properties of sound
TRANSCRIPT
THIS SOUNDS LIKE SCIENCE! WHY DO WE NEED TO KNOW THIS?
BECAUSE TO BE A ROUNDED COMPOSER/PERFORMER/ MUSICIAN IN THE CURRENT ENVIRONMENT, YOU NEED TO UNDERSTAND THE TOOLS YOU WILL SPENDING MOST OF YOUR TIME USING:
RECORDING STUDIOS MIXING CONSOLES MICROPHONES INSTRUMENTS (AND YES THIS INCLUDES VOICE) PA SYSTEMS EQUALISERS AND SPATIAL EFFECTS PROCESSORS
Sound is...
“Vibrations transmitted through an elastic solid or a liquid or gas, with frequencies in the approximate range of 20 to 20,000 hertz, capable of being detected by human organs of hearing.”
“Sound” is a word that describes the brain’s perception and interpretation of a physical stimulus that arrives at the ears...”
Huber, D.M. (2001). Modern Recording Techniques. 5th Ed. Focal Press. p23
Sound Waves
Sound travels through the air like ripples on the surface of water when a pebble is dropped into it.
As a sound is made (e.g. a drum is struck, someone speaks, etc), the displacement of air molecules create what is called a sound wave.
Sound Waves
Sound arrives at the ear in the form of periodic variations in atmospheric pressure called :Sound Pressure Waves. (Modern Recording Techniques, p33).
Sound Waves
are divided into:
Compression - air molecules are forced together to form a wave.
Rarefaction - the wave then dips down, creating negative air pressure, reducing the density of the wave.
The wave continues it’s cycle of compression and rarefaction as it travels.
http://en.wikipedia.org/wiki/FrequencySinusoidal waves of various frequencies.
Periodic Waves in shallow water
http://en.wikipedia.org/wiki/File:Periodic_waves_in_shallow_water.png
Sound MovementSoundwaves moving objects.www.acoustics.salford.ac.uk
Sound Wave Characteristics
www.youtube.com/watch?v=REqxyVIT45M&feature=related%00
Hearing
These sound waves eventually enter the ear canal and apply pressure to the Tympanic Membrane - better known as the “skin” on the ear drum.
This membrane registers the specific pressure applied to itself and in turn converts the information into electrical impulses.
These impulses travel to the brain and are interpreted as perceived sound.
Hearing
Vibration! Audio soundwave!Audio soundwave travels
into the ear!
Audio soundwave converted !to electrical signal!
Brain recognises the electrical signal as “sound”!
Waveform Characteristics
A graphic representation of sound’s volume and pitch.
These characteristics allow one waveform to be distinguished from another.Huber, D.M. (2001). Modern Recording Techniques. 5th Ed. Focal Press. p25
Waveform CharacteristicsAmplitudeFrequencyVelocity
WavelengthPhase
Harmonic contentEnvelope
The most fundamental of these are amplitude (volume) and frequency (pitch). Huber, D.M. (2001). Modern Recording Techniques. 5th Ed. Focal Press. p25
Amplitude = Volume/Loudness
Amplitude is the amount of energy carried in a soundwave.
The greater the energy carried, the greater the amplitude, therefore the greater the volume.
The amplitude is the distance above or below the centre of a waveform.
The Decibel = Sound Pressure Level (SPL)
The decibel (abbreviated dB) is the unit used to measure the intensity (SPL) of a sound.
Loudness doubles with each increase of 10dB in intensity.
The higher the SPL level, the louder the sound.
Near total silence = 0 dB
A whisper = 15 dB
Normal conversation = 60 dB
A lawnmower = 90 dB
A car horn = 110 dB
A rock concert or a jet engine = 120 dB
A gunshot or firecracker = 140 dB
Any sound above 85 dB can cause hearing loss, and the loss is related both to the power of the sound as well as the length of exposure.
You know that you are listening to an 85 dB sound if you have to raise your voice to be heard by somebody else.
Eight hours of 90 dB sound can cause damage to your ears; any exposure to 140 dB sound causes immediate damage (and causes actual pain).
Look after your hearing
Practice mixing and recording at levels no louder than between 85 - 95 dB. (VU meter demonstration)
Take ‘quiet’ breaks every hour or so to rest and recalibrate your ears.
Have your hearing regularly checked by an audiologist (free at Wintec Health Centre).
Frequency = PitchWe measure the quality of sound waves in frequency.
