pygmachia · where is installed an app openframeworks for kinect’s depth map, that issues in real...

36

Upload: others

Post on 01-Nov-2019

6 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render
Page 2: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

PYGMACHIA

Page 3: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

THE RESEARCH OF THE ELEGANCE OF THE ATHLETIC MOVEMENT, UNDERSTOOD AS A BALANCE BETWEEN THE BODY AND THE MIND, PLACES MAN AT THE HEART OF A METAPHYSICAL SPACE IN WHICH HIS OWN IS FACING WITH LOYALTY, SACRIFICE, DETERMINATION AND SHARING VALUES.

DISTANT SUBJECTS AWAY FROM THE COLLECTIVE IMAGINATION IN WHICH THE FIGURE OF BOXER IS OFTEN ASSOCIATED ONLY WITH THE PHYSICAL FORCE.

THE CHALLENGE WITH THEIR PHYSICAL LIMITS ALLOWS THE ATHLETE TO COMPETE WITH HIMSELF AND TO HAVE THE KNOW-LEDGE THAT THE ENEMY, BEING THE BEST ALLY, ALLOWS THE ATHLETE TO FIND A RELATIONAL BALANCE WITH THE OTHER.

IN THE LONELINESS, THE MAN WHO FIGHT TROUGH THE WAY OF BOXING SHALL IMPLEMENT DYNAMICS THAT MAKE IT RICH OF VIRTUE RELATING TO THE LIFE.

THE POETRY AND ELEGANCE ARE THE HIGHEST EXPRESSSION TO WHICH HE ASPIRES.

LA RICERCA DELL’ELEGANZA DEL GESTO ATLETICO, INTESA COME L'EQUILIBRO TRA IL CORPO E MENTE, PONE L'UOMO AL CENTRO DI UNO SPAZIO METAFISICO DOVE LUI STESSO SI CONFRONTA CON VALORI DI LEALTÀ, SACRIFICIO, DETERMINAZIONE E CONDIVISIONE.

TEMI LONTANI DALL’IMMAGINARIO COLLETTIVO DOVE SPESSO SI ASSOCIA LA FIGURA DEL PUGILE SOLO A MERA FORZA FISICA.

LA SFIDA CON I PROPRI LIMITI FISICI PERMETTE ALL’ATLETA DI MISURARSI CON SE STESSO E AD AVERE LA CONSAPEVOLEZZA CHE L’AVVERSARIO, ESSENDO IL MIGLIOR ALLEATO, PERMETTE ALL’ATLETA DI TROVARE UN EQUILIBRIO RELAZIONALE VERSO L’ALTRO.

NELLA SOLITUDINE, L’UOMO CHE LOTTA ATTRAVERSO LA VIA DEL PUGILATO METTE IN ATTO DELLE DINAMICHE CHE RAPPOR-TANDOSI ALLA VITA LO RENDONO RICCO DI VIRTÙ.

LA POETICA E L’ELEGANZA SONO LA MASSIMA ESPRESSIONE ALLA QUALE AMBISCE.

Page 4: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

FROM SEPT 16

TO FEB 2017FESTIVAL OFPHILOSOPHY

MUSEODELLA FIGURINA

MATA

MANIFATTURA TABACCHI

MODENA

ITALIA

Page 5: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render
Page 6: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

TECHNICAL FEATURES

Page 7: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

MONITOR

9 X 55’ ’

Page 8: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

LED MONITOR SM-UE55A55 INCH

122,2 CM x 69,3 CM 16 KG

1920x1080 (16:9)

H-SCANNING FREQUENCY30 - 81 KHZMAX PIXEL FREQUENCY148,5 MHZV-SCANNING FREQUENCY48 - 75 HZDIAGONAL55"LIGHT SOURCE TYPELEDTYPELED BLUE 240 HZRESOLUTION1920 X 1080 (16:9)PIXEL PITCH (MM)0,21 (ORIZZ.) X 0,63 (VERT.)ACTIVE DISPLAY AREA1209,6 (ORIZZ.) X 680,4 (VERT.)BRIGHTNESS450 NITCONTRAST RATIO (DINAMIC)100000:1 (AV MODE)VIEWING ANGLE178° / 178°RESPONSIVE TIME (G-TO-G)4 MSDISPLAY COLOR10 BIT DITHERING - 1,07 MILIARDICOLOR GAMMA73%CONTRAST RATIO5000:1EDGE5,2 MM (TOT 10,4 MM)TOTAL WAIST270 KG

367 CM

20

8 C

M

55 ‘ ’

