proposal of a social interaction tool, integrated in...

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CONCEPTUAL ART OF THE QUIZES GAMES REFERENCES NEXT YEAR PLANNING RESEARCH PLAN THESIS OBJECTIVES MOTIVATION OF THE WORK PROPOSAL OF A SOCIAL INTERACTION TOOL, INTEGRATED IN FACEBOOK, FOR E-LEARNING author HELDER RODRIGO SOARES PINTO ARCHITECTURE AND TELEMATIC SERVICES thesis advisor MARTÍN LLAMAS NISTAL PhD in ICT and FERNANDO MIKIC FONTE The main objective is to design a social learning environment, integrated in Facebook, which allows not only the communication and sharing of information between several users, but mainly the use of interactive applications integrated in Facebook, such as Serious Games . The evolution in learning will depend on the interaction between the users. They will can publish their activity, achievements, levels of knowledge and results achieved with their contacts and ex- change artifacts to unlock progress in learning. Access can be done through desktop, tablet or mobile devices with access to Facebook. To achieve approval, each user will have to perform a set of Quizes in the form of educational games. The result of these Quizes will be stored in an external database and it will be possible to check the completion level of each course through the application integrated into Facebook or through the independent online system, that also control and manage all the training performed by each user. PLANNING 2017-2018 2018-2019 2019-2020 2016-2017 STATE of the ART REVISION IMPLEMENTATION FACEBOOK APP TESTES TESTES in COMPANIES EVALUATION THESIS WRITING Ajjan, H., & Hartshorne, R. (2008). Investigating faculty decisions to adopt Web 2.0 technologies: theory and empirical tests. The Internet and Higher Education. Belanger, F.; Jordan D. J. (2000). Evaluation and Implementation of Distance Learning: Technolo- gies, Tools and Techniques. Juan Carlos Torres-Diaz, Hector Gomez, Susana Arias (2015). Social Learning Environments Kelly, Brian; (2007). Introduction To Facebook: Opportunities and Challenges For The Institution. Ricardo Baptista, António Coelho, Carlos Vaz de Carvalho, 2015. Relation between Game Genres and Competence Development – Contributions to Serious Game Design Silva, M.; Pesce, L.; Zuin, A. (2010). Online Edication * Vocational training is currently a need for students who want to find more information on the subjects covered in class, professionals who want to improve their skills, companies that want with this ensure the continuity of evolu- tion career of its employees and all people who wish to acquire new knowledge in different areas. * There are several types of training currently, but the traditional training spends a lot of time working to employ- ees. In addition, training involving social interaction creates a dependency between users and increases the spirit of competition, support and mutual aid. * For the reason that I am instructor of Web Development, I want to create a intuitive and attractive Web and Mobile e-Learning tool of social interaction, with the latest technology, integrated into Facebook. . Completion STATE of the ART Implementation of Web and Mobile Applications To make testing applications Beginning of the Thesis written DEVICE FACEBOOK APP WEB SITE STORAGE WEB BROWSER MOBILE SQL DATABASE WEB SITE ACHIVEMENTS COURSE LESSON Result < 80% Result >= 80% e < 90% Result >= 90% e < 95% Result >= 95% e < 100% Result = 100% GOALS * Create a Social Interaction APP for e-Learning in Facebook * Check if that tool work according the need for social inter- action * Study the receptivity and evaluation, * To complete a course, the user need to correctly answer a set of Quizes from the various lessons that are part of a course and a Final Quiz. * Each lesson will only be validated if a result greater than or equal to 80%. * The Final Quiz is only unblocked if the user has cumulatively completed the lessons with a minimum of 80%; And conquered as many red diamonds as lessons, or the number of blue diamonds equal twice the number of lessons. * Each user can earn diamonds either by himself or in the following contexts:

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Page 1: PROPOSAL OF A SOCIAL INTERACTION TOOL, INTEGRATED IN ...doc_tic.uvigo.es/sites/default/files/jornadas2017/posters/P_SoaresH... · PROPOSAL OF A SOCIAL INTERACTION TOOL, INTEGRATED

CONCEPTUAL ART OF THE QUIZES GAMES

REFERENCES

NEXT YEAR PLANNING

RESEARCH PLAN

THESIS OBJECTIVES

MOTIVATION OF THE WORK

PROPOSAL OF A SOCIAL INTERACTION TOOL,INTEGRATED IN FACEBOOK, FOR E-LEARNING

author HELDER RODRIGO SOARES PINTO ARCHITECTURE AND TELEMATIC SERVICES

thesis advisor MARTÍN LLAMAS NISTALPhD in ICT and FERNANDO MIKIC FONTE

The main objective is to design a social learning environment, integrated in Facebook, which allows not only the communication and sharing of information between several users, but mainly the use of interactive applications integrated in Facebook, such as Serious Games .