Frequency is the number of cycles that occur within a second.
Frequency is measured in Hertz.
1 Hertz = one complete cycle.
440Hz is the A below middle C on a piano.
A sound wave’s frequency determines its pitch; low frequency = low pitchhigher frequency = higher pitch
Double the frequency is 1 octave higher.
Hearing & Hertz
The human ear can only register sounds in the range of 20 Hertz to 20,000 Hertz.
As we get older we tend to lose the ability to hear the higher frequencies.
The frequencies that determine the audibility in the human voice are in the 1000 - 4000 Hertz range. The human ear is the most sensitive in those frequencies.
Hearing & Frequency Response
www.youtube.com/watch?v=a2cGQDCSanw
Velocity - The Speed of Sound
Sound travels through the air at approximately 344 meters per second.
This equates to 1,236 kilometers per hour (768 mph), or about one kilometer in three seconds.
Wavelength
The wavelength of a waveform is the physical distance in medium between the beginning and the end of a cycle.
The physical length of a wave can be calculated using:
Wavelength = Velocity / Frequency.
Wavelength cont.
The time it takes to complete 1 cycle is called the period of a wave.
Eg. a 30 Hertz sound wave completes 30 cycles per second.
Reflection of Sound
The way that sound reflects off surfaces is important to consider when recording.
Never have a square room for a recording studio, otherwise sound will reflect off walls and cause phase problems.
A “Dead” room with no reflection is best for recording. (But not too dead)
When recording, don’t sit close to any glass surfaces. Sound will reflect off the surface and confuse your ears. (There are exceptions to this rule. E.g. When recording drums)
Sound reflects off a wall at an angle that is equal to its initial angle of incidence.
This is one of the cornerstones of the complex study of acoustics.
Huber, D.M. (2001). Modern Recording Techniques. 6th Ed. Focal Press. p39
Diffraction of Sound
Uniquely, sound can reconstruct itself after it bends around an object.
This allows us to hear around corners, through walls etc.
Phase
Phase describes where in its cycle a waveform is at any given time.
Phase cancellation occurs when two signals of the same frequency are out of phase with each other resulting in a reduction in the overall level of the combined signal.
If two identical signals are 100% or 180 degrees out of phase, they will completely cancel one another if combined.
Sound waves which are exactly in phase add together to produce a stronger wave (and greater volume).
Sound waves which are exactly inverted, or 180 degrees out of phase, cancel each other out and produce silence. This is how many noise-cancellation devices work.
Sound waves which have varying phase relationships produce differing sound effects.
Why phase matters...
When we use more than one microphone to record a sound, the sound will arrive at each source at different times.
Thus phase problems may occur, certain frequencies may be cancelled out or amplified creating an undesirable sound.
Microphone Technique 3 to 1 Rule
If the first mic is 20cms from a source, the second mic should be placed 60cms from the second mic.
Using the 3:1 rule will minimise phase problems created by the time delay between sound reaching the mics.
Timbre A trumpet sounds
different to a violin!
!
A clarinet sounds different to an flute. A clarinet sounds different to a flute
Harmonic Content
Sine waves are composed of a single frequency that produces a pure sound at a specific pitch. (The Fundamental).
Fortunately, musical instruments rarely produce pure sine waves. If they did, all instruments would sound the same.
The factor that helps us differentiate between the tone or sound of different instruments is the presence of HARMONICS.
Harmonics are additional frequencies (called ‘partials’) that exist with the fundamental pitch being played.
Each instrument has a different ‘harmonic series’ which gives the instrument it’s particular ‘sound’.
http://en.wikipedia.org/wiki/File:Moodswingerscale.svg
Fundamental pitch1st harmonic2nd harmonic
3rd harmonic
4th harmonic
5th harmonic
6th harmonic
Harmonics of 440 Hertz
440 Hertz = Fundamental pitch
880 Hertz = 1st harmonic
1320 Hertz = 2nd harmonic
1760 Hertz = 3rd harmonic
2200 Hertz = 4th harmonic
Sound Envelope
Harmonics are not the only characteristic which help us ‘hear’ the difference between instruments.
Each instrument has a different ‘sound envelope’ which also differentiates it’s sound from other instruments.
Sound Envelope - ADSR
Attack refers to the time taken for sound to build up
Sustain refers to the increases and decreases in volume
Decay refers to the reduction in level
Release quickly the sound fades away