotics and cognitive computing
market.
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Figure 28: Robotics and Cognitive Computing Future View of the Market
Source: IDC, 2015
The development of robots with advanced cognitive capabilities is raising critical challenges in multiple
fields, including:
Socio-political challenges, such as investigating human-robot co-working patterns in terms
of decision-making (when should the human being take over from the robot), psychological
impacts (think of military pilots bombing with drones), ethical choices (when and who should
make them), and simply trust (according to recent surveys, most people still would not trust an
automated driving vehicle).
Economic challenges: Design and fabrication tools and competencies need to be further
developed to manufacture full robots, add-on modules, and fixtures, at scale and with
affordable costs.
Employment challenges: the diffusion of robots and the automation of knowledge tasks will
deeply affect jobs and roles in the labour market, with unclear social and economic
consequences (see also par.2.3.4).
Legal challenges: safety regulations and all kinds of legislative frameworks will need to be
revised and updated. For example, to allow autonomous vehicles on the road insurance
models will have to change and maintenance of vehicles will require a while different set of
rules and certifications.
There are also multiple research and technology challenges, including:
Artificial intelligence software challenges, ranging from better machine learning to novel
cognitive architectures to make robots more autonomous at perception, reasoning, control,
and coordination; knowledge representation and reasoning;
Mechatronics, mechanical engineering needed to complement software to overcome robot
physical limitations and improve robots' dexterity and capability of autonomous movement (for
example, to stand up again after a fall. At the June 2015 DARPA robot challenge, Carnegie
Mellon University's CHIMP robot was one of the first to be able to do it).
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Network infrastructure challenges: robots will communicate through the IoT, more often
than not through mobile networks and cloud computing. This will create increasing network
capacity and bandwidth challenges.
New land and air traffic management systems will be needed to insure that automated cars
or flying drones do not crash or create damages. NASA for example would like technology that
will automatically “geo-fence” drones to keep them away from sensitive areas like the White
House, ground drones in bad weather, help them to avoid buildings and each other while
flying and decide which drones have priority in congested airspaces. According to Duke
University, the only practical way to do so is to build a new system combining radar, orbiting
satellites and cell phone signals in a new UTM, cloud based network.
10.3 Skills Impact
The innovation accelerators explored above are in the early phase of adoption, with substantial R&D
activities expected in the short-medium term to generate new generations of products and services
and solve implementation challenges. Given this context, they will affect the demand for skills in two
main ways, as reflected in the Table 10 below:
Concerning core technical skills organizations will demand a good knowledge of the
innovative products and services coming to the market and the capability to select and
implement those most appropriate to each organization's positioning in the market and
competitive strategy. This will imply state-of-the art technology competences, in some cases
rather advanced and far from traditional IT (for example in the case of Cognitive systems and
robotics).
Concerning R&D skills, ICT vendors and pioneer uses will demand R&D skills allowing the
design and development of new products and services in each of the new technology
domains. Demand is likely to be less strong by mainstream users who are likely to adopt these
technologies when commercial offerings will be more mature. However all these technologies
influence business processes and require systemic innovation and change management, and
even the more traditional users are likely to find themselves requiring some technical design
and development competence in their teams.
Concerning Quality, Risk and Safety, all these innovations are going to require a deep
revision of former processes, in order to define and comply with new quality standards and to
identify and deal with new risks and safety challenges. This will require specific competences
of quality and risk management.
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Table 10: Innovation Accelerators Impact on Skills Demand
Technical Skills R&D
Quality, Risk
and Safety
Infrastructure Applications
Virtual/
Augmented
reality
Knowledge of and capability to select appropriate VR/AR systems/ devices and exploit/integrate them in the company's infrastructure or add them to the company's offering
Capability to develop/adapt VR/AR applications to company needs, for example for digital customer experience or professional training
Design and development of new generations of VR/AR devices and immersive environments
Revision of former quality, risk and safety processes and ability to adapt them to new quality standards and new risks (personal health; data and privacy protection; IPR infringements; exc.)
Wearables
Knowledge of and
capability to select
wearables and
exploit/ integrate
them in company’s
infrastructure
Capability to
adapt/develop
company's wearables
application
environments
Design and
development of new
generations of
Wearable devices
integrating key
technologies and
embedding new
functionalities into
textiles and other
body-mounted
devices
3d Printing
Knowledge of and
capability to select
appropriate 3D
printing systems and
exploit/integrate them
in the company's
infrastructure
Capability to combine
3D printing with
evolution of CAD/CAM
software: development
of additive
manufacturing
applications
Design and
development of new
3D printers; of new
materials to be used
for 3D printing; of
new additive
manufacturing
systems
Cognitive
Systems/
Robotics
Knowledge of and
capability to select
robotics and
automated systems to
exploit and integrate
them in company’s
infrastructure
Knowledge of and
capability to select
cognitive systems and
robotics applications
and exploit them in
company's application
environment
Robotics systems
development;
human-robot
interaction;
mechatronics,
perception,
navigation and
cognition(e.g. Novel
cognitive
architectures),
cognitive vision;
knowledge
representation and
reasoning; machine
learning
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Source: IDC 2015
Innovation accelerators will drive demand of e-Leadership skills with a strong accent on strategic
vision and change management capabilities. As the perspectives of business exploitation are just
emerging, all organizations will need e-leaders capable to see the way and guide them towards the
most appropriate evolution path. In the case of e-leadership skills we do not foresee specific
differences in demand driven by the different technologies, therefore the type of skills demanded are
the same for all the examined trends.
Table 11: Innovation Accelerators Impact on e-Leadership Skills Demand
E-Leadership Skills
Strategic Leadership Digital Savvy Business Savvy
Virtual/Augmented
reality Strategic vision of new technologies business potential and capability to involve business line managers and partners in the development of new business ideas and opportunities
Knowledge of new technologies potential and capability to lead the development of new products/services/ processes suited to organization's strategy
High degree of business domain knowledge, business analytics skills and industry-specific skills in order to implement necessary changes for innovation adoption
Capability to plan and schedule integration of new products and processes into business and supply chains
Wearables
3d Printing
Cognitive
Systems/
Robotics
Source: IDC 2015
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11 Main KETs Trends
11.1 Main Trends
Key Enabling Technologies (KET) are a group of six technologies: micro and nanoelectronics,
nanotechnology, industrial biotechnology, advanced materials, photonics, and advanced
manufacturing technologies19
. These technologies are strategic because they have applications in
multiple industries and support societal challenges and advanced changes.
KETs are a priority for European industrial policy because of their potential to support industry growth:
they are in fact among the priority action lines of European industrial policy20
. The European
Commission has identified KETs as a key priority within its Europe 2020 strategy because KETs are
seen as essential to flagship initiatives such as Innovation Union and Digital Agenda for Europe.
One of the necessary conditions for the development and deployment of KETs themselves is the
availability of people with appropriate skills, which means that such skills are themselves an enabling
condition for the development of KETs. The growth potential of KETs heavily relies on both the quality
of skills possessed by the current and future employees, as well as the number of people qualified,
available and willing to work in KETs. Those skills cover a range of advanced technical capabilities
including ICT skills on one hand and on the other hand entrepreneurial skills, project management and
problem solving skills, soft skills like multidisciplinary and creativity.
This chapter is based and presents the PWC approach and analysis conducted in the study "Vision
and Sectoral Pilot on Skills for Key Enabling Technologies-State of Play Analysis for Skill
Requirements, 201521
".
The analysis of skills requirements for KETs heavily relies on the exploration of individual
competences, i.e. focusing on the relevant knowledge and skills that one needs to have to be able to
carry out the tasks of a certain job in the KETs. Nevertheless, a highly complex multidisciplinary nature
of KETs requires intensive teamwork and active collaboration of multiple people simultaneously.
Working in KETs requires a team to function as a unit or collective, with collective performance, and
therefore the team needs to be competent also at the collective level. These collective competences
cannot always be decomposed into an aggregate of individual competences.
Consequently, in case of KETs, looking at individual competences only would be a one-sided
approach, and in this analysis, both individual and collective competences needed for KETs will be
considered.
19
Communication of the European Commission “Preparing for our future: Developing a common strategy for key
enabling technologies in the EU”, COM(2009) 512 final, Brussels, 30.09.2009.
20 Communication from the Commission to the European Parliament, , the Council , the European Economic and
Social Committee and the Committee of the Regions, A Stronger European Industry for Growth and Economic
Recovery Industrial Policy Communication Update / COM/2012/0582 final / and technologies in the EU”,
COM(2009) 512 final, Brussels, 30.09.2009.
20 Communication from the Commission to the European Parliament, , the Council , the European Economic and
Social Committee and the Committee of the Regions, For a European Industrial Renaissance, COM/2014/014
final
21 Draft report, July 2015
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11.2 Demand of KETs Skills
Up till now, only fragmented attempts have been made to assess supply and demand of KETs skills at
the level of individual KETs. To our knowledge, the first attempt of a complete analysis of supply and
demand for KETs was conducted by PWC in 2013. This paragraph summarize briefly the main results
of this PWC model on the demand-supply balance of KET skills.
The demand for KETs skills refer to the number of jobs that exist in KETs. The supply assesses the
number of people qualified, available, and willing to work in KETs.
The estimates of demand and supply were calculated for low, medium and high-level skills in order to
show the development over time in these specific groups. For matching demand and supply, Pwc
focused on medium-level and high-level skills that are specifically relevant to KETs.
The analysis of supply and demand showed that:
Demand for KETs skills in 2013 equaled an estimated total of 2,234,000 technical KETs
professionals and associates. This includes jobs at all skills levels within the KETs fields.
Highly-skilled KETs employment accounts for 55% of total employment, followed by 37%
medium-skilled employment and 8% low-skilled employment.
When considering the future demand for KETs skills, PWC's estimates show that between
2013 and 2025 an additional 953,000 KETs professionals and associates with technical skills
are needed to satisfy demand.
On average, between 2013 and 2025, there will be an additional demand of 79,000 KETs
workers per year. Put differently, between 2013 and 2025, an increase in demand for KETs
skills of 43% is expected.
The key share of the extra demand is made up by replacement demand (e.g. due to
retirement or moving to other sectors) with a total of 772,000 KETs professionals and
associates. Expansion demand (i.e. new jobs) is estimated to be a relatively small share of
total additional demand for KETs skills till 2025, with a total of 181,000 KETs jobs.
Most of jobs related to additional demand (62%) will require highly skilled people, though there
is also a relatively strong increase in demand expected for medium skilled people in KETs
(30% of additional demand).
The data show potential for a skills gap, both for high and medium skills:
o A possible gap in the range of approximately 21,000 to 83,000 highly-skilled KETs
employees per year and 10,000 to 44,000 medium-skilled KETs workers per year,
depending on how the field develops.
o This is under the assumption that KETs will continue to grow in significance relative to
the STEM occupational fields. The ranges also take into account that proportionally
more STEM graduates could be attracted to KETs when the field relatively grows in
size.
However, there is also a potential surplus if the share of KETs in STEM employment remains
constant over time.
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o Under this assumption, our calculations show an average surplus of highly-skilled
KETs graduates per year in the range of 12,000 to 37,000 and an average surplus of
medium-skilled KETs graduates per year in the range of 15,000 to 28,000 up till 2025.
Numbers aside, trend analysis shows that medium-level KETs skills potentially face both an
increase in demand and a decrease in the number of graduates, which could further
aggravate the current situation;
o Companies facing difficulties in attracting medium-level KETs skills right now are likely
to find it increasingly more difficult to attract qualified professionals with these skills in
the future.
PwC estimations show that ample supply of STEM graduates is anticipated in the future to satisfy the
demand for KETs skills. However, currently, most of these graduates do not flow to KETs, which can
partially be explained by a relatively unattractive image of KETs as a field to work in.
11.3 Main KET's Competences
As explained above, in KETs, individuals and (even more) teams need to be competent and that
collective competences are more than a sum of individual competences. The following table presents
the KETs competences.
Figure 29 the KETs Skills Box
Source: PwC, Vision and Sectoral Pilot on Skills for Key Enabling Technologies, 2015
KETs rely on a balance of both technical and non-technical competences. Emotional intelligence,
innovation and communication are all skills included in the area of the so called soft skills.
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Technical competences can be considered the heaviest category in terms of required knowledge and
skills due to a highly knowledge-intensive nature of KETs.
When it comes to quality, risk & safety, KETs present an environment where workers need to operate
with a high level of accuracy as the equipment is highly expensive, and errors are costly. This
accuracy requires a specific mind-set, the ability to concentrate over a long period of time, attention to
detail, and the ability to work in an environment with stringent and specific quality and safety
procedures. This type of competence is particularly relevant to middle-skilled professionals involved in
manufacturing.
The complex commercialisation trajectories within KETs, including high-risk product demonstration
and proof-of-concept projects, also heavily rely on advanced management skills. The latter include
market analysis and strategy development in a chaotic and unpredictable environment, the need to
acquire and manage large investments due to highly capital-intensive nature of KETs, the need to
coordinate multidisciplinary international teams, the need to manage complex processes with high
risks and strict deadlines etc.
Given the importance of teams in KETs (which are typically formed from people with diverse
professional and cultural backgrounds), communication-related competences represent another key
competence category for KETs. Communication here refers to all kinds of interpersonal exchange of
information, including verbal and written communication, but also virtual collaboration or
communication in virtual teams. The latter refers to the ability to work productively, drive engagement
and demonstrate presence as a member of a virtual team.
Innovation competences refer to the ability of KETs workers to use and integrate various disciplines
into joint solutions to complex problems, the ability to find new patterns and connections between
multiple fields, where these patterns and connections have never been found before. Innovation
competences are central for KETs, the very nature of which is defined by their multidisciplinarity and
(potential) connection to an endless number of application areas.
Finally, emotional intelligence is related to the ability to operate with own and other people's emotions,
and to use emotional information to guide thinking and behavior, including the use of intuition or so
called ‘gut feeling’ about market-related and other developments. Emotional Intelligence emphasises
the central role of human aspects in innovation.
11.4 Skills Impact
Key Enabling Technologies play an important role in enabling innovation, broadly complementing and
enhancing the deployment of the ICT trends identified in the previous chapters. While they grow from
different scientific domains, KETs have in common a positioning at the basis of supply value chains
(they develop basic components and technologies for use by other industries) and a fast pace of
evolution, driven by high R&D intensity.
Concerning technical and R&D skills, the following table 11 shows the areas of emerging skills
demand for each KET, defined in a similar way as done for ICT trends. This table was elaborated on
the basis of the results of the PwC's KET study. These areas of competence are highly specialized
and quite different.
However, in addition to these competences the development of KETs will also require computing
skills, as computational science is by now a must for all research domains, as well as access to
sophisticated information infrastructures with high scientific and research Big Data analytics
capabilities. Also, KETs are likely to drive increasing demand of HPDA (High-performance data
analysis) a term coined by IDC to describe the formative market for big data workloads that exploit
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HPC resources, and therefore to require HPC skills. Therefore the development of KETs is also
driving the demand for highly sophisticated ICT skills.
Table 12: Emerging Areas of Demand of skills in KETs field
Trend Technical and R&D Skills
ICT Skills
Micro and nanoelectronics
Performance of ultra-small electronic devices or structures
Computational science skills
HPDA (high performance data analytics) skills
e-infrastructures access and support skills
Assembly of objects with microscale
Nanoscale devices
Microfabrication
Micro assembling and packaging technologies
Nanotechnologies
Manipulation of materials on atomic or molecular scale
Development of nanoscale systems
Industrial biotechnologies
Molecular biology, biochemistry, biophysics, genomics
Biomedical engineering, biosystems engineering
Advanced materials
Properties of conventional solid materials
Materials composition and structure (macroscopic and microscopic)
Photonics
Generation, emission, transmission, modulation, signal processing, switching, amplification, detection of light
Biophotonics, microphotonics, nanooptics, optical computing
Advanced manufacturing technologies
Joining different sub-systems or components
Ability to fabricate complex micro-systems integrated and packaged in 3D with various heterogeneous parts
Establish intelligent/smart assembly for manufacturing
Ability to custom manufacture
Ability to manufacture high or low volumes
Source: IDC elaboration on PWC data
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KETs are technologies, not industry sectors. The main actors in the KET field are research centres of
leading enterprises, universities, start-ups and spin-offs, and high-tech companies who tend to have a
knowledge-based strategy rather than a purely commercial strategy (for example selling IPRs or rights
of exploitation of their patents). KETs managers are likely to have a mixed profile with research and
technology competences as well as managerial competences, long-term strategic vision and strong
leadership capabilities. Many of them will have strong ICT skills as well, but KET innovation rather
than digital innovation will be their priority. However, we can still see in these domains specific
demands for e-leadership capabilities, as illustrated in the following table 13:
In terms of strategic leadership, there will be demand for a deep understanding of the role of
innovative digital technologies in supporting KETs and the capability to communicate it to
other top managers and partners, to share a common vision;
In terms of digital savvy, the important skill will be the capability to leverage digital innovation
to support each specific KET development, based on updated knowledge of emerging ICT
trends;
In terms of business savvy, there are at least two main drivers of demand:
o The first is the capability to actually plan and implement the integration of digital
innovation into each KET development process;
o The second is the capability to manage data protection and cybersecurity challenges,
given the strategic importance of IPRs and data in these organizations.
