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PROSUMERS Social Media Marketing Presented by: Danielle Zur

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Prosumers 101

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Page 1: Prosumers  clp

PROSUMERSSocial Media Marketing

Presented by: Danielle Zur

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PRODUCERS + CONSUMERS“PROSUMERS”

First discussed by Marshall McLuhan in the 1970’s

Refined and coined by Alvin Toffler

“Highly involved hobbyists”

Mass Production Standardization

Mass Customizatio

n

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Joint Innovation Creation in Online Consumer Groups

Online communities exist for almost all categories

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Online communities

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Products

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Hobbies

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Entertainment

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Lifestyle

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User Innovation Communities Active participation in the creation of goods

and services in an ongoing manner

Interaction and collaboration

Revealing innovation

Personal benefits Network effects Reputational gains Setting a standard Knowledge gains Fun and excitement

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Netnographic Research Niketalk Why Basketball shoe community?

Large number of communities Close relationships and shared experiences Highly knowledgeable author Highly competitive market

Findings: Most members have extensive use experience Frequently share experiences, thoughts, opinions Used to support purchase decisions & innovative

product ideas

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Joint Innovation Creation

Ideas Improvements Innovative ideas for all shoe components Share experience and expertise

Motives Community norms Giving back to the community 80% excitement driven 20% need driven Hobby or intended career

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Joint Innovation Creation

Niketalk “designer”Jason Petrie

Nike Air MaxLebron VII

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Consumer Co-creation Niketalk

Skibuilders

Lego Mindstorms

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Takeaways Online communities contribute to the

development of tangible consumer goods Innovation results from collaboration Exchange of knowledge provides incentive to

belong to a community Excitement driven Managerial benefits

“Innomediaries” Be prepared to surrender intellectual property

rights!

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QUESTIONS?