provide an active learning environment in towson innovation lab in second life, more and more...
TRANSCRIPT
SECOND LIFE IN TOWSON
Purpose
Provide an active learning environment in Towson Innovation Lab in Second Life, more and more instructors use Second Life effectively in their teaching area and more students use Second Life in their learning.
SL(SECOND LIFE) IN EDUCATION
SL Teen Grid for k-12 Schools
(Teenager are having classes in Second Life)
SL for foreign language learning
(Confucius College in Michigan State
University for Chinese Learners)
SECOND LIFE IN TOWSON
1) Towson Innovation Lab in SL was revealed in February, 2009.
2) OTS ( Office of Technology Service) in Towson organize work shops of SL for faculty, staffs and students
3) Towson Innovation Lab Second Life, a virtual social network, is being used by some professors in Towson to expand the classroom environment for their students.
4) Towson faculty members Jan Baum (ART), James Braman (COSC), and Bridget Sullivan (ART) meet with students Monday night to chat about Second Life, share SL tips and tricks, and tour a couple of amazing places in-world.
5) More and more professors also hold office hours in Towson Innovation Lab.
Professor Bridget Sullivan’s Avatar in Second Life
A work shop organized by OTS In Towson, students were building objects
Towson Innovation Lab
A professor in Art School in Towson was having a class in SL
Costs and Technical Problems
There is no cost to register in Second Life and download Second Life Software.
Computers need to have certain video read ability to make Second Life operate.
There are a two computer labs in Towson where SL software have been installed.
Residents do need to spend money to buy certain things and purchase land.
Many things are free in Second Life. You need to search by yourself.
Advantages of SL in teaching
Self constructed environment Diverse interaction and communication Provide opportunities for directed activities in
teaching Opportunities to open to outside of the world.
Possible Disadvantages Technical problems ( computers have to have
certain abilities) Sex expression and harassment
Time Frame for Development
Year 1: OTS has workshops of SL for faculty, staff and students. A few instructors begin to use SL in teaching and hold
office hours in Towson Innovation Lab in SL Install Second Life software in two or three labs
Year 2: Most of the staff and faculty have been trained in some
work shops of SL in OTS Integrate Second Life into more subject areas,
especially foreign language program, computer science and art .
Year 3: Some meetings are seminars in Towson are held in
Towson Innovation Lab. SL software is installed in most of computer in
computer rooms and tech centers in Towson
The Five Main Steps of the Innovation-Decision Process in SL in Towson According to Roger’s Innovation Theory
1) Knowledge OTS holds workshops about how SL functions. Individual students
and teachers get around in SL until they fill comfortable. 2) Persuasion
The opinion leaders and OTS in Towson will introduce SL to more instructors and students . Many of them will have a favorable
attitude towards SL when they realize the advantages of SL.3) Decision
The decision-makers of relative branches will make decisions to adopt
SL. 4) Implementation
The decision-makers of relative branches will implement their plans about SL .5) Confirmation
The decision-makers of relative branches will reinforce the implementation of their plan.
Opinion Leaders
Staff of OTS LaTonya Dyer: OTS instructional design
technologist and trainer Towson faculty members Jan Baum (ART), James
Braman (COSC), and Bridget Sullivan (ART) meet with students Monday night to chat about Second Life and who use SL in teaching
Other faculty, staff and students who are very interested in SL and who have used SL in learning or teaching
Reference
Rogers, E. (2003). Diffusion of innovations (5th edition). New York: Free Press.
http://towsonusecondlife.blogspot.com/ www.secondlife.com http://sl.nmc.org/