quantum mechanics for everyone: hands-on activities...
TRANSCRIPT
Quantum Mechanics for Everyone: Hands-On Activities Integrated with Technology
Dean A. Zollman, N. Sanjay Rebello, and Kirsten Hogg
Kansas State University
Frequently, quantum mechanics is taught toward the end of the first year of physics – if it is
taught at all. The reason for delaying the study is that quantum mechanics is a very abstract idea
without much practical purpose. Therefore, students cannot understand it until they have learned
all the rest of physics. We are challenging that way of thinking by creating instructional
materials for quantum mechanics that can be integrated throughout the first physics course rather
than just tacked on at the end. In addition, we have transferred some of the materials and the
basic learning approach to higher-level courses. The result is a hands-on approach to learning
and teaching quantum mechanics for a broad spectrum of students. We describe here some of
our materials, as well as results of using these materials with students.
Introduction
For the past several years the Physics Education Research Group at Kansas State
University has been completing research on student learning of contemporary topics in
physics and developing teaching materials based on that and other research. The result of
this effort is several sets of instructional materials for different types of students. Each
set of materials is based on knowledge of how our students learn physics in general and
quantum physics in particular. All of our materials involve interactive instruction and
include hands-on activities as well as interactive computer visualizations.
Our educational approach is similar for all students. It is based on the evidence
that students learn by doing; they do not learn by sitting in lectures. Concrete
experiments come before the theory. Students do something first, so they have
something to think about and explain. Application of the new concepts comes
immediately after the theory. And, those applications should be hands-on and interactive
in some way. We use an approach (called the Learning Cycle) that was developed by
Robert Karplus many years ago.1 Basically we follow this format in everything that we
do. This instructional format has proven to be quite successful for almost any level of
instruction.
Initially, the students for whom we were aiming were high school and
introductory college students. They have little science or math background and a low
interest in science. Now, we have expanded our target audience to include undergraduate
science and engineering students, medical students, advanced undergraduate physics
students, and in-service teachers. For many of these students we must have hands-on
activities if they are to study quantum mechanics (or anything else) effectively. For
others, the active engagements with conceptual ideas provide a foundation upon which to
understand better the quantitative aspects of quantum science. Our general goals, then,
are to teach quantum mechanics to students who do not normally study it and to increase
the intuitive feeling for those students who normally are exposed to quantum mechanics
primarily from its mathematical foundations.
To reach our goals we use highly interactive computer visualizations as well as
hands-on activities with real “stuff.” Computer visualizations are still hands-on. The
students’ hands are on the keyboard and the mouse; their minds are on the content. The
students must think and manipulate; they are not just watching animations or simulations.
We have put all of this material together in a set of packages that include written
materials. Some people tend to believe that if you use the computer, everything will be
on the computer. We do not do it that way. The students complete written materials that
we have called “InGagements” for Interactive Engagement. In every InGagement
students are expected to read, write, do activities, and work with the computers – all in
one integrated approach.
Selected History of Visualizing Quantum Mechanics
We are certainly not the first to attempt to teach quantum science through
visualization. In fact, we have drawn our inspiration from many others who have used
technology that was available in their day. Max Born 2 provided animated flip charts in
the margins of his book that was written for the non-specialist. On each page was a
slightly different picture. When the readers flipped the through pages rapidly, they saw a
moving picture that helped them visualize some of the concepts that Born described.
About 20 years later a group at Lawrence Berkeley Lab created a series of short
films that showed the time development of wave functions and wave packets as they
interacted with various potentials. These films were created by having high-speed (for
that time) computers calculate until they could draw a picture on a CRT. Then, a camera
shutter was opened, an electron beam followed a path prescribed by the computer, and a
single frame of the film was created. Repeating this process many times eventually led to
a series of short films on wave packets. 3,4
French & Taylor 5 introduced qualitative sketching of wave functions in their
textbook that was part of the MIT Introductory Physics series. They used the basic
principles of quantum physics to teach the students a series of “rules” for sketching wave
functions for any given potential. The students would complete these sketches prior to
mathematically solving the equations. This approach helped build the students’
intuitions.