MONITOR

9 X 55’ ’

Page 9: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

BOSE AUDIO SYSTEM

HT 5.1

Page 10: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

BOSE AUDIO SYSTEM

HT 5.1 DIMENSIONS

DIRECT/REFLECTING® SERIES II SPEAKERSHEIGHT 18.95 CMWIDTH 8.32 CMDEPTH 8.49 CMWEIGHT 1 KG

CENTER SPEAKERHEIGHT 8.7 CMWIDTH 18.68 CMDEPTH 8.1 CMWEIGHT 1.03 KG

ACOUSTIMASS MODULEHEIGHT 41.5 CMWIDTH 20.7 CMDEPTH 64.3 CMWEIGHT 15.8 KG

ACOUSTIMASS MODULE

DIRECT/REFLECTING® SERIES I I SPEAKERS

CENTER SPEAKER

ACOUSTIMASS® 10 SERIES V HOME THEATER SPEAKER SYSTEM

+ AMPLIFIERHOME THATRE

5 .1

Page 11: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

KINECT

MICROSOFT

Page 12: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

KINECT

MICROSOFT

BASED AROUND A WEBCAM-STYLE ADD-ON PERIPHERAL, IT ENABLES USERS TO CONTROL AND INTERACT WITH THEIR CONSOLE/COMPUTER WITHOUT THE NEED FOR A GAME CONTROLLER, THROUGH A NATURAL USER INTERFACE USING GESTURES AND SPOKEN COMMANDS.

KINECT IS CONNECTED THROUGH A USB CABLE TO A PC EMBEDDEED (WIN/OSX OR LINUX)WHERE IS INSTALLED AN APP OPENFRAMEWORKS FOR KINECT’S DEPTH MAP, THAT ISSUES IN REAL TIME A TEXTURE/RENDER OF THE SILHOUETTE.

THROUGH A SYPHON SERVER, THE CREATED RENDER IS LAUNCHED ON UNITY 3D, WHICH CREATES GENERATIVE 3D IMAGES.

OPENFRAMEWORKS

KINECT PC EMBEDDEED TEXTURE SYPHON SERVER UNITY 3D

NETWORK

Page 13: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

8 LED RGB

72W x 8

1

2

3

4

5

6

7

8

Page 14: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

X 8

8 LED RGB

72W x 8

3,93 M

TOT 31,44 M

60 LED/M

72W X 8

TOT 576W

72W

LEDDMX DECODERENTTECROUTER LANENERGY POWER 12V

NETWORK

8 RGB LED STRIPES ARE CONNECTED TO THE OUTPUT OF A DECODER DMX, WHICH IS CONNECTED TO AN ENTTEC CARD THAT SENDS SIGNALS TO THE NETWORK (LAN) BY A ROUTER.

THROUGH THE NETWORK, UNITY 3D CONNECTS TO ENTTEC CARD SENDING DMX SIGNALS TO THE LEDS.

Page 15: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

BOXING GLOVES

X-OSC

Page 16: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

BOXING GLOVES

X-OSC

IMU-X

IMU-X

X-OSC

IMU-X

NETWORK

PC EMBEDDEEDAUDIO

AMPLIFIER HT 5.1

MAX MSP

ACCELEROMETERGYROSCOPE

MAGNETOMETER

POLYMER LITHIUM ION BATTERY - 6AH

USB CHARGER

INSIDE THE BOXING GLOVES THERE ARE 2 WIRELESS I/O BOARDS (IMU-X) THAT INTERACT WITH UNITY 3D TROUGHT ON-BOARD SENSORS (GYROSCOPE, ACCELEROMETER, MAGNETOMETER) VIA OSC MESSAGES OVER WIFI.

THESE SENSORS, CALLED IMU, CONNECT TO A PC EMBEDDEED (WIN/OSX OR LINUX) VIA WIFI.BY A PATCH MADE IN MAX MSP, THE SENSORS GENERATE REAL-TIME AUDIO BASED ON THE MOVEMENTS OF THE BOXING GLOVES. THE PC IS CONNECTED TO THE AMPLIFIER, SO TO THE BOSE AUDIO SYSTEM.

BOSE AUDIO SYSTEM

Page 17: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

HD WEBCAM

LOGITECH

Page 18: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

HD WEBCAM

LOGITECHTHE LOGITECH HD PRO WEBCAM C920, WITH THE AID OF LED LIGHTS, TAKE PHOTOS TO THE PLAYER DURING EXPERIENCE. THE DATA OF EACH USER'S PERFORMANCE IS IMMEDIATELY SUPERIMPOSED ON THE PHOTO AND THEN THE PHOTOS ARE LOADED IN REAL TIME ON A WEB PAGE AND ON THE FACEBOOK PAGE OF THE INSTALLATION.

PC EMBEDDEEDHD WEBCAM

NETWORK

Page 19: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

BOX OBJECTS ON THE CEILING

OBJECTS PLACING

Page 20: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

OPENFRAMEWORKS

KINECT

HD WEBCAM

PC EMBEDDEED TEXTURE SYPHON SERVER UNITY 3D

LEDDMX DECODERENTTECROUTER LANENERGY POWER 12V

X-OSC

IMU-X PC EMBEDDEEDAUDIO

AMPLIFIER HT 5.1

MAX MSP

POLYMER LITHIUM ION BATTERY - 6AH

USB CHARGER

BOSE AUDIO SYSTEM

LED MONITOR

REMOTE CONTROL

SOFTWARE

POWER ON/OFF

KEYBOARD

OBJECTS LINK

Page 21: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

INTERACTIVEPERFORMANCE

Page 22: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

TIMELINE

0 1 2 3 4 0IN OUT

PERFORMANCE

BEFORE STARTING (IDLE)

LOGOANIMATION

0 16

COUNTDOWN(HEARTBEAT)

DEPHT MAP(KINECT)

BOXING(JELLYFISH)

IDLE

5FINISH

(THANKS)

LOOP LOOP

20 50 110 12025

16 SEC 4 SEC 30 SEC 60 SEC 10 SEC

Page 23: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

0BEFORE STARTING

(IDLE)

Page 24: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

BEFORE THE PERFORMANCE LEDS LIGHT IS NOT STABLE. THE LIGHT INTERMIT-TENCE WORKS LIKE OLD NEONS IN A DARK STREET. A LOOP WITH AN ANIMATED INFOGRAPHIC TELLS THE USER TO WEAR BOXING GLOVES.

AUDIOTHERE ARE ALSO ELECTRONIC AND DIRTY SOUNDS IN TIME WITH THE LEDS LIGHT.

0BEFORE STARTING

(IDLE)

Page 25: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

1LOGO ANIMATION

Page 26: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

1LOGO ANIMATION

WHEN BOXING GLOVES ARE WORN, THE IMU-X SENSING AN INCREASE OF MOVEMENT AND AFTER A FEW SECONDS TO WEAR GLOVES THE LEDS LIGHT BECOMES WHITE AND THEN RED BY A FADE-IN EFFECT. LOGO ANIMATION STARTS AND IT FINISHES AFTER 16 SEC.

AUDIOLOGO ANIMATION AUDIO.

Page 27: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

2COUNTDOWN (HEARTBEAT)

Page 28: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

2COUNTDOWN (HEARTBEAT)

NOW COUNTDOWN STARTS. THE RED LINES ON MONITOR BECOME 3, 2 AND FINALLY 1.

AUDIOCOUNTDOWN SOUND WITH SUB SAMPLES (HEART BEAT).

3

2

1

Page 29: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

3DEPHTMAP

(KINECT)

Page 30: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

3DEPHTMAP

(KINECT)

WHEN THE KINECT’S DEPHT MAP IS VISIBLE, OUR BODY IS VIEWED THROUGH RED LINES.

AUDIOIN ADDITION TO HEARTBEAT SOUND, THERE IS AN AMBIENT SOUND.

Page 31: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

3DEPHTMAP

(KINECT)

Page 32: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

3DEPHTMAP

(KINECT)

WHEN THE KINECT’S DEPHT MAP IS VISIBLE, OUR BODY IS VIEWED THROUGH RED LINES. AFTER 15 SECONDS WILL COMES A SHAPE WITH A BOXING GLOVE, WE HAVE TO PUT OUR HAND IN SHAPE FOR ACTIVATE THE BOXING EXPERIENCE.

AUDIOIN ADDITION TO HEARTBEAT SOUND, THERE IS AN AMBIENT SOUND FOR DEPTH MAP.

Page 33: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

60’’

4BOXING

(JELLYFISH)

Page 34: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

4BOXING

(JELLYFISH)

AS SOON AS WE STARTED THE EXPERIENCE OF BOXING, OUR FISTS WILL BE MAPPED AND MADE VISIBLE THROUGH 3D ABSTRACT FORMS THAT RESEMBLE JELLYFISH. IN ADDITION TO OUR FISTS, WE ALSO SEE THE REAL TIME DATA OF OUR PERFORMANCE. PERFORMANCE GOES ON FOR 90 SECONDS.

AUDIOTHERE IS A BACKGROUND MUSIC. THE MOVEMENTS OF OUR FISTS WILL CREATE SOUND EFFECTS.

SX SX

DXDX

WHEN THE ACCELERATION OF OUR FISTS INCREASES, THE JELLYFISH STARTS ROTA-TING ON ITSELF, STRETCHING TO THE POINT OF ARRIVAL AND THE RED COLOR FLOWS TO THE HEAD OF JELLYFISH.THE WAKE CREATED BY THE PUNCH IS REPRESENTED THROUGH THE CIRCULAR LINES, ATTRACTED BY JELLYFISH.

AUDIOSOUND EFFECTS INCREASE POWER IN RELATION TO THE ACCELERATION.

Page 35: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

5FINISH

(THANKS)

WHEN BOXING PART IS FINISHED THE PLAYER WILL SEE THE 3/4 FRAMES OF HIS PERFORMANCE FROM DIFFERENT VIEWS.

AUDIOTHERE IS A BACKGROUND END AUDIO.

Page 36: PYGMACHIA · where is installed an app openframeworks for kinect’s depth map, that issues in real time a texture/render of the silhouette. through a syphon server, the created render

PIAZZA MADONNA DELLA NEVE 7

FLORENCEITALY

STUDIO ROBERTO FAZIO

ART DESIGN TECHNOLOGY EDUCATIONAL

[email protected]

WWW.ROBERTOFAZIO.COM