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QUALITY IS WORTH KILLING FOR JONATHAN DOWER Game Lead and Artist, Supercell

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Page 1: QUALITY IS WORTH KILLING FOR - twvideo01.ubm-us.nettwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations...• Fun! • Gameplay + Social • Games that people play for years and years

QUALITY IS WORTH KILLING FOR

JONATHAN DOWER

Game Lead and Artist, Supercell

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WHO AM I?

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FINLAND

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HELSINKI

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I.

II.

III.

IV.

V.

WHAT ARE WE DOING HERE?

SUPERCELL IS A SERIAL KILLER – A HISTORY OF OUR GAMES

WHY IS KILLING IMPORTANT TO US?

SMASH LAND - A REAL WORLD EXAMPLE OF MURDER

HOW DO WE KILL GAMES?

QUESTION TIME!

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I. SUPERCELL IS A SERIAL KILLER

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WE HAVE ALWAYS BEEN SERIAL KILLERS

2010

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2011 2012

2013

2015

2014

2016

X

X

XXX

X

X

X

X

XXX

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SINCE 2014…

7 Killed at proto

2 Killed at soft launch

1 Released globally

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SINCE 2014…

1/10Released globally

9/10

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II. WHY IS KILLING SO IMPORTANT TO US

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ANSWER = QUALITY

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• Independence• Focus• Ownership

Quality• Pro-active doers• Passion for excellence• Good person

BEST PEOPLE SMALL TEAMSBEST GAMES

(with some luck)

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WHAT IS QUALITY TO US?

• Fun!

• Gameplay + Social

• Games that people play for years and years

• Truly Global

• We develop for everyone

• Western markets, China, Korea, Japan, All of Asia

• Everyone!

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After two years

1/10still play Clash of Clans everyday

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IF 100 PEOPLE STARTED PLAYING TWO YEARS AGO… 10 WILL BE PLAYING THE GAME TODAY…

DAILY!

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FINANCIAL GOALS ARE SECONDARY TO QUALITY

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FINANCIAL GOALS FOLLOW GREAT GAMES!

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30 DAY RETENTION FOR TOP GROSSING APPSIOS, US

SOURCE: SENSOR TOWER

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ITS NOT ALL BUNNIES AND FAIRY DUST!

● Best people don’t always make the best teams● Being small is not always focused● Being independent has its own pressure● Team goals come before personal goals

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More games + more people + more management/bureaucracy

Less ownership + less independence + less focus

less QUALITY

LESS IS MORE... (OR MORE IS LESS)

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III. SMASH LANDA REAL WORLD EXAMPLE OF MURDER

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HOW BIG IS SMALL?

180 Worldwide

70 Developers

3-15 Game Teams

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SMASH LAND

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SMASH LAND TEAM SIZE

0

1

2

3

4

5

6

7

8

9

Te

am

siz

e

10 months

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…people made Smash Land in 10 months

(+ Martin)

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HOW DO WE MAKE GAMES?

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TRADITIONAL MODEL

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SUPERCELL MODEL

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HOW WE MADE THE GAME…

• The team decided on a concept

• Focused on gameplay first

• A lot of attention to PvP experience

• Company playables

• Set our beta targets…

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BOOM!... PRESSED THE BUTTON!

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BETA

• 10,000 DAU by day 7• Retention and ARPDAU – below our target• Session count was low • Players more likely to stay after reaching PvP!... Cool!

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BE BOLD IN BETA!

• Entry flow much faster• 14 mins to PvP (was 45)

• Added team challenge mode• New short term progression for pvp• Added new resources• Added items• Added spells

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NOTHING CHANGED!...

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ACCEPT THIS…

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ANYWAY… WE KILLED IT!

• Not a game people would play for years and years… or decades!• Beta Targets were not meet• Lack of content

• Meta game was weak and narrow• Hero usage/collection was flawed

• Updates started to feel cluttered

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BUT WE CAN FIX IT!

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IV. HOW DO WE KILL GAMES

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WE SET TARGETS

• The team sets KPI targets• Retention and ARPDAU

• Team checks targets with Ilkka before launch• Targets are transparent to whole company• Then its up to the players!

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BLAH BLAH… BUT, WHO ACTUALLY MAKES THE DECISION!?

THE TEAM!

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ALL GOOD DECISIONS ARE MADE IN THE SAUNA

• Can we lock into this for years!?• The second you think about killing… kill it, chances are you already have

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1_Main Long Title

THEN TELL THE CEO…

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SHARE LEARNINGS

Company wide postmortem

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SO, WHAT HAPPENED TO THESE DUDES?

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FINALLY, FOR ANY OF THIS TO WORK, WE NEED…

• Trust• No fear of failing• Best Teams

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ON THE HUNT FOR MURDERERS!

• Pro-active doers• Passion for excellence• Good person

http://supercell.com/en/careers/

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QUESTION TIME!

Meet the Supercell developers at GDC!Careers Center

Today 4:00pm – 4:50pm

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CHECK THIS OUT!

Overcoming Analysis Paralysis: Experimenting in Bears vs. Artby Luke Muscat

GDC 2015

THE ART OF KILLING GAMESby Adam Telfer, Wooga

EURO GDC 2014

https://heyhelsinki.wordpress.com/

http://gamesfirsthelsinki.com/

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1_Main Long TitleTHANKS!