Table 13 Demand of e-Leadership skills by KETs organizations
E-Leadership Skills
KETs
Strategic Leadership Digital Savvy Business Savvy
Deep understanding of the role of innovative digital technologies to support each KET development and capability to share it with top management and partners
Capability to leverage digital innovation to support and promote specific KET innovation, based on state--of-the art knowledge of ICT trends and understanding of technical requirements
Capability to plan and schedule integration of digital innovation into KET development processes
Management of cybersecurity and data protection issues
Source: IDC elaboration on PWC data
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12 General Conclusions
12.1 Overview of Main Innovation Trends
Europe today is already a "technological society". European citizens have seen technology progress,
driven by ICT, pervade every facet of work and personal life as well as the public domain. But the
speed of technology evolution is not slowing down and according to many observers, the cumulative
impact of the current trends in the next decade is likely to be even more far-reaching and disruptive
than whatever has been experienced until now.
The turning point of the next years, according to IDC, is going to be the combination of the four key
technologies which have driven innovation in the last few years (Mobile technologies, Cloud
Computing, Social technologies and Big Data) with so-called innovation accelerators which will
multiply their transformative effects. They include the triad Cognitive systems-Robotics-3D printing
deeply transforming manufacturing but also the services sectors, and the diffusion of Wearable
devices allowing to access immersive environments of Virtual or Augmented reality for gaming,
learning, but also for business tasks. Innovation accelerators are in the early phase of adoption but
they are out of the lab and are expected to grow fast in the market in the next years. Nothing of this
would be possible without the take-off of the Internet of Things, the ubiquitous connectivity and
communication platform which is the main enabler of the Innovation accelerators and a multiplier in its
own right of digital innovation, together with Big Data and Cloud computing. According to IDC, Mobile,
Cloud, Social business and Big Data already account for more than a quarter of enterprise IT
spending; one or more of innovation accelerator technologies have already been adopted by
approximately 12% of European enterprises with more than 10 employees, but growth rates are
expected to be very fast, as documented in the previous chapters.
ICT innovation is complemented by KET (Key Enabling Technologies) innovation which is
transforming the European industry, as documented by PwC's analysis. Micro and nano electronics
provide the components for hardware and software advances; nanotechnologies and advanced
materials revolutionize the very substance of new products, and provide components for IoT;
advanced manufacturing technologies complement 3D printing and enable additive manufacturing;
photonics advances will transform networks and may revolutionize computing; industrial
biotechnologies are pushing to the market scientific breakthroughs of the last years in fields as
different as molecular biology, biochemistry, biophysics, genomics.
The cumulative transformational impacts of these ICT trends are described by IDC as the
phenomenon of "Digital transformation", a continuous process of disruptive innovation experienced by
enterprises by leveraging digital competencies to innovate new business models, products, and
services that seamlessly blend digital and physical and business and customer experiences. Every
business will become a digital business, not in the sense that digital will become their core business,
but that in every organization digital processes will be deeply embedded with traditional processes.
According to IDC's European Digital Transformation maturity benchmark, only 5% of European
organisations can currently be termed digital disruptors while at the other end of the spectrum, one in
five can be characterised as digital laggards. Many European organisations are currently only laying
the groundwork in terms of establishing the enabling ICT environments that will allow them to
transform digitally, but this is expected to change rapidly in the next years.
Digital transformation is also supporting the flourishing of a variety of new business models, perhaps
the most talked about are those created by the "sharing economy", providing access to peer-to-peer
goods and services through community-based online services. Underpinning these new business
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models is that principle that the use of technology makes it possible for individuals, businesses and
governments alike to optimise the use of resources by sharing, redistributing or reusing spare capacity
in its widest form, such as money (social lending), accommodation (Airbnb), any used goods
(freecycle), and car sharing (RelayRides) to name a few.
This process of evolutionary as well as radical digital transformation is also foreseen by leading
consultants, such as Accenture, IBM and Mc Kinsey. A key component of their recent research is the
investigation of the automation impacts on work because of the forthcoming diffusion of cognitive
systems, intelligent software tools for decision making and new generation of robots capable of
performing new kinds of tasks.
Accenture's 2015 technology vision centers on digital business processes re-organization and
underlines the consequences of the diffusion of intelligent software, cognitive systems, robotics and
the IoT. For example Accenture underlines the trend towards the "Intelligent Enteprise" (driven by
intelligent software decisions), the emergence of digital platforms reshaping industries into
interconnected systems (platforms revolution) and the deep change of human-machine cooperation
(workforce reimagined).
McKinsey agrees that digital transformation requires comprehensive innovation and underlines that
applying digital tools selectively may lead to missed opportunities. More important, McKinsey's recent
research on the impact of automation on work forecasts that 45 percent of the activities individuals are
paid for can be automated, and that even the highest-paid occupations in the economy, such as
financial managers, physicians, and senior executives, including CEOs, have a significant amount of
activity that can be automated. The preliminary results show that the benefits (ranging from increased
output to higher quality and improved reliability) typically are between three and ten times the cost.
IBM's vision centres on data-driven innovation. IBM believes that from 2014 data are starting to
transform industries and will have disruptive effects on all industries because technology is changing
the use and relevance of data. This will affect and transform decision-making processes, the way
organisations produce and deliver products and services and the way they compete.
In summary, emerging innovation trends are transforming the socio-economic system, driving the
digital transformation of enterprise business processes, and changing the very nature of work.
Robotics and artificial intelligence tools will lead to the increasing automation of knowledge tasks, with
unclear consequences on the number of jobs, while the demand of new skills may come from areas
such as game design, neuroscience, and happiness psychology22
which however will pose new
challenges to the education and training system.
12.2 The Impacts on Skills Demand
The drivers of new demand of ICT and e-leadership skills have been considered separately for each
technology trend: even if the largest impacts come from their combination, each technology has some
specificity and therefore it was important to consider each of them in depth.
The following tables present a summary of the impact on demand of each category of skills for
comparison, based on a three steps semantic scale (high, medium and low increase of demand). This
is a qualitative assessment, since it was not possible to quantify the potential increase or decrease of
demand separately for each trend compared to an average benchmark. However, this summary
assessment allows drawing some interesting conclusions, commented below.
22
Institute for the Future, 2011
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12.2.1 Impact of ICT Trends on Core Technical Skills
These are ICT skills needed to develop and implement the trend-related innovation in the
organization: infrastructure skills concern the deployment, implementation and management of
hardware or network solutions, while applications skills, as the term says, concern the implementation
and management of software and applications.
Based on IDC's analysis, Big Data and IoT trends will generate the highest demand for both
infrastructure and applications-related skills, because of the need to deploy and implement complex
systems solutions; also the other innovation accelerators (Virtual/Augmented reality, 3D printing and
Cognitive systems/Robotics) will drive a high increase of demand (Table 14). This is going to include a
good proportion of new skills, such as data science skills, since these trends have a strong component
of disruptive innovation.
For Cloud computing and IT security infrastructure-related innovation is more relevant than
applications-related innovation, therefore we expect high demand of infrastructure skills and a medium
level of demand of application skills. For these trends we expect mainly incremental demand of
existing skills correlated with incremental innovation.
Mobile technologies are the opposite of Cloud, with higher demand of applications-related skills
(especially DevOps skills) and medium level demand of infrastructure skills (mainly driven by the need
to manage multiple infrastructures). In the case of social business, IDC foresees a low level of
demand of infrastructure-related skills (all outsourced to social networks) and a medium level of
demand of applications-related skills. For this trend we expect mainly incremental demand of existing
skills.
Finally, wearables are devices sold as products, plugged into Virtual/Augmented reality solutions
which are considered separately. Therefore we expect a medium-level increase of the demand for
new skills in this area, mainly because they are still fairly new products only at the start of their
penetration in the market. The main demand will be for integration of wearables in the company's
infrastructure and application environment, so the demand is likely to be incremental demand of
existing skills.
Demand decrease
The main impact of these trends will be to accelerate the reduction of demand for traditional IT skills,
including specifically:
Operational skills to manage and maintain corporate IT systems
Maintenance and support of legacy systems (PCs, desktops...)
Maintenance and support of legacy applications
Traditional IT management skills focused on proprietary systems and custom developments
12.2.2 Impact of ICT Trends on R&D Skills
R&D skills are required to deal with the main research challenges driven by the ICT trends and to
design and develop new products and services based on these emerging technologies. This is
focused on applied research, not long-term and basic research.
The projected impact on demand is clearly divided by trend.
In the case of Mobility and Cloud Computing we expect a low increase of demand of R&D skills. There
is already considerable research ongoing and while there are important challenges, they may not
require new skills in these specific domains but linked with other converging domains (5G
technologies for example). This is likely to be incremental demand of existing skills.
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For social business and IT security we expect a medium-level increase of demand, driven in the first
case by the convergence of social with Big Data and cloud, for IT security by the development of
privacy-enhancing technologies. This is likely to be incremental demand of existing skills.
For the other trends instead we expect a high increase of demand because of the early stage of
development of these technologies and the need for solving countless deployment and
implementation problems.
12.2.3 Impact on Quality, Risk and Safety Skills
These new trends will pose new challenges in terms of new quality standards to be developed;
understanding of new typologies of risks and dealing with them with a comprehensive approach;
completely new safety challenges (think of automated cars, for example). Therefore they will require
new or updated skills in this area. The trends most likely driving a strong increase of demand of skills
in this area are Big Data, Social business (because of data privacy, naturally, but also of the new ways
to interact with customers), IoT, IT Security, Cognitive systems/Robotics. The other trends will
generate a medium-level increase of demand (Table 14).
The demand of these skills is likely to be a mix of traditional and multidisciplinary new competences,
no longer limited for example to back-office accounting, process control and contract management,
but also to the capacity to envision potential new risks and to negotiate-deal with line managers and
partners to set-up countermeasures and define guidelines of behavior.
Decrease of demand
There is likely to be a decrease of demand for traditional quality and risk management skills based
only on back office accounting competences.
Table 14 Summary of ICT Trends Impacts on Demand of Skills to 2020
TREND Technical Skills R&D
Quality, Risk and Safety
Infrastructure Applications
Mobility M H L M
Cloud Computing H M L M
Big Data H H H H
Social Business L M M H
IoT H H H H
IT Security H M M H
Virtual/ Augmented reality H H H M
Wearables M M H M
3d Printing H H H M
Cognitive Systems/ Robotics H H H H
Source: IDC 2015 Legenda: H = High increase of demand M = Medium L = Low
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12.2.4 Impact of ICT Trends on e-leadership skills
E-Leadership Skills are those required of an individual to initiate and achieve digital innovation,
including strategic leadership, digital savvy and business savvy. E-Leadership skills are relatively new
so we don't expect a reduction of demand.
First of all we notice that all trends generate a high or medium level increase of demand. There are
however relevant variations between trends (Table 15).
The three technologies which could be arguably considered as the most established in the market –
Mobility, Cloud and Social Business – are expected to drive a medium level of demand of e-
Leadership, for all its skills typologies. There are two main reasons; the first is that existing e-
Leadership skills are probably in these domains, so demand does not need to increase as much; the
second is that they are less disruptive than the other trends and are more easily understood and
managed by line managers.
Big Data and IoT on the other hand will drive high demand of e-leadership in all its components: both
data-driven innovation and IoT systemic innovation require sophisticated leadership skills as well as
digital and business savvy and are starting to take-off in the market.
IT security is a case apart; we project medium-high demand of e-leadership skills, with high demand
particularly of digital savviness, due to the need to develop and adapt IT security practices to the new
digitally transformed business environment.
Finally, for the main innovation accelerators (Virtual/Augmented reality, Wearables, 3D printing and
Cognitive systems/ Robotics) we foresee high demand for all the components of e-leadership, since
these technologies will require strategic vision and a high degree of industry specific competences to
be implemented in the digitally transformed environment.
Table 15 Summary of ICT Trends Impacts on Demand of e-Leadership Skills to 2020
E-Leadership Skills
Strategic
Leadership Digital Savvy Business Savvy
Mobility M M M
Cloud Computing M M M
Big Data H H H
Social Business M M M
IoT H H H
IT Security M H H
Virtual/Augmented reality H H H
Wearables H H H
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3d Printing H H H
Cognitive Systems/ Robotics H H H
Source: IDC 2015 Legenda: H = High increase of demand M = Medium L = Low
12.2.5 Impact of KETs on ICT Skills
KETs are technologies, not industry sectors. While they grow from different scientific domains, KETs
have in common a positioning at the basis of supply value chains (they develop basic components and
technologies for use by other industries) and a fast pace of evolution, driven by high R&D intensity.
The main actors in the KET field are research centres of leading enterprises, universities, start-ups
and spin-offs, and high-tech companies with know-how based strategies. Their main demand for skills
will be in each of their technology field (Table 12). However, the development of KETs requires also a
high degree of ICT skills, in terms of computational science skills, high scientific and research Big
Data analytics capabilities. Also, KET organizations require access to sophisticated information
infrastructures with high computing capabilities, not simply run-of-the-mill enterprise IT networks.
However, we expect that most KET organization already have most of the ICT skills they require, and
will generate a low-medium increase of demand of these skills. We expect a low increase of demand
from micro-nano electronics and from advanced materials organizations, and a medium level of
demand increase from the other KETs which are currently growing faster.
12.2.6 Impact of KETs on e-Leadership skills
KETs will generate medium-high demand of e-leadership skills, as illustrated in the following Table 16.
Given the profile of these organizations, we expect them to require strategic e-leadership capabilities
in terms of a deep understanding of the role of innovative digital technologies in supporting KETs and
to share this vision with other managers and partners. We also expect them to require skills of
leveraging digital innovation to support each specific KET development (digital savvy); we foresee
lower demand of business savvy e-leadership skills, simply because the business and for-profit
activities of these organizations are less relevant.
Overall, we foresee most KET domains to drive high demand for strategic e-leadership skills, because
of their rapid evolution and disruptive innovation perspectives. In the case of micro-nano electronics
and advanced materials we foresee a medium demand increase, because of their perspectives of
more incremental rather than disruptive innovation in the next years. In the case of digital savvy we
foresee a medium increase of demand for all domains, as KET staff is likely to already have some
level of these skills.
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Table 16 Summary of KET Trends Impacts on Demand of ICT and e-Leadership Skills to 2020
KETs
ICT Skills E-Leadership Skills
Strategic
Leadership Digital Savvy
Business
Savvy
Micro and nano electronics L M M L
Nanotechnologies M H M L
Industrial biotechnologies M H M L
Advanced materials L M M L
Photonics M H M L
Advanced manufacturing technologies M H M L
Source: IDC 2015 Legenda: H = High increase of demand M = Medium L = Low
12.3 The Experts' Opinion
12.3.1 Profile of the sample
There is a broad consensus among the leading stakeholders surveyed by empirica that all major ICT
trends covered in this report will have a strong impact on the demand of ICT and e-leadership skills in
the next years to 2020.
The survey23
collected over 700 answers from a group composed of policy makers, university and
research, e-skills experts. The majority of them belonged to the ICT domain (59%), small groups came
from liberal professions (6%), Advanced Manufacturing Technologies and other KETs (overall 7%)
and the rest is a mixed group (see figure below). It is specifically interesting that answers vary very
little by stakeholder group: ICT respondents tend to give higher impacts scores than the other
surveyed experts, but no other significant variations are visible in the group. This points to a broad
convergence of opinions in the stakeholder environment.
23
Empirica: European and national e-leadership skills policies, initiatives and partnerships, challenges and technology trends and their impact on digital leadership skills – empirical evidence and expert views (working document), January 2016 (forthcoming)
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Figure 30 Survey sample by domain (% of respondents)
Source: empirica experts survey, 2015 (empirica 2016)
12.3.2 Impacts of ICT Trends on Industry and Daily Life
The large majority of experts believe that the impacts of ICT trends on industry will be high or very
high, and this holds for all trends (Figure 31). If we consider only the top score answers (very high
impacts) a clearer ranking emerges (Table 17), with IT security, Mobile and Big Data appearing as the
most relevant trends, closely followed by Cloud Computing and IoT. Only for artificial intelligence the
share of "very high impact" opinions falls to a minority of 23% (25 for ICT domain respondents). This
could be due to the use of the term "artificial intelligence" (AI) which is probably too general: if we had
asked about Cognitive systems, robotics and Virtual/ Augmented Reality, currently the main frontiers
of commercial applications of AI, we would probably have received answers in line with the other
trends.
IT security, Mobile and Big Data are consolidated trends with strong presence in the market. So is
Cloud Computing, but its perspectives of future impacts are probably considered as less disruptive.
Mobile technologies, while already universally diffused in the market, are still evolving fast and
generating continuously changing impacts. IoT shows the higher relative share of sceptics after AI,
even if it is quite small in absolute terms (with 22% assigning it a medium impact level).
ICT experts' answers (Table 17) follow the same ranking as the total sample, but with higher average
scores; this seems natural since they are closer to the ICT environment and more likely to believe in
their disruptive innovation impacts, as well as being the majority of the sample. The other stakeholder
ICT (information and
telecommunication technology)
59%
KET4%
AMT3%
Liberal professions
6%
Other 28%
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groups do not differ substantially for most trends, only for Big Data and IoT there is a greater
differentiation: for example the liberal professions experts believe in the influence of Big Data but are
less convinced by IoT. The mixed group also is more skeptical of IoT and AI. No trend scores at 3
(neutral impact) or below, for any of the respondent groups.
Figure 31 Impact of Key ICT trends on Demand of Skills to 2020, % of Respondents by score
Source: empirica experts survey, 2015 (empirica 2016)
Table 17 ICT trends Impact on Industry (Share of "Very High" answers)
TREND ICT Domain (% of Very
High) All Respondents (% of Very
High)
IT security 63.7 61.1
Mobile 62.9 56.0
Big data 58.2 50.7
Cloud Computing 56.3 48.5
Internet of Things 49.3 43.4
Artificial intelligence 25.0 23.3
Source: empirica experts survey, 2015 (empirica 2016)
Impact on inductry
3,6%
4,9%
6,8%
14,3%
11,2%
13,6%
14,7%
22,0%
7,3%
26,8%
27,8%
32,0%
27,7%
24,4%
26,7%
26,5%
56,0%
48,5%
50,7%
43,4%
61,1%
23,3%
Mobility and mobile apps
Cloud computing
Big data
Internet of things (IoT)
IT security
Artificial Intelligence
Very low (1) (2) (3) (4) Very high (5)
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Figure 32 ICT Trends Impacts on industry and Skills Demand, Average Scores, All Respondents
Source: empirica experts survey, 2015 (empirica 2016)
Compared to the impact on industry, experts evaluate the influence of ICT trends on daily life as
slightly lower, but still generating a medium to high impact in the next years (Figure 32). It is
worthwhile noticing that a large majority of experts (over 75%) agree on the high level of impact of
mobile and IT security technologies, while only half of them believe the same about Big Data, IoT and
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Cloud; the other half believe that they will have a medium to low impact. In the case of Artificial
Intelligence, the majority of experts (60%) believe that it will have a medium to low impact, but there is
still 40% who evaluate its relevance for daily life as high or very high.
Overall, there is a clear consensus that digital innovation is going to shape daily life in the next years
as much as or more than in the past few years.
12.3.3 Impacts on the demand of ICT and e-Leadership skills
The majority of experts evaluate the impacts of ICT trends on the demand of skills as very high or
high, with shares ranging from 57% to over 80% for technical skills and from 63 to 75% for e-
leadership skills (Figure 32 and Table 18). The ranking of trends by level of impact here changes from
those seen above: IT security remains the most relevant, but is closely followed by Big Data, IoT and
Artificial Intelligence, while Mobile and Cloud are last. The impacts on the demand of technical skills
are expected to be slightly higher than those on the demand of e-leadership skills, but differences are
really minor. Looking more closely only at "very high impacts" answers (Table 19) IT security, Mobile
and Big Data collect the highest shares of "very high impact" answers; Artificial Intelligence, IoT and
Cloud the lowest share (but still about one third of respondents consider their future consequences
high or very high). When looking at the results by respondent group, it is clear that the ICT
respondents raise the average with their complete belief in the increase of demand for e-leadership
skills, while the other groups give lower scores, but still consider this impact to be relevant.
Table 18 Impact of ICT Trends on Demand of Skills and Risks of Skills Gap (share of "Very High + High" answers)
% of "Very High + High" answers
Impact on Technical Skills demand (%)
Impact on e-Leadership skills
demand (%)
Risk of Skills Gap (%)
TREND All Respondents All Respondents All Respondents
IT security 83.6 75.6 75.4
Big data 81.2 71.9 74.7
IoT 72.6 67.2 69.3
Artificial Intelligence 73.4 56.0 62.9
Mobile 62.3 64.0 60.8
Cloud 57.1 63.5 62.6
Source: IDC 2015
Prepared for the European Commission DG GROW 102
Table 19 Impact of ICT Trends on the Demand of technical and e-leadership skills, share of "Very High" answers
% of "Very High" answers Impact on Technical Skills demand
(%) Impact on e-Leadership skills
demand (%)
TREND ICT Domain All
Respondents ICT Domain
All Respondents
IT security 58.9 55.9 50.6 48.2
Big data 50.6 45.7 47.3 42.3
IoT 45.6 40.3 46.4 39.6
Artificial intelligence 38.6 37.5 28.8 28.0
Mobile 34.6 31.5 32.5 28.5
Cloud 33.6 30.0 32.7 28.4
Source: empirica experts survey, 2015 (empirica 2016)
Finally, the opinion on the risks of a skills gap is universally shared: the share of respondents believing
this risk is high or very high is between 60-70% of the sample for all trends, with a similar ranking of
trends as for the impact on demand (Figure 32 and Table 18). Looking more closely, we notice that
almost twice as many experts think that the risk is very high for IT Security and Big Data than for
Mobile and Cloud (Table 20). However, also for Mobile and Cloud the average level of risk of lack of
skills is considered to be relevant. Clearly the experts believe that the increase of demand of
specialized skills driven by all ICT trends is not likely to be satisfied by the labour market, the more so
the more disruptive and innovative a technology is. These survey answers highlight the main pain
points in sourcing skills now experienced in the market and expected to become worse. These results
are coherent with the analysis presented in this report about the potential impacts of the main ICT
trends and the disruptive nature of the combination IoT Big Data and Cloud, which will pose the
greater challenges in skills recruitment.