The evolution in learning will depend on the interaction between the users. They will can publish their activity, achievements, levels of knowledge and results achieved with their contacts and ex-change artifacts to unlock progress in learning.

Access can be done through desktop, tablet or mobile devices with access to Facebook.

To achieve approval, each user will have to perform a set of Quizes in the form of educational games. The result of these Quizes will be stored in an external database and it will be possible to check the completion level of each course through the application integrated into Facebook or through the independent online system, that also control and manage all the training performed by each user.

PLANNING 2017-2018 2018-2019 2019-20202016-2017

STATE of the ART

REVISION

IMPLEMENTATION FACEBOOK APP

TESTES

TESTES in COMPANIESEVALUATION

THESIS WRITING

Ajjan, H., & Hartshorne, R. (2008). Investigating faculty decisions to adopt Web 2.0 technologies: theory and empirical tests. The Internet and Higher Education.Belanger, F.; Jordan D. J. (2000). Evaluation and Implementation of Distance Learning: Technolo-gies, Tools and Techniques.Juan Carlos Torres-Diaz, Hector Gomez, Susana Arias (2015). Social Learning Environments Kelly, Brian; (2007). Introduction To Facebook: Opportunities and Challenges For The Institution. Ricardo Baptista, António Coelho, Carlos Vaz de Carvalho, 2015. Relation between Game Genres and Competence Development – Contributions to Serious Game Design Silva, M.; Pesce, L.; Zuin, A. (2010). Online Edication

35HOURS

TRADICIONALTRAINING

WEBMOBILE

&

BUSINESSTRAINING

BUSINESS

SPEND MORE TIME TRAVEL EXPENSES

EASY ACCESS

LEARNING PACE SET BY THE TRAINEE

PERMANENT AVAILABILITY OF CONTENT

FLEXIBLE HOURS

LOWER PRICES FOR THE COURSES

REDUCED TRAVEL

DIVERSIFICATION COURSES

LOW IN PRODUCTIVITY HIGHER PRICES

* Vocational training is currently a need for students who want to find more information on the subjects covered in class, professionals who want to improve their skills, companies that want with this ensure the continuity of evolu-tion career of its employees and all people who wish to acquire new knowledge in different areas.

* There are several types of training currently, but the traditional training spends a lot of time working to employ-ees. In addition, training involving social interaction creates a dependency between users and increases the spirit of competition, support and mutual aid.

* For the reason that I am instructor of Web Development, I want to create a intuitive and attractive Web and Mobile e-Learning tool of social interaction, with the latest technology, integrated into Facebook.

.

CompletionSTATE of the ART

Implementationof Web and MobileApplications

To make testing applications

Beginningof theThesiswritten

DEVICE FACEBOOK APP WEB SITESTORAGE

WEB BROWSER

MOBILE SQL DATABASE WEB SITE

ACHIVEMENTS

COURSELESSON

Result < 80%

Result >= 80% e < 90%

Result >= 90% e < 95%

Result >= 95% e < 100%

Result = 100%

GOALS * Create a Social Interaction APP for e-Learning in Facebook * Check if that tool work according the need for social inter-action * Study the receptivity and evaluation,

* To complete a course, the user need to correctly answer a set of Quizes from the various lessons that are part of a course and a Final Quiz.* Each lesson will only be validated if a result greater than or equal to 80%.* The Final Quiz is only unblocked if the user has cumulatively completed the lessons with a minimum of 80%; And conquered as many red diamonds as lessons, or the number of blue diamonds equal twice the number of lessons.* Each user can earn diamonds either by himself or in the following contexts: