pygmachia · where is installed an app openframeworks for kinect’s depth map, that issues in real...
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PYGMACHIA
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THE RESEARCH OF THE ELEGANCE OF THE ATHLETIC MOVEMENT, UNDERSTOOD AS A BALANCE BETWEEN THE BODY AND THE MIND, PLACES MAN AT THE HEART OF A METAPHYSICAL SPACE IN WHICH HIS OWN IS FACING WITH LOYALTY, SACRIFICE, DETERMINATION AND SHARING VALUES.
DISTANT SUBJECTS AWAY FROM THE COLLECTIVE IMAGINATION IN WHICH THE FIGURE OF BOXER IS OFTEN ASSOCIATED ONLY WITH THE PHYSICAL FORCE.
THE CHALLENGE WITH THEIR PHYSICAL LIMITS ALLOWS THE ATHLETE TO COMPETE WITH HIMSELF AND TO HAVE THE KNOW-LEDGE THAT THE ENEMY, BEING THE BEST ALLY, ALLOWS THE ATHLETE TO FIND A RELATIONAL BALANCE WITH THE OTHER.
IN THE LONELINESS, THE MAN WHO FIGHT TROUGH THE WAY OF BOXING SHALL IMPLEMENT DYNAMICS THAT MAKE IT RICH OF VIRTUE RELATING TO THE LIFE.
THE POETRY AND ELEGANCE ARE THE HIGHEST EXPRESSSION TO WHICH HE ASPIRES.
LA RICERCA DELL’ELEGANZA DEL GESTO ATLETICO, INTESA COME L'EQUILIBRO TRA IL CORPO E MENTE, PONE L'UOMO AL CENTRO DI UNO SPAZIO METAFISICO DOVE LUI STESSO SI CONFRONTA CON VALORI DI LEALTÀ, SACRIFICIO, DETERMINAZIONE E CONDIVISIONE.
TEMI LONTANI DALL’IMMAGINARIO COLLETTIVO DOVE SPESSO SI ASSOCIA LA FIGURA DEL PUGILE SOLO A MERA FORZA FISICA.
LA SFIDA CON I PROPRI LIMITI FISICI PERMETTE ALL’ATLETA DI MISURARSI CON SE STESSO E AD AVERE LA CONSAPEVOLEZZA CHE L’AVVERSARIO, ESSENDO IL MIGLIOR ALLEATO, PERMETTE ALL’ATLETA DI TROVARE UN EQUILIBRIO RELAZIONALE VERSO L’ALTRO.
NELLA SOLITUDINE, L’UOMO CHE LOTTA ATTRAVERSO LA VIA DEL PUGILATO METTE IN ATTO DELLE DINAMICHE CHE RAPPOR-TANDOSI ALLA VITA LO RENDONO RICCO DI VIRTÙ.
LA POETICA E L’ELEGANZA SONO LA MASSIMA ESPRESSIONE ALLA QUALE AMBISCE.
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FROM SEPT 16
TO FEB 2017FESTIVAL OFPHILOSOPHY
MUSEODELLA FIGURINA
MATA
MANIFATTURA TABACCHI
MODENA
ITALIA
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TECHNICAL FEATURES
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MONITOR
9 X 55’ ’
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LED MONITOR SM-UE55A55 INCH
122,2 CM x 69,3 CM 16 KG
1920x1080 (16:9)
H-SCANNING FREQUENCY30 - 81 KHZMAX PIXEL FREQUENCY148,5 MHZV-SCANNING FREQUENCY48 - 75 HZDIAGONAL55"LIGHT SOURCE TYPELEDTYPELED BLUE 240 HZRESOLUTION1920 X 1080 (16:9)PIXEL PITCH (MM)0,21 (ORIZZ.) X 0,63 (VERT.)ACTIVE DISPLAY AREA1209,6 (ORIZZ.) X 680,4 (VERT.)BRIGHTNESS450 NITCONTRAST RATIO (DINAMIC)100000:1 (AV MODE)VIEWING ANGLE178° / 178°RESPONSIVE TIME (G-TO-G)4 MSDISPLAY COLOR10 BIT DITHERING - 1,07 MILIARDICOLOR GAMMA73%CONTRAST RATIO5000:1EDGE5,2 MM (TOT 10,4 MM)TOTAL WAIST270 KG
367 CM
20
8 C
M
55 ‘ ’
MONITOR
9 X 55’ ’
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BOSE AUDIO SYSTEM
HT 5.1
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BOSE AUDIO SYSTEM
HT 5.1 DIMENSIONS
DIRECT/REFLECTING® SERIES II SPEAKERSHEIGHT 18.95 CMWIDTH 8.32 CMDEPTH 8.49 CMWEIGHT 1 KG
CENTER SPEAKERHEIGHT 8.7 CMWIDTH 18.68 CMDEPTH 8.1 CMWEIGHT 1.03 KG
ACOUSTIMASS MODULEHEIGHT 41.5 CMWIDTH 20.7 CMDEPTH 64.3 CMWEIGHT 15.8 KG
ACOUSTIMASS MODULE
DIRECT/REFLECTING® SERIES I I SPEAKERS
CENTER SPEAKER
ACOUSTIMASS® 10 SERIES V HOME THEATER SPEAKER SYSTEM
+ AMPLIFIERHOME THATRE
5 .1
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KINECT
MICROSOFT
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KINECT
MICROSOFT
BASED AROUND A WEBCAM-STYLE ADD-ON PERIPHERAL, IT ENABLES USERS TO CONTROL AND INTERACT WITH THEIR CONSOLE/COMPUTER WITHOUT THE NEED FOR A GAME CONTROLLER, THROUGH A NATURAL USER INTERFACE USING GESTURES AND SPOKEN COMMANDS.
KINECT IS CONNECTED THROUGH A USB CABLE TO A PC EMBEDDEED (WIN/OSX OR LINUX)WHERE IS INSTALLED AN APP OPENFRAMEWORKS FOR KINECT’S DEPTH MAP, THAT ISSUES IN REAL TIME A TEXTURE/RENDER OF THE SILHOUETTE.
THROUGH A SYPHON SERVER, THE CREATED RENDER IS LAUNCHED ON UNITY 3D, WHICH CREATES GENERATIVE 3D IMAGES.
OPENFRAMEWORKS
KINECT PC EMBEDDEED TEXTURE SYPHON SERVER UNITY 3D
NETWORK
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8 LED RGB
72W x 8
1
2
3
4
5
6
7
8
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X 8
8 LED RGB
72W x 8
3,93 M
TOT 31,44 M
60 LED/M
72W X 8
TOT 576W
72W
LEDDMX DECODERENTTECROUTER LANENERGY POWER 12V
NETWORK
8 RGB LED STRIPES ARE CONNECTED TO THE OUTPUT OF A DECODER DMX, WHICH IS CONNECTED TO AN ENTTEC CARD THAT SENDS SIGNALS TO THE NETWORK (LAN) BY A ROUTER.
THROUGH THE NETWORK, UNITY 3D CONNECTS TO ENTTEC CARD SENDING DMX SIGNALS TO THE LEDS.
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BOXING GLOVES
X-OSC
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BOXING GLOVES
X-OSC
IMU-X
IMU-X
X-OSC
IMU-X
NETWORK
PC EMBEDDEEDAUDIO
AMPLIFIER HT 5.1
MAX MSP
ACCELEROMETERGYROSCOPE
MAGNETOMETER
POLYMER LITHIUM ION BATTERY - 6AH
USB CHARGER
INSIDE THE BOXING GLOVES THERE ARE 2 WIRELESS I/O BOARDS (IMU-X) THAT INTERACT WITH UNITY 3D TROUGHT ON-BOARD SENSORS (GYROSCOPE, ACCELEROMETER, MAGNETOMETER) VIA OSC MESSAGES OVER WIFI.
THESE SENSORS, CALLED IMU, CONNECT TO A PC EMBEDDEED (WIN/OSX OR LINUX) VIA WIFI.BY A PATCH MADE IN MAX MSP, THE SENSORS GENERATE REAL-TIME AUDIO BASED ON THE MOVEMENTS OF THE BOXING GLOVES. THE PC IS CONNECTED TO THE AMPLIFIER, SO TO THE BOSE AUDIO SYSTEM.
BOSE AUDIO SYSTEM
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HD WEBCAM
LOGITECH
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HD WEBCAM
LOGITECHTHE LOGITECH HD PRO WEBCAM C920, WITH THE AID OF LED LIGHTS, TAKE PHOTOS TO THE PLAYER DURING EXPERIENCE. THE DATA OF EACH USER'S PERFORMANCE IS IMMEDIATELY SUPERIMPOSED ON THE PHOTO AND THEN THE PHOTOS ARE LOADED IN REAL TIME ON A WEB PAGE AND ON THE FACEBOOK PAGE OF THE INSTALLATION.