Table 20 ICT Trends Impact on Risk of Skills Gap in 2020 (share of "Very High" answers)
% of "Very High" answers Risk of Skills Gap (%) Risk of Skills Gap (%)
TREND ICT Domain All Respondents
IT security 50.2 48.4
Big data 46.9 43.4
IoT 42.2 37.4
Artificial intelligence 39.9 36.7
Mobile 29.2 29.4
Cloud 29.4 28.3
Source: empirica experts survey, 2015 (empirica 2016)
Prepared for the European Commission DG GROW 103
Figure 33 Impact of Key ICT trends on the Risks of Skills Gap in Europe, % of Respondents by score
Source: empirica experts survey, 2015 (empirica 2016)
12.3.4 E-Leadership Demand: Main Challenges
Both IDC's analysis and the experts' survey have concluded that there is a strong upcoming demand
of e-Leadership skills in all its components, generated by the innovation trends examined in this
report. To satisfy this demand there is a need to:
Improve the understanding and knowledge of digital technologies by managers and
professionals coming from non-ICT competence areas
Improve the understanding and knowledge of industry and functional business by ICT
managers and professionals
According to the experts' survey (Figure 34), some of the actions to be taken could be:
To integrate digital savviness in formal educational programmes relevant by industry (60% of
respondents strongly agree)
To promote MBA-style training courses on digital savviness for managers (53% of
respondents agree)
However, opinions are more mixed about the role of the private sector in paying for reskilling and
training. While 59% of respondents agree that the public sector should not be the only one funding
changes in education which are needed by a specific industry, 48% agree that the private sector
should initiate efforts to improve digital savvyness in the current professionals and managers, and only
44% agree that this should be funded by the private sector. This should include reskilling, training
and/or additional education efforts on e-leadership.
Risk of skills gap in Europe
8,8%
4,3%
6,5%
8,0%
24,5%
24,8%
17,4%
21,6%
16,4%
24,7%
31,4%
34,3%
31,3%
31,9%
27,0%
26,2%
29,4%
28,3%
43,4%
37,4%
48,4%
36,7%
Mobility and mobile apps
Cloud computing
Big data
Internet of things (IoT)
IT security
Artificial Intelligence
Very low (1) (2) (3) (4) Very high (5)
Prepared for the European Commission DG GROW 104
Figure 34 Experts Opinions on e-Leadership Skills
Please indicate to what extent you agree with the following statements:
14,2%
13,0%
10,5%
8,1%
10,2%
10,4%
10,2%
8,1%
29,8%
28,0%
40,2%
30,0%
6,3%
25,2%
31,0%
29,7%
26,9%
29,7%
30,4%
34,0%
30,9%
37,2%
30,8%
23,1%
51,3%
54,1%
66,5%
58,6%
22,0%
21,4%
14,7%
21,3%
60,5%
36,6%
People that have a leadership position in my industry require more knowledge on the
possibilities that new digital technologies have to offer
People that have a leadership position in my industry need to be better at integrating digital
technology in their business approach
For companies to stay competitive in the future, leadership need to become more digital-savvy
Digital savviness is crucial for leadership positions now and in the years to come
People that have a leadership position in my industry could use an MBA-style training course on
the latest digital technologies
People that have a leadership position in my industry require extensive reskilling through formal
educational programmes to their knowledge on digital technologies
Reskilling, training or additional education efforts to improve digital savviness of current
professionals and their leaders should be funded by the private sector
Reskilling, training or additional education efforts to improve digital savviness of current
professionals and their leaders should be initiated by the private sector
To prepare the future generation of professionals, digital savviness should be integrated in the formal educational programmes relevant to my industry
Changes in university curricula, educational requirements or courses relevant to my industry should not be funded by the public sector alone
Strongly disagree (1) (2) (3) (4) Strongly agree (5)
Prepared for the European Commission DG GROW 105
Source: empirica experts survey, 2015 (empirica 2016)
12.4 Conclusions
The innovation push of the main ICT trends and KETs will generate in the years to 2020 strong
transformational impacts on the EU economy and society, driving a strong increase of demand of ICT,
R&D but especially e-leadership skills. The demand of e-leadership skills varies by type of technology
trend and type of skills, but Big Data, the Internet of Things and the combination Cognitive
systems/Robotics are likely to generate the most disruptive impacts and drive the highest demand of
e-leadership skills. Both IDC research and the experts' opinions converge on these conclusions.
Approximately 70% of the experts surveyed agree that the increase of demand of skills will create a
very high risk of skills gaps in Europe.
However, experience says that complaints about the difficulty of sourcing skills do not necessarily
translate into a concrete increase of employment, if skills become available. There are all kinds of
mismatches between demand and supply which must be dealt with (from unrealistic expectations, to
wrong timing, to mismatched geographical location: supply in Europe is not always available where
demand is).
In the experts' survey the technology trend generating the highest impacts on the demand of skills is
IT security. The increased demand for IT security skills, for example, is a constant in IDC surveys.
However, this has never prevented business or consumer users from adopting new technologies: also
investments in IT security, being defensive rather than oriented to grow the business, are done
cautiously and never at the level one would expect from the intensity of concern shown in surveys.
Therefore, the demand of IT skills is more likely to translate into demand for training and specialized
certification for existing IT employees and managers than into the creation of new, additional jobs.
Nevertheless, the innovative nature and technology profiles of some of these trends, particularly Big
Data and IoT, will definitely create demand for genuinely new skills and, thanks to the potential of
increasing business revenues, also the creation of new jobs.
Prepared for the European Commission DG GROW 106
Annex – Main References
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Danish Technological Institute, Fraunhofer, Cloud Computing, Cyber Security and Green IT- The
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Economist Intelligence Unit, Global firms in 2020 - The next decade of change for organisations and
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IBM Global Technology Outlook 2015, Data Transforming Industries
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OECD, Innovation Strategy 2015 – An Agenda for Policy Action
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Requirements, 2014
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The Conference Board, Unlocking the ICT growth potential in Europe: Enabling people and
businesses, study for the EC, 2012
Prepared for the European Commission DG GROW 107
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