Eisberg 6 exploited the capabilities of the, then, new programmable calculator to
engage students in interactively using technology to visualize wave functions. Students
would enter a program into their calculator so that it would solve Schrödinger’s Equation
for a potential. As these numbers for position and wave function magnitude were
displayed, the students would plot a graph by hand.
A concerted effort to use personal computers for quantum and many other areas
of physics was undertaken by the Consortium for Upper Level Physics.7 The programs
provide interactive visualizations that physics students can use to visualize the concepts.
Unfortunately, these programs have yet to be converted from their MS-DOS version to a
modern user interface and operating system.
For advanced studies one of our favorite visualizations is The Picture Book of
Quantum Mechanics8 9 and its companions Quantum Mechanics on the Personal
Computer10 and Quantum Mechanics on the Macintosh.11 These books and software
contain many 2- and 3-dimensional representations of the development of wave functions
in time and space.
Today, a Web search will reveal a large number of programs that illustrate various
aspects of quantum physics. Many of these programs have been created to demonstrate
and teach a concept which its authors found particularly difficult to explain in other ways.
Only a few of them are part of a larger teaching-learning package such as the ones that
we have been creating.
Why Teach Quantum Mechanics to Non-Physicists?
Some physics educators have stated that quantum mechanics should not be taught
at the introductory level.12 They claim that the topic is too abstract for students with
limited skills in using formal reasoning. Yet, we believe that we must do our best to
bring an understanding of this topic to a broad audience.
Quantum mechanics was the most important development in 20th Century physics
and it has dominated physics and technology for well over a half a century. Thus, at the
beginning of the 21st Century it is time to allow all interested people access to these ideas.
Further, many experts predict that within the next 10 years miniaturization of
electronics will reach the quantum mechanics limit. It would be nice if people who are
trying to take the next step – development or business – understood what that meant.
Finally, many other very complex and abstract processes – the election of an
American President, for example – fill our lives. Perhaps an appreciation of quantum
physics can help us understand the role of measurement in these events.
Device Orientation
Sometimes quantum mechanics is taught in such a way that students learn the
mathematics of quantum mechanics and never know what it is good for. We do not want
this situation, so we introduce devices whose operation can only be explained with
quantum mechanics. Students should recognize these objects and see them in their
everyday lives. Light emitting diodes (LEDs), for example, are everywhere. Although
many students do not know the name “LED,” they have seen light emitting diodes in their
computers, remote controls, etc. By examining the properties of LEDs the students learn
that LEDs are different from other light sources. Then, with the help of computer
visualizations they understand how the light emitting properties are related to the
quantization of energy in atoms.
We occasionally use devices about which students may have heard and may have
seen in pictures, but they have probably not encountered. The scanning tunneling
microscope is the best example. We do not expect students to use a scanning tunneling
microscope. Although some students could build one, most will not be able to build such
a device. Thus, in this case, we use the combination of a simulation and an interactive
program.
We also use a variety of solid light sources. Infrared detector cards are a rather
interesting example. They are a fairly recent development – at least fairly recent for
inexpensive versions. TV repair people need to know if a television remote control is
emitting infrared. How can they do that? It is rather simple if they have a video camera.
The camera responds to IR and shows a bright spot where the IR is emitted. So, every
TV repairperson needs a video camera, and he/she can find out if infrared light is coming
from the remote control. But that approach is rather expensive. Another way to detect IR
is with rattlesnakes, which have infrared sensitive eyes. So, every TV repairperson
could have a rattlesnake, but that is rather expensive in a different way. However, one
can buy a little card that responds to IR by emitting visible light. (For example, Radio
Shack part #276-1099.) Thus, it absorbs low energy light and emits higher energy light.
The Star Trek Transporter is also a quantum mechanical device. If one reads the
Star Trek Users' Manual,13 one finds that the Transporter has a component called a
Heisenberg Compensator. When Michael Okuda, a writer for Star Trek was asked,
“How does the Heisenberg Compensator work,” he responded, “It works very well, thank
you.”14 Because Werner Heisenberg is one of the founders of quantum science, we must
assume that this Compensator is related to his Uncertainty Principle. In one of our units
we ask students to address this fantasy device in terms of basic quantum mechanics
principles.