PC EMBEDDEEDHD WEBCAM
NETWORK
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BOX OBJECTS ON THE CEILING
OBJECTS PLACING
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OPENFRAMEWORKS
KINECT
HD WEBCAM
PC EMBEDDEED TEXTURE SYPHON SERVER UNITY 3D
LEDDMX DECODERENTTECROUTER LANENERGY POWER 12V
X-OSC
IMU-X PC EMBEDDEEDAUDIO
AMPLIFIER HT 5.1
MAX MSP
POLYMER LITHIUM ION BATTERY - 6AH
USB CHARGER
BOSE AUDIO SYSTEM
LED MONITOR
REMOTE CONTROL
SOFTWARE
POWER ON/OFF
KEYBOARD
OBJECTS LINK
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INTERACTIVEPERFORMANCE
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TIMELINE
0 1 2 3 4 0IN OUT
PERFORMANCE
BEFORE STARTING (IDLE)
LOGOANIMATION
0 16
COUNTDOWN(HEARTBEAT)
DEPHT MAP(KINECT)
BOXING(JELLYFISH)
IDLE
5FINISH
(THANKS)
LOOP LOOP
20 50 110 12025
16 SEC 4 SEC 30 SEC 60 SEC 10 SEC
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0BEFORE STARTING
(IDLE)
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BEFORE THE PERFORMANCE LEDS LIGHT IS NOT STABLE. THE LIGHT INTERMIT-TENCE WORKS LIKE OLD NEONS IN A DARK STREET. A LOOP WITH AN ANIMATED INFOGRAPHIC TELLS THE USER TO WEAR BOXING GLOVES.
AUDIOTHERE ARE ALSO ELECTRONIC AND DIRTY SOUNDS IN TIME WITH THE LEDS LIGHT.
0BEFORE STARTING
(IDLE)
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1LOGO ANIMATION
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1LOGO ANIMATION
WHEN BOXING GLOVES ARE WORN, THE IMU-X SENSING AN INCREASE OF MOVEMENT AND AFTER A FEW SECONDS TO WEAR GLOVES THE LEDS LIGHT BECOMES WHITE AND THEN RED BY A FADE-IN EFFECT. LOGO ANIMATION STARTS AND IT FINISHES AFTER 16 SEC.
AUDIOLOGO ANIMATION AUDIO.
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2COUNTDOWN (HEARTBEAT)
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2COUNTDOWN (HEARTBEAT)
NOW COUNTDOWN STARTS. THE RED LINES ON MONITOR BECOME 3, 2 AND FINALLY 1.
AUDIOCOUNTDOWN SOUND WITH SUB SAMPLES (HEART BEAT).
3
2
1
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3DEPHTMAP
(KINECT)
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3DEPHTMAP
(KINECT)
WHEN THE KINECT’S DEPHT MAP IS VISIBLE, OUR BODY IS VIEWED THROUGH RED LINES.
AUDIOIN ADDITION TO HEARTBEAT SOUND, THERE IS AN AMBIENT SOUND.
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3DEPHTMAP
(KINECT)
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3DEPHTMAP
(KINECT)
WHEN THE KINECT’S DEPHT MAP IS VISIBLE, OUR BODY IS VIEWED THROUGH RED LINES. AFTER 15 SECONDS WILL COMES A SHAPE WITH A BOXING GLOVE, WE HAVE TO PUT OUR HAND IN SHAPE FOR ACTIVATE THE BOXING EXPERIENCE.
AUDIOIN ADDITION TO HEARTBEAT SOUND, THERE IS AN AMBIENT SOUND FOR DEPTH MAP.
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60’’
4BOXING
(JELLYFISH)
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4BOXING
(JELLYFISH)
AS SOON AS WE STARTED THE EXPERIENCE OF BOXING, OUR FISTS WILL BE MAPPED AND MADE VISIBLE THROUGH 3D ABSTRACT FORMS THAT RESEMBLE JELLYFISH. IN ADDITION TO OUR FISTS, WE ALSO SEE THE REAL TIME DATA OF OUR PERFORMANCE. PERFORMANCE GOES ON FOR 90 SECONDS.
AUDIOTHERE IS A BACKGROUND MUSIC. THE MOVEMENTS OF OUR FISTS WILL CREATE SOUND EFFECTS.
SX SX
DXDX
WHEN THE ACCELERATION OF OUR FISTS INCREASES, THE JELLYFISH STARTS ROTA-TING ON ITSELF, STRETCHING TO THE POINT OF ARRIVAL AND THE RED COLOR FLOWS TO THE HEAD OF JELLYFISH.THE WAKE CREATED BY THE PUNCH IS REPRESENTED THROUGH THE CIRCULAR LINES, ATTRACTED BY JELLYFISH.
AUDIOSOUND EFFECTS INCREASE POWER IN RELATION TO THE ACCELERATION.
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5FINISH
(THANKS)
WHEN BOXING PART IS FINISHED THE PLAYER WILL SEE THE 3/4 FRAMES OF HIS PERFORMANCE FROM DIFFERENT VIEWS.
AUDIOTHERE IS A BACKGROUND END AUDIO.
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PIAZZA MADONNA DELLA NEVE 7
FLORENCEITALY
STUDIO ROBERTO FAZIO
ART DESIGN TECHNOLOGY EDUCATIONAL
WWW.ROBERTOFAZIO.COM