These and several other devices are introduced to students. In each case we show
how the devices are related to quantum mechanics. Further, the students learn how the
devices work at the atomic level.
The Original Materials
The instructional materials for high school and non-science students at the college
level are called Visual Quantum Mechanics - The Original.15 These materials are divided
into four major instructional units. Each instructional unit is relatively short. We have
considered the physics prerequisites very carefully and include only those that are
absolutely necessary. Thus, we have designed the units so that each one can be inserted
in various places within the physics course – not just at the end. Each can be completed
in about 6-12 hours of classroom instruction. The units can be integrated into an existing
curriculum since the prerequisites are topics covered in a standard physics curriculum.
The instructional units are:
Solids & Light − Students use LEDs and gas lamps to understand the concepts of
energy levels and energy bands, transitions, and spectra.
Luminescence: It’s Cool Light − Students utilize fluorescent and phosphorescent
materials to understand the effects of impurities on energy bands and the creation of
metastable states. Some overlap exists between this unit and the Solids & Light unit.
Waves of Matter − Students explore the creation of a model to explain the discrete
energy states. Applying aspects of the model to the Star Trek Transporter and the
electron microscope, students learn about the wave nature of particles, wave functions,
Schrödinger equation (qualitatively) and wave packets.
Seeing the Very Small: Quantum Tunneling − Using a simulation of the Scanning
Tunneling Microscope (STM) as the pedagogical vehicle, students learn about quantum
tunneling and the factors that influence it.
Early in the project we realized the need for two units that would address topics in
a traditional curriculum with which students seemed to have some difficulty.
Potential Energy Diagrams − These diagrams are a powerful representation that
is utilized in quantum mechanics. We use magnets placed along a Pasco dynamics track
and Hot Wheels cars to create and explore potential energy diagrams of different shapes.
(Jolly, et al. 1998)
Making Waves – A basic review on some properties of waves and focusing on
interference as the property that determines if something is a wave.
The “backbone” of our Learning Cycles has been paper-and-pencil worksheets
that students use to guide themselves through the learning process. The instructional
materials are constructed so that the teacher is a necessary part of the process. The
teacher helps students understand, asks questions to guide the learning and, occasionally,
provides explanations. Thus, a critical part of the interactive environment is the teacher-
student relation.
VQM - The Next Generation
In a typical curriculum undergraduate physics majors in the U.S. complete a one-
semester “Modern Physics” course during the second year of study. This course usually
has a prerequisite of two-semesters of calculus-based physics. For these students we
have developed a slightly different approach. We still use the InGagements, but the
instructional unit is a smaller unit than in The Original materials. Each Next Generation
InGagement requires about one or two hours of study time. We designed these
InGagements to be completed in a tutorial setting where students work in small groups
and move among regular equipment, paper-and-pencil exercises, and computer
visualizations. By making the InGagements short, we hope to have created a situation in
which they can be used as part of the instruction in courses with many different formats
and textbooks.
We have divided the InGagements into several different major groups. Table 1
shows the groups and gives a short descriptive title of each of the InGagements.
Visualizations, Hands-On Activities & Student Learning
Representation of an Atom: Building on the work of Fischler16,17 and his
colleagues, we have assiduously avoided the use of the Bohr model of the atom. Fischler
found that students who studied the Bohr model and used it intensively were very
reluctant to embrace a quantum mechanical model in later instruction. Thus, we focus on
an energy level representation in the early learning units.
In the first units this model is used simply to represent changes in the energy of
individual atoms, or a group of atoms in a solid, when they emit or absorb light. Later
units include the study of potential energy diagrams in classical situations such as a low-
friction cart on a track.18 With an understanding of these energy diagrams students can
expand the use of energy diagrams when studying wave functions qualitatively or
complex light emission.
Prior to the study of classical potential energy diagrams, many students mistake
the vertical axis in an energy diagram as representing a physical distance of the
corresponding energy level from the nucleus, which they believe is located at the center
of the bottom of the rectangular potential well. With the instruction they begin to
understand that the energy axis can be used to represent how energy in the atoms changes
rather than a physical distance.
Energy Levels & Spectra: In both VQM - The Original and The Next Generation
we have learning units which focus on spectroscopy and its role in providing evidence for
energy quantization. Because light emitting diodes are such a common device in the
students’ lives, they are the starting point for learning. We can convince students that the
LED is related to contemporary physics because they can read statements that come with
some LEDS such as a “genuine White Light Super Bright LED … utilizes an advanced
Quantum Well technology.19” After observing how different colors of LEDs respond to
changes in voltage and observing the spectra from both LEDs and gas spectral tubes, the
students are ready to build an energy level model of the atom.
At this time in their studies, the students are treating spectra as an empirical
observation. Using their knowledge that light is a form of energy and that the atom emits
only specific energies of light, students come to understand that the atom must have only
certain values of energy -- discrete energy levels. Students are, thus, able to use
empirical data and conservation of energy to grasp one of the fundamental concepts of
quantum physics.
Students construct energy level diagrams to explain the transitions in the atom. In
the initial stages of our development we observed that students would conclude that the
energy level that is responsible for a spectral line had a value that was identical to the
energy of a photon in the spectral line that they were observing. For example, if they
observed a gas with spectral lines of energies 1.8eV, 2.1eV and 3.0eV, students would
construct an energy diagram that had the levels at each of these energy values. They
would not include any transitions. While this model assigned only certain discrete levels
to the atoms, it was not an accurate representation of the atomic process.
We designed a computer visualization program to enable students to overcome
this difficulty in understanding. Spectroscopy Lab Suite provides a set of simulated
experiments, similar to the real experiments that the students have completed and a
means for students to build energy models which can explain their observations.20
In the Emission module of Spectroscopy Lab Suite students build a “spectrum”
for a gas by creating an energy level model diagram of a gas atom. This representation
includes determinations of both the values of the energy levels and the transitions
between these levels. (See Figure 1.) The top spectrum in Figure 1 represents the
observed spectrum while the bottom one is the result of the students’ energy level model.
By comparing the two the students obtain the necessary feedback on their model. Thus,
the program confronts the issue of whether the energy of the light is related to the energy
levels or energy differences. After using this program almost all students are able to
overcome their earlier learning difficulty.
Many students draw an energy level diagram with all transitions starting at one
energy level and changing to different energy levels with the energy differences
corresponding to the energies of the spectral lines. Others have different initial states with
one final state. (See Figure 2.) We challenge students to state which model is correct
based only on evidence that they have observed. When they realize that they can only
state the difference between the energy levels from the spectral data, we discuss the
limitations of scientific models and how these models are refined as more information
becomes available.
Thus, by using this program, students learn that the energy of the emitted light is
equal to the change in energy within the atom. More importantly they see that only
certain discrete energy levels are needed to explain the observed spectrum. From
knowledge of energy conservation and the data presented by the spectrum of a gas
students can discover that energy states in atoms are quantized. This critical discovery of
20th Century physics follows from empirical results and an explanation in terms of energy
– no knowledge of wave functions or the Bohr Atom is needed.
Energy Bands in Solids: Having studied gas atoms with discrete individual levels,
students segue into solid atoms in an LED. Most students can “discover” the energy band
model for a solid when they are asked to create an acceptable set of energy levels to
explain the continuous spectrum of an LED. The LED module of Spectroscopy Lab Suite
(Figure 3) enables students to interactively explore the relation between energy bands and
gaps and the spectrum of an LED. Students manipulate the sizes of the bands and gaps to
create models which match the observed spectra of various LEDs. Thus, again the model
building is connected directly to spectra that the students have observed.
After an introduction to N- and P-type materials, the students repeat the
experiment that began this study. They change the voltage across an LED. However,
this time the experiment is performed virtually with half of the screen devoted to the
“experiment” and the other half showing the changes in the energy bands as the voltage
changes.
In these activities the students learn that empirical evidence alone can lead to the
conclusion that individual atoms can be represented by a model that has discrete energy
states. The model can then be modified and extended based on the observation of
continuous spectra emitted by LEDs. These models provide evidence of quantized
energy but do not provide a model that can explain why energy is quantized. For that
step we must introduce wave functions.
Wave Functions: For both the high school and introductory physics students we
begin the study of the wave nature of matter with an experimental observation – electrons
can behave as waves. After the students have discussed how interference patterns
indicate wave behavior and have observed the interference of light, we turn their attention
to electrons. They can observe a real experiment if the equipment is available, view
pictures in books, or watch a video.21 The real experiment is, however, somewhat
complex. It involves a crystal through which the electron passes. Thus, once we establish
that interference occurs with electrons, we introduce an idealized program to investigate
the wave nature of electrons further. This program enables the students to control
variables in a two-slit experiment involving electrons, nucleons, pions, and photons.
(Figure 4)
The first purpose of this program is to enable students to discover, qualitatively,
the relation between the wavelength associated with an object and other physical
properties such as energy, mass, and momentum. We do not expect students to obtain
deBroglie’s equation but to be able to use phrases such as the wavelength increases as the
energy decreases.
After a few more experiments, including a variation in mass, we introduce the
deBroglie equation. We have not actually derived the equation experimentally but have
given a feasibility argument for it. While this approach is not historically accurate, it
seems to provide students with a gentler introduction to an abstract concept than stating
deBroglie’s hypothesis and then using interference experiments to verify it.
Students frequently assume that the spreading of the electron beam is due to the
electron’s electrical charge. They argue that like charges repel so the Coulomb
interaction is causing the patterns. One could address this misconception logically by
discussing the lack of a uniform distribution of the electrons. However, the students
seem more convinced by completing and comparing two simulated experiments. We
have them compare the patterns created by protons and neutrons with all other variables
identical. Because the interference patterns are identical, charge must not be a factor.
To connect the matter waves to probability we return to the experiment illustrated
in Figure 4. Setting the particle flux to a few per second, the students watch the pattern
develop. After a few particles have hit the screen, as shown on the left side of Figure 4,
we have the students stop the “experiment.” Now, we ask them to predict where the next
electron coming from our electron gun will appear on the screen. The students quickly
fall into discussing the location in terms of probability. They can indicate some locations
where the electron will rather definitely not appear and several where it is very likely to
appear, but they cannot give a definitive answer. Thus, we can introduce the wave
function and its probabilistic interpretation based on the students’ experience with
indeterminacy.
With wave functions we emphasize conceptual understanding by having students
manipulate graphic images in accordance with their knowledge. For example, we ask
students at all levels to sketch wave functions qualitatively. Following procedures that
appeared in French and Taylor,5 some sketching is done with paper and pencil. However,
we find that students can easily be very inexact with paper and pencil, and sometimes
they need to be exact. So, we have created a program, Wave Function Sketcher (Figure
5) that allows the students to vary the wave function and match boundary conditions. We
have discovered some interesting ways in which non-science students use Wave Function
Sketcher. First, if we tell the students that the wave function is smooth, they will make it
smooth to many derivatives. The idea that two functions just stick together does not
occur to them. Second, we use the word “decreasing” for exponential decay. When we
used “decay,” we found that students immediately think of radioactive decay. They
interpret that to mean that the electrons are radioactively decaying in the region where the
total energy is less than the potential energy. So, we use the phrase “decreasing wave
function.”
With all types of students we strive for conceptual understanding. Thus, we rely
heavily on programs such as Wave Function Sketcher even when the students have the
mathematical ability to find the analytical solutions. For the advanced undergraduate
physics students we have created a different form of the Wave Function Sketcher. As
shown in Figure 6 it uses the common mathematical language of physicists and includes
the option to observe the behavior of the derivative as well as the wave function.
Through the Wave Function Sketcher program, students also learn the relationship
between the wave function and the potential energy diagram. They are also expected to
learn why the wave function model concludes that only certain energies are allowed in an
atom. Using the program with a square well potential energy, students pick an energy
and try to match the boundary conditions on both sides. The quickly discover that such a
matching is not possible for most energies. This activity needs to have a short duration
because frustration can grow quickly. We then give the students a set of parameters for
which they can easily match the boundary conditions on both sides of the well. This
activity allows them to see why the wave model of matter leads to the conclusion that an
electron bound in an atom can have only certain energies. Further, InGagements provide
the opportunity to experiment with different potentials for which Schrödinger’s Equation
is solved automatically.
The matter waves model has now enabled students to explain their conclusion that
electrons in atoms have discrete energy levels. Because they have already connected the
discrete energies to the observed spectrum, they can now show how matter waves explain
the observed spectrum.
Quantum Tunneling: The Wave Function Sketcher can also be used to introduce
quantum tunneling. The students begin with a step potential and sketch a wave function
for a total energy just below that of the potential energy of the high side of the step.
(Figure 7a) Then the step is changed to a barrier and boundary conditions matched again.
Quantum tunneling naturally follows. (Figure 7b) The Quantum Tunneling program
then allows students to explore how tunneling depends on variables such as potential
height, potential width, and total energy.
To introduce students to an application of this effect we use the scanning
tunneling microscope (STM). The STM Simulator program is our most complex
programming effort.22 It enables students to see how quantum tunneling can be used to
map atoms on a surface and to move atoms one at a time. In addition to a map of the
surface students can see wave function and energy diagrams related to the quantum
mechanics basics behind an STM operation.
Does Visual Quantum Mechanics Work?
Field tests of The Original units have been conducted in high schools and
universities throughout the U.S. and in several other countries. Actually, we do not know
all the places that it is being used because all the material is on the web and people
download it. We have given materials to people in Southeast Asia and throughout
various parts of Europe as well as the U.S. Most of The Original units have now been
translated into Hebrew.23 Thus, the materials, except for the new Advanced Visual
Quantum Mechanics, have been thoroughly field-tested.
Most of our reports have come from the U.S. Approximately 175 different
teachers in 160 different schools have used the materials in classes and reported results
back to us. Students’ attitudes toward these materials are very positive. They frequently
make comments like, “I really like this better than our regular physics. Can we keep
doing it?” (We don't tell the instructors that!) Our staff has observed teachers using the
materials in a variety of different schools. The students are positive; they interact with
the materials and each other; and they seem to be learning. Most of the teachers also
have positive attitudes; a few do not. We certainly have the problem that many teachers
in the U.S. do not have a very strong background in quantum mechanics. Even though
we are approaching quantum mechanics in a much different way than it is normally
taught, some teachers still feel uncomfortable. Building the teachers' confidence is very
important. We are working on that aspect now by building a Web-based course for high-
school science teachers.
Student learning was also rather good. We have been revising all of the materials
in hopes of making it even better. During our observations of the teaching, we noticed
that the hands-on component for both the real experiments and the visualizations was
important. We had some teachers who decided that it is too much trouble to have the
students work in a hands-on mode with all of these programs. So, they just demonstrated
the programs to the students. In these cases both the student learning and attitudes went
down. Hands-on activities make a difference. Of course we should not be surprised
because we built the material for the students to use -- not for the teacher to talk about.
Moving to the Web
While we did not originally design our instructional materials to run on the Web,
we have moved toward providing some instruction in that mode. Some reasons for Web-
based instruction have been accidental; while others are intentional. On the accidental
side, several years ago we selected Macromedia Director as our primary programming
environment. Fortunately, Macromedia released Shockwave at about the same time that
we began field-testing. Thus, all of our Director programs are now useable on the Web
as long as the user installs the Shockwave plug-in. (The programs can be found on our
Web site, http://www.phys.ksu.edu/perg/vqm/.) Director is not a good environment for
programs that crunch numbers. So, we now use a combination of Director and Java.
With these choices we can simultaneously develop software that runs under both
Macintosh and Windows operating systems and interactively on the Web.
While these computers programs can be used interactively on the Web, no Web-
based instructional materials were originally developed for them. We did not see an easy
way to create Web-based substitutes for the hands-on activities. Thus, we made the
programs available on the Web but did not know how people would use them in that
environment.
To meet a need for instructing in-service teachers, we have now created a Web-
based version of most of our InGagements from the Original materials. These materials
provide a means for participants to complete the InGagements and submit their results to
an instructor for comment. The overall structure and philosophy is identical to the in-
class material. Thus, the participants in the Web-based version combine completing on-
line “forms” with real experiments and interactive computer visualizations.
Conclusions
Based on a large number of field tests and a rather careful evaluation of student
attitudes and learning, we have concluded that the Visual Quantum Mechanics materials
have been successful in teaching some abstract concepts to students who have limited
science and mathematics background.
Studies with our own students at Kansas State University provided us with
information about the relative difficulty in helping students learn abstract concepts
through hands-on activities and computer visualizations. They also can point to ways in
which we could improve the learning of quantum physics for more advanced students.
Presumably the concepts which gave our students the most difficulty at the conceptual
level are those that will require the greatest effort in teaching and learning for students
who are attempting to understand both the conceptual and mathematical aspects of
quantum physics.
Our materials are also successful in teaching the conceptual ideas of quantum
mechanics to students who have stronger science and engineering backgrounds. The
combination of hands-on activities, pencil-and-paper exercises, and interactive computer
visualizations seem to work well in a classroom environment where student-student and
student-teacher interactions are taking place. Thus, we feel that we have built a
foundation for providing instruction in the most important aspects of 20th Century physics
to a broad range of 21st Century students.
Acknowledgments
Primary support for the work described here has been provided by the National
Science Foundation. Additional funding has come from the Department of Education’s
Eisenhower Professional Development Program and the Howard Hughes Medical
Institute. The development of Visual Quantum Mechanics – The Original teaching
materials profited from significant work by Lawrence Escalada and Michael Thoresen.
Lei Bao assisted in the development of The Next Generation materials, while Waldemar
Axmann is the primary author and programmer for Advanced Visual Quantum
Mechanics. Chandima Cumaranatunge programmed most of the visualizations described
in this paper. Rami Arieli has provided valuable feedback and suggestions for
improvement while he has been creating the Hebrew translation. We have profited
greatly from input from undergraduate students and teachers at many other universities
and high schools where the Visual Quantum Mechanics materials have been tested.
Table 1. List of InGagements for Visual Quantum Mechanics – The Next
Generation
* Adopted from a similar instructional unit developed at the University of Maryland ** Based on software developed at Boston University
Historically Important Experiments Quantum Basics Franck-Hertz Experiment Electron Diffraction e/m Experiment (2 versions) Matter Waves Photoelectric Effect Sketching Wave Functions 1, 2 & 3 Waves & Their Interpretation Classical Background Probabilities & Wave Functions Energy Diagrams Boundary Conditions Classical Probability* Exploring Tunneling Scattering & Rutherford’s Experiment Motion of a Wave Packet Bound States & Binding Energy Applications & Model Building Uncertainty Principle Light Emitting Diodes Motion of a Wave Packet Investigating Nanospaces (STM) Wave Functions & Energies in Atoms White LED Quantum Orbitals** Hydrogen Spectrum Shape of the Wave Function* Spectra of Light Sources Fluorescence Quantum Model of Conductivity* Solar Cell
References
1Robert Karplus, "Science Teaching and the Development of Reasoning," in J. Res. Sci. Teach. 14, 169-175 (1977). 2Max Born, The Restless Universe (Harper & Brothers, New York, 1936). 3Kurt Gottfried, "Quantum Physics Series, Films 1-10, Film Review," Am. J. Phys. 46, 315-316. (1978). 4Abraham Goldberg, Harry M. Schey, and Judah L. Schwartz, "Computer-Generated Motion Pictures of One-Dimensional Quantum-Mechanical Transmission and Reflection Phenomena," Am. J. Phys. 35, 177-186 (1967). 5Anthony French and Edwin Taylor, An Introduction to Quantum Physics (W. W. Norton & Co., New York, 1978). 6Robert Eisberg, Applied Mathematical Physics with Programmable Pocket Calculators (McGraw-Hill, New York, 1976). 7Daniel F. Styer, Ian D. Johnston, John R. Hiller et al., Quantum Physics, Consortium for Upper-Level Physics Software, Second ed. (John Wiley & Sons, New York, 1996). 8Siegmund Brandt and Hans Dieter Dahmen, The Picture Book of Quantum Mechanics (John Wiley & Sons, New York, 1985). 9Siegmund Brandt and Hans Dieter Dahmen, The Picture Book of Quantum Mechanics, Third ed. (Springer Verlag, Berlin, 2001). 10Siegmund Brandt, Quantum Mechanics on the Personal Computer (Springer-Verlag, Berlin, 1989). 11Siegmund Brandt, Quantum Mechanics on the Macintosh (Springer-Verlag, Berlin, 1990). 12Arnold Arons, A Guide to Introductory Physics Teaching (John Wiley & Sons, New York, 1990). 13Rick Sternbach, Star Trek: The Next Generation Technical Manual (Pocket Books, New York, 1991). 14"Reconfigure the Modulators!," Time 144(22), (1994). 15Dean Zollman and KSU Physics Education Group, Visual Quantum Mechanics (Ztek, Lexington, KY, 2001). 16Helmut Fischler and Michael Lichtfeld, "Modern physics and students conceptions," International Journal of Science Education 14, 181-190 (1992). 17Helmut Fischler and Michael Lichtfeld, "Learning quantum mechanics," in Research in Physics Learning: Theoretical Issues and Empirical Studies, edited by R. Duit, F. Goldberg and H. Niedderer (Institute for Science Education, Kiel, Germany) 240-258, (1992). 18Pratibha Jolly, Dean Zollman, N. Sanjay Rebello et al., "Visualizing motion in potential wells," Am. J. Phys. 66(1), 57-63 (1998). 19Dick Smith Electronics, Flyer included with a white LED (Australia, 2000). 20N. Sanjay Rebello, Chandima Cumaranatunge, Lawrence Escalada, et al., "Simulating the spectra of light sources," Computers in Physics 12(1), 28-33 (1998).
21Jürgen Kirstein, "Interaktive Bildschirmexperimente," Ph.D., Technical University, 1999. 22N. Sanjay Rebello, Konstantin Sushenko, and Dean Zollman, "Learning the physics of the scanning tunnelling microscope using a computer program," Eur. J. Phys. 18, 456-461 (1997). 23 Rami Arieli, (translator) Visual Quantum Mechanics (Hebrew) (Weizmann Institute of Science, Rehovot, Israel, 2001).
Fig. 1. The Emission module in the Spectroscopy Lab Suite. Students drag the light
source on the right to the power supply. Then, they build an energy level model of
the atom to match the observed spectrum.
(a) (b)
Fig. 2. In one class students will frequently create two variations of the energy level
model. Fig. 2a shows all of the transitions beginning at the same initial state while
Fig. 2b indicates that all transitions end on the same state.
Fig. 3. The LED module in Spectroscopy Lab Suite. Students explore how the
energy bands and gaps are related to the spectrum of an LED by building a model
to reproduce and observe spectra.
Fig. 4. A simulated electron interference experiment. As the energy increases, the
distance between minima decreases. By comparing this behavior with that of light
the students conclude that the wavelength decreases as the energy increases.
Fig. 5. A screen capture from Wave Function Sketcher. This elementary version of
the program is aimed at high school students and non-science university students.
Fig. 6. A screen capture from the advanced version of Wave Function Sketcher.
This program is for the university physics students.
(a)
(b)
Fig. 7. (a) Students use the Wave Function Sketcher to match boundary conditions
for a step potential. (b) The step is converted to a barrier and students match two
boundaries. A discussion of quantum tunneling